
                   comp.os.os2.games                (Usenet)

                 Saturday, 25-Dec-1999 to Friday, 31-Dec-1999

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From: jbergman@ixc.ixc.net                              24-Dec-99 02:33:08
  To: All                                               26-Dec-99 03:26:29
Subj: Re: Quake 1 source has been released under the GPL

From: "Trancser" <jbergman@ixc.ixc.net>

>
>I don't know about that, but I plan on seeing if I can make a functional
>dedicated server out of the source.
>
>Right now, the 1.01 version crashes when later-version clients connect,
>but not immediately.
>

Porting the release source of Quake to an OS/2 executable like v1.01 was
shouldnt be that difficult, should it?! 



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From: retsiemynnaht@spammoc.beoohaygon...               24-Dec-99 06:59:22
  To: All                                               26-Dec-99 03:26:29
Subj: Re: Quake 1 source has been released under the GPL

Message sender: retsiemynnaht@spammoc.beoohaygone.net

From: "Mike Ruskai" <retsiemynnaht@spammoc.beoohaygone.net>

On Fri, 24 Dec 1999 02:33:17 -0500 (CST), Trancser wrote:

>>
>>I don't know about that, but I plan on seeing if I can make a functional
>>dedicated server out of the source.
>>
>>Right now, the 1.01 version crashes when later-version clients connect,
>>but not immediately.
>>
>
>Porting the release source of Quake to an OS/2 executable like v1.01 was
>shouldnt be that difficult, should it?! 

So far, I haven't had a whole lot of luck.  The sources are pretty much a
mess, from the point of view of someone not involved in the project from
the beginning.

What I had hoped I could do was force the -dedicated option, comment out a
few lines, and produce a functional executable with no graphics ever
called for.  It's not nearly that simple, and my best bet will probably be
to hunt down and rip out all of the dedicated server tasks, and wrap them
in a more sensible main function.

What would be interesting is for someone to take the GL source, and see if
a GLQuake can be compiled, using the project Odin translation of
GLIDEXX.DLL.  


--
 - Mike

Remove 'spambegone.net' and reverse to send e-mail.


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From: stefanj@gte.net                                   24-Dec-99 23:57:21
  To: All                                               26-Dec-99 03:27:00
Subj: MAMERUN beta 5: Frontend for OS/2

From: stefanj@gte.net (Jason Stefanovich)

I have just uploaded beta 5 of MAMERun to Hobbes:

  http://hobbes.nmsu.edu/pub/incoming/ 

Final expected placement is:

  http://hobbes.nmsu.edu/pub/os2/apps/emulator/ 

You can also find it at the MAMERun Homepage:

  http://home1.gte.net/stefanj/mamerun.htm 

Whats New Beta 5:

* Changed the interface a bit to make it easier to read and fixed 
some minor bugs
* Removed the tab stops from all objects except the Hotlist
* Updated the main menu and popup
* Added support for ROM and sample checking
* Fixed bug with alternate ROM dir. and duplicate names
* All ROMs in the alternate dir are now identified with the suffix 
'[alt]'
* Fixed timing issues with some processes
* Added a 'Check for updates' button


What:

MAMERun is a FREEWARE PM front end for the DOS version of 
MAME
(Multi. Arcade Machine Emulator). A front end is a program that 
makes
it easier for the user to interface with his application, which
usually has a command line interface. MAME is a very popular 
emulator
that allows you to run thousands of classic arcade games on your 
PC
(if you own the ROMs). You can find the MAME homepage at:

  http://mame.retrogames.com/ 

The Official (and very good) OS/2 PM port of MAME was done by 
Marty
Amodeo and is at:

  http://emuos2.vintagegaming.com/ 

Requirements:

OS/2 
MAME for DOS (I used version .36 beta 12)
I STRONGLY SUGGEST YOU USE THIS VERSION SINCE THERE 
IS A Y2K ISSUE WITH PRIOR VERSIONS!
DOS Support installed
RexxUtil
joystick device driver (for joystick support, download from hobbes
or DDPAK)
ROMs (DO NOT ASK ME FOR, OR WHERE TO GET ROMS!!)


Jason R Stefanovich

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From: jbergman@ixc.ixc.net                              26-Dec-99 00:41:24
  To: All                                               26-Dec-99 05:19:04
Subj: Re: Quake 1 source has been released under the GPL

From: "Trancser" <jbergman@ixc.ixc.net>

>
>So far, I haven't had a whole lot of luck.  The sources are pretty much a
>mess, from the point of view of someone not involved in the project from
>the beginning.
>
>What I had hoped I could do was force the -dedicated option, comment out a
>few lines, and produce a functional executable with no graphics ever
>called for.  It's not nearly that simple, and my best bet will probably be
>to hunt down and rip out all of the dedicated server tasks, and wrap them
>in a more sensible main function.
>
>What would be interesting is for someone to take the GL source, and see if
>a GLQuake can be compiled, using the project Odin translation of
>GLIDEXX.DLL.  
>
>

The source that was released, is it Windows source code, or UNIX?

Because (I'm pretty sure) v1.01 that was ported to OS/2 was unix source, so
he (or she) might've just had to recompiled it ....w/o much alteration ....I
dont really know, just heard THAT from rumors.

maybe the guy that did v1.01 could help out? :)

being able to use GL w/ Quake IN OS/2 would be nice....I would THINK
anyway....



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From: retsiemynnaht@spammoc.beoohaygon...               26-Dec-99 22:14:25
  To: All                                               27-Dec-99 11:16:04
Subj: Re: Quake 1 source has been released under the GPL

Message sender: retsiemynnaht@spammoc.beoohaygone.net

From: "Mike Ruskai" <retsiemynnaht@spammoc.beoohaygone.net>

On Sun, 26 Dec 1999 00:41:48 -0500 (CST), Trancser wrote:

>>
>>So far, I haven't had a whole lot of luck.  The sources are pretty much a
>>mess, from the point of view of someone not involved in the project from
>>the beginning.
>>
>>What I had hoped I could do was force the -dedicated option, comment out a
>>few lines, and produce a functional executable with no graphics ever
>>called for.  It's not nearly that simple, and my best bet will probably be
>>to hunt down and rip out all of the dedicated server tasks, and wrap them
>>in a more sensible main function.
>>
>>What would be interesting is for someone to take the GL source, and see if
>>a GLQuake can be compiled, using the project Odin translation of
>>GLIDEXX.DLL.  
>>
>>
>
>The source that was released, is it Windows source code, or UNIX?

It has all the source, including the DOS, Win32, and Linux versions.

>Because (I'm pretty sure) v1.01 that was ported to OS/2 was unix source, so
>he (or she) might've just had to recompiled it ....w/o much alteration ....I
>dont really know, just heard THAT from rumors.

I haven't tried GCC yet, which might do the Linux version with almost no
complaints.  Something to try, anyway.

>maybe the guy that did v1.01 could help out? :)

If so, he's probably already working on it.  I won't ask him to reveal his
identity to me.

>being able to use GL w/ Quake IN OS/2 would be nice....I would THINK
>anyway....

It'd be very nice, for anyone with a 3D card.  The difference between
software and hardware rendering is anything but insignificant.


--
 - Mike

Remove 'spambegone.net' and reverse to send e-mail.


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From: withjnaye@integrityonline.com                     28-Dec-99 18:30:10
  To: All                                               29-Dec-99 03:28:03
Subj: DOS game he'p

From: withjnaye@integrityonline.com (Jay Withee)

Got a package of 15 old games for Christmas. 
Some are awesome (never was into RPG, but 
I think Fallout is going to change my mind-runs 
like a charm in OS/2 DOS too!); others I can't 
get to run, namely Whiplash and Stonekeep. The 
first crashes with a whole hog's head of registry 
info. The latter says something about memory 
allocation. Funny thing is, I ran 'Add Programs', 
and it recognized Stonekeep and added it to the 
Games folder, but as one of those switch-to apps 
OS/2 hibernates to run; but I have a clean install 
on an HPFS partition with no native DOS/Win3.1 
dual boot, so I don't know why it gave the game 
object those properties.

Anyway, if anyone got these games running under 
OS/2, help appreciated.

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From: crh@physics.purdue.edu                            29-Dec-99 05:35:20
  To: All                                               29-Dec-99 03:28:03
Subj: Hopkins FBI update...

From: crh@physics.purdue.edu (Charles Hunter)

Recently posted on warpcast was a message saying "Hopkins FBI
development has been put on hold due to poor sales."

I know the OS/2 gaming market is slow ( I'll be kind and not say dead )
thought I've just got to ask... why would anyone purchase the game
when they have been claiming an update "Real Soon Now" for a long time?

I've been waiting ( though I already own the game ) for the update
for what seems to be forever. I always assumed the delay was because
of delays in the Scitech drivers since it was rumored that Hopkins
was being recompiled to use MGL.

Anyone know the real scoop?

Charles

--
Charles R. Hunter                                        
Computer Systems Engineer        Physics Computer Network
Purdue University                crh@physics.purdue.edu

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From: mohd.k.yusof@bohm.anu.edu.au                      30-Dec-99 01:04:27
  To: All                                               29-Dec-99 14:23:17
Subj: Games for OS/2? Odin.

From: "Khairil Yusof" <mohd.k.yusof@bohm.anu.edu.au>

Are there any people out there still interested in playing OS/2 games?

I'm not into the arcade type stuff, but I thought that games like 
Stellar Frontiers, Galactic Civilisations and also turn based strategy 
games like Warlords would work great under OS/2 as the design is more 
important then the effects. It would be great if Odin can run some of 
these games.

I tried Warlords 3 but can't get it to run. Has anybody got some old 
Win95 games that aren't multimedia intensive to run with Odin?


----------------------------------------
       ICQ : 5783742	                            
  Homepage : http://hayai.freeshell.org
PGP Key Id : 0x6FFEFD7F


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From: steve.clark@nre.vic.gov.au                        31-Dec-99 02:39:17
  To: All                                               31-Dec-99 03:17:18
Subj: Advanced Tactical Fighter under OS/2

From: steve.clark@nre.vic.gov.au

G'day all

I've just acquired a copy of this fighter simulation by Janes and EA.
It is a dos game but I can't get it to run under OS/2.
Memory settings seem to be critical but I haven't found the correct settings
yet.

Has anyone managed to get this working under OS/2?

Cheers

Steve Clark
(steve.clark@nre.vic.gov.au) 

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