//
// (c) Copyright 1993, Silicon Graphics, Inc.
// ALL RIGHTS RESERVED
// Permission to use, copy, modify, and distribute this software for
// any purpose and without fee is hereby granted, provided that the above
// copyright notice appear in all copies and that both the copyright notice
// and this permission notice appear in supporting documentation, and that
// the name of Silicon Graphics, Inc. not be used in advertising
// or publicity pertaining to distribution of the software without specific,
// written prior permission.
//
// THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
// AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
// INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
// FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
// GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
// SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
// KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
// LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
// THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
// ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
// POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
//
// US Government Users Restricted Rights
// Use, duplication, or disclosure by the Government is subject to
// restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
// (c)(1)(ii) of the Rights in Technical Data and Computer Software
// clause at DFARS 252.227-7013 and/or in similar or successor
// clauses in the FAR or the DOD or NASA FAR Supplement.
// Unpublished-- rights reserved under the copyright laws of the
// United States.  Contractor/manufacturer is Silicon Graphics,
// Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
//
// OpenGL(TM) is a trademark of Silicon Graphics, Inc.
//
unit T;

interface

procedure   draw_t;

implementation

uses
    MGLGl;

const
    t_data  : array[0..32,0..1] of float =
        (
            ( 2.986667, 14.034801 ),
            ( 2.445128, 10.088024 ),
            ( 1.788718, 9.236438 ),
            ( 2.264615, 7.664279 ),
            ( 1.165128, 5.666326 ),
            ( 2.034872, 4.945752 ),
            ( 1.132308, 3.766633 ),
            ( 2.182564, 3.570113 ),
            ( 1.411282, 2.309109 ),
            ( 2.510769, 2.341863 ),
            ( 2.149744, 1.048106 ),
            ( 3.364103, 1.375640 ),
            ( 3.167180, 0.327533 ),
            ( 4.381538, 0.736950 ),
            ( 5.005128, 0.032753 ),
            ( 5.612308, 0.638690 ),
            ( 6.235898, 0.540430 ),
            ( 7.187692, 1.162743 ),

            ( 1.985641, 9.039918 ),
            ( 2.133333, 10.186285 ),
            ( 1.509744, 9.023541 ),
            ( 1.608205, 9.662231 ),
            ( 1.050256, 9.023541 ),
            ( 1.050256, 9.334698 ),
            ( 0.196923, 9.007165 ),

            ( 2.363077, 9.711361 ),
            ( 2.264615, 9.023541 ),
            ( 3.282051, 9.563972 ),
            ( 3.446154, 9.023541 ),
            ( 4.069744, 9.531218 ),
            ( 4.299487, 9.236438 ),
            ( 4.644103, 9.613101 ),
            ( 5.251282, 9.875128 )
        );

procedure   draw_t;
begin
    glBegin(GL_TRIANGLE_STRIP);
    glVertex2fv(@t_data[0]);
    glVertex2fv(@t_data[1]);
    glVertex2fv(@t_data[2]);
    glVertex2fv(@t_data[3]);
    glVertex2fv(@t_data[4]);
    glVertex2fv(@t_data[5]);
    glVertex2fv(@t_data[6]);
    glVertex2fv(@t_data[7]);
    glVertex2fv(@t_data[8]);
    glVertex2fv(@t_data[9]);
    glVertex2fv(@t_data[10]);
    glVertex2fv(@t_data[11]);
    glVertex2fv(@t_data[12]);
    glVertex2fv(@t_data[13]);
    glVertex2fv(@t_data[14]);
    glVertex2fv(@t_data[15]);
    glVertex2fv(@t_data[16]);
    glVertex2fv(@t_data[17]);
    glEnd();

    glBegin(GL_TRIANGLE_STRIP);
    glVertex2fv(@t_data[18]);
    glVertex2fv(@t_data[19]);
    glVertex2fv(@t_data[20]);
    glVertex2fv(@t_data[21]);
    glVertex2fv(@t_data[22]);
    glVertex2fv(@t_data[23]);
    glVertex2fv(@t_data[24]);
    glEnd();

    glBegin(GL_TRIANGLE_STRIP);
    glVertex2fv(@t_data[25]);
    glVertex2fv(@t_data[26]);
    glVertex2fv(@t_data[27]);
    glVertex2fv(@t_data[28]);
    glVertex2fv(@t_data[29]);
    glVertex2fv(@t_data[30]);
    glVertex2fv(@t_data[31]);
    glVertex2fv(@t_data[32]);
    glEnd();

    glBegin(GL_LINE_STRIP);
    glVertex2fv(@t_data[0]);
    glVertex2fv(@t_data[2]);
    glVertex2fv(@t_data[4]);
    glVertex2fv(@t_data[6]);
    glVertex2fv(@t_data[8]);
    glVertex2fv(@t_data[10]);
    glVertex2fv(@t_data[12]);
    glVertex2fv(@t_data[14]);
    glVertex2fv(@t_data[16]);
    glVertex2fv(@t_data[17]);
    glVertex2fv(@t_data[15]);
    glVertex2fv(@t_data[13]);
    glVertex2fv(@t_data[11]);
    glVertex2fv(@t_data[9]);
    glVertex2fv(@t_data[7]);
    glVertex2fv(@t_data[5]);
    glVertex2fv(@t_data[3]);
    glVertex2fv(@t_data[1]);
    glEnd();

    glBegin(GL_LINE_STRIP);
    glVertex2fv(@t_data[18]);
    glVertex2fv(@t_data[20]);
    glVertex2fv(@t_data[22]);
    glVertex2fv(@t_data[24]);
    glVertex2fv(@t_data[23]);
    glVertex2fv(@t_data[21]);
    glVertex2fv(@t_data[19]);
    glEnd();

    glBegin(GL_LINE_STRIP);
    glVertex2fv(@t_data[26]);
    glVertex2fv(@t_data[28]);
    glVertex2fv(@t_data[30]);
    glVertex2fv(@t_data[32]);
    glVertex2fv(@t_data[31]);
    glVertex2fv(@t_data[29]);
    glVertex2fv(@t_data[27]);
    glVertex2fv(@t_data[25]);
    glEnd();
end;

end.
