//
// (c) Copyright 1993, Silicon Graphics, Inc.
// ALL RIGHTS RESERVED
// Permission to use, copy, modify, and distribute this software for
// any purpose and without fee is hereby granted, provided that the above
// copyright notice appear in all copies and that both the copyright notice
// and this permission notice appear in supporting documentation, and that
// the name of Silicon Graphics, Inc. not be used in advertising
// or publicity pertaining to distribution of the software without specific,
// written prior permission.
//
// THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
// AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
// INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
// FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
// GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
// SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
// KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
// LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
// THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
// ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
// POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
//
// US Government Users Restricted Rights
// Use, duplication, or disclosure by the Government is subject to
// restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
// (c)(1)(ii) of the Rights in Technical Data and Computer Software
// clause at DFARS 252.227-7013 and/or in similar or successor
// clauses in the FAR or the DOD or NASA FAR Supplement.
// Unpublished-- rights reserved under the copyright laws of the
// United States.  Contractor/manufacturer is Silicon Graphics,
// Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
//
// OpenGL(TM) is a trademark of Silicon Graphics, Inc.
//
unit B;

interface

procedure   draw_b;

implementation

uses
    MGLGl;

const
    b_data  : array[0..30,0..1] of float =
        (
            ( 1.437827, 15.482255 ),
            ( 3.711599, 15.716075 ),
            ( 2.658307, 15.315240 ),
            ( 3.477534, 15.081420 ),
            ( 2.741902, 14.997912 ),
            ( 2.006270, 7.983298 ),
            ( 0.234065, 3.139875 ),
            ( 1.103448, 4.192067 ),
            ( 1.538140, 3.139875 ),
            ( 1.404389, 3.958246 ),
            ( 2.374086, 3.306889 ),
            ( 2.792058, 3.807933 ),
            ( 3.243469, 3.691023 ),
            ( 3.544410, 4.158664 ),
            ( 4.497388, 4.776618 ),
            ( 3.979101, 4.759916 ),
            ( 4.815047, 5.227557 ),
            ( 4.413793, 5.979123 ),
            ( 5.400209, 6.864301 ),
            ( 4.497388, 8.133612 ),
            ( 5.667712, 8.734864 ),
            ( 4.263323, 9.002088 ),
            ( 5.416928, 9.686848 ),
            ( 4.012539, 9.219207 ),
            ( 4.898642, 10.020877 ),
            ( 3.494253, 9.118998 ),
            ( 3.745037, 9.620042 ),
            ( 2.775340, 8.684760 ),
            ( 2.708464, 8.835073 ),
            ( 1.805643, 7.382046 ),
            ( 1.688610, 7.582463 )
        );

procedure   draw_b;
begin
    glBegin(GL_TRIANGLE_STRIP);
    glVertex2fv(@b_data[0]);
    glVertex2fv(@b_data[1]);
    glVertex2fv(@b_data[2]);
    glVertex2fv(@b_data[3]);
    glVertex2fv(@b_data[4]);
    glVertex2fv(@b_data[5]);
    glVertex2fv(@b_data[6]);
    glVertex2fv(@b_data[7]);
    glVertex2fv(@b_data[8]);
    glVertex2fv(@b_data[9]);
    glVertex2fv(@b_data[10]);
    glVertex2fv(@b_data[11]);
    glVertex2fv(@b_data[12]);
    glVertex2fv(@b_data[13]);
    glVertex2fv(@b_data[14]);
    glVertex2fv(@b_data[15]);
    glVertex2fv(@b_data[16]);
    glVertex2fv(@b_data[17]);
    glVertex2fv(@b_data[18]);
    glVertex2fv(@b_data[19]);
    glVertex2fv(@b_data[20]);
    glVertex2fv(@b_data[21]);
    glVertex2fv(@b_data[22]);
    glVertex2fv(@b_data[23]);
    glVertex2fv(@b_data[24]);
    glVertex2fv(@b_data[25]);
    glVertex2fv(@b_data[26]);
    glVertex2fv(@b_data[27]);
    glVertex2fv(@b_data[28]);
    glVertex2fv(@b_data[29]);
    glVertex2fv(@b_data[30]);
    glEnd();

    glBegin(GL_LINE_STRIP);
    glVertex2fv(@b_data[0]);
    glVertex2fv(@b_data[2]);
    glVertex2fv(@b_data[4]);
    glVertex2fv(@b_data[6]);
    glVertex2fv(@b_data[8]);
    glVertex2fv(@b_data[10]);
    glVertex2fv(@b_data[12]);
    glVertex2fv(@b_data[14]);
    glVertex2fv(@b_data[16]);
    glVertex2fv(@b_data[18]);
    glVertex2fv(@b_data[20]);
    glVertex2fv(@b_data[22]);
    glVertex2fv(@b_data[24]);
    glVertex2fv(@b_data[26]);
    glVertex2fv(@b_data[28]);
    glVertex2fv(@b_data[30]);
    glVertex2fv(@b_data[29]);
    glVertex2fv(@b_data[27]);
    glVertex2fv(@b_data[25]);
    glVertex2fv(@b_data[23]);
    glVertex2fv(@b_data[21]);
    glVertex2fv(@b_data[19]);
    glVertex2fv(@b_data[17]);
    glVertex2fv(@b_data[15]);
    glVertex2fv(@b_data[13]);
    glVertex2fv(@b_data[11]);
    glVertex2fv(@b_data[9]);
    glVertex2fv(@b_data[7]);
    glVertex2fv(@b_data[5]);
    glVertex2fv(@b_data[3]);
    glVertex2fv(@b_data[1]);
    glVertex2fv(@b_data[0]);
    glEnd();
end;

end.
