# File: f_info.txt


# This file is used to initialize the "lib/raw/f_info.raw" file, which is
# used to initialize the "terrain feature" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# After modifying this file, delete the "lib/raw/f_info.raw" file.

# Note that the terrain feature are grouped into very regular groups,
# such that each of the bits in the feature type conveys information.

# Note that terrain feature zero contains the "darkness" picture.


# Version stamp (required)

V:0.5.2


# 0x00 --> nothing

N:0:nothing
G: :w


# 0x01 --> open floor

N:1:open floor
G:.:w

# 0x02 --> grass

N:2:grass
G:.:g

# 0x03 --> packed dirt

N:3:packed dirt
G:.:u

# 0x04 --> water

N:4:water
G:~:b

# 0x08 --> invisible trap (drawn as open floor)

N:8:invisible trap
G:.:w
M:1

# 0x09 --> glyph of warding

N:9:glyph of warding
G:;:y

# 0x0A --> open door

N:10:open door
G:':U

# 0x0B --> broken door

N:11:broken door
G:':U

# 0x0C --> up stairs (perm)

N:12:up staircase
G:<:w

# 0x0D --> down stairs (perm)

N:13:down staircase
G:>:w

# 0x0E --> open door to a home

N:14:open door
G:':U

# 0x10 --> visible trap -- trap door

N:16:trap door
G:^:w

# 0x11 --> visible trap -- open pit

N:17:pit
G:^:s

# 0x12 --> visible trap -- spiked pit

N:18:pit
G:^:s

# 0x13 --> visible trap -- poison pit

N:19:pit
G:^:s

# 0x14 --> visible trap -- rune -- summon

N:20:strange rune
G:^:o

# 0x15 --> visible trap -- rune -- teleport

N:21:strange rune
G:^:o

# 0x16 --> visible trap -- spot -- fire

N:22:discolored spot
G:^:u

# 0x17 --> visible trap -- spot -- acid

N:23:discolored spot
G:^:u

# 0x18 --> visible trap -- dart -- slow

N:24:dart trap
G:^:r

# 0x19 --> visible trap -- dart -- lose str

N:25:dart trap
G:^:r

# 0x1A --> visible trap -- dart -- lose dex

N:26:dart trap
G:^:r

# 0x1B --> visible trap -- dart -- lose con

N:27:dart trap
G:^:r

# 0x1C --> visible trap -- gas -- blind

N:28:gas trap
G:^:g

# 0x1D --> visible trap -- gas -- confuse

N:29:gas trap
G:^:g

# 0x1E --> visible trap -- gas -- poison

N:30:gas trap
G:^:g

# 0x1F --> visible trap -- gas -- sleep

N:31:gas trap
G:^:g

# 0x20 --> tree

N:32:tree
G:*:g

# 0x28 --> home door (strength 1)

N:40:closed door
G:+:U

# 0x29 --> home door (strength 2)

N:41:closed door
G:+:U
M:40

# 0x2A --> home door (strength 2)

N:42:closed door
G:+:U
M:40

# 0x2B --> home door (strength 2)

N:43:closed door
G:+:U
M:40

# 0x2C --> home door (strength 2)

N:44:closed door
G:+:U
M:40

# 0x2D --> home door (strength 2)

N:45:closed door
G:+:U
M:40

# 0x2E --> home door (strength 2)

N:46:closed door
G:+:U
M:40

# 0x2F --> home door (strength 2)

N:47:closed door
G:+:U
M:40


# 0x48 --> shop -- general store (perm)

N:72:General Store
G:1:U

# 0x49 --> shop -- armoury (perm)

N:73:Armoury
G:2:s

# 0x4A --> shop -- weapon shop (perm)

N:74:Weapon Smiths
G:3:w

# 0x4B --> shop -- temple (perm)

N:75:Temple
G:4:g

# 0x4C --> shop -- alchemist (perm)

N:76:Alchemy Shop
G:5:b

# 0x4D --> shop -- magic shop (perm)

N:77:Magic Shop
G:6:r

# 0x4E --> shop -- black market (perm)

N:78:Black Market
G:7:D

# 0x4F --> shop -- home (perm)

N:79:Tavern
G:8:y

# 0x6x --> locked door (power 0)

N:96:door
G:+:U
M:96

# 0x6x --> locked door (power 1)

N:97:locked door
G:+:U
M:96

# 0x6x --> locked door (power 2)

N:98:locked door
G:+:U
M:96

# 0x6x --> locked door (power 3)

N:99:locked door
G:+:U
M:96

# 0x6x --> locked door (power 4)

N:100:locked door
G:+:U
M:96

# 0x6x --> locked door (power 5)

N:101:locked door
G:+:U
M:96

# 0x6x --> locked door (power 6)

N:102:locked door
G:+:U
M:96

# 0x6x --> locked door (power 7)

N:103:locked door
G:+:U
M:96

# 0x6x --> jammed door (power 0)

N:104:jammed door
G:+:U
M:96

# 0x6x --> jammed door (power 1)

N:105:jammed door
G:+:U
M:96

# 0x6x --> jammed door (power 2)

N:106:jammed door
G:+:U
M:96

# 0x6x --> jammed door (power 3)

N:107:jammed door
G:+:U
M:96

# 0x6x --> jammed door (power 4)

N:108:jammed door
G:+:U
M:96

# 0x6x --> jammed door (power 5)

N:109:jammed door
G:+:U
M:96

# 0x6x --> jammed door (power 6)

N:110:jammed door
G:+:U
M:96

# 0x6x --> jammed door (power 7)

N:111:jammed door
G:+:U
M:96

# 0x70 --> secret door

N:112:secret door
G:#:w
M:120

# 0x71 --> rubble

N:113:rubble
G:::w

# 0x72 --> magma vein

N:114:magma vein
G:%:s

# 0x73 --> quartz vein

N:115:quartz vein
G:%:w

# 0x74 --> magma vein + treasure

N:116:magma vein
G:%:s
M:114

# 0x75 --> quartz vein + treasure

N:117:quartz vein
G:%:w
M:115

# 0x76 --> magma vein + known treasure

N:118:magma vein with treasure
G:*:o

# 0x77 --> quartz vein + known treasure

N:119:quartz vein with treasure
G:*:o

# 0x78 --> granite wall -- basic

N:120:granite wall
G:#:w

# 0x79 --> granite wall -- inner

N:121:granite wall
G:#:w
M:120

# 0x7A --> granite wall -- outer

N:122:granite wall
G:#:w
M:120

# 0x7B --> granite wall -- solid

N:123:granite wall
G:#:w
M:120

# 0x7C --> permanent wall -- basic (perm)

N:124:permanent wall
G:#:w

# 0x7D --> permanent wall -- inner (perm)

N:125:permanent wall
G:#:w
M:124

# 0x7E --> permanent wall -- outer (perm)

N:126:permanent wall
G:#:w
M:124

# 0x7F --> permanent wall -- solid (perm)

N:127:permanent wall
G:#:w
M:124

