 9 September 1995



This is version 1.11 of Fly8, a flight simulator which I wrote. It

can be freely distributed in the spirit of the GNU copyleft. It includes

the full sources.



It is available for FTP from



	csc.canberra.edu.au [137.92.1.1]	/pub/ise/eyal/fly8/released





What's new in 1.11:

-------------------



This is mainly a consolidation of fixes. The only added feature is the

support for the Colorado Gameport (Workstation) for the unix version.





The files are:

--------------



Each binary package is complete and needs no other files.





[Some binaries may be missing... use the sources please]





fly8.txt 	This file



fly81111.zip	sources: all platfroms

fly81112.zip	sources: special msdos support.

fly81115.zip	msdos/msc: objs for the asm modules.

fly81116.zip	msdos/bcc: objs for the asm modules.



fly8111d.zip	binaries: msdos (visualC)

fly8111j.zip	binaries: msdos (djgpp)

fly8111w.zip	binaries: mswin3

fly8111g.zip	binaries: mswin3 (WinG)

fly8111l.tgz	binaries: Linux (X11 and svgalib)

fly8111s.tgz	binaries: Sun Sparc/X11





Linux

=====



The Linux version expects a joystick driver (if you want to use the joystick).

A driver is provided in the UNIX/js directory of the source release. It is

a loadable module so there is no point is releasing it in binary form.





msdos

=====



The msdos port needs at least a 386!.



It works with microsoft (qc, c7, vc1 (c8)), Borland (c2, c3, c4) and

DJgpp.





After unpacking the binaries the game should be playable. However, you

should review the contents of the fly.ini file and adjust it for your

environment. For example, the msdos defaults to run at 640x350 (which is

bad and slow) and you will want to switch to something like 800x600 or

1024x768 (or better if you got the memory) using the 'grfast' driver.

You may also wish to change the pointing device to joystick or mouse

(depending on what is available on your platform).



The msdos port includes a modified graphics driver which may not work on all

machines. I will try and help but, real problems can only be solved by

someone with access to your type of video system.



A new program, the 'univbe' driver has been out for a while and it provides

support for most video cards. However, it is shareware, so I cannot bundle it

with my free game. Simply use the 'dvgrfast:VESA' mode to access it.





msdos/DJgpp

===========



There are two internal graphics drivers, grdj and grasm. The first one uses

the standard graphics library that comes with DJgpp. The second is my own

asm level rewrite which is faster and supports double buffering. You need

an ET4000 card or a VESA VBE compatible driver to use grasm. Have a look at

the readme and at fly.ini.





Regards

	Eyal Lebedinsky	(eyal@ise.canberra.edu.au)

