NOTE: In_Cube is no longer under development. Please do not seek support for it.
Work has moved on to VGMstream available at: <http://www.hcs64.com/vgmstream.html>

0.38 - 04/20/08
  Added support for PS2 variants:
    I400 (0x4000 Interleaved)
    GMS (Grandia)
    AUS (from Markgrass)
    FIL (from Markgrass - unfinished)
    STER (Can't remember :( )
    LEG (Legend of Legaia 2)
    ILD (Battle of Sunrise)
    VAS (Konami)
    DXH (Tokobot)
  Added support for .iSWS (Super Star Tennis - Wii)
  Fixed loop for as much formats as i could
  Complete rewrite of the PS2 interleave management
  Other bug fixes

0.37 - 02/23/08
  Fixed MIB which was broken with MIC support
  Added CFN support (Baten Kaitos)
  Fixed some stuff with mono ea/xa
  Modified ea/xa handle code to manage file with more than 2 channels
  Fixed warning issues
  Added support for GSP & GSB (Super Swing Golf Season 2)
  Added support for MUSX (Spyro - A Hero's Tail - NGC)

0.36 - 02/15/08
  Fixed PS2 ADPCM (VAG) decoding
  Trying another way to fix the 5.52 crash, as of 0.35 the file name tended to get erased

0.35 - 02/06/08
  Added .FSB w/ IMA, MIC, SWAV, .I100, EA_PSX, KNON (DSP & PCM)
  Fixed EA/XA
  Maybe fixed 5.52 crash?

0.34 - 01/31/08
  New ADX decoder with greatly improved quality for non-44.1khz tracks.
  Adjustible ADX cutoff frequency (used to calculate filter coefficients, default is 500 Hz
   but it can be changed when encoding).
  Fixed EAM track length

0.33 - 01/26/08
  Fixed NDS IMA loop
  Stereo NDS PCM .STRMS fixed to use both source channels

0.32 - 01/25/08
  Added NDS IMA ADPCM support with loops
  Added NDS 8 bits PCM support
  Rewrite of the Xbox decoder to use the new IMA ADPCM fnc (no more xbox.c)
  Fixed Wii .FSB sample count

0.31 - 01/23/08
  Fixed some cases where file handles would be left open (PS2 RSTM, THP)
  Wii Lego Star Wars GCM support
  kRAW support
  Fixed crash on info window in THP

0.30 - 01/22/08
  THP audio support, either from the full video files or just the ripped audio (produced by "thp audio ripper")
  Combined Zack & Wiki format (produced by zwsrt) support

0.29 - 01/20/08
  The SPM RSTM variant needed short chunk handling

0.28 - 01/20/08
  King of hacks, hack of kings: now a list of Super Paper Mario file names is included to determine when to use 22khz
  Fixed ADX volume issue when editing options

0.27 - 01/19/08
  Fixed crash when MIH detection fails

0.26 - 01/19/08
  RSTM marked as 44khz is apparently only supposed to play at 22khz in Super Paper Mario, added a check
   to hopefully avoid messing with games that actually want 44khz
  Fixed an odd breakage of standard DSP that crept in between 0.23 and 0.24

0.25 - 01/19/08
  RSTM marked as 44khz is apparently supposed to play at 22khz, fixed
  Support for PCM RSTMs (Wii Sports)
  Improved RSTM header layout tolerance
  Formats added: GCA (Wii), STRM (NDS)

0.24 - 01/18/08
  Fixed NPSF loop points & samples calculation
  AST codec detection added (no need to rename TP .ast file to .afc anymore)
  Mono HPSs (Killer7 FBITape*) now handled properly
  Encrypted ADXs now no longer attempt to play as DSPs
  Fixed HPS loop timing (would play too long)
  Fixed overflow issues with huge ADXs
  Minor adjustment to ADX decoder
  Incorporates a huge amount of new format support by fastelbja (fastelbja@gmail.com)
   A total of 29 new formats supported:
    Added other PS2 ADPCM variants support: CCC, FSB, FAG, MIB, MUSC, PSH, RWS, RXWS, SVAG, VPK, VS,
     VAG with Dual Channels, I80, INT, RSTM, ASS, KECS, PSW, RSD6, RKV
    Added PSX CD-XA support. No direct CD support, file must be copied to HDD and have RIFF & CDXA header informations.
     Actually only the first channel found in the file is played, and the length calc could be wrong
    Added XBOX ADPCM (WAV support - Must be renamed to xwav) + others variants (WAVM which is headerless, XMU, FSB & XMS)
    Added EA/XA support (Electronic Arts Sound Format)
    Added RAW ADPCM (RAW headerless) & RAWX with header)
  Wii formats (IDSP, FSB, (b)RSTM, (b)RWSD) added