ReadMe File for

iConDraw(C) CopyLeft Bill Buckels 1991-1999
All Rights Reversed.

Version 2.0 Last Release

Program Description
-------------------

iConDraw is a simple Graphics Editor Program for "Old PrintShop", "Old
PrintMaster", and "New PrintShop" ClipArt Graphics Libraries. iCondraw's
"Mouse-Based Bit-Map Editor" is straight-forward to use, "No experience
necessary".

Since there are only two drawing commands, "White Pixel" (Right Button)
and "Black Pixel" (Left Button), no need to get lost in endless menus to
change existing pictures or create new pictures in your "Old PrintShop",
"Old PrintMaster", or "New PrintShop" ClipArt Graphics Libraries.

After editting is complete, IconDraw can be used to rename and resave
the ClipArt images within these libraries, by either overwriting the
original image or appending a copy to the end of the library. You can
edit and directly resave "Old PrintShop" ClipArt (.DAT and .NAM Files),
"New PrintShop" ClipArt (.POG and .PNM Files) and "Old PrintMaster"
ClipArt (.SHP and .SDR Files).

iConDraw will also "export" (save) the Clipart images stored in these
libraries to a variety of export formats, allowing these "Image
Fragments" to be used later by other programs. This can be particularily
useful to programmers and other creative people who want to "spruce-up"
their work by using a small image in a simple format.

iCondraw lets you cut the tiny (88 x 52) Individual Clipart images from
an "Old PrintShop", "Old PrintMaster", or "New PrintShop" Graphics
library and save to individual "Image Fragments" in the following
Standard Graphics File Formats :

ZSOFT .PCX or .PCC formats
BINARY .PIC FILE compatible with C 's putimage() function
BINARY .PIC FILE compatible with BASIC's PUT statement
TEXT screen in .BSV format BLoadable from BASIC or C

iConDraw is distributed as FreeWare with Open Source.

Even though iConDraw is an older DOS program, it is a complimentary
companion program to the ClipShop Windows program (by the same Author).
"Old PrintShop" Graphics libraries created in ClipShop can be editted in
iConDraw. iConDraw also directly edits "New PrintShop" and "Old
PrintMaster" Graphics libraries.

Several additional utility programs, and programming examples are
bundled with iConDraw as well. As a matter of fact, this new release of
iCondraw combines updated versions of two previous packages of "Old
PrintShop" utilities by The Author; "The PrintShop Utilities Toolkit"
(Released in 1991), and "The ShopSave Graphics Plaything" (Released in
1992).

Installing and Running iConDraw
-------------------------------

Install iConDraw by "UNZIPPING" iConDraw.ZIP complete with pathnames to
the drive of your choice. If you decide to install iConDraw to Drive C:,
iConDraw will be installed into the directory C:\iConDraw.

Start iConDraw in Dos by typing iConDraw.Exe.
Start iConDraw in Windows by clicking on iConDraw.Exe.

Note: Files Editted By iConDraw must be in the same directory as the
iConDraw.Exe program. iConDraw does not have "Directory Change"
capabilities. You must move any Libraries that you wish to edit into the
iConDraw directory.

Special Requirements
--------------------

A Mouse is required to use iConDraw, even though the KeyBoard can be
used to do everything a mouse can (just not as easily in most cases but
easier in some).

The original version did not allow KeyBoard entry at all for most
functions, and it would be too much trouble to reprogram a KeyBoard only
version. Besides, in this day and age a mouse is pretty well mandatory,
so there are no plans to make this work without a mouse.

A Color Graphics adapter is also required, and approximately 256K of
memory. If you don't have a harddisk, iConDraw will run from a floppy,
but this is not recommended as a general course. And in General, you
should never run iConDraw on a full disk, like any other program that
saves to disk.

Running the iConDraw Utility Programs
-------------------------------------

When you install iConDraw, the utility programs are installed into the
iConDraw\Tools directory. You may wish to move these from iConDraw\Tools
directly into the iConDraw directory, where they will be easier to use.

These are initially installed into iConDraw\Tools to keep them out of
"Harm's Way", and most people will probably not use these utilities, so
no point in cluttering-up the iConDraw directory.

These are basically all "Command Line Utilities" and require typing.
These are not "point and click" programs, so if you don't like typing in
DOS, these are not for you. See the description of these utilities
further in this document for more information.

Running the iConDraw Programming Example Project Demos
------------------------------------------------------

When you install iConDraw, the example programs are installed into the
iConDraw\Examples directory, into a group of subdirectories. Each
subdirectory is a seperate project, as follows:

  \iConDraw\Examples\BASIC - QuickBASIC and GWBASIC Projects
  \iConDraw\Examples\C - C Language Project
  \iConDraw\Examples\MASM - Assembly Language Project
  \iConDraw\Examples\TEXT - Text Screen Manipulation Project

These examples show how to use the "Exported" images created by iConDraw
in your own programs. Each subdirectory has a "Demo.Bat" that can be run
to review the results of each Example.

The iConDraw\Examples directory contains a small ReadMe File, called
Examples.Txt which contains a file list and description for each Example
Project. (The same file list information from Examples.Txt is also
repeated further in this document.)

Licence Agreement
-----------------
iConDraw(C) CopyLeft Bill Buckels 1991-1999.
All Rights Reversed.

iConDraw is distributed as FreeWare with Open Source. The utility
programs and example programs that come with iCondraw are also
distributed as FreeWare with Open Source.

You can distribute all these programs freely, with a minor restriction
for the GBAS.EXE program noted below.

You have a royalty-free right to use, modify, reproduce and distribute
this program and its source code and associated files in any way you
find useful, provided that you agree that Bill Buckels has no warranty
obligations or liability resulting from said distribution in any way
whatsoever. If you don't agree, remove iConDraw.Exe and all associated
files from your computer now.

There is one exception. GBAS.EXE, included with the iConDraw Utilities,
is also currently distributed as ShareWare with the STIX Chidren's
Sticker Draw Program (also by the Author and available from his
website). In the interests of offering a Complete Set of FreeWare
Utilities for this distribution of iConDraw, GBAS.EXE has been demoted
to FreeWare for this occasion as long as it is not distributed outside
of the iConDraw package.

Bill Buckels
589 Oxford Street
Winnipeg, Manitoba, Canada R3M 3J2

Email: bbuckels@escape.ca
WebSite: http://www.escape.ca/~bbuckels

iConDraw and its companion utilities are not a derivative work of any
other author and they are the exclusive property of Bill Buckels (the
author). All methods are the product of work and study by the author.
The Sample Graphics were created by the author either from his head or
from content thought to be in the public domain.

The Following Products are Registered TradeMarks of Their Various
Publishers

Print Master (Now from The Learning Company)
The Print Shop (Now from The Learning Company)

Description
-----------

Getting Started
---------------

Files Editted By iConDraw must be in the same directory as the
iConDraw.Exe program. iConDraw does not have "Directory Change"
capabilities. You must move any Libraries that you wish to edit into the
iConDraw directory.

The "Opening Screen"
--------------------

When the iConDraw program is started, the "Opening Screen" is displayed.

[KeyBoard or Mouse] - Press a key or click with your mouse. You will
then advance to the "File Selection" Menu. You will alternate between
the "Picture Library Selection" Menu and the "Graphics Editor" for the
remainder of the program.

The only reason for the "Opening Screen" is to indulge the Ego of the
Author, since it serves no practical purpose, like any other "Opening
Screen" in any other program. But since Opening Screens are customary,
this could be used as a thinly veiled excuse for justification of the
time that the Author spent creating this part of iConDraw, (although we
both know the truth:).

Selecting Files - "Picture Library Selection" Menu
--------------------------------------------------

The iConDraw "Picture Library Selection" Menu is the Entry Point and
Exit Point for the program.

[File Selection Grid and Rodent Controls] - When the "Picture Library
Selection" Menu is displayed, you will see a "File Selection Grid" at
the top of the screen, and Two Rodent Controls (Rather Large Mice) at
the bottom of the screen. You click on a filename to select a file or
click on a Rodent to select a command.

[KeyBoard Entry] - KeyBoard Commands are also available during "Picture
Library Selection". The [Arrow Keys] can be used to navigate instead of
the mouse, and the [Enter] key can used to select a file for editing.
The [Page Down] key can be used to "rotate" down through the file list,
and the [Escape] key can be used to exit the program.

[Mouse Entry] - Mouse Entry is the easiest way to enter commands at this
Menu. A right or a left click means the same thing. Click on the
commands described below.

[Picture Library File Types] - Only the files that can be editted by
iCondraw are displayed. Each file type is differentiated from the other
two types by the Red Letter to the Right of the File Name.

The meaning of the File Type Letters is as follows:

  D - .DAT Files "Old PrintShop"
  P - .POG Files "New PrintShop"
  S - .SHP Files "Old PrintMaster"

[More] - Click on the Rodent at the left to display "More" Files, if you
want to "page" through the Graphics Picture Libraries. Note that when
the end of the files are are reached, the list starts over.

[Quit] - Click on the Rodent at the right to "Quit" iConDraw and Exit to
Dos or Windows.

[Select] - To Select a Library to Edit or to extract Images from, Click
on the Library Title. You will be taken to the "Graphics Editor" where
the real fun begins.

Editting and Exporting Graphics - "Graphics Editor"
---------------------------------------------------

The "Graphics Editor" serves two basic functions. It allows you to
create new graphics and edit existing graphics. It also allows you to
"export" graphics from the current library (or from your editting
session) and save these to a number of formats.

[Cursor Position Display] - When you are editting a graphic and your
cursor is in the image area, the pixel position will be displayed on the
top right corner of the screen. Horizontal Range is from 0 - 87 and
vertical range is from 0 - 51.

This makes it easier to follow a Grid Layout, if you have one. In days
gone by, publications for the "Old PrintShop" (like "The PrintShop
Handbook" by Bantam Books) would use grid layouts to show you how to
create new pictures. The grid layout also makes it easier to balance
your composition symetrically. It is there if you need it.

[The Mouse and Arrow Keys] - On the Graphics Editor Screen, both the
mouse and the arrow keys are used to draw with. The "Graphics Editor"
uses keyboard commands to do everything that the mouse can do. The mouse
is not used exclusively to edit the image.

[The Mouse and Command Keys] - The Mouse can be used to click on the
commands at the bottom of the screen, or the keyboard can be used to
invoke the commands. It is your choice.

[Left Button or Enter Key] - When the mouse cursor is over the image (in
the drawing area at the center of the screen), press the left button (or
use the [Enter Key] to draw black pixels. In the command area, the
[Enter] key also has the same effect as the mouse button.

[Right Button or SpaceBar] - In the image area, press the right button
or use the [SpaceBar] to draw white pixels. In the command area, the
[SpaceBar] also has the same effect as the mouse button.

The pixels shown in the "Graphics Editor" drawing window are "Fat Bits".
They are physically two pixels wide by 2 pixels high. (2X Scale). In
full screen mode, this is very easy to see. This is not a hard editor to
use, and anyone can create a pretty fair graphic if they exercise a
little patience.

[ESC] - Press Escape (or click on the Escape Command) To Return to the
"Picture Library Selection" Menu to select a different file, or to exit
the program. This is the "only way out".

[PAGE DOWN] - The [Page Down] key (or clicking on the "Next" Command)
advances to the next image. This is the only way that iConDraw's Graphic
Editor can be advanced through a Graphics Library. (Sorry but you can't
go in reverse for this version.)

[A] - Append New Graphic To The End of The Library.

The Append command is used to save both the current Graphic and/or a
name change back to the END of the original library. The alternative to
this is to "Save" an image into the  same picture in Library. (Sorry no
Insert or Delete commands for this version.)

[B] - Save Current Image to BASIC .PIC format.

The BASIC .PIC format is a non-compressed raster image 88 x 52 x 4
colors. Its use is probably practically over, but it is still an easy
format to load and to animate in a DOS BASIC program using the PUT
command, and its use may offer some fun to beginning graphics
programmers. Examples are provided.

Press or Click-On the B Key. The prompt will say "Picname ?". If you
wish to rename the existing image, type in the new name. Otherwise just
press enter and it will keep the same name.

If you have pressed the B Key by mistake and you just want to go back to
the program and forget the whole thing, simply press [ESC].

[C] - Save Current Image to C .PIC format.

The C .PIC format is a non-compressed raster image 88 x 52 x 4 colors.
Its use is probably practically over, but it is still an easy format to
load in a DOS C program. Examples are provided.

Press or Click-On the C Key. The prompt will say "Picname ?". If you
wish to rename the existing image, type in the new name. Otherwise just
press enter and it will keep the same name.

If you have pressed the C Key by mistake and you just want to go back to
the program and forget the whole thing, simply press [ESC].

[S] - Save Existing Graphic back to Library.

This command is used to save both the Graphic and/or a name change back
into the same picture in the original library. The alternative to this
is to "Append" an image to the end of the Library (Sorry no Insert or
Delete commands for this version.)

Press or Click-On the S Key. The prompt will say "Picname ?". If you
wish to rename the existing image, type in the new name. Otherwise just
press enter and it will keep the same name.

If you have pressed the S Key by mistake and you just want to go back to
the program and forget the whole thing, simply press [ESC].

[P] - Save Current Image to .PCC File

The .PCC file is a compressed PCX image 176 x 52 x 2 colors. It is
really a 4 color file in disguise, and is the equivalent of the BASIC
and the C .PIC Files, but like all .PCX files, it is compressed (Run
Length Encoded).

For awhile, some software back in the 1980's used the .PCC file
extension to describe a "PC PaintBrush Clip", and the .PCX file
extension was used to describe a Full Screen Image. In retrospect, this
was pretty silly.

The particular proportion of the .PCC files saved by iConDraw only looks
good in the CGA Video Mode. Again those days are gone, and you should
use the .PCX option if you want to save a .PCX file that looks
proportionate in a Windows program.

Press or Click-On the P Key. The prompt will say "Picname ?". If you
wish to rename the existing image, type in the new name. Otherwise just
press enter and it will keep the same name.

If you have pressed the P Key by mistake and you just want to go back to
the program and forget the whole thing, simply press [ESC].

[X] - Save Current Image to .PCX File

The .PCX file is a compressed PCX image 176 x 104 x 2 colors. It is
basically a 2X scaled image of the current clip, and will look
proportionate if used in Windows.

Press or Click-On the X Key. The prompt will say "Picname ?". If you
wish to rename the existing image, type in the new name. Otherwise just
press enter and it will keep the same name.

If you have pressed the X Key by mistake and you just want to go back to
the program and forget the whole thing, simply press [ESC].

[T] - Save Current Image to Text File (.BSV)

The .BSV file is a 4K Screen Dump of the 80 X 25 DOS Text Screen. In the
1980's and early 1990's, lots of "ANSI ArtWork" was done for program
screens and other purposes in "The Text Based Computing World".

In this day and age, there are very few text based applications in use,
and most of us have forgotten what a text based application (like a Word
Processor) looks and feels like. Nevertheless, we could remember if we
wanted to force ourselves:) In the meantime, if you want to convert the
Real Graphics from an image fragment to a text facsimile, this is the
command for you.

Editors like TheDraw(tm) supported Text Based Images, and the Text
Images created in iConDraw can be loaded directly into TheDraw(tm) for
final coloration and for sprucing-up. Programming examples for loading
and using these yourself are also provided in the iConDraw examples
directory.

Press or Click-On the T Key. The prompt will say "Picname ?". If you
wish to rename the existing image, type in the new name. Otherwise just
press enter and it will keep the same name.

If you have pressed the T Key by mistake and you just want to go back to
the program and forget the whole thing, simply press [ESC].

Automatic Naming and Saving Files In General
--------------------------------------------

If you like the Automatic Naming used by iConDraw, there is no need to
do any ttyping at all. When you are saving and you are presented with a
name, just click your mouse button. That's all there is to it.

Ending iConDraw
---------------

As previously noted, the only way out of iConDraw is from the "Picture
Library Selection" Menu. Just click on QUIT and you are done.

A Closing Screen is displayed, and any key or mouse press at this point
will exit the iConDraw program and return to DOS or Windows.

Using External Graphics with The "Old PrintShop"
------------------------------------------------

In order to use the .DAT files that iConDraw edits with the 1985 IBM
version of PrintShop(tm), put the .DAT file and its .NAM file on-floppy.
When PrintShop(tm) gives the user a choice to "SELECT A GRAPHIC", one of
the options is "FROM DISK". This option is selected and PrintShop(tm)
then prompts the user to put the .DATA DISK into the disk drive. Other
than that, USER GRAPHICS or not, PrintShop(tm) is used normally in all
respects, and basically, all you need to do is to follow the prompts.

The .DAT files that are used with this option Must be prefaced with the
two letters GR.

The NEW PrintShop(c) works much the same way, and the .POG file and its
.PNM file are required rather than the .DAT file and the .NAM file.

iConDraw's support for PrintMaster(tm) is limited to .SHP files of 88
pixels in width by 52 rasters in length. The PrintMaster(tm) .SHP file
format allows for variable size graphics.

The same variable size graphic potential holds true for the new
PrintShop(tm) Format (High Res Graphics etc.) which iConDraw does not
handle except for files with the .POG extension. The Files that iConDraw
handles are The Same Format To Which The NEW PrintShop(tm) Convert
Utility Changes the "Old PrintShop" Graphics.

Additional Files
----------------

Source Code
-----------

The Source Code and Make Files for iConDraw and its Utility Programs are
in the iConDraw\Source subdirectory. Read the comments and the code for
details. These file are intended for programmers and to show other
technical types how these programs are written.

The source for these programs is not very pretty in spots and should not
be considered as "the best way" of writing these types of programs, just
"one of the ways".

Graphics Libraries
------------------

iConDraw comes with an "Old PrintShop" Sample Graphics Library called
GRNEW.DAT. The GRNEW.DAT file will be installed into the same directory
as iConDraw (i.e. C:\iConDraw).

When you start iConDraw, try editing the "Old PrintShop" Graphics
Library GRNEW.DAT which is provided with iConDraw to explore some of
iConDraw's capabilities and features.

iConDraw also comes with an "Old PrintMaster" Sample Graphics Library
called GRLOWRES.SHP, which will also be installed in the iConDraw
library.

And finally, iConDraw comes with an "New PrintShop" Sample Graphics
Library called GRDADDY.POG, which will also be installed in the iConDraw
library.

These 3 Samples Graphics Library files of the 3 different types handled
by the program, will let you test the capabilities of iConDraw, and get
a flavor for what you can and cannot do with it.

Additional picture libraries in "Old PrintShop" format are available for
downloading at "The ClipShop Connection" on the Teacher's Choice
WebSite:

http://www.escape.ca/~bbuckels/kidstuff/

Utilities
---------

As previously mentioned, the utilities that are provided with iConDraw
were originally distributed as "A Series of PrintShop-Compatible
Companion Utilities by Bill Buckels 1991". These have been "cleaned-up"
and retested for this distribution.

The "PSHOP USER's TOOLKIT" consisted of "a series of handy utilities
that allow the User to create custom graphics to use in PrintShop(tm)
from other files including the ZSOFT PCX file format."

The PIC output format that is used by these utilities is a binary DUMP
that can either be compatible with BASIC's PUT and GET commands or with
C's PUTIMAGE and GETIMAGE functions. This feature may be of interest to
graphics programmers, and also included for programmers is source code
and examples.

Utility Program List
--------------------

SHP2DAT.EXE - Convert from PSHOP to PMASTER or VICE-VERSA.

SHP2POG.EXE - Convert from PMASTER to "New PrintShop".

PSLIB.EXE -   MAKES USER LIBRARIES FOR USE WITH PSHOP. Convert or Append
              To PSHOP library (.DAT) files using PIC or PCC files.

SAVEPIC.EXE - Convert Basic BSAVED images or CGA compatible full-screen
              PCX images to PCC or PIC image fragments. Can be later
              converted to PrintShop compatible libraries using
              PSLIB.EXE.

GBAS.EXE -    Memory Resident frame-grabber. Can be used to
              create BSAVED images by grabbing the output of
              programs that display CGA graphics. Will work with older
              paint program like PAINTSHOW PLUS(tm) and other programs
              that display CGA graphics. The files created by GBAS can
              be later cut-up with SAVEPIC or BLOADED from a BASIC
              Program.

Note: GBAS.EXE was originally distributed with the first offering of
these utilities, since a FrameGrabber was a handy utility to have in the
days before Windows and The Windows ClipBoard.

GBAS produces the CGA Image Format which is obsolete, and can't be
produced by Windows Programs, so even today it is necessary to have
GBAS.EXE in your "toolbox" for compatibility with older CGA programs
including the SAVEPIC.EXE program included in this distribution. (That
is, of course, assuming that you want to bother using those old
programs:)

Example Projects List
---------------------

The following projects provide examples of implementation of programming
source code using the picture files created by iConDraw:

\iConDraw\Examples\BASIC - QuickBASIC and GWBASIC Projects
   GWPIC.BAS    - GWBASIC Image Fragment Loader using PUT
   BPIC.EXE     - QuickBASIC Image Fragment Loader
   BPIC.BAS     - QuickBASIC Source for the above
   BEXAMPLE.PIC - Example Image Fragment BASIC format
   DEMO.BAT     - Demo Batch File for the above

\iConDraw\Examples\C - C Language Project
   CPIC.EXE     - Image Fragment Loader using putimage
   CPIC.C       - C Source for the above
   CEXAMPLE.PIC - Example Image Fragment C format
   DEMO.BAT     - Demo Batch File for the above

\iConDraw\Examples\MASM - Assembly Language Project
   APIC.COM     - Assembly Image Fragment Loader
   APIC.ASM     - MASM Source for the above
   DEMO.BAT     - Demo Batch File for the above
   RUDOLPH.PIC  - Example Image Fragment C format

\iConDraw\Examples\TEXT  - Text Screen Manipulation Project
   BSVLOAD.COM - Assembly BSV Text Screen Loader
   BSVLOAD.ASM - MASM Source for the above
   BSVDEMO.BAT - Demo Batch File for the above
   *.BSV       - Assorted BSV Screens for the demo
   BASDEMO.BAS - A Second Demo - BASIC required
   DEMO.BAT     - Demo Batch File for the above

Demo.Bat
--------

Each Example Project has a Demo.Bat. This BatchFile can be run to
demonstrate the results of the example. To Run, in Windows, Click-On
Demo.Bat, and in Dos, type Demo.Bat and press [Enter].

History of the Example Projects
-------------------------------

The example projects included in iConDraw were originally released in
March, 1992 as part of the "SHOPSAVE graphics plaything"... Useful
programming examples that manipulate the tiny graphics used in "New
PrintShop", "Old PrintShop" and "Old PrintMaster".

SHOPSAVE was a FreeWare package written by Bill Buckels and Initially
Released to the FidoNet Based PDN (Programmer's Distribution Network)
Archive.  Fidonet was in those days (as the Internet is today) a way of
getting email and distributing files through modems via BBS's (Bulletin
Board Systems), and many technical people and other computer users
("Modem Junkies") enjoyed it with a passion.

Aside from the programming examples, ShopSave consisted of ShopSave.Exe
and two "New PrintShop" Graphics libraries. The information about the
Example Projects was originally published in the text file SHOPSAVE.PDA
(Program Description Abstract) included with the ShopSave Package.

The functionality that was originally in the ShopSave program has been
incorporated into iConDraw, so the ShopSave.Exe is no longer required.

File Formats Etc.
-----------------

ClipArt Library File Formats Revealed

All the Library File Formats supported by iConDraw are proprietary
unpublished formats, but are very simple to figure-out. These Library
File Formats all contain multiple graphics images, and text descriptions
for each image in seperate matching files.

The 3 - Library File Formats supported by iConDraw are the 88 pixels
wide X 52 rasters high UNCOMPRESSED .DAT, .POG, and .SHP files ("Old
PrintShop", "New PrintShop", and "Old PrintMaster" graphics formats).
There is not much different between these formats, except that the .POG
and .SHP files each have some extra information mixed in with the
graphics, and the .DAT file is raw. Other than that, they are all
identical.

These are really "File Pairs". Each file also has a matching caption
file of descriptions of the graphics that must be kept synchronized with
the graphics file. These files are .NAM (name) , .PNM (PrintShop name),
and .SDR (shape header) files and correspond with their partner files;
.DAT (data), .POG (PrintShop old graphics), and .SHP (shape) files.

The technical details of reading these files is already included in the
iConDraw Source Code, which is distributed with iConDraw. Please refer
to the source code for additional details if you are so inclined.

Other Drivel
------------

If you didn't get a copy of the source code with iConDraw, visit the
Teacher's Choice Website and get the latest version complete with
source:

http://www.escape.ca/~bbuckels/kidstuff

iConDraw and its companion utilities are written in MSC (Microsoft C).
The code in these programa is for the most part sparsely commented. For
that the author apologizes, and can only say in his defense that most of
this was done a very long time ago.

ClipShop Users will notice the familiar appearance of the iConDraw
"Opening Screen". It is very similar to ClipShop. This is partially due
to the fact that the Author is somewhat unimaginative at times,
especially after programming all night, so has used material that is
handy and already prepared:) (ClipShop, also by the Author, is a program
that allows you to use  "Old PrintSHop", "Old PrintMaster", and "New
PrintShop" ClipArt in Windows, and it is also FreeWare.)

ClipShop is available from a variety of sources on the Internet,
including from the Author's Website:

http://www.escape.ca/~bbuckels/kidstuff

The iConDraw "Picture Library Selection" Menu Design was borrowed from
The Mickiano Mouse Piano program, also by the Author. Besides being easy
to use, these routines were easy for the Author to program, because he
already had them handy and just pasted them into the iConDraw Program.
Laziness is a virtue of many good programmers (as well as some bad
ones:)

Mickiano is a fun musical program for young children and available from
the Author's website:

http://www.escape.ca/~bbuckels/kidstuff

"It is doubtful that demand will ever warrant a commercial rewrite of
this package and since I created it primarily for myself and my kids,
consider yourself fortunate if you have been blessed with a copy."
-Bill Buckels 1991

"It is even more doubtful almost a decade later, that demand for Olde
PrintShoppe utilities will ever warrant anything, never mind anything
commercial. Consider yourself cursed if you have any more than a mild
curiosity about such things, and I am glad to have you along, since
misery loves company:) I hope you enjoy using this software."
-Bill Buckels 1999

End of ReadMe
