                                    WESTERN
                                     GAMES

Nice to see you, stranger. This day had promised to be dreary and boring in our
small town. But now you are here I won't worry about that anymore. And why?
Because in the West, everybody who comes into town has to do some tests in
order to prove he is a tough guy. This testing has been done ever since I have
lived here. Yeah, all who live here have participated in the games once in a
while, and the best of us, good old MacSlow, is going to compete with you.
What, you laugh? You won't do that anymore after you have seen him! Or, still
better, bring a friend with you. Then you can compete against each other on the
spot.
Okay, let's stop talking. Let's go, chop-chop, into the saloon over there,
where all the people are waiting.

Idea and Realization: Rolf Lakmper
Programmed by: Oliver F. Rauch, Rolf Lakmper, Axel Walsleben, Frank Hartmann,
Jrg "Prenzman" Prenzing, Ulrich "Frusty" Schulz, Gerold "Meep" Behlow, Holger
P. Krekel, Holger Gehrmann.
Graphics by: Bettina Wiedner, Hartwig Nieder-Gassel
Sound by: Arno Schrder, Olaf Hartmann, Rolf Lakmper
Thanks to: Thomas "Lui" Brendel, Bernhard Morell, Marion Morell, Michael Eves,
Draku, T.H. und die sieben Zwerge, Michael "Holztaller" Oelze, Renate
Mustermann

                            A Product of Magic Bytes

                             1987 micro-partner


Copyright subsists in this program recording. Unauthorised broadcasting,
diffusion, public performance copying or re-recording, hiring, leasing, renting
or selling under any exchange or repurchase scheme in any manner is
prohibited.

     _____________________________________________________________________
   _|  ___________                ___________                ___________  |_
 _|   /           \              /           \              /           \   |_
/.    |           |              |           |              |           |    .\
\_    |           |              |           |              |           |    _/
  |_  \___________/              \___________/              \___________/  _|
    |_____________________________________________________________________|

* actual strength of one   * general strength
  one player.                display.

                                  Armwrestling

CONTROL
(also by keyboard)

1. accumulate strength:
   This can be done by pulling the joystick back whenever the arm in the
   central display area has entered an especially "strong" phase.

2. Prop up arm:
   press joystick button


TOTTLE'S REMARKS:
Let's go. Beanpole Fred is going to be referee and will make sure that no-one
props up his free arm. Unfortunately Fred nods off once in a while, therefore
stay alert!
Oh yeah, just before you win it might be useful to rattle, as we say in the
West.

     _____________________________________________________________________
   _|  ___________                ___________                ___________  |_
 _|   /           \              /           \              /           \   |_
/.    |           |              |           |              |           |    .\
\_    |           |              |           |              |           |    _/
  |_  \___________/              \___________/              \___________/  _|
    |_____________________________________________________________________|

* the gun can be drawn     * the present target      * beating hearts show the
  after the barman's                                   degree of nervousness
  signal

                                  Beershooting

CONTROL
(if no joystick at hand, use keyboard):

1. draw guns:
   player 1 moves joystick to the right
   player 2 moves joystick to the left

2. aim guns:
   direct crosshairs by joystick
3. shoot:
   press joystick button


TOTTLE'S REMARKS:
Don't get nervous, or your little hands will be a-shakin'. Oh, before I forget,
there is an old westerners' trick: Wait until your opponent - nervous as he is -
has missed, then pull the trigger calmly. But don't wait too long, because we
all want to see some fun this day.
Remember that you have not won until you hit all 5 targets faster than your
opponent. That means, if you are faster than him four times but don't hit the
fifth target, the game starts all over again.

     _____________________________________________________________________
   _|  ___________                ___________                ___________  |_
 _|   /           \              /           \              /           \   |_
/.    |           |              |           |              |           |    .\
\_    |           |              |           |              |           |    _/
  |_  \___________/              \___________/              \___________/  _|
    |_____________________________________________________________________|

* Length of the quid;      * The figure shows how    * After you have stopped
  there you can also see     often the pot has to be   chewing the display
  how big a piece each       hit.                      changes. The left frame
  player bites off. Then                               of the display now shows
  chew thoroughly!                                     the strength of
                                                       spitting; the figures on
                                                       the right show the angle
                                                       of spitting.

                                 Quid-Spitting

CONTROL
(also by keyboard):

1. lift arm and bite off quid - push joystick forward

2. chew - pull joystick fast left and right

3. stop chewing - joystick forward

4. determine angle of spitting - pull joystick back
   determine strength of spitting - press joystick button

5. spit - let go joystick button


TOTTLE'S REMARKS:
Well, I think you all chew quids of tobacco regularly, don't you? - What do I
hear, you never tried it before? Well, then listen to some of good old Sam's
tips:
The greatest risk with quid-chewing is swallowing. It tastes awful, so don't
swallow it! Remember not to bite off too big a piece from the quid and don't
chew too long or too short. So, kids, chew until the quid is a good shape. You
might try to hit your opponent. On his face would look best . . .

     _____________________________________________________________________
   _|  ___________                ___________                ___________  |_
 _|   /           \              /           \              /           \   |_
/.    |           |              |           |              |           |    .\
\_    |           |              |           |              |           |    _/
  |_  \___________/              \___________/              \___________/  _|
    |_____________________________________________________________________|

* number of beers you      * degree of difficulty of
  can buy the piano player   present dance

                                    Dancing

CONTROL
(also by keyboard):

1. starting position - joystick in initial position

2. lift and bend right leg - joystick diagonally to the left and back.

3. lift and stretch right leg - move joystick diagonally to the left and back
   and press joystick button.

4. lift and bend left - joystick diagonally to the right and back.

5. lift and stretch left leg - move joystick diagonally to the right and back
   and press joystick button.

6. undo jacket (= lift skirt) - joystick forward.

7. raise hands to the right at shoulder level, turn hips to the left (= lift
   skirt and turn to the right) joystick diagonally to the left and forward

8. raise hands to the left at shoulder level, turn hips to the right (= lift
   skirt and turn to the left) - joystick diagonally to the right and forward

9. bend forward - joystick back

10. bend forward - simply press joystick button


TOTTLE'S REMARKS:
It's all very simple. Just follow the girl - but keep the beat! Remember that
our guys are very spoiled, and if you miss the beat they will get more and more
upset until they give Joy the piano player a bash on the nut. And then Joe will
not continue playing unless the one who missed the beat buys him another beer.

     _____________________________________________________________________
   _|  ___________                ___________                ___________  |_
 _|   /           \              /           \              /           \   |_
/.    |           |              |           |              |           |    .\
\_    |           |              |           |              |           |    _/
  |_  \___________/              \___________/              \___________/  _|
    |_____________________________________________________________________|

* The rhythmically heaving * The content of the
  udder indicates the beat   milk-cans indicates
  with which the joystick    how much there is still
  should be moved.           to be milked to fill
                             the cans.

                                    Milking

   CONTROL
   (also by keyboard):

1. Milk:
   Move joystick rhythmically corresponding to the figures shown.

2. Knock the opponent:
   Move joystick to the right and press joystick button.

                                1 5-------> 6/3
                                | ^^       /| ^
                                | |  \   /  | |
                                | |    x    | |
                                | |  /   \  | |
                                | |v       \v |
                                v 4         7 |
                                2 ----------> 2

TOTTLE'S REMARKS:
Hey, hey, hey! It's no problem to elbow your opponent, of course, but make sure
the referee doesn't notice it . . .

     _____________________________________________________________________
   _|  ___________                ___________                ___________  |_
 _|   /           \              /           \              /           \   |_
/.    |           |              |           |              |           |    .\
\_    |           |              |           |              |           |    _/
  |_  \___________/              \___________/              \___________/  _|
    |_____________________________________________________________________|

* First you can see the    * The contens of the      * When you swallow the
  spoon; there, is shown     tureen indicates how      stew a tummy appears.
  how much stew you are      much there is still to    The degree of its
  currently spooning.        eat.                      fatness shows how much
                                                       air you are swallowing.

                               Eating competition

CONTROL
(. . .):

1. Dip spoon in:
   joystick back

2. Balance spoon:
   move joystick to the left and to the right.

3. Slurp

4. Chew:
   move joystick left and right.

5. Swallow:
   pull joystick back and press joystick button.

6. Drink:
   joystick forward (only possible before you dip spoon in)

TOTTLE'S REMARKS:
Boys, eat carefully! If you swallow all the stew without chewing you will find
yourselves belching. That takes time and it's bad manners into the bargain. Oh
yeah, and keep stopping for a drink in between times: it helps to swallow more
easily. Now tuck in! Beans are excellent stuff!


                                Keyboard-Control
                                ----------------

                                 AMIGA/ATARI ST

             |     UP    |    DOWN   |    LEFT   |   RIGHT   |   >FIRE<  |
    ---------+-----------+-----------+-----------+-----------+-----------|
    Player 1 |     Q     |     A     |     Y     |     U     |   SPACE   |
    ---------+-----------+-----------+-----------+-----------+-----------|
    Player 2 |  Up arrow | Down arrow| Left arrow|Right arrow|   ENTER   |
    ---------+-----------+-----------+-----------+-----------+-----------|


                            SCHNEIDER CPC (AMSTRAD)

             |     UP    |    DOWN   |    LEFT   |   RIGHT   |   >FIRE<  |
    ---------+-----------+-----------+-----------+-----------+-----------|
    Player 1 |     Q     |     A     |     E     |     R     |   SPACE   |
    ---------+-----------+-----------+-----------+-----------+-----------|
    Player 2 |     O     |     L     |     @     |     [     |   ENTER   |
    ---------+-----------+-----------+-----------+-----------+-----------|


                                      C 64

             |     UP    |    DOWN   |    LEFT   |   RIGHT   |   >FIRE<  |
    ---------+-----------+-----------+-----------+-----------+-----------|
    Player 1 | RUN/STOP  | COMMODORE |     1     |     2     |    CTRL   |
    ---------+-----------+-----------+-----------+-----------+-----------|
    Player 2 |     ^     |     =     |     ,     |     /     |  CRSR U/D |
    ---------+-----------+-----------+-----------+-----------+-----------|

