
VXREZ 1.2 -- Resource Binding for use with VX-REXX 2.0
------------------------------------------------------

To install:

   0) If you already have VXREZ 1.0 or 1.1 installed, you can just replace
      all the files in the VXREZ directory with the new ones in
      this archive.

   1) Make a directory called VXREZ in your VX-REXX directory.  For
      example, if you installed VX-REXX in C:\VXREXX, you would do
      this:
               mkdir c:\vxrexx\vxrez

   2) Copy the macros.zip file into this directory:

               copy macros.zip c:\vxrexx\vxrez

   3) Change to the directory and unzip the file:

               c:
               cd \vxrexx\vxrez
               unzip macros.zip

   4) Edit the ..\macros\profile.vrm file and add the lines found in
      profile.add to the end of profile.vrm:

            path = VREPath() || "VXREZ\INSTALL.VRM"
            if( VRFileExists( path ) )then do
                call VRMacro "'"path"'", parent
            end

   5) Start VX-REXX.  Click the right mouse button on the empty
      window to bring up the popup menu.  You should see an item
      called "Edit resources..." appear.  If not, you did something
      wrong.

   6) Choose "Edit resources..." and select "General Help" from
      the "Help" menu.  Read the help text
      for instructions on how to bind resources.


Changes From Version 1.1
------------------------

  -- VXREZ would fail and then disable your VX-REXX session if you
     were trying to run a project that hadn't been saved or had
     been saved to the VX-REXX root directory.  VXREZ now ignores
     these two cases.  You must save your project somewhere else
     for VXREZ to work.

Changes From Version 1.0
------------------------

  -- Added a paragraph on the mysteries of icon formats and why the
     independent VGA format is not enough...

  -- Now copies PMEXE.NRZ and PMRUN.NRZ back to PMEXE.EXE and PMRUN.EXE
     both before and after the bind process.

  -- Converted online help into .INF format for easier reading.  The
     text file is still there as well.

  -- Installed two new menuitems under "Project", with accelerators.
     One lets you edit the project resources (just like the popup
     menu), the other runs the .EXE file that you created with
     "Make EXE file...", as long as it is in the same directory
     as the project itself.

  -- If a PMEXE.EXE exists in the project directory, it first copies
     it to the VX-REXX directory.  This lets you use make your own
     version of PMEXE.EXE (how to do so is a topic discussed in a
     VX-REXX tech note...)


Eric Giguere
giguere@watcom.on.ca

