Since the storage capacity of the C 64 is
rather limited, Handyscan has to use it for
the reloadable character sets, the pattern,
move functions and also for the printer and
scan routine. Therefore a loaded character
set is erased when you use another option and
has to be reloaded when you need it again.

Moreover the storage capacity is not big
enough to accomodate the biggest Printfox
character sets completely. Thus with these
character sets the last signs may be missing,
for example, with the especially big ZS 100 of
the Characterfox disk, the small letters V -
z. The character sets on the program disk,
however, fit alltogether into the Handyscan.

Perhaps you have also noticed that Handyfox
uses a mixed American/German keyboard, as it
is also used in other programs (Printfox,
Pagefox, Vizawrite) The umlauts, semicolon
and colon are located according to German
norm, the B is on the $ key, all the rest as
they appear on the keys.


A non polluting spray can

For fluent transitions, the spray function is
suitable, which can be activated by clicking
on the corresponding icon. The longer you
press the mouse key or the slower you move the
cursor and the key depressed, the more dense
the points. If you have sprayed too dense,
you can erase points by pressing the SHIFT key
at the same time.






-31-
The disk as drawing file

Perhaps you want to store on disk some of your
works, like the pie graphic. No problem.
First you need a disk on which you can store
your pictures. Its best to be formated
first, however. To do this put it in the disk
drive, click on the right one of the three
disk icons and type in the option: N: picture
disk, 01

Dont forget: The colon sits on the SHIFT key.
In addition all disk options and file names
have to be capitalized, but Handyscan itself
takes care of this. More about the disk
options with which you are able to erase
pictures on the disk or give them another name
you will find in the handbook for the floppy.


Now you can store a picture. Please click on
the save icon (the middle one of the three
disk symbols). In its place will appear two
other icons, one with a big filled area, the
other with a small one. With these, you
choose whether you want to save the whole
graphic memory or only the screen (small area)
which was seen last. Please click on the
wanted option.

Then Handyscan wants to know the file name; It
may contain max. 16 signs and it should be
signalised whether the picture will be the
screen (for example addition. BS) or an
overall picture (.GB). Should you - when
loading - have forgotten how big your picture
is, you could be in for a surprise. An
overall picture loaded inadvertently will
erase the complete memory irrevocably.




-32-
Once you have entered the file name and
finished with RETURN, then Handyscan stores
the picture on the disk. The pictures of
Handyscan are, of course, compatible to the
other Scanntronik programs, e.g. Printfox.
Pagefox or Superscanner. Also Hi-Eddi
pictures and those of the special Pagefox
layout format, which may be any size, can
loaded by Handyscan. But the latter ones
up to a height of 400 points, With bigger
Pagefox graphics, the lower part cant be
entered because of the too small memory.

The storing of pictures in the Pagefox layout
size doesnt work, but the ones in Hi-Eddi
size work well. For this you have to store
the graphic as screen and add the two digits
0: in front of the file name, With screens,
either Printfox or Hi-Eddi size, the lower
field will also always be stored for reasons
of compatibility.

How you can reload the pictures into the
computer, you have learned before, also the
loading of the character sets was already
explained. Let us point out that Mandyscan
itself recognizes what size is required
(complete picture, screen, Hi-Eddi, Pagefox
layout, character sets) and that the screen
loaded is always the last one seen.

If the "filetype" question appears on screen
you tried to load a non graphic file for a
size unknown to Handyscan. After the
appearance of a "filetype" or other disk
errors (for example Read-Error when the disk
drive or the disk is defective) , you press the
mouse key to get back into the graphic editor.




-33-



King Move

Lets come to the king of the orders, the
move-copy--mirror-turn-enlarge-reduce-connect-
order, or in" computer Chinese", "Move". King
is not only the most complex option of the
Handyscan but also because there is -except
for the near relatives of Mandyscan (Eddison,
Eddifox) - no other character program for the
C 64 which has such a comfortable and
effective Move command.

For text loading the Schlumpf again and reduce
it to the size of the screen. Then click on
the icon for the move command (on the left
beside ABC) and with two clicks, same as for
the rectangle order, you put a frame round the
head of the Schlumpf. The first on the left
upper edge and the second press the right
lower edge, as shown in the graphic on this
page.


-34-

After the second pressing the screen will be
erased for a short time, then only the head of
the Schlumpf appears and after that everything
looks as before but without the frame (if it
doesnt, perhaps you have already played
around with the three connecting icons). In
this case, click on the left one of the three
icons for the or-connection.

Actually there is now a second layer over the
visible screen, much like a foil on which the
first head of the Schlumpf is copied. You
will see this by clicking on one of the four
arrow icons. With these arrows, the screen no
longer is scrolled, but the foil is moved
about. Namely in steps of 8 points, which
becomes quite clear by noting that the icon
with the 8 and the 4 small arrows right beside
the arrow icons is inverted. If you click
this icon, the foil will be switched off
again. Then you can again scroll the screen
by the arrow icons, but the foil still exists.
It now sticks to the screen.

This way you can move the head of the Schlumpf
to any place in the graphic memory. To pass
long distances quicker, use the keys 1 to 4
again, or the survey function key. Wherever
you go, the foil with the head of the Schlumpf
will already be there. You may of course
activate the 8-icon once again, to be able to
move the foil again. If you are almost at the
desired place and you want to move just a
little, then click on the 1 icon. Now you can
move the foil with the arrow icons exactly on
pixels. By the way the foil has a stop so
that you cant push it out of the screen by
mistake.



-35-



If you have moved the foil to the desired
place, simply click into any place within the
drawing area. Then the foil will be fixed on
the visible screen and the moving operation is
thus finished. If you dont like the results,
you can eliminate it by Undo before you give
your next order.

There is another possibility to stop the move
order: Instead of clicking into the drawing
area you click on the trashcan, which you
normally use to erase the screen. With the
move command, the trashcan will erase the
background behind the foil and will copy the
foil onto the screen. In other words: The
foil becomes non-transparent and will be fixed
to the screen like a sheet of paper.

Finally there is a third possibility to stop
the move order in connection with the pattern
function. But more about it later.


Mirror, mirror on the wall    

During our experiment with the head of the
Schlumpf we mentioned that the marking of the
area is done by first clicking on the upper
left and then the lower right hand corner.
Why shouldnt it work the other way around:
first the upper right and then the lower left
hand corner? Try it, please!

You will see that this part is reflected then.
The rest will happen as before: The mirror
image head of the Schlumpf first lies on the
screen like a foil; It can then be moved to
the desired position; decide on whether you
want it transparent or covered and make it
permanent either by clicking or by the trashcan.

-36-




If you first click the lower left hand corner,
the picture will be upside down; if you start
with the lower right hand corner, the head
will be turned 180 degrees. Generally
speaking: Handyscan folds up or down, reflects
or turns the area in such way, that the corner
first clicked will be located on the upper
left hand side. The following picture
illustrates this facts.






-37-
To practice the move options we show you a
nice little game: Load from the program disk
the file "PUZZLE.BS" onto a screen and erase a
second screen as work area. You will probably
already guess that the PUZZLE is a Schlumpf
(whose parts are mirrored and turned upside
down, too)! Have fun putting them back
together!


How the Schlumpfs head becomes a shrunken
head

When you have finished putting the Schlumpf
back together, we then want to work with him.
Mark again the head of the Schlumpf, but this
time hold the right hand mouse key or the
joystick button pressed at the second point.

As long as you hold the button pressed, you U
can enlarge or reduce the frame by moving the
cursor. And you will certainly notice the
diagonal line which runs through the frame.
This line will help you to enlarge or reduce
this area without distortion. If the line
runs exactly through to the opposite corner of
the area, it is guaranteed that both height
and width are enlarged or reduced by the same
proportions. Otherwise the area is stretched
in length or width. For example if it points
exactly to the middle of the corner, the area
is enlarged by the factor two.

If you release the button again, the foil will
appear and you can continue as usual. Now you
can give the Schlumpf either a shrunk or
oversize head or draw him a long face.





-38-

	Of course, you can combine the reducing or
enlarging directly with the mirroring by
selecting the appropriate first point.

You will soon notice that the quality suffers
by reducing or enlarging the picture. You
lose details by reducing, and by enlarging the
does fray out and the lines become uneven.
his is due to the pixel character of the
graphic and, unfortunately, cannot be avoided.
scanfox offers special equipment to smooth
rough edges again, but Handyscan had no more
room for this routine.


And or Exor

You have already learned a lot about the move
option and you know how to reflect, turn,
enlarge, reduce areas or move them to an exact
position. But Move can do even more.

First there are the logical connections: When
the foil was moved or set (fixed) by a mouse
click, it was always placed over the screen in
the usual way: The background could be seen
through the transparent parts, while filled
areas hid the background from view. In the
logic this kind of connection is called "or",
because the points are set according to the
points on the foil or the background.

But there are two other possible connections.
To try it, draw a filled circle and move it
somewhat by move option, so that the foil
(dont fix it yet) overlays the original
circle a bit. It should then look like the
figure on the left hand below.




-39-

Now click the option for the exclusive "or"
connection (abbreviated Exor) and you will
get a result like in the middle of this
graphic below.
        
Exor you could define either/or: points are
only set there where there is a point on the
foil or in the background, but never when
there is no point on either of them. With
this you get quite nice effects.


Exor also has a very handy feature. Connect
Exor with itself, and the result is nothing!
Try it: Move the foil back until the two
circle disks merge. What do you see?
Nothing! This way you can easily erase
rectangular areas of any size: You mark your
move area (Without reflecting, change of
scaling ) choose Exor and set the transparency
by a click.)

The third connection is the Und. Click the
corresponding icon, move again the foil a
little bit and you should get a result like on
the lower right of the last page. With the
Und connection a point is set only when it
appears on both the foil and the background.


-40-

Figuratively spoken, you could regard the Und
connection as a diaphragm because you can only
view the screen through a hole (the filled
disk).

The most used connection is certainly the or,
the normal overlapping of tranparencies, which
you select by clicking on the left one of the
three connection icons. The connection chosen
is also effective in mixing from the disk.
Here, too, the order connection will most
often be the best choice. In addition, this
connection also affects the overlapping of
patterns; more about it later.


Pattern, the second???
Dont be mislead by the headline, we are still
dealing with the move option. As already
mentioned, there is beside the mouse click
into the drawing area and the trashcan still a
third possibility to finish the move option
and to set the transparency: The clicking on
of a pattern.

First click, if not already done so, again the
or icon for the normal transparency
overlapping. Second move a filled disk a
little bit, set it by a mouse click and then
choose a pattern. Do the same thing again,
but without the mouse click and then click for
a pattern. The difference: In the first case
the background shines through the pattern, in
the second, it doesnt.







-41-







Now we finally leave the move option, but we
still stay with the patterns and connections.
As mentioned before, you can overlap the
patterns by clicking one after the other. You
can probably guess how these patterns get to
be overlapping. With the connection just set,
make some experiments with the various
possibilities! Some examples you will find on
the following page.

Hundreds of patterns result from overlapping.
If this isnt sufficient for you, you can
invent your own patterns. For this the
patterns have to be in the first twenty 8*8
point areas on the top left consentively.
Load the file "MUSTER.BS",8 there you can see
how it should look. From these twenty
patternS, you can now alter one or several as
you wish. Then you enter ShiftP to take over
new patterns and immediately the new patterns
in the pattern board are available.

The basic element of a pattern measures only
8*8 points. In each pattern board an area of
15*16 points for each pattern is provided to
enable a better view.



-42-

Scissor, stamp or label

Now we come to the sprite options. A sprite
is a small piece of graphic the size of 24*21
points. Such graphic patches you can cut out
of the monitor and use like a stamp or brush
and work with them enlarged in an editor.

Lets start with the cutting out or Get. Its
best to draw a small circle first (smaller
than 24*21 points) then click on the Get icon
(the scissor) put the visible cursor frame
over the circle and press again the right
mouse key. The circle is now in the sprite
and Handyscan switches automatically over to
Append, which you can see on the inverted
stamp icon. The sprite you can imprint on the
screen by pressing the button.




-43-

If you hold the button pressed, the sprite may
be used as a brush for freehand drawing. Try
to draw something like the thing on the left
below.


Please also try the stamp icon (the label). 
You will notice that with a press of the
button first the background under the sprite
is erased, and then the content of the sprite
is labeled on the screen. The sprite is thus
attached to the screen like a label. The
result of a free hand drawing with the stamp
icon looks approx. like the one below on the
right.

The Pixel magnifying glass

Its very difficult to work pixel-true on the
screen because a single pixel is very small.
Therefore, Handyscan offers a pixel magnifying
glass which lets you work more comfortably
through eightfold enlargement. This pixel
lens which is selected by the glasses icon it
has two functions:



-44-
First as a Sprite-Editor: When a sprite
function (Get, Apend, Stamp, Erase) is
activated and you click on the -glasses- then
the content of the sprite becomes eight times
enlarged.

Second as a zoom function: When another symbol
is clicked on (one of the nine icons - from
pencil to ABC), then the zoom function becomes
activated by clicking on the -glasses-. The
cursor will then be a frame which you put on
the exact place of the screen that you want
to work on pixel-true, and then you press the
right mouse key. Handyscan enlarges the
marked area 8 times and shows beside it the
selected area and its surrounding in the
original size. This survey window also helps
you - when working pixel true - to obtain the
survey and to be able to regard the
alterations in the original size.

The processing possibilities in the Sprite
Editor and zoom function are the same: You can
set and erase points much like in the free
hand drawing. In the small menu at the lower
edge of the zoom window, the following
possibilities are available: return to the
graphic screen (is also possible by pressing
the left hand mouse key); mirror sprite, turn
by 180 degrees, turn by 90 degrees (here you
loose the three columns on the right, because
sprite is not square); invert sprite and erase
it. The display of coordinates always shows
the distance to the upper left corner of the
Sprite.







-45-
