 ________   ____   ____  ____  ____ ____        ______  ___________  ________
\  _____ \  \  /   \  /  \  /  \  / \  /       /      \ \  _   _  / /  _____ \
 | |    \/  | \    /  |  | |   | |  | |       | /---\ |  \/ | | \/  | |     \/
 | |___     |  \  /   |  | |   | |  | |       | |   | |     | |     | |___  
 | ____\    |   \/ /| |  | |   | |  | |       | |   | |     | |     | ____\  
 | |        | |\  / | |  | |   | |  | |       | |___| |     | |     | |
 | |        | | \/  | |  | |   | |  | |       | _____ |     | |     | |
 | |        | |     | |  | |   | |  | |       | |   | |     | |     | |
 | |____/\  | |     | |  | \___/ |  | |___/\  | |   | |     | |     | |____/\
/________/ /___\   /___\ \_______/  \______/ /___\ /___\   /___\   /________/

                     The Magazine For Spectrum emulators
------------------------------------------------------------------------------
                                -ISSUE 5-
                             March/April 1995
------------------------------------------------------------------------------

EDITOR          : Barry Plewa     E-Mail : DOCTOR@DOCBARRY.DEMON.CO.UK
ASSISTANT EDITOR: Matthew Pimm    E-Mail : M.PIMM@MARKROB.DEMON.CO.UK
TECHNICAL EDITOR: Philip Reynolds E-Mail : PHIL@HEDGFORD.DEMON.CO.UK
CONTRIBUTORS    : Richard Hallas  E-Mail : RICHARD@HALLAS.DEMON.CO.UK
                : Andrew Dansby   E-Mail : AFN09039@FREENET.UFL.EDU
                : Andy Davis      E-Mail : 101543.3611@COMPUSERVE.COM
                : Stephen Smith   E-Mail : STEVO@JONLAN.DEMON.CO.UK
HTML MAINTAINER : Damien Burke    E-Mail : 

EMULATE! Web Pages - HTTP://www.cs.bham.ac.uk/~dmb/speccy/emulate/index.html

Support BBS :  FRAZZLE PROJECT BBS, Kidderminster, Worcs, England
Number (UK ) :  (01562) 827019
Number (Int) :  +44 1562 827019

FIDONET ADDRESS : 2:2500/615.4

              _______________________________________________
             /                                               \
            /-------------------------------------------------\
           /                                                   \
          /                  C O N T E N T S                  / \
         /                                                   / / \
        /___________________________________________________/_/_/_\
        -----------------------------------------------------------


If you have any queries, letters, comments or cries for help, all E-Mail can
be directed to me at the following address and will be featured in a future
issue:

DOCTOR@DOCBARRY.DEMON.CO.UK

Also, any interesting articles you have produced about the Spectrum
computer, send to the same address for inclusion in a future edition of
Emulate!

===========================================================================

CONTENTS

Part 1 - Editorial and Requested Snapshots
Part 2 - Playing Tips - Three Weeks in Paradise / The Time Machine
Part 3 - Free Games instructions
Part 4 - Alchemist Research - What is it?
Part 5 - Emulate Letters
Part 6 - Losing that Spectrum Feeling
Part 7 - Technical Forum
Part 8 - Classic Review - Cybernoid
Part 9 - Spectrum Books Database Part 3
Part 10 - Spectrum History Part 5 - Lunar Jetman
Part 11 - A-Z of Spectrum Games Reviews Part 5
Part 12 - Spectrum Games Charts
Part 13 - Spectrum on the Net!
Part 14 - Adventures
Part 15 - Next Issue

===========================================================================
===========================================================================

**********************************
*  PART 1  - EDITORIAL AND NEWS  *
**********************************

Welcome to another issue of the Speccy magazine Emulate!
I am thinking of making a few changes to the magazine over the next few
months to improve both it's general appearance and also it's annoying
irregularity. I have decided that after issue 6, I will be reducing the size
of the magazine slightly. By doing this, I hope to be able to release a new
magazine EVERY month, rather than every 6-8 weeks. I am sure this won't
make too much difference, as you will still be getting the same content, but
just more regularly, which should please some of you!
Another change I am thinking of making is to produce a Spectrum version of
Emulate which can be viewed on any Emulator and maybe include things such
as screenshots, small games etc...

This issue has quite a few features to take a look at. We have solutions to
both Three Weeks in Paradise and The Time Machine. Due to popular demand, I
have also included the elusive controls to that game!
There is an expanded section on Internet resources. I have recently been
searching the web and I think I have come up with a pretty comprehensive guide
to most Speccy sites.
There is also a guide to some Spectrum FTP sites, which includes details of
both their content and the speed of the connection!

So...what are you still reading this boring bit for? 

===========================================================================
===========================================================================

SNAPSHOT REQUESTS

Another list of reader's requests. The list is getting quite long now, so if
you have received the game you are looking for, please let me know so I can
remove your name from the list! I have trimmed the list slightly and the list
below indicates games which I don't think are currently available from the
FTP sites.

GAME                   FORMAT  REQUESTED BY    E-MAIL
===========================================================================
Advanced Pinball Sim   48/128  David Crick     D.A.CRICK@EX.AC.UK
Dynamite Dux           48/128  David Crick     D.A.CRICK@EX.AC.UK
Heroes Of The Lance    48/128  David Crick     D.A.CRICK@EX.AC.UK
Int 3D Tennis          128K    David Crick     D.A.CRICK@EX.AC.UK
Knight Orc             48/128  Shaun Crouch    SCROUCH@LARK.RU.AC.ZA
Lemmings Demo          48/128  David Crick     D.A.CRICK@EX.AC.UK
Lotus Turbo Challenge  48/128  David Crick     D.A.CRICK@EX.AC.UK
Moria                  48/128  Fredrik Ekman   EKMAN@LYSATOR.LIU.SE
On the Bench           48/128  Dave Mills      DAVE@MILLS.DEMON.CO.UK
Orc Attack             48/128  Andy Maccallum  MINDBOMB_BBS@DELPHI.COM
Renegade III Final Ch  48/128  David Crick     D.A.CRICK@EX.AC.UK
Rod Land               48/128  Anton Belenki   ANTON@GYM11.PERM.SU
Shadow Warriors        48/128  David Crick     D.A.CRICK@EX.AC.UK
Splitting Images       48/128  Richard Hallas  RICHARD@HALLAS.DEMON.CO.UK
Street Fighter 2       128k    Barry Plewa     DOCTOR@DOCBARRY.DEMON.CO.UK   
The Boss               48/128  Dave Mills      DAVE@MILLS.DEMON.CO.UK
The Double             48/128  Dave Mills      DAVE@MILLS.DEMON.CO.UK
The Tebbit             48/128  Fredrik Ekman   EKMAN@LYSATOR.LIU.SE
Tobor                  48/128  Jon Taylor      JON@BIRKHALL.DEMON.CO.UK
Valley, The            48/128  Philip Reynolds PHIL@HEDGFORD.DEMON.CO.UK
Wonderboy              48/128  David Crick     D.A.CRICK@EX.AC.UK

Thanks again to everyone who has replied to these requests!

===========================================================================
===========================================================================

***************************
*  PART 2 - PLAYING TIPS  *
***************************

Some more solutions and tips for your favourite Speccy games. This issue we
have solutions for the final Wally game, Three Weeks In Paradise, plus a
guide on how to play The Time Machine (included with last months pack).
Plus Part 1 of an A-Z of Game Cheats.

===========================================================================

THREE WEEKS IN PARADISE

Here is the solution to the final Wally game in the series which sees the
Week family stuck in the jungle!

TO RESCUE WILMA
First of all get the Mint from the sign outside the Trading Post then get
Wilma's Handbag from the beach, to get to the beach go through the picture in
the room that contains the table. As long as you have the Handbag in your
possession the crocodile will not harm you. Go to the screen with the Ice
Cube in it and press the Action key. Now pick up the Hole and go right until
you are just past the crocodile, now drop the Handbag. Take the Goldfish Bowl
and the Hole to the Wishing well screen, stand at the far left of the screen
and press the Action key. Go left into the new screen and take the Skeleton
key, the spider will not move as long as you have the Bowl. Go through the
picture again and into the sea, pass over the locker and the door will open.
Take the Spinach and drop it in a convenient place. Go back to the room with
the picture in it and get the stuffing from underneath the table, go to the
room with the big bird in it. Take the Egg but don't drop the stuffing while
you are in the same room as the big bird. With the Egg and the Spinach
proceed to the room that contains the sign 'Old Faithful', now pull the rope
and run to the water. Jump up the geyser. Jump into the nest and swap the
Spinach for the Bow and Arrows. Now drop down and drop the Egg. Go to the
screen that contains Wilma and shoot the native with the Bow and Arrows.
Proceed to the screen with the well in it and jump down. Go to the centre
of the well and press the Action key. Take the bottle and climb out of the
screen by going to the right of the screen and keeping the Action key
depressed. With the Bottle and the Corkscrew return to the crocodile screen.
Get the Bottle and the Corkscrew past the crocodile one at a time by using
the Handbag. Standing over the Coconut with both of the objects press the
Action key. Take the Bottle of Oil and the Blunt axe to the screen with the
hut and the car. Pass over the front wheel of the key and press the Action
key. With the Sharp axe return to the screen with Wilma and cut her down by
pressing the Action key.

TO RESCUE HERBERT

First of all get the Deaux Sticks from the crocodile room using the Action
key, light the fire in the anvil room. Take the bellows from the top of the
well, then pass over the fire and press the Action key. Get the Hot Ashes and
take them to the room with the Totem pole in it. Now pass over the white man
and press the Action key. Should you have the bellows the cloud will move
away from you, so make sure you are standing to the right of it. When the
cloud reaches the hut collect the Shell. Now take the Shell down the well and
press the Action just as the drip touches. Once that has been done take the
Billy Can to the Geyser, pull the rope, and run to the water to fill the can.
Go and find the Flipflops and take them along with the full Billy Can to the
beach. Just as you pass the crab press the Action key. Now collect the Claw
and take it to the right hand side of the room that contains Herbert. Whilst
keeping the Action key depressed walk into the lion. Take the Thorn, with this
and full Sea Shell walk to the middle of the cauldron and press the Action
key.

TO ESCAPE THE ISLAND
Just go back to the beach via the picture, in the room with the table, and
you will have finished the game with 100%.

===========================================================================

THE TIME MACHINE

Some of you wrote to say you've been having problems with this game, both
with trying to solve at AND finding the right controls.

Well, here are the solutions to both these problems!

CONTROLS
Q = Up      A = Down
O = Left    P = Right
M = Lay 1st Travel Pod / Transport to 1st Travel Pod
? = Lay 2nd Travel Pod / Transport to 2nd Travel Pod
SPACE = Fire Ray Gun
SPACE and direction = Jump in that direction
SPACE and UP/DOWN (When an object is in your view screen) = Take Object
1-5 = Transport to level 1-5 (Only when current level has been completed)

If an object is in your view screen when you transport, it also transports.
To pick up a transporter just stand next to it and press either M or ?
You can only transport to a new level if it has been revealed on the grid
at the top of the screen.
A RED square on the grid indicates a problem has to be solved.
A YELLOW square on the grid means that a problem has been half-solved.
A GREEN square on the grid means that square is safe and needs no work done.
When all squares on a row are GREEN, the next level is revealed.
You can transport between any levels which are revealed. IE, if you are in
level 3.2 and press "1" then you go to level 1.2.

GAME SOLUTION
The numbers in the solution refer to the appropriate screens at the small
grid at the top of the screen. So level 1.4 refers to the fourth screen
from the left at the bottom row of the grid.

ESCAPING LEVEL 1
Go to 1.2 and place a travel pod there. Go to 1.5, crossing the river using
the pterodactyl. Place another pod by the cave. Return to 1.2 and hit the
animal with your ray gun. Stand so the animal is in your view screen and
transport yourself and the animal to the pod in 1.5. Repeat this process until
you have quite a few animals in the cave. Go to 1.3 and block the geysers with
the boulders lying around. Note. You can also avoid the river simply by going
left from screen 1.1 to screen 1.5. This is probably easier and safer.

ESCAPING LEVEL 2
Go to 2.5 and place a pod by the cave. Go to 2.2 and get the wood. Transport
the wood to 2.5. Go to 2.1 and stand on the solid patch in the middle of the
screen. Return to 1.1. Transport the flame to level 2.5, where the wood
should be ignited. Return to the geysers in level 2.3 and remove the boulders.
If the yeti tries to stop you, just transport apple from 1.4 to feed him.
Before leaving for level 3, place a pod by the river bank in level 2.4 and
transport the apples from 1.4. Repeat for both river banks.

ESCAPING LEVEL 3
Go to Level 3.4 where the apple seeds should have grown to trees. Break some
branches from the trees to form a bridge over the river. To do this, use the
pterodactyl in level 1 to fly across the river and as you do so, change zone
so you land on branches. Go to 3.2 and move the wheel over the river to 3.5.
Replace the square wheel for the round wheel.

ESCAPING LEVEL 4
Get a barrel from level 4.5. To avoid the cannon, try transporting to 4.5 from
level 3.5. Take the barrel to 4.4 and drop it a close to the right hand side
of the bridge as you can. Place a pod near the barrel and wait for Goliath to
get near the pod. Transport the flame from 1.1 to ignite the barrel and
destroy Goliath. Take another barrel from 4.5 and drop it by the moving rock
in 4.1. Ignite this barrel as you did earlier to reveal the oil.

ESCAPING LEVEL 5
Kill some terrorists in 5.5 and wait for the bomb. Transport this bomb to
1.1 by the rock containing the crystal. Ignite the bomb to blow up the rock.
You will have to search for the crystal in 2.1 as the swamp in 1.1 is too
deep. Place a pod near the time machine and transport the crystal there. Use
the pterodactyl in level 1 and switch zones so you land on top of the building
in 5.1. Fire at the switch to turn it on, ensuring the cystal is in place.
Now simply get in the time machine and use it to win the game!!

===========================================================================

3D STARFIGHTER

I recently found a solution I wrote for this game when I first completed it
about eight years ago and I thought I'd include it with the mag.
Warning! This will spoil the game if you read it!!

BELMAR
You must escort 4 Leopard fighters to Ganta. However they will not be much
help as their guns are in need of repair.

GANTA
The purser is pleased with your prompt service and he berths the leopards
in the repair docks.

ALPHA
An attack is planned and CATS need:- 250 Magnetic influence mines, 80
Homing missiles and 50 Dilithium crystals.

GANTA
The arms you require are loaded onto your fighter before your leave. You are
told that the CATS are ready to leave.

ALPHA
CATS are grateful for the arms and will leave immediately to intercept the
enemy flagship.

SANAST
A saboteur has been caught attempting to destroy the CHAOS laboratory. Take
him to the prison ship.

CRAKO
The saboteur is marched away and locked up. You leave quickly - you don't
want to catch anything!

DATON
A strange man runs into you whilst you are on your way to the engine room.
You think nothing more of it.

CRAKO
There is a message waiting for you here. It says you must return to Daton now!

DATON
Investigators have heard that you saw a stranger last time you were here. With
your help they find the spy. They thank you.

NEXIS
A group of new graduate scientists need a lift to Sanast where they will join
the CHAOS project.

SANAST
The scientists say the ride was great fun and ask to tour the fleet. You throw
them out!

TERRAT
A doctor here asks you to transport 7 plague victims to a hospital with a
decom department.

FLERIN
The patients are now being rushed to Decom department. The doctor guarantees
free treatment should you ever need it.

CRAKO
You feel faint and realise you have caught one of the many diseases here.
You'll need to act fast

FLERIN (Note: Do not go here!)
The doctor you spoke to last time you visited has been moved to Ganta. Nobody
else will help you. You collapse and die!

GANTA
At last, you've found the doctor. You are suffering terribly, but the doctor
injects you. After a long sleep you feel fine.

SANAST
The designs for CHAOS have finally been completed and you are asked to take
them to the ship which is to produce the missile.

GANTA
The designs are rushed away and after about five hours the missile is loaded
onto the panther. This is it, at last you can use CHAOS.

CONGRATULATIONS!
The CHAOS missile was launched directly into the pursuing flagships with
devastating results! The remaining small fighters are destroyed easily. The
fleet and the last of the Human race is free to find a new home! You're
awarded the star of honour!

===========================================================================
===========================================================================

*********************************
*  PART 3 - GAMES INSTRUCTIONS  *
*********************************

===========================================================================

DEMON FROM THE DARKSIDE 3
The Devils Hand
  
Drakon, helped by the Devil escaped Morrack by disappearing into the lands
of Gorgon. They mystic lands where the great Wizard Zorron crafted the Falcon
staff of power. Morrack using all of his magic powers has followed him,
unable to bring his companions he must explore this strange new land and find
new friends and allies.
Drakon sits upon the Devils right hand and hopes to rule the universe. He
has amassed great armies of Orcs ready to assault the Wizards tower and thus
destroy Zorron.

YOUR QUEST
In this battle against the dark hordes of evil you play the part of Morrack.
Although powerless now in the acts of magic you must use your strength and
wisdom to track down Drakon and destroy his black soul, before he can destroy
the great Wizard Zorron.

===========================================================================

ALCHEMIST NEWS No.19

Alchemist News is an excellent disk based magazine for the Spectrum which is
regularly produced by Alchemist Research. Aimed mainly at "Real" Spectrum
users (see Part 5), This magazine contains details of the current happenings
in the world of Speccy PD and new Spectrum Games.
It is an excellent read, and if you enjoy this issue, how about getting it
on a regular basis? (See Part 5 for details)

===========================================================================

JET SET WILLY - WILLYS HOLIDAY

All good things must come to an end they say, and in keeping with that quote,
here is the final game in the new JSW series <sob!>
It is a great game to finish on though. After battling through the mansion in
Join the Jet set (Issue 2), the Manic Mine in JSW - The Continuing Adventures
(Issue 3) and through Space in JSW - The Deadly Mission (Issue 4), Willy has
finally decided to take a well earned break from mad vacuum cleaners and
collecting beer glasses.
BUT, poor Willys life is strewn with Choas, and on booking into the hotel,
he finds that it is in a complete mess and has been invaded with even more
insane household appliances!
Take Willy and explore the hotel, tidying it all up so that Willy can finally
have the rest he deserves!!

A Final thanks to Richard Hallas for contibuting all four new Willy games for
inclusion in Emulate - The magazine will not be the same without them! ;)

===========================================================================

STIFFLIP AND CO

The time: World War I is over. As yet, no date fixed for a rematch.
The place: Darkest Surrey, England.
The setting: Britain rules a mighty empire over which the sun - like bad jelly
never sets. How could such a small island, permanently shrouded in fog, become
a great power, and George V the world's largest private landlord? The answer
lies in cricket.
For countless years British schools have conducted a gruelling regime : cold
baths, corporal punishment and over-cooked cabbage. It is a regime the British
do not escape, even in adulthood, except through cricket; a game which can
lead to as much as 5 days absence from home or school. Even if played at home,
it acts as a powerful anaesthetic.
Whenever possible the British leave their soggy island for good, hence their
pre-eminence as a seafaring nation. far from home they yearn for the sound
of willow against leather. But their contempt for foreign languages (on the
grounds that they are "foreign") and the difficulty of translating terms like
"silly mid-off" has forced them to colonise other countries as the only way
of persuading them to take up the game.
Now disaster looms for the bowler and brolly brigade. The contemptable COUNT
CHAMELEON, Master of Disguise and sworn enemy of the establishment, is
determined to succed in his latest and greatest dastardly plot. His sale of
rubber goods through mail-order ads in a civil service magazine, has led him
to develop the RUBBERTRONIC RAY. With it, he threatens to neutralize the
starch in wing-collars, loosen stiff upper lips and generally relax moral
standards - leading to the collapse of The Empire. Worse still, it will
radically and unpredictably alter the bounce of a cricket ball.
This bounder must be stopped!

===========================================================================

SPECTACLE 2

Over the next few issues, we will be including a series of those amusing
space-fillers - the "Teletext" programs. The idea is very simple - just type
in a number to go that page!
Please - no complaints about the dusty old jokes and the CVG coverage, it's
not my fault, honest!!

===========================================================================

STREAKER

This strange arcade adventure game sees you in the role of a streaker who is
roaming around the place with no clothes on for some reason. I am afraid I
do not have access to the original instructions for this one, although I am
sure there is some plausbale reason why he should wish to walk around "au
naturel". Anyway, this is a game very similar to the popular Wally series
of games where you must roam around the area, picking up objects and using
them in the appropriate places.

===========================================================================

ROBIN OF SHERWOOD

This excellent three part adventure game sees you in the role of Robin Hood.
You have the opportunity to roam around Sherwood forest, as the title
suggests, and hopefully find your band of merry men, while at the same time
dealing with the awful kidnapping of Dorothy's dog, Toto. As the unusual
plotline suggests, this is the work of the excellent Fergus McNeill...enjoy!

===========================================================================

GERGORY LOSES HIS CLOCK

TIKKA TIKKA TIME EXPEDITION
Settling down for a good nights sleep, our hero Gregory finds his alarm clock,
pops it on top of the chest of drawers, and clambers into bed for a restoring
regime of kip. The first few Zeds have hardly escaped our Gregs sleeping lips
when a naughty ghost intervenes, stealing Greg's timepiece. And this ghostie
is really wicked - it breaks the clock into five pieces and scatters them
around four weird dreamscape locations. However will our hero manage to wake
up in the morning? Greg's got an important day at work ahead of him. Thanks
to that bad spook, Greg will never, ever wake up to reality unless he can
retrieve the parts of his clock and get them to the nice old horologist
(clock mender to the likes of ordinary folk) As you might imagine, time is of
the essence. Greg has only three game hours in which to complete each section
of the quest and restore order to his world. So this game is played against
the clock as well as for it...

TRAVELLING THROUGH THE DREAMWORLD
Don't expect too much help here - this is meant to be a
challenging experience, after all!!!

Here are a few hints to get you going:

Wheels turn off water and open doors, providing you put them in the right
place.
Sometimes you have to leave something youve already collected behind you when
you go looking for another bit of mechanism.
Birds have more than wings.
Markers help in mazes.
A good eye for picture matching makes life livable.
Don't shoot too many things.
The best place to wake up in morning is alone in bed.

Don't ring us - just get the five bits of clock to the menders and wake up to
the ringing of the alarm bell.

===========================================================================

3D STARFIGHTER

Your quest...to destroy the enemy battlestar that threatens all other known
life forms! Blinky, your onboard computer, will guide you through the quest
with messages on the screen. Each alien has a shield of certain strength
which you must break through to kill it. But the more often you fire, the
weaker your laser bolts get....so you must target your shots carefully
without exhausting your laser reserves. If an alien comes close, use your
shield to protect your ship...they will bounce off, sustaining damage.

Select your destination from the BATTLE CHARTS (hint:Belmar)
Destroy all enemy craft to clear a safe escape launch window...automatic
acceleration to light speed will commence...upon destination arrival automatic
deceleration from light speed will commence...now you must dock with the tiny
distant mothership by holding your sights on her; this activates her tractor
beams which draw you ever closer.

After docking, Blinky will give you information about your next destination
the next step towards your objective.

===========================================================================
===========================================================================

*********************************
*  PART 4 - ALCHEMIST RESEARCH  *
*********************************

A section of the magazine this month is devoted to Alchemist Research, the
Spectrum PD company which produces the excellent tape/disk magazine,
Alchemist News. The editor of the mag, Andy Davis has kindly allowed me to
include the latest issue of this magazine with the snapshot pack for you
all to see. He has also written a piece giving information on what is going
on in the world of the real Spectrums.

If you are interested in finding out more about Alchemist Research, you can
contact Andy Davis at:
62 Tithe Barn Lane, Woodhouse, Sheffield, S13 7LN

Or by E-Mail at:  101543.3611@compuserve.com

===========================================================================

THE 'REAL' SPECTRUM SCENE FAQ
By Andy Davis, Alchemist Research

For quite some time, I've not had any Internet and EMAIL access and a good
friend has supplied me files from the newsgroups, text files and the like,
all relating to the Spectrum. There were countless questions, many blatantly
simple to myself, but I had no access to them. Before you all consider me to
be something of a big head, let me introduce myself.

My name is Andy Davis. I run a Spectrum computer club called ALCHEMIST
RESEARCH and have done since 1986. What really upset me was a recent FAQ by
Stephen Smith. He said that only EMULATE was still available. Certainly not
so. What I cannot understand is why AlchNews was completely missed. The
issue gets posted regularly to some site or other on the 'Net, plus has had a
mention a couple of times in this very magazine!

Anyway, Alchemist Research STILL exists, and is always available to answer
any questions you can put to us. The majority of our original Spectrum
members are elderly, unemployed or single parents. These people cannot afford
or risk purchasing such an expensive PC, and are contented with what they
have. The original Spectrum community is a friendly place with lots of
people like myself, willing to give up free time to help, and all for
nothing. My service is free, and always has been.

Although I also cover and support the emulators, I'll write this from the
position I was a year ago - no PC or 'modern' computing technology.

WHAT IS THE SCENE LIKE?

Great fun. Theres lots of dedicated people running some excellent services.
However, remember that these people use Spectrums to run their business so
don't have EMAIL. Post may be slow, but please use it - you'll not regret it.

NAME SOME.

Magazines: AlchNews. 62 Tithe Barn Lane, SHEFFIELD. S13 7LN
           Run by myself, it's a quarterly tape or disk magazine, covering
           everything Spectrum related, plus humour, little bit of S/F and
           some fiction / supernatural.

Software : Fountain PD. 11 Camel Road, Silvertown, LONDON E16 2DE. 
           Alchemist Software. 126 Hayward Road, Redfield, BRISTOL BS5 9QA

           These two Spectrum software libraries are the biggest and best in
           the world. They have thousands of titles, covering just about
           anything you desire.

A more detailed list is available.

WHAT IS THE SOFTWARE SIDE OF THINGS LIKE?

Unlike you, we cannot freely distribute snapshots. In the eyes of the law,
it is ILLEGAL. Some services get away with murder, but if anyone did it on
the Spectrum, they would be in serious trouble!

SO WHAT DO YOU DO?

We rely heavily on PD. There is a lot of stuff about. The PD games aren't of
commercial standard, but there are some gems. The utilities are first rate
and you wouldn't get them anywhere else. However, recently, I have been
contacting software houses for permission to distribute their old games. As a
result, Alchemist Research holds distributing rights to GREMLIN GRAPHICS
GAMES, to name but one.

There are two sides to it though. Even though the law infuriates me, that you
can blatantly advertise and distribute stuff which was originally written for
US! But then again, I worked hard to get the rights to some games, and it
upsets me to see them being passed around willy nilly! So, if you have any
Gremlin Software, I expect you all to destroy it and get it OFFICIALLY from
me for free (!)

WHAT HARDWARE DO YOU USE?

The most common machines are the grey Amstrad Spectrum +2. It had 128k of
memory and a built in tape deck. A lot of users have added their own tape
sockets, to allow a different tape deck to be used. The most popular disk
system is the +D, to those who can afford it. With a 3.5" drive and the
SNAPREAD utility (greatly improved by one of our +D programmers - screen
corruption has been eliminated!), we can play PC snapshots. We can also read
PC DD disks and convert files. The Spectrum +3, which is a black 128k
machine with built in 3" disk drive, can simply plug a 3.5" self powered,
external drive on the back. Then, a program allows users to read, write and
format PC AND +D disks!  There is now a +D emulator program for the +D.

Microdrives and Wafadrives are popular among a few, but information is
usually passed around via tape and +D disk.

As for printers, we mostly use the Star LC-10, LC-100 and Epson machines,
from the old LX series, right to the new LQ models around. There are also a
few Citizen ABC and old 120D users out there. Hardly anyone uses the Thermal
printers.

I hope this has been of some use and interest to you. Remember, our scene
runs parallel to yours and is just as popular, and we have been here longer,
so yah boo sucks to you!

Andy Davis, Alchemist Research.

===========================================================================
===========================================================================

*****************************
*  PART 5 - EMULATE LETTERS *
*****************************

===========================================================================
===========================================================================

Do you know of a Sinclair QL emulator for the PC?  I'd really like to 
get hold of one.  If you do, perhaps you could give me details of how I 
can get it. Thanks,

N Wittering <nwitt@dircon.co.uk>

===========================================================================

There is not, as far as I know, a QL emulator for the PC. However, there is
a large amount of resources for the Sinclair QL on the web if you know where
to look. I have expanded the Internet section of the magazine, adding more
QL sites for those interested and also the location of the QL FAQ.
If there is an emulator for the QL out there (PC), please let me know!!

===========================================================================
===========================================================================

Just a quick note to congratulate you on a great magazine. I've just come
across the spectrum emulator stuff on the internet, and at the moment I'm
having a great time playing old classics like JetPac and Manic Miner. I bought
my 16K spectrum back in 1983, and upgraded to a mammoth 48K a couple of years
later. Now I have the best parts of this computer, without the dodgy ariel
lead or the games that wouldnt load until my volume/tone settings were
_exactly_ correct. Keep up the great work,

Rick Bishop <rjb@pchem.chem.umass.edu>

===========================================================================

Having an emulator does take some of the pain of loading games away, as we
know they are virtually all going to load properly. But...sniff...it also
takes away some of the magic of the Speccy...!

===========================================================================
===========================================================================

I've just been reading your fantastic 'e-zine'.  What a "blast from the past"
it has been. To me, as I am sure to so many people, the Spectrum evokes
feelings of a time when computers were exciting and *cheap* and available to
the masses. I never actually owned a Spectrum, but my friend had one, and we
spent many a long hour playing the latest games, typing in games from C&VG
(Remember when they were a "computer" mag ?), and just mucking about. Reading
your 'e-zine' brings back many happy memories, and not only about the
Spectrum. (I was a lot younger then ;) )

My first computer was the Amiga 500, bought at a time when they cost 500. I
then went on to an Acorn A310M, A500, and now the latest RiscPC.  So what
now!?  Well, I've just to get hold of a Spectrum emulator so that I can
relive a mispent youth. As Boris Donko says, your'e-zine' is part of the buzz.

Well done on an excellent magazine, keep up the good work!

Paul Irvine

===========================================================================
===========================================================================

This is sort of a followup to some comments in Issue 4.
What people seem to want is a sort stand-alone (for their machine)
executable version of emulate (or failing that a common format that can be
read by all)
Of course until people wanted embedded pictures... the current format is
ideal, although the HTML version is nice for browsing.
I have made a quick look through most of the relevant sites and have found
that there is no common hypertext format...
So it looks like someone should write one... Although if you have the cash
you could try Adobe PDF although that may annoy those amiga owners...

Ben Baylis <B.Baylis@cs.ucl.ac.uk>

===========================================================================

After my comments in a previous issue, I have has quite a few suggestions as
to what to do with the magazine (some of them unprintable....only kidding!)
It is hard to find a modern computer platform to use, as if I opt for a PC
display, other computer owners would be left out and vice versa. It is
possible that in the near future I will be producing a version of Emulate in
the form of a Spectrum file, as all the computers have an emulator and it
seems the only "universal" thing to use!

===========================================================================
===========================================================================

Hey!  Alright there?  I'm a twenty two year old english student at
sheffield university with too much time on his hands.  A year ago, in the 
middle of a big remeniscence with my house mate about the speccy, she
admitted she still, actually had hers in the loft at her mums house.
Thats how it began.  I thought I'd left it all behind me in 1988 but no.
These days myself and all my friends spend too much of our spare time 
playing bloody Arkanoid and Operation Wolf.  Anyway, I wondered if
you could count me as a subscriber to emulate, and if you might be
able to tell me where if poss I could buy old speecy games in their 
original taped format.  I don't have an emulator or anything, neither am 
I particularly computer literate, I just get allowed to use the pc's for 
writing up essays for the most part.  That's very much for your time, 
anyway!  Hope to hear from you, I guess!

Rob Barker

===========================================================================

You can find games on tapes at second hand shops and boot sales, where
you can pick up cheap lots of games quite cheap. It might also be worth
checking classified ads. You could also find someone with an emulator and
use the TAP2VOC utility which transfers TAP files back onto tape.

===========================================================================

More letters next issue...

===========================================================================
===========================================================================

*******************************************
*  PART 6 - LOSING THAT SPECTRUM FEELING  *
*******************************************

By Stephen Smith (stevo@jonlan.demon.co.uk)

Okay, this one is a serious (one sided) discussion, unlike my previous
ramblings. We're talking about what makes the Spectrum the Spectrum, and it's
more than just the games, or the rubber keys, or it's easy programming. It's
that Spectrum feeling, and I feel that when I use my emulator to play
Spectrum games, I'm losing something, and I think I know why.

There was a discussion around February on comp.sys.sinclair about the merits
of using a Spectrum Emulator over a real Spectrum to play Spectrum games, and
I must confess to being in the Emulator camp, although, as I said, that's
mainly because my Spectrum doesn't work any more (join the club). However, I
also use an Emulator to play Spectrum Games because it's so much quicker and
easier to load the games than using the real thing, which can be an edgy
affair, and due to my hardware, I could only play games that I have tapes of
(about 20, compared to about 150 snaps in total). And there we have the two
problems in a nutshell - speed and quantity. It's too easy and too quick!

In the old days when I used a real Spectrum, I didn't have that any games and
those that I did have took five minutes to load. So when they did load, I
spent a long time with them, exploring them and seeing how far I could get.
Now, with the Emulator, I load up a snap (say Rollercoaster), jump around for
literally about 30 seconds, lose a few lives, and then load another game.
I can remember playing Rollercoaster in the past on my real Spectrum, and I
played it for *days!* (I even thought it was better than MM and JSW). Maybe
it's because I'm older now and prefer games to be deeper, but it's so easy to
give a snap 30 seconds to prove itself, and if it fails (as most will do in
that time limit), to load up another one, and then another etc. The ftp sites
means that we have an almost unlimited supply of games to try out. I don't
give them a chance any more, but I'm determined to change.

Thank you for listening!

Stephen Smith - stevo@jonlan.demon.co.uk
"Spectrum Users do it with a rubber."
TECHNICAL FORUM

This month, there is a follow-up to last month's query by Dominik Behr about 
the Timex FDD3.

"I just got through reading Emulate issue 4 on-line and wanted to give a reply 
to one of the letters in the Technical Forum concerning the Timex FDD3 disk 
system. I'm no expert on the system, but I just wanted to answer in case 
no-one else did. (I can't believe that would happen!)" [It did - TEd]

"There is some info on the disk system at:
http://relcom.eu.net/zx/de/tc2048.pst. It is a collection of some e-mails 
talking about (mostly) how to transfer files from the Timex disk system to a 
PC. The author used 22DISK to read the Timex disks on a PC and includes the 
setup configuration to read TOS disks. Mr Behr could try to contact the author 
(Wojtek) using the e-mail address in the file and ask him for a copy of TOS on 
disk. He should also be able to suggest a way of using 22DISK to copy TOS back 
onto a Timex disk.

"I also just came across an ad for CP/M 2.2 for the FDD3000 system (the one 
with the 64K bank built in) with Timex's original CP/M manual and Digital 
Research's official CP/M manual. This one's a rare bird as it was only 
released in Portugal after Timex Corp. folded. I don't know how widespread 
CP/M usage was on the Timex computers in Portugal."

Tech Ed's reply:

Thanks! Not only have I now found out about the Portuguese Timex computers, we 
also appear to have an answer to last month's query.

As for CP/M, my experience of this operating system has been gained on the 
Research Machines LINK 480Z and Amstrad CPC and PCW series. I know it could 
also be used on the Spectrum +3, but not on most versions of the Spectrum due 
to the memory layout. It would be interesting to know more about CP/M on the 
Timex.

===========================================================================
===========================================================================

*******************************
*  PART 7  - TECHNICAL FORUM  *
*******************************

TECHNICAL WRITES

Although nobody has sent me a message about this query, a friend, who 
occasionally reads this magazine, has asked for an explanation of 
"hand-blocking", a method sometimes used to transfer old games to different 
media.

Basically, it works like this:

1. Use a tape header reader to determine the start line of the first BASIC 
block, and the addresses and lengths of other blocks.

2. Reset the computer and MERGE the BASIC loader. After a pause, it should 
give OK. Programs larger than 7K may cause a system crash if they have been 
made MERGE proof. It should also be noted that all auto-run programs on 
Microdrives are MERGE proof.

3. Edit the LOAD statements so that they access the new device rather than the 
tape, including filenames. If a screen is loaded by LOAD ""CODE, change this 
to LOAD *"m";1;"filename"SCREEN$ (or LOAD "a:filename"SCREEN$, or whatever 
your device needs). Any block which passes through any of the addresses 23672 
to 23674 needs its start address added after CODE.

4. SAVE the loader to the new medium. Remember the LINE parameter.

5. Reset the computer. Except for screens and blocks which pass through 23672  
to 23674, LOAD further blocks to their original addresses, and SAVE them to 
the new medium from those addresses with their original lengths. Remember to 
CLEAR one byte below the start address first, unless the bytes load to the 
system variables or printer buffer.

6. Screens and frame-count-protect blocks (those which affect 23672 to 23674) 
need their contents preserved. CLEAR 32767 (25855 on a 16K) and LOAD the block 
to 32768 (25856 on 16K). SAVE it to the new medium from 32768 (or 25856) with 
its original length.

7. When all blocks are completed, reset the computer and LOAD the loader from 
the new  medium. The game should start normally.

Technical editor, Phil Reynolds, can be contacted by e-mail: 
phil@hedgford.demon.co.uk, or faxed (+44/0) 1543 428082.

Technical queries will usually be answered in the next issue of Emulate.

===========================================================================
===========================================================================

*******************************************
*  PART 8  - CLASSIC REVIEWS - CYBERNOID  *
*******************************************

Evil pirates have ransacked the Federation's storage depots, stealing valuable
minerals, jewels, ammunition, and the latest in battle weaponry. The player
take the part of the brave Cybernoid, picked to retrieve the valuable cargo
and destroy the pirate horde.
Apart from human adversaries, the Cybernoid also has to battle his way through
the planetary defence system that the dastardly pirates have activated in
order to stop the hapless hero from completing his mission. Add to that the
time limit imposed on returning the cargo for each level, and it can be seen
why only the brave - or the foolhardy - volunteer for these tasks.
The cybernoid isn't entirely defenceless, though; apart from the standard
lasers, his arsenal also consists of bombs, mines, shields (used to provide
limited invincibility), bouncing bombs, and heat-seeking missiles. Needless
to say that stocks of these items are limited, although collection of the
yellow canisters occasionally dropped by pirate ships increases the currently
selected weapons stock by one.
Other items that may be collected include the Federation's stolen booty,
objects that alter the appearance of the player's craft and extra external
weaponry that can be used on the more difficult screens. As the Cybernoid
travels through the pirates flick-screen territory, he is hampered by their
activated defence systems. These take the shape of gun-emplacements, missile
launchers and so on - tricky to pass, but easily eliminated with the extra
weapons. Once a level has been completed and the cargo collected, the
Cybernoid then heads for the level depot, where he is informed whether or not
he has collected enough cargo to warrant being given a bonus. If not, one
Cybernoid ship is lost, and the player is transported to the next level.

JOYSTICKS : Cursor, Kempston, Sinclair
GRAPHICS : Cybernoid is so colourful and detailied you'd be forgiven for
thinking it was an arcade version.
SOUND : An amazing 128k in-game tune, as well as some impressive spot effects
OPTIONS : Sound On/Off
GENERAL RATING : The formula may be old, but everything else is new or
improved. Raffaele Cecco's best game to date - if only it were bigger!

PRESENTATION - 93%
GRAPHICS - 96%
PLAYABILITY - 95%
ADDICTIVE QUALITIES - 96%

OVERALL - 96%

===========================================================================
===========================================================================

*********************************************
*  PART 9  - SPECTRUM BOOKS DATABASE Part 3 *
*********************************************

Conlcluding the 
----------------------------------------------------------------------------
SCALES, Ian                     Spectrum peripherals guide.
                                
Pan             $4.95      1984 330 28459 2     [BBIP   10.84]
----------------------------------------------------------------------------
SCOTT, Allan                    Complete Spectrum.                              
                                
Granada         $9.95      1984 246 12569 1     [BBIP   10.84]
----------------------------------------------------------------------------
SCOTT, Allan                    Spectrum add-on guide.                          
                                
Granada         $5.95      1984 246 12563 2     [BBIP   10.84]
----------------------------------------------------------------------------
SHAW, Peter                     Games for your ZX Spectrum.                     
                                
Virgin          $2.95      1983 907080 84 7     [No ref ]
----------------------------------------------------------------------------
SHAW, Peter & MORTLEMAN, James  Creating adventures on your ZX Spectrum.
                                
Interface       $4.95      1984 907563 58 9     [BBIP   10.84]
----------------------------------------------------------------------------
SIMISTER, W                     How to write ZX Spectrum games programs.
                                
Babani          $1.95      1984 85934 132 1     [Bkslr  011284]
----------------------------------------------------------------------------
SIMPSON, R.J. & TERRELL, T.J.   ZX Spectrum user's handbook.                    
                                
Newnes          $6.95      1983 408 01323 0     [BBIP   10.84]
----------------------------------------------------------------------------
SINCLAIR, Ian R                 Introducing Spectrum machine code.
                                
Granada         $5.95      1983 246 12082 7     [BBIP   10.84]
----------------------------------------------------------------------------
SINCLAIR, Ian R                 Make the most of your ZX Microdrive.
                                
Granada         $4.95      1984 246 12406 7     [BBIP   10.84]
----------------------------------------------------------------------------
SINCLAIR, Ian R                 ZX Spectrum and how to get the most from it.
                                
Granada         $5.95      1982 246 12018 5     [BBIP   10.84]
----------------------------------------------------------------------------
SINCLAIR, Ian R                 ZX Spectrum: how to use and program.
                                
Granada         $2.95      1983 586 06104 5     [BBIP   10.84]
----------------------------------------------------------------------------
SINCLAIR USER                   Sinclair User book of games and programs for
                                the Spectrum.
Penguin         $3.95      1984 14 007815 0     [BBIP   10.84]
----------------------------------------------------------------------------
SMIT, Rudolf                    Spectrum software projects.                     
                                
Melbourne       $6.95      1984 86161 150 0     [BBIP   10.84]
----------------------------------------------------------------------------
SOLOMON, Meyer                  My ZX Spectrum and me.                          
                                
Duckworth       $2.95      1984 7156 1844 X     [BBIP   10.84]
----------------------------------------------------------------------------
SPARKES, R.A.                   ZX Spectrum in science teaching.                
                                
Hutch'son       $8.95      1984 09 158201 6     [BBIP   10.84]
----------------------------------------------------------------------------
SPARROWHAWK, Anne               Getting the most from your Sinclair ZX
                                Spectrum.
Penguin         $5.95      1983 14 007803 7     [BBIP   10.84]
----------------------------------------------------------------------------
SPECTRUM...                     Spectrum Microdrive handbook.                   
                                
Century         $4.95      1983 7126 0206 2     [BBIP   10.84]
----------------------------------------------------------------------------
SPEEL, S. Robert                Better programming for your Spectrum & ZX81.
                                
Fontana         $3.50      1983 00 636610 4     [BBIP   10.84]
----------------------------------------------------------------------------
SPEEL, S. Robert                New adventure systems for the Spectrum.
                                
Fontana         $3.95      1984 00 636699 6     [BBIP   10.84]
----------------------------------------------------------------------------
STANLEY, Paul                   25 programs for the Sinclair ZX Microdrive:
                                multi-user games for the Spectrum.
Pan             $5.95      1984 330 28674 9     [BBIP   10.84]
----------------------------------------------------------------------------
STEWART, Ian                    Gateway to computing: ZX Spectrum. Book 1
.                               
Shiva           $4.95      1984 85014 033 2     [Bkslr  241184]
----------------------------------------------------------------------------
STEWART, Ian                    Gateway to computing: ZX Spectrum. Book 2
.                               
Shiva           $4.95      1984 85014 037 5     [Bkslr  241184]
----------------------------------------------------------------------------
STEWART, Ian & JONES, Robin     Computer puzzles for the Spectrum & ZX81.
                                
Shiva           $2.50      1982 906812 27 5     [BBIP   10.84]
----------------------------------------------------------------------------
STEWART, Ian & JONES, Robin      Easy programming: ZX Spectrum.
(2nd ed).                       
Shiva           $5.95      1984 85014 046 4     [No ref ]
----------------------------------------------------------------------------
STEWART, Ian & JONES, Robin     Further programming for the ZX  Spectrum.       
                                
Shiva           $5.95      1983 906812 24 0     [BBIP   10.84]
----------------------------------------------------------------------------
STEWART, Ian & JONES, Robin     Spectrum machine code.                          
                                
Shiva           $5.95      1983 906812 35 6     [BBIP   10.84]
----------------------------------------------------------------------------
STREET, C.A.                    Information handling for the ZX Spectrum.       
                                
McGraw-H.       $6.95      1983 07 084707 X     [BBIP   10.84]
----------------------------------------------------------------------------
TAKOUSHI, Tony                  Best software guide: Spectrum games.
                                
Pan             $3.95      1984 330 28457 6     [BBIP   10.84]
----------------------------------------------------------------------------
TANG, William (ed)              Spectrum machine language for the absolute
                                beginner.

Melbourne       $6.95      1982 86161 110 1     [BBIP   10.84]
----------------------------------------------------------------------------
THOMASSON, Don                  Advanced Spectrum Forth.                        
                                
Melbourne       $8.95      1984 86161 142 X     [BBIP   10.84]
----------------------------------------------------------------------------
TOMS, Trevor R                  ZX Spectrum pocket book.                        
                                
Phipps Ass      $6.50      1982 9507302 8 9     [BBIP   8.84]
----------------------------------------------------------------------------
VALENTINE, Roger                Spectrum business book.                         
                                
V&H             $9.95      1984 946008 08 6     [BBIP   10.84]
----------------------------------------------------------------------------
VALENTINE, Roger                Spectrum spectacular:50 programs for the
                                Sinclair Spectrum.
V&H             $4.95      1982 946008 03 5     [BBIP   10.84]
----------------------------------------------------------------------------
VICKERS, Stephen                Sinclair Spectrum: pocket programming guide.
Pitman          $2.50      1984 273 02075 7     [BBIP   10.84]
----------------------------------------------------------------------------
WAITE, Mitchell & CHAPNICK, P   Timex/Sinclair BASIC primer with graphics.
                                
Sams(US)        $8.95      1984 672 22077 6     [BBIP   10.84]
----------------------------------------------------------------------------
WALSH, James                    Spectrum machine code made easy. Vol 1.
                                (See also: HOLMES, Paul).
Interface       $5.95      1983 907563 43 0     [BBIP   10.84]
----------------------------------------------------------------------------
WARDLE, Michael & MILLS, John   ZX Spectrum. (Young programmer's guide).
                                
Macmillan       $4.95      1985 333 38368 0     [No ref ]
----------------------------------------------------------------------------
WEBB, David                     Advanced Spectrum machine language.
                                
Melbourne       $6.95      1984 86161 160 8     [BBIP   10.84]
----------------------------------------------------------------------------
WEBB, David                     Supercharge your Spectrum.
                                
Melbourne       $6.95      1983 86161 112 8     [BBIP   10.84]
----------------------------------------------------------------------------
WEBB, Steve                     Practical Spectrum machine code programming.    
                                
Virgin          $3.95      1984 86369 045 9     [BBIP   10.84]
----------------------------------------------------------------------------
WHEELWRIGHT, Geoff              ZX Spectrum.                                    
                                
Longman         $4.95      1984 582 91608 9     [Bkslr  110884]
----------------------------------------------------------------------------
WHEELWRIGHT, Geoff & SCALES,   Ian Hacker's handbook: a guide for ZX
                               Spectrum owners.
Longman         $5.95      1985 582 91612 7     [pub cat]
----------------------------------------------------------------------------
WILLIAMS, Noel                  Invent and write games programs for the
                                ZX Spectrum.
McGraw-H.       $6.95      1983 07 084719 3     [BBIP   10.84]
----------------------------------------------------------------------------
WILLIAMS, Philip (ed)           Over the Spectrum.                              
                                
Melbourne       $6.95      1983 86161 109 8     [BBIP   10.84]
----------------------------------------------------------------------------
WILSON, John                    Cracking the code on the Sinclair ZX
                                Spectrum.
Pan             $6.95      1984 330 28665 X     [BBIP   10.84]
----------------------------------------------------------------------------
WOOD, Tony                      Learn & use assembly language on the ZX
                                Spectrum.
McGraw-H.       $6.95      1983 07 084705 3     [BBIP   10.84]
----------------------------------------------------------------------------
WOOLLEY, Ben & BIDMEAD, C.H.    Micro enquirer: Spectrum.                       
                                
Century         $8.95      1984 7126 0409 X     [BBIP   10.84]
----------------------------------------------------------------------------
WREN-HILTON, Martin             Games to play on your ZX Spectrum.
                                
Shiva           $1.95      1984 906812 28 3     [pub cat]
----------------------------------------------------------------------------

And so concludes the extensive Spectrum Book Database. Thanks very much once
again to Andrew Dansby for supplying this list and if anyone has any additions
to this list, drop us a line here at Emulate!

===========================================================================
===========================================================================

**********************************************
*  PART 10  - A-Z OF SPECTRUM REVIEWS Part 5 *
**********************************************

GAME NAME               PUBLISHER               IS %
==========================================================

E-MOTION                US Gold                 91 76
E-SWAT                  US Gold                 28 86
EARTH DEFENCE           Artic                   63  2
EARTHLIGHT              Firebird                90 53
EARTHSHOCK              Eighth Day              79 42
EAST FRONT              CCS                     == 14
ECHELON                 US Gold                 16 61
ED-ON                   CCI                     51  4
EDDIE KIDD JUMP CHALL   Software Comms          56 11
EDD THE DUCK            Impulze                 83 84
EIDOLON                 Activision              76 36
EIGHTS                  Atlantis Software       73  9
ELECTION                Mastertronic            37  8
ELECTRONICS KIT         Westex Electronics      == 38
ELEVATOR ACTION         Quicksilva              72 37
ELEVENTH HOUR           Venturesoft             07 29
ELIMINATOR              Alternative             34 56
ELIMINATOR              Hewson                  82 63
ELITE                   Firebird                92 22
ELVEN WARRIOR           Players Premier         72 73
EMERALD ISLE            Level 9                 == 16
EMLYN HUGHES ARC QUIZ   Audiogenic              68 80
EMLYN HUGHES INT SOC    Audiogenic              70 63
EMPIRES                 Imperial Software       == 10
EMPIRE STRIKES BACK     Domark                  90 54
EMPIRE STRIKES BACK     Hit Squad               78 84
ENCOUNTER               Severn Software         45  4
ENDURANCE               CRL                     69 24
ENDURO                  Activision              67 10
ENDURO RACER            Activision              92 40
ENDURO RACER            Hit Squad               85 67
ENERGY 30,000           ELM Computers           73  2
ENERGY WARRIOR          MAD X                   45 50
ENIGMA FORCE            Beyond                  88 26
ENLIGHTENMENT-DRUID 2   Firebird                68 49
ENTER AT YOUR RISK      Teenware                60 53
ENTERPRISE              Melbourne House         59 41
ENTERPRISE              Mastertronic Plus       40 76
EQUINOX                 Mikro-Gen               87 30
ERIC AND THE FLOATERS   Sinclair                60  6
ERIK:PHANTOM OF OPERA   Crysys                  54 48
ESCAPE FROM PULSAR 7    Digital Fantasy         *6  7
ESCAPE ROBOT MONSTERS   Tengen/Domark           90 78
ESCAPE ROBOT MONSTERS   Enigma Variations       86 89
ESCAPE SINGES CASTLE    Software Projects       83 39
ESKIMO EDDIE            Ocean                   78  4
ESPIONAGE               Grandslam               81 60
ESTIMATOR RACER         Sinclair                == 13
EUREKA!                 Domark                  *7 12
EUROPEAN 5-A-SIDE       Silverbird              56 55
EUROPEAN SUPERLEAGUE    CDS                     80 90
EVENING STAR            Hewson                  53 45
EVERYONES A WALLY       Mikro-Gen               93 14
EVIL CROWN              Mind Games              77 24
EXCALIBUR SWORD KINGS   Alternative Software    83 47
EXOLON                  Hewson                  90 43
EXPLODING FIST +        Firebird                54 60
EXPLORER                Electric Dreams         32 38
EXPRESS RAIDER          US Gold                 47 41
EXTERMINATOR            Silversoft              82  1
EXTERMINATOR            Audiogenic              81 85
EXTRICATOR              Precision Games         08 29
EYE                     Endurance Games         50 48
EYE OF BAIN             Artic                   *8 11

==========================================================================

I will probably be terminating this section from next months issue as I feel
it is of limited interest to collectors only. Let me know if you really would
like this part of the magazine continued by next month or its scrapped!!

==========================================================================
==========================================================================

**************************************************
*  PART 11  - SPECTRUM HISTORY 5 - Lunar Jetman  *
**************************************************

Taking a break this month from our usual look at the various Sinclair
machines and instead look at one the Speccy's most fondly remembered characters.
The "Loony" Jetman was a cartoon strip originally based on the game of the
same name, although it soon developed into something in it's own right.
The cartoon strip ran in Crash Magazine from Issue 6 (July 1984) right up
until it's demise in mid 1992, a massive run spanning over 8 years and
totalling nearly 100 cartoon strips! Reproduced here is an interview with the
cartoonist responsible for bringing the Loony to life, originally published
in Crash No.37 - February 1987.

Until issue 6, Crash had been carrying on nicely, dedicating itself to
reviewing the latest in computer games. Light-hearted perhaps, humourous
hopefully, but fairly earnest nonetheless. Then along came Jetman, and
nothing at Crash towers has been the same since.
It all started quietly. No fanfare, no blurb, no introduction - he just
appeared, suddenly and silently. The original excuse for the strip was a
game called Lunar Jetman (lost in the midsts of time but recently released on
a US Gold/Ultimate compilation). Reviewed in the very first issue of Crash,
it got the highest every "value for money" rating - a "perfect" 100%.
Obviously flushed with this success, Tim Stamper (the reclusive head of
Ultimate) decided he wanted to promote the game with a comic strip.
Tim had seen John Richardson's work in other magazines and commissioned the
strip from John, who explains his involvement with the computer games world:
"Tim sent me a copy of the game on tape. I tried loading it on my Sirius
computer, but it didn't seem to work so I've never actually seen it. In fact,
the only computer game I've ever played since then is Star Trek on my Sirius
That was so awful I've never tried to play one since. I must admit I've
never met Tim. The nearest I ever got was when the strip was rather late
and his father came and picked it up."
Since then, Jetman has taken on a life of his own. The game has faded from
memory, and even Ultimate isn't the name it once was. But Jetman lives on.
In fact, if Jetman misses an issue, there are howls of anguish. It makes the
rest of us toiling minions at Crash Towers feel really insignificant
sometimes....
So who is the warped mind behind this intergalactic goon? A sign on the
door of a Middlesborough studio proudly announces Richardson freelance. Inside
I found John busy toiling away on a strip for "Custom Car". Obviously
aimed at a slightly different audience, this follows the adventures of a
superhero called Super C C and his topless assistant (no, she doesn't stop
at the waist). Well - what do you expect from these car freaks - they can't
even have a motor show without spraying the place with scantily clad young
ladies!
Amongst John's other commissions are a strip featuring Tina Tailpipe for
Super Bike and Pwlong for a CB magazine. Pwlong is, so John assures me, the
Greek God of CB (well, the Greeks were a pretty advanced civilization.)
Apparently, Pwlong was born deaf, and only the advent of CB has given him
the ability to hear.
By way of a complete change of style and emphasis, John also produces a
Famous Five strip for a Enid Blyton fanzine. "Fortunately, I only have to
draw the pictures for this - they supply the plot line. It's published in
Denmark and appears in lot's of different languages. It's really weird to see
your speech bubbles filled with some totally unheard of language. I suppose
there must be a lot of Enid Blyton fans out there somewhere that just can't
get enough of the Famous Five," John explains.

CONTINUED NEXT ISSUE.

==========================================================================
==========================================================================

**************************************
*  PART 12  - SPECTRUM GAMES CHARTS  *
**************************************

TOP TEN SELLING SPECTRUM GAMES
April 1986

TM  LM  Name                            Company                    
================================================================
1   -   WINTER GAMES                    US Gold
2   -   RAMBO                           Ocean
3   1   COMMANDO                        Elite
4   2   YIE AR KUNG FU                  Imagine
5   -   SPELLBOUND                      Mastertronic
6   10  SABOTEUR                        Durell
7   5   ELITE                           Firebird
8   -   TRANSFORMERS                    Ocean
9   4   TOMAHAWK                        Digital Integration
10  7   THEY SOLD A MILLION             Hit Squad

Commando relinquishes the top spot to a strangely out of place Winter Games in an
April chart. The first game in the Rambo series also makes it's presence felt in
it's Number 2 entry position. Elite drops, after it's suprisingly low Number 5
entry position the previous month, to be replaced by the first of the familiar
"Windimation" Magic Knight games, Spellbound.

==========================================================================

TOP TEN SELLING SPECTRUM GAMES
April 1990

TM  LM  Name                            Company                    
================================================================
1   1   GAZZAS SUPER SOCCER             Empire
2   3   CHASE HQ                        Ocean
3   -   SPACE HARRIER II                Grandslam
4   8   DOUBLE DRAGON II                Mastertronic
5   -   ROBOCOP                         Ocean
6   6   BATMAN THE MOVIE                Ocean
7   -   FOOTBALL MANAGER I & II         Addictive
8   -   THE BIZ                         Ocean
9   -   WORLD CMPNSHIP BOXING MANAGER   Goliath
10  -   GHOSTBUSTERS II                 Ocean

Gazza mania was in full swing back in 1990 and his otherwise unimpressive game was
sitting safely at the top of the chart, holding off such classics as Chase HQ.
Robocop returns to the chart which it called it's home for the best part of 2 years!
As is the norm for the early 90's charts, Ocean took most of the top placings, although
this may have more to do with the fact that they had the best Film/TV licences rather
than the best games (although the games were usually excellent.)

==========================================================================

TOP TEN SELLING SPECTRUM GAMES
April 1991

TM  LM  Name                            Company                 
===============================================================
1   1   TEENAGE MUTANT HERO TURTLES     Mirrorsoft
2   2   ROBOCOP II                      Ocean
3   4   HOLLYWOOD COLLECTION            Ocean
4   5   SCI CHASE HQ 2                  Ocean
5   6   NARC                            Ocean
6   10  GAZZA 2                         Empire    
7   3   GOLDEN AXE                      Virgin    
8   13  KICK OFF 2                      Anco
9   7   LOTUS ESPRIT TURBO CHALLENGE    Gremlin
10  12  SUPER OFF ROAD RACER            Virgin

In the middle of their massive six month run at number one, Turtle mania throws all other
games aside and manages to prevent an Ocean stranglehold on the top of the chart.
Robocop 2, the sequel to the massive chart topping game has to be content with remaining
at Number 2 for another month. Driving games seem to be the craze this month, with
three of the top ten falling into that genre.

==========================================================================
==========================================================================

************************************
*  PART 13  - SPECTRUM ON THE NET  *
************************************

Getting larger and larger each issue, this section hopes to keep you up to
date with the ever changing sites you can visit on the web, FTP sites to
download from and BBS's you can dial up.

==========================================================================

EMULATE! MAGAZINE ON THE WEB!
The one web site you MUST visit!! ;)
HTTP://www.cs.bham.ac.uk/~dmb/speccy/emulate/index.html

==========================================================================

GAMES SEARCH ENGINES
HTTP://www.nvg.unit.no:80/spectrum/search.html   SPECTRUM ARCHIE 
HTTP://drson.vse.cz/snapsearch/                  SNAPSHOT SEARCH

==========================================================================

MISCELLANEOUS
HTTP://www.nvg.unit.no/spectrum/jmg7/intro.html SPECTRUM PD
HTTP://www.earth.ox.ac.uk/~steve/spectrum/      SPECTRUM ADS
HTTP://osiris.sund.ac.uk/~ca4aba/snaps.html     SNAPS LIST
HTTP://www.cs.bham.ac.uk/~dmb/speccy/           SNAPSHOTS
HTTP://grelb.src.gla.ac.uk:8000/~webster        TOP 100 GAMES
HTTP://relcom.eu.net/zx/                        SPECTRUM MUSEUM
HTTP://spodbox.linux.org.uk/~majik/sinclair/    MUSEUM

==========================================================================

STEPHEN SMITH'S COLLECTION
Steve Smith's collection of excellent pages had shifted once again!
You can find it this month (hopefully it's still there!) at :
HTTP://www.hermetica.com/technologia/sinclair/stevo/  
This menu gives you links to the Game-FAQ, the Spectrum Database, plus
loads of other excellent Speccy-related pages!

Also, you can download entries to the games database from either of these
FTP addresses (The Demon site may not be ready just yet) :
ftp://ftp.nvg.unit.no/pub/sinclair/docs/game-database/
ftp://ftp.demon.co.uk/pub/emulators/spectrum/documents/game-database/

==========================================================================

SPECTRUM GAME TIPS
HTTP://www.cs.ucl.ac.uk/students/zcacbb1/spectrum/smashtips/
HTTP://www.soton.ac.uk/~rjc394/

==========================================================================

TOLKIEN GAMES
Devoted to games based on Tolkien characters:
HTTP://www.lysator.liu.se/tolkien-games/
HTTP://www.lysator.liu.se/tolkien-games/spectrum.html

==========================================================================

ZX81
HTTP://www.maths.nott.ac.uk/personal/cpg/zx81/

==========================================================================

SAM COUPE
HTTP://www.soton.ac.uk/~tsp93ma/Coupe/

==========================================================================

SINCLAIR QL
HTTP://pcsuppl.cc.rl.ac.uk/home/chris/hchof/ql.html
HTTP://ourworld.compuserve.com/homepages/peta
HTTP://www.forthrt.com/-di~ren/homepage.html
HTTP://www.serve.com/swensont
HTTP://www.uni-mains.de/~roklein/ql
HTTP://vsdmsi.zdv.uni-mains.de/~kleir000/index.html

==========================================================================

QUICK LINKS TO OTHER SPECTRUM SITES
HTTP://relcom.eu.net/zx/ZXLinks.html
HTTP://www.io.org/~diehl/speccy2.html

==========================================================================

SPECTRUM HOME PAGES
IAN COLLIER  HTTP://www.comlab.ox.ac.uk/oucl/users/ian.collier/index.html
MARAT FAYZULLIN  HTTP://www.cs.umd.edu/users/fms/

==========================================================================

THE SPECTRUM FAQS
HTTP://www.hermetica.com/technologia/sinclair/stevo/gamefaq.htm    GAMES FAQ
HTTP://www.cs.umd.edu/users/fms/stuff/spectrum.faq                 TECH FAQ
HTTP://                                                            QL
HTTP://                                                            ZX81

==========================================================================

FTP SITES
All the below address are sites where files relating to the Spectrum are
held, usually snapshots. If you are using a specialist FTP program, remove
the "ftp://" from the beginning of each address.

ftp://ftp.demon.co.uk/pub/emulators/spectrum
ftp://ftp.ijs.si/pub/zx
ftp://ftp.nvg.unit.no/pub/sinclair
ftp://ftp.dcc.uchile.cl/pub/OS/sinclair
ftp://ftp.ijs.si/pub/zx
ftp://ftp.inf.tu-dresden.de/pub/zxspectrum
ftp://spodbox.linux.org.uk/pub/users/majik/
ftp://ftp.gui.uva.es/pub/sinclair
ftp://akira.uc3m.es/pub/sinclair
ftp://virgo/inesc.pt.pub/games/ZX
ftp://lst.informatik.uni-erlangen.de/incoming/kio/readme
ftp://ftp.gmd.de/if-archive
ftp://ftp.funet.fi:/pub/misc/if-archive
ftp://ftp.sun.ac.za/pub/msdos/zx
ftp://oak.oakland.edu/pub/msdos/emulator

===========================================================================

BBS'S TO VISIT:

FRAZZLE PROJECT BBS             +44 1562 827019         24 Hrs
GARGAMELS LAIR BBS              +44 1224 873783         24 Hrs
VIRTUAL MADDNESS BBS            +44 1344 422575         24 Hrs

===========================================================================
===========================================================================

***************************
*  PART 14  - ADVENTURES  *
***************************

This month we have an adventure solution bonanza, with walkthrough guides to
many popular games, including The Boggit, Demon From the Darkside and The
Sorceror of Claymourgue Castle....Don't look unless you're really stuck!!

===========================================================================

THE BARDS TALE

===========================================================================

SORCERER OF CLAYMORGUE CASTLE
Adventure No.13

Go Moat, Take Breath, Swim Down, Get Towel, Swim Down, Swim East, U, Get
Crate, Open Cabinet, S, Get Permeability Spell, S, Push East, Cast Seed Spell,
W, Push South, Get Star, D, Cast Lycanthrope Spell, Go hole, Get Star, Go
Hole, Walk Up, N, Drop Star, Drop Star, Pull West, Get Methuselah Spell, Get
Unravel Spell, E, N, E, Cast Unravel Spell, W, Get Bricks, W, Pull Lever,
Drop Wood, Go Drawbridge, Drop Bricks, E, E, E, Go Chandelier, Cast Wicked
Queen Spell, Go Ballroom, W, N, Go Drain, Take Breath, Swim Down, Swim Down,
Swim Down, Swim Down, Look Bottom, Cast Bliss, Go Drawbridge, E, E, E, Go
Chandelier, Cast Light Squared Spell, Get Star, Go Loft, Get Potion, Throw
Crate, Jump, W, S, Wring Towel, Push East, Go Door, D, Go Lava, S, Get Star,
Get Dizzy Dean Spell, N, N, U, U, W, Drop all stars, Push East, Get Dust,
W, Drink Potion, Push Down, Throw Dust, Look Dragon, Go Hole, Get Star, Get
Firefly Spell, W, Get Star, U, Drop all Stars, N, E, Go Crate, Go Hole, Get
Metal, Go Hole, Get Down, W, W, Go Drawbridge, Look Battlement, Get Brick,
Cast Dizzy Dean Spell, Throw Brick, At Can (So it is dislodged), E, E, Get
Can, Open Can, With Metal, Look Can, Drop Methusaleh Spell, Drop Firefly
Spell, Drop Metal, Drop Can, Drop Towel, S, Get All but two Stars, N, W, Go
Drawbridge, W, Dig, W, Cast Permeability Spell, Cast Firefly Spell, Drop
All Stars, Cast Yoho Spell, Go Drawbridge, E, E, Get Fire Spell, W, Go
Drawbridge, W, N, Cast Fire Spell, At Tree, Look Ashes, E, Go Drawbridge,
E, E, S, Get Stars, N, Get Towel, Get Methuselah Spell, E, Go Chandelier,
Get Mirror, Go Ballroom, W, Go Fountain, Get Star, Cast Methuselah Spell,
Go Centrepiece, Go Shaft, Get Star, Cast Yoho Spell, Drop Star, Score...!

===========================================================================

BUCKAROO BANZAI
Adventure No.14

Move Table, W, E, E, Enter House, Take Toolbox, Examine Toolbox, S, W, W,
Enter Station, Drop Box, Enter Booth, Examine Trash, Take Battery, Examine
Battery, N, E, N, N, W, Enter Car, Examine Dashboard, Examine Compartment,
Read Formula, Get Out, Drop Formula, N, Take Sand, Enter Shack, Take Radio,
Examine Radio, E, N, Fill Battery, E, S, W, Drop Battery, E, S, S, W, Enter
Shed, Drop Radio, Connect Antenna, N, E, Enter Yoyodyne, Drop Sand, Drop
Jar, W, N, Enter Store, Take Pick, Take Pump, Examine Pump, Take Cables,
E, S, S, Unlight Flashlight, W, Enter Station, Pump Gas, Take Pump,
Disconnect Hose, Drop Pump, E, N, N, W, Take Formula, Replace Hose, E, S, S,
Enter Yoyodyne, Go Stairs, Drop Jug, Light Flashlight, Make Fuel, Unlight
Flashlight, Drop Formula, Go Stairs, W, N, N, W, Connect Cables, To Terminals,
Refuel Car, Drop Jug, Take Hose, N, N, Wash Hose, S, S, Replace Hose, Enter
Car, Examine Dashboard, Press Button, Get Out, Take battery, Enter Car, Close
Cockpit, Press Button, Press Button, Open Cockpit, Get Out, Light Flashlight,
Examine Canister, Press Switch, Examine Canister, Take Envelope, N, Open
door, W, S, Enter Yoyodyne, Open Envelope, Drop Envelope, Open safe, Read
Paper, Drop Paper, W, W, Enter Shed, Connect Battery, Transmit Warfin,
Transmit Yoyodyne.....Thats it!

===========================================================================

THE CIRCUS
Mysterious Adventure No.7

From the start go south to your car and open boot with the car keys and
take the two objects inside. Go to circus and examine generator to discover
what is missing. Look around until you find the shovel and dig with it in 
location where you find it. Light the flashlight and enter the tent. Take 
the whip from inside the closet and open the chest by kicking it. Go to the
large tank and swim, examine the pile of rope to discover its purpose, 
and examine the freezer to find a fish. Examine the cannon, take the helmet
and read the sign. Feed the sea-lion with the fish to get a snorkel.
 You can examine the clown when you meet him, provided you are wearing the
clown costume, and he will provide you with a note to explain what is
happening. He will also follow you as long as you are wearing the costume,
and you will need his help later. Wearing the slippers enable you to 
GO TIGHTROPE once you've climbed one of the ladders, and this provides a
metal bar. With this you can open the waggon and the locker inside the
waggon, thus giving you a hacksaw to cut the tightrope with, as the 
tightrope makes a good cable for repairing the generator. First, though, you
should ERECT NET (the clown needs to be present to help you and tell you
exactly where to erect the net), and once this is done you can go up and cut
the tightrope them jump to safety. Now fix the generator with the cable, then
start the generator with the starting handle, enabling you to get some petrol
by siphoning it with the snorkel. Put this in your car but don't try and
drive away yet - well you can try, but save the game first. Go back into the
tent, climb to the trapeze, swing on it and cut the canvas with the penknife
- this will prove useful when you make your exit later using the cannon. Go
down again, crack the whip at the tiger, go through the trapdoor, examine the
panel, press the button, read the blueprint then short the terminals with the
spanner. This only gives you another 24 moves to complete the game, so make
no mistakes from here on in! Go back to the cannon, wear the helmet, go
cannon and pull the lever. Head straight back to the car, GO CAR and
DRIVE CAR. Done It!.

===========================================================================
===========================================================================
===========================================================================
===========================================================================

THE BOGGIT

PART 1
Open Chest, Climb Chest, Take Diary, Read Diary, Climb Out, Take Chocs, Throw
Chocs, 29286, E, Nothing, N, Talk To Grandalf, Say Follow Me, Talk to Thorny,
Say Follow Me, E, E, N, Say Lux, Take Key, Climb Cauldron, Take Sword, Climb
Out, N, Unlock door, Open Door, N, Take Line, S, S, E, E, N, Talk to Smelrond,
Get the Luncheon (Eat when your stomach rumbles), S, E, N, Take Cigarette,
S, Take Credit Card, N, N, E, Enter Cupboard, Get Sandwich, Leave Cupboard,
S, Take Security Card, W, W, N, S, E, E, N, Wait until Captured

PART 2
Dig Sand, Smash Trapdoor, Take Torch, Examine Torch, Insert Battery into
Sword, Throw Rope at Window (Until it stays hooked) Pull Rope, Take Rope,
SE, S, W, SW, Say African or European, N, W, W, Take Ring, W, N, S, E, Take
Egg, NE, SE, E, U, Wait in tree until Eagle comes.

PART 3
E, Climb Into Boat, Give Credit Card, Take Duty Free, Tie Rope to Thingumy,
Wait Until Boat crosses river, Climb Out, E, Pull Web, NE, Pull Web, N, W,
S, E, Kill Beholder, S, S, S, S, Insert Card, Untie Drain, Take Small Key,
Insert Card, N, N, N, N, Wait, W until door opens, N, Take Pink Key, S, Wear
Ring, S, Wait until Barrel opened, Climb Barrel, Drink Wine, Wait x 4, Climb
Out, E, E, Drop Small Key, Drop Duty Free, Take Bow, Take Arrow, Remove Ring,
W, N, U, N, W, Read Notice, Drop Cash, E, N, N, Shoot Tail, Take Treasure,
Take Barkenstone, Take Arrow, S, S, S, D, S, S, W, Give Barkenstone, E, Wait
W Until door opens, Wear Ring, Examine Magic Door, W, W

PART 1 (Again!)
W, W, S, S, S, W, W, W, W, S, W, W, Climb Chest, Drop Treasure....Done It!!

NOTE: Typing DELTA 4 in Part 2 allows you to visit the Delta 4 offices. Not
much there but four rooms, a knife, some vodka (!) and three members of the
Delta 4 staff. Return to the actual game by typing BOGGIT.

===========================================================================

DEMON FROM THE DARKSIDE 2

W, get wise, examine body, get hood, get bottle, examine bottle, break bottle,
wear hood, get cork, E, E, examine statue, read symbols, say Mecla, get torch,
get teleport spell. examine teleport spell, W, se, U, U, climb tree, examine
branch, examine hole, enter, se, get flint, examine flint, use flint, light
torch, drop flint, S, W, S, examine boat, enter boat, repair boat, enter boat,
VOCAB, cross lake, W, climb out, W, nw, unlock door, break door, E, E,
examine west, climb out, W, nw, unlock door, break door, E, E, examine cross,
pull cross, open door, enter, get sapphire, get key, examine sapphire,
Out, W, W, unlock door, drop key, enter, open door, enter, north, get knife,
examine knife, S, U, U, U, E, get rope, examine bells, pull rope, examine
Drakon, W, D, D, D, S, se, E, enter boat, cross lake, climb out, N, E, N, nw,
U, D, D, D, Nw, ne, climb tree, get life spell, examine life spell, D, E, E,
S, get stone, examine stone, N, se, examine rocks, enter, get sid, out, S, E,
se, examine giant, cast life, call sid, se, examine ground, drop stone, drop
torch, drop knife, nw, ne, N, examine window, examine Stodge, get sword, S, E,
N, examine ledge, throw rope, climb rope, E, get toad, examine toad, S, E,
examine bridge, cross bridge, D, D, ne, W, examine stream, get axe, E, E, E,
E, kill demons, E, E, kill troll, E, se, E, se, enter tomb, get water, examine
water, drink water, drop jar, out, nw, ne, S, get crystal, examine crystal,
drop crystal, examine figure, se, enter shack, kill demons, enter shack, W,
examine panel, push panel, get stick, examine stick, STORE, throw stick,
RECALL, enter, S, D, N, break broom, throw toad, examine ground, cast teleport
spell, get stone, get torch, get knife, drop sword, examine ground, dig,
examine hole, enter tunnel, se, S, W, drop axe, examine door, break door,
open door, Sid, drop stick, N, W, Ne, examine ogre, examine wall, throw stone,
examine wall, enter tunnel, examine knife, stab Ogre, enter tunnel, drop
sapphire, enter, get scroll, examine figure, read scroll, out, get sapphire,
sw, E, S, get stick, get axe, break door, break door, W, examine man, E, 
examine force field, examine arm, get mask, examine hand, break hand, STORE,
get mask, RECALL, examine mask, read scroll, throw stick, get mask, E, call
sid, ZARON, E, get teleport, cast teleport, enter boat, cross lake, climb out
W, nw, enter, U, U, U, E, pull rope.....Done It!!

===========================================================================
===========================================================================

****************************************
*  PART 15  - PAST,PRESENT AND FUTURE  *
****************************************

BACK ISSUES

All back issues can be obtained from either the Frazzle Project BBS or the
NVG UNIT FTP site (directory: pub/sinclair/snaps/discmag/emulate) or the
DEMON FTP site (directory: pub/emulators/spectrum/magazines/emulate)
Here a brief run-down of what was in the last 5 issues:

==========================================================================

ISSUE 1 - September 1995
A-Z of Spectrum Games Part 1, Spectrum History Part 1, Complete guide to
the Dizzy Games, Rebelstar Review Guide, Massive Multiface POKE List,
plus adventures and Games Charts.

SNAPSHOT PACK: Pyjamarama, 16/48 No.20, JSW Editor, Jet Set Willy 3, Chaos
Editor, War In Middle Earth, Twice Shy, Plus a collection of GIF files and
two utilities - SPCONV and POKE-IT.

==========================================================================

ISSUE 2 - October 1995
A-Z of Spectrum Games Part 2, Spectrum History Part 2, Hackers guide to
Doomdarks Revenge, Tips for Pyjamarama, Bards Tale and Retarded Creatures
and Caverns, Spectrum database Run down, Complete Guide to Spectrum Charts
and Desert Island Disks.

SNAPSHOT PACK: Everyones a Wally, 16/48 No.3, The Bards Tale, Rock Star Ate
My Hamster, Loads of Midnight, Retarded Creatures and Caverns, Spectrum
Test Program, POKE Database, Plus two EXCLUSIVE games, Join the Jet Set and
pre-release version of Street Hawk.

==========================================================================

ISSUE 3 - November/December 1995
A-Z of Spectrum Games Part 3, Spectrum History Part 3, Complete Guide to
the Magic Knight games, Spectrum Book Database Part 1, Solution for Everyones
A Wally, Stormbringer, Finders Keepers and Spellbound.

SNAPSHOT PACK: Demon From The Darkside, Crazy Caverns, Deathstalker, Herberts
Dummy Run & Bonus puzzle game, Robocop (128k), 16/48 No.24, Graham Gooch's
Cricket, Technician Ted 2 - Costa Capers, Jet Set Willy Editor II, plus
another EXCLUSIVE game, Jet Set Willy - The continuing adventures.

==========================================================================

ISSUE 4 - January/February 1995
Matthew Smith Special! Two interviews with the legendary programmer.

SNAPSHOT PACK: Three Weeks In Paradise, Journey'S End, Spectacle, Murder,
Demon From the Darkside 2, Robocop 2 (128k), 16/48 No.19,
Plus EXCLUSIVE game, Jet Set Willy - The Deadly Mission.

==========================================================================

SPECIAL 1 - Winter 1995
The First Emulate special features a massive A-Z featuring hints, tips,
pokes and solutions for hundreds of games. This collection was originally
published in Your Sinclair as the "Smash Tips" supplement, and is now
available in ASCII Text, as well as HTML!!

==========================================================================
I will also send out some back issues of the text mag to those who send me
a personal E-mail request.

READERS QUESTIONNAIRE

It's high time we had a survey which ascertained exactly what it is that you,
the readers would like to see in Emulate! Here is a small questionnaire which
will let me know your thoughts and opinions about the current state of the
magazine. I would appreciate it if you could fill it in and E-Mail it to me
at DOCTOR@DOCBARRY.DEMON.CO.UK

----------------------------------------------------------------------------

READER QUESTIONNAIRE

RATINGS :-   1=Excellent =>  5=Average =>  10=Awful

1. How would you rate Emulate as a magazine?

2. How would you rate it's content/features?

3. How would you rate the text presentation?

4. How would you rate the following features?

   SNAPSHOT PACKAGE/INSTRUCTIONS
   EDITORIAL/NEWS
   CLASSIC REVIEWS
   A-Z OF SPECTRUM GAMES
   SPECTRUM HISTORY
   GAMES CHARTS
   INTERNET SECTION
   PLAYING TIPS
   ADVENTURES
   TECHNICAL FORUM
   FEATURES (EG.DATABASE)

5. How would you rate the following?

   EMULATE! TEXT MAGAZINE
   EMULATE! WEB PAGES
   EMULATE! PC EXECUTABLE

6. Which of the following would you like to see?

   AMIGAGUIDE VERSION OF EMULATE
   SPECTRUM TAP/SNA OF EMULATE
   OTHER ________________________

7. Which feature of the magazine would you like to get rid of?


8. Which feature would you like to see introduced?


9. What do you think of the snapshots?

   FINE. GREAT AS THEY ARE.
   MORE SNAPSHOTS
   LESS SNAPSHOTS
   LESS TAP/Z80 FILES
   MORE TAP/Z80 FILES

10. Rate the following Emulate exclusives in the snapshot pack?

    THE JET SET WILLY GAMES
    STREET HAWK
    THE JET SET WILLY EDITORS
    ALCHEMIST NEWS
   
11. Any more comments?




-----------------------------------------------------------------------------

Thanks for filling out the questionnaire!

==========================================================================

NEXT MONTH

I can finally say "Next Month" and be pretty sure that the magazine will
actually appear in a months time!
Anyway, be on the lookout around the middle of June for Issue 6 which should
include all of the usual regulars, plus hopefully the questionnaire results,
as well as lots more great games in the snapshot package, including the final
game in the Demon From The Darkside series.

If you have any contributions, articles or cries for help on your favourite
game, drop us a line here at Emulate.

Look out for Issue 6 - out on June 15th! (Possibly.....!)

==========================================================================
==========================================================================
