          ____________________________________________________
        /______________________________________________________\
        :                                                       :
        :  ----------------------------------------------       :
        :  :                                            :  O O  :
        :  :              E M U L A T E !               :       :
        :  :                                            :  O O  :
        :  :       The Spectrum Emulator Magazine       :       :
        :  :                                            :  O O  :
        :  :             I S S U E      2               :       :
        :  :                                            :       :
        :  :               October 1995                 :  ###  :
        :  :                                            :  ###  :
        :  ----------------------------------------------       :
        :_______________________________________________________:


EDITOR          : Barry Plewa     E-Mail : DOCTOR@DOCBARRY.DEMON.CO.UK
ASSISTANT EDITOR: Matthew Pimm    E-Mail : M.PIMM@MARKROB.DEMON.CO.UK
TECHNICAL EDITOR: Philip Reynolds E-Mail : PHIL@HEDGFORD.DEMON.CO.UK
CONTRIBUTORS    : Richard Hallas  E-Mail : RICHARD@HALLAS.DEMON.CO.UK
                  Ruben Martinez  E-Mail : RUBEN.MARTINEZ@REDERIS.ES
                  Eldad Petreanu  E-Mail : PATREL@TAVOR.OPENU.AC.IL
                  Hynek Med       E-Mail : XMEDH02@DRSON.VSE.CZ


Support BBS :  FRAZZLE PROJECT BBS, Kidderminster, Worcs, England
Number (UK   ) :  (01562) 827019
Number (Other) :  +44 1562 827019

FIDONET ADDRESS : 2:2500/615.4

              _______________________________________________
             /                                               \
            /-------------------------------------------------\
           /                                                   \
          /                  C O N T E N T S                  / \
         /                                                   / / \
        /___________________________________________________/_/_/_\
        -----------------------------------------------------------


If you have any queries, letters, comments or cries for help, all E-Mail can
be directed to me at the following address and will be featured in a future
issue:

DOCTOR@DOCBARRY.DEMON.CO.UK

Also, any interesting articles you have produced about the Spectrum
computer, send to the same address for inclusion in a future edition of
Emulate!

===========================================================================

CONTENTS

Part 1 - Editorial and News
Part 2 - Playing Tips - Pyjamarama solution
Part 3 - Free Games instructions.
Part 4 - Technial Section.
Part 5 - Emulate Letters
Part 6 - Hacking Zone - Dommdarks Revenge
Part 7 - History of Sinclair Part 2.
Part 8 - Desert Island Disks / Save Our Software!
Part 9 - Spectrum Games charts - Past and Present.
Part 10 - A-Z of Spectrum Games Reviews Part 2.
Part 11 - Spectrum on the Net!
Part 12 - Adventures
Part 13 - Next Issue

===========================================================================
===========================================================================

Welcome to another Issue of the Speccy Emulator magazine, Emulate!
Thanks to everyone who gave us such a positive response to last months 
issue. You can take a look at some of the letters received later in the 
mag. We are lucky enough to have two exclusive games featured with the 
magazine this month. Firstly, obtained by our Assistant Editor, a pre-
release version of Street Hawk and Secondly, an excellent new JSW game
by Richard Hallas, entitled `Join the Jet Set`. Also featured is the epic
Bards Tale and two great adventures. Thanks also to all who have contributed
articles to this Issue. We have Part 2 of our Speccy History and also of
our Spectrum Games Guide, an article on the Database, Desert Island Disks,
a guide to cracking Doomdarks Revenge and, of course, all the regulars
such as Playing Tips, Adventures and the new Techincal section. So, sit back,
put the power pack on a firm surface and enjoy the mag!! 

===========================================================================
===========================================================================

SPECTRUM NEWS

===========================================================================

SPECTRUM DATABASE ON NVG
All the entries for the Spectrum Database are now available on the NVG UNIT
ftp archive. The entries are organised in alphabetical directories and you
can download all the entries you need. For more details and information
on the Database, see the article by the organiser, Stephen Smith, later in
this issue of Emulate! Find the database at:
ftp://ftp.nvg.unit.no/pub/sinclair/docs/games-database/

===========================================================================

DSNA VERSION 2
Vesrion 2 of DSNA is now available for download on the NVG site. This new
program will alow you to examine the code in a snapshot and will even
show you the basic areas of code. Version 2.01 corrects and small scroll
bug in Version 2. You can find it at:
FTP.NVG.UNIT.NO\pub\sinclair\incoming\DSNA

===========================================================================

SPECCY SENSATIONS PART DEUX
The long-awaited sequel to the CD-ROM Speccy Sensations should be available
by the time you read this. Part Deux boasts emulators for all major computers
and a massive collection of over 3000 games! It also includes games cheats 
and instructions. Everyone must find some games on this CD which they don`t 
already have! Hopefully, we will include a review of this CD in a future
issue of Emulate! but for those who can`t wait, you can obtain this Speccy
collection from EPIC Marketing on 01793 490988 - ask for CD CODE 119.
This will set you back 17.99.

===========================================================================

ALT.BINARIES.SINCLAIR
The debate rages on in the Spectrum Newsgroup about whether or not to
start a group simply for posting Spectrum binaries. There seems to be a
similar divide of people at the moment, so it is unlikely to take-off,
but we will keep you posted here at Emulate!
 
===========================================================================

ALCHEMIST NEWS
A new addition to the Spectrum archive at NVG UNIT is the complete set of
Alcemist News, a tape magazine all about the Speccy. Issues 1-17 can be 
found in the INCOMING directory at NVG UNIT. The majority of issues are in
standard Z80 format, although Issues 10-17 are in TAP and Microdrive format.

===========================================================================

SPECTRUM FAQS
Stephen Smith has announced that he has overhauled the standard Spectrum
Games FAQ. The newer version is completely HTMLised, and will hopefully
include pictures. You can check out the latest version of the FAQ at:
http://www.catalog.com/sjr/www/ss/specfaq.htm
You may also want to have a look at the main Spectrum FAQ, conatining 
more facts about the technicalities of the Spectrum and news of the current
whereabouts of some Spectrum "legends"! This can be found at:
http://www.cs.umd.edu/users/fms/stuff/spectrum.faq

===========================================================================
===========================================================================

SNAPSHOT REQUESTS

Another list of snapshots people are desperately looking for! If you have
any of the games listed below, please get in touch with either the person
directly, or let us know here at Emulate! If you are looking for any games
in particular, let us know and we will include you in the list.

GAME                   FORMAT  REQUESTED BY    E-MAIL
===========================================================================
Behind Closed Doors    48/128  Barry Plewa     DOCTOR@DOCBARRY.DEMON.CO.UK
Cluedo                 48/128  Philip Reynolds PHIL@HEDGFORD.DEMON.CO.UK
Dark Empire            48/128  Josie Haynes    JHAYNES@CENTRAL.MURDOCH.AU
Denis/Drinking Glass   48/128  Fredrik Ekman   EKMAN@LYSATOR.LIU.SE
Fairlight              128k    Richard Hallas  RICHARD@HALLAS.DEMON.CO.UK             
Knight Orc             48/128  Shaun Crouch    SCROUCH@LARK.RU.AC.ZA
Moria                  48/128  Fredrik Ekman   EKMAN@LYSATOR.LIU.SE
Orc Attack             48/128  Andy Maccallum  MINDBOMB_BBS@DELPHI.COM
Pang                   48/128  Ian Collier     IMC@ECS.OX.AC.UK
Rainbow Islands        128k    Anton Belenki   ANTON@GYM11.PERM.SU
Rod Land               48/128  Anton Belenki   ANTON@GYM11.PERM.SU
Splitting Images       48/128  Richard Hallas  RICHARD@HALLAS.DEMON.CO.UK
Strangeloop            48/128  Philip Reynolds PHIL@HEDGFORD.DEMON.CO.UK
Street Fighter 2       128k    Barry Plewa     DOCTOR@DOCBARRY.DEMON.CO.UK   
Sweevo's Whirled       128K    Richard Hallas  RICHARD@HALLAS.DEMON.CO.UK
The Tebbit             48/128  Fredrik Ekman   EKMAN@LYSATOR.LIU.SE
Technician Ted MegaMix 128K    Richard Hallas  RICHARD@HALLAS.DEMON.CO.UK
Tobor                  48/128  Jon Taylor      JON@BIRKHALL.DEMON.CO.UK

===========================================================================
===========================================================================

***************************
*  PART 2 - PLAYING TIPS  *
***************************

Welcome to this months section of playing tips. This month we feature
tips for last months Wally extravaganza, Pyjamarama and some hints to get
you started in the world of The Bards Tale.
If you are interested in more POKEs, you`ll find another collection of
Multiface pokes in the SNAPS section of the mag (see Part 3 for more details)
 
===========================================================================
===========================================================================

PYJAMARAMA

For all those of you still stuck in Wallys dreamland in last months
game, heres the complete solution:-

1) Get the Bucket and fill it at the bathroom tap.
2) Get the Plant Pot and head to the room containing the fly-traps.
3) Swap the BP Can for the bucket of water.
4) Get the triangle key from Floor 3.
5) Go to Floor 1 and fill the BP Can at the petrol pump.
6) Get the pound coin and swap it for the penny.
7) Enter the now unlocked Toilet and get the hammer.
8) Swap the hammer for the fire extinguisher in the lift room.
9) Go to floor 3 and find the room containing the pile of tea chests.
10) Climb up the chests and exit through the window.
11) Continue past fire and quickly get the square key.
12) Enter the unlocked snooker room and get the laser gun.
13) With triangle key and laser gun, go to Floor 1.
14) Go past the pump room and take, then drop the battery. 
15) With the Bp Can and the Full Laser Gun go to Floor 3.
16) Enter the rocket and leave the laser gun on the moon.
17) Returning to Earth, slide down the banister and get the helmet.
18) Swap the library ticket for the library book.
19) With the helmet and the book, get the scissors.
20) Switch HELP on, and go to the room with the balloon.
21) Get the box key and swap it for the magnet.
22) Re-fill the BP Can and return to the moon with the magnet.
23) Touch the magnetic lock and get the clock key.
24) Return to Wallys Bedroom, touch the clock and you have done it!!

Next month we will include the complete solution for the much more 
difficult second game in the Wally saga - Everyones a Wally!!

===========================================================================
========================================================================

A-Z MULTIFACE POKES II

Another great list of multiface pokes for you to use with your Emulator.
To enter hem, simply use the POKE-IT utility that came with last months
issue, or use the multiface option with the registered version of Z80.
Then just enter the address and value listed below to get the desired effect.
If more than one poke is listed with an effect they must all be entered for
it to occur. Unless otherwise stated, all POKES are for infinite lives. An
x in the POKE means a number in the value 1-255 can be entered in its place.
A (?) means the effect of the POKE is unknown (!)

NAME                    POKE
==========================================================================
3D SPACE WARS           26244,0:26949,0
3D STAR STRIKE          56733,0 energy
A DAY IN THE LIFE       45525,183
ACTION REFLEX           50770-2,0:50964-6,0
AIRWOLF                 45982,0
ALCHEMIST               47340,0
ALIEN ATTACK            63178,0:63152,0
ALIEN SWARM             24266,x
ANDROID 2               52262,0 lives; 53894,0 time
AQUARIUM                31055,0
ARC OF YESOD            47590,0
ASTRO BLASTER           26369,x x=# of lives; 47422,0 lives
AUTOMANIA               53801,x x=# of lives;64968,167 lives
BOMBJACK                49984,0; 49530,x
BLUE THUNDER            41006,x
BATTLE RACE             44641,0
BLACK HAWK               34695,183
BLADE ALLEY             58201,0
BLIND ALLEY             25284,0
BLUE MAX                43983-5,195,163,167
BOMBER MAN              33248,0 lives; 32851,x x=lives; 32846,x x=difficulty
BOMBSCARE               56777,0 lives
BRUCE LEE               51795,0 lives 1st part; 51803,0 lives 2nd part
BOUNTY BOB STRIKES BACK 50955,0
BOULDERDASH 3           45460-2,0; 26011-3,0 time; 40464-6,0; 31007-3,0 lives
CANNON BALL             32807,x # of lives; 32957,0 lives
CAVELON                 24019,146; 24080,184
CAVERN FIGHTER          31683-4,0
COMBAT LYNX             42525-7,0
COOKIE                  26197,0 (?); 28698,0 lives
CAPTAIN KELLY           42982,0 energy; 47145,0 (?); 42517,0 (?)
CYBERNOID 2             36198,0 lives
CYBERUN                 62930-2,0 lives; 36188,175 lives
CYCLONE                 37536,0 lives, 33429,0 time
DEAD RACER              27150,0
DEATH CHASE             26463,0
DIGGER DAN              25559,0; 26363,0
DOOMSDAY CASTLE         38902,201; 29440,201 energy
DUET                    44114,0; 46185,0
DUKES OF HAZARD         44246,0
DUN DARACH              44458,0; 45395-7,153 money
DYNAMITE DAN            52678,0; 57035,0 lives; 58770,201 no enemies;
                        59093,201 no enemies
DYNATRON MISSION        44969,x x=# of lives
EQUINOX                 41917,52
EVERYONE'S A WALLY      58215,182
FAIRLIGHT               61893,0; 62797,24 no (?); 63478,24; 58813,62
FALL GUY                43539,0 (?); 43402 or 43403,195 bonus; 44199,0 lives
FANTASTIC VOYAGE        54492,0; 54277,0
FIGHTING WARRIOR        61212,16
FIREBIRDS               27235,0
FORT APOCALYPSE         36939,0
FRED                    31171,0 energy; 37729,0
GILDER RIDER            34931,0 bombs; 34973,0 energy; 34818,0 time;
                        37441,0 laser
GOTCHA                  55926,0
GIANT'S REVENGE         24504,0
GUNFRIGHT               23912,201; 42640,x; 49250,0; 46022,0; 48224,0;
                        51715,201
GREAT GUARDIANS         34962,0
GROUND ATTACK           27872,0
HIGHWAY                 37268,43 time
HORACE AND THE SPIDERS  27680,167
HERBERT'S DUMMY RUN     36739,x
INCREDIBLE SHR. FIREMAN 59505,x
JANGLER                 29848,0
JET PAC                 25020,0 lives; 26075,0 rockets; 25373,x x=lives
JET SET WILLY 2         31254,195
JUMPING JACK            30094,102
KIREL                   59322,154 time, 35392,0 lives
KNIGHT LORE             50205-7,0 time; 53567,0 lives; 50084,201 ??; 49759,x
KNIGHTMARE              38686,16; 38693,16
KONG 2                  42523-5,0; 43100-2,0; 44111-3,0
KRAHECK                 22538,54
KUNG-FU                 51267,0 lives; 52166,201 no music
LEGEND OF AMAZON WOMEN  57960,0 or(?) 183
MAGLAXIANS              59350,x x=?
MAGLAXIANS              59354,7
MONTY ON THE RUN        39039,x x=# of lives; 36765,0 immunity; 39090,x x=?;
                        40238,195; 34716,24
N.O.M.A.D.              40785,x
NIGHT GUNNER            24763,182 (?); 24001-3,195,194,94 (?)
NIGHT SHADE             52739,0
NODES OF YESOD          32661,0
ORION                   37319,201 lives
PANAMA JOE              38633,167
PHEENIX                 29375,0
PI-BALLED               46457,0; 44416,5; 46441,0
PINBALL                 31566,0 or(?) 28950,x lives
PINBALL WIZARD          51566,0
POGO                    44259,0; 44260,33
PSSST                   24984,0 lives; 27250,1 (?)
PSYTON                  41100,1
PYJAMARAMA              48670,0
QUAZATRON               58347-9,195,220,224 imunity
RAID OVER MOSCOW        40299,182; 43364,182 (?); 46507,182 (?); 49130,182 (?)
REFLEX                  58153,183 (?)
RENTAKILL RITA          57982,0 lives; 58520,0 (?); 58229,0
RIVER RESCUE            33199,255
ROAD RACER              27150,0
ROBIN OF THE WOOD       49111,0
ROLLER COASTER          36594,50; 36868-9,70,0
ROMMEL'S REVENGE        42976,0
RYGAR                   51216,0; 61577,0
SABRE WULF              43575,244 lives; 44685,186:44677,84:44675,255 (?)
SAM SPADE               25215,0:26381,0
SAMANTHA FOX            23408,6 (23392,255)
SCHIZOIDS               25102,0
SIDEWALK                52877,100 time
SIR FRED                46650,167
SKOOL DAZE              30464,201
SOUL OF A ROBOT         25812,x x=# of lives
SPACE RAIDERS           25962,0 lives
SPACE ZOMBIES           29553,0
SPECTRAL INVADERS       25062,254
SPECTRES                25690,183
SPELLBOUND              55066,0; 55070-2,0; 27871,0; 36133,0
SPIKY HAROLD            34813,0; 34808,24
SPINDIZZY               48072,201; 48401,201
STAINLESS STEEL         49323,4; 46957,103
STARCLASH               25381,183
STARION                 46526,0; 46600,0
STEIN                   29277,x or(?) 33723,0 lives; 28265,x x=(?)
STOP THE EXPRESS        34464,183; 34926,183; 35257,183
STRANGELOOP             63160,182
SUPER STUNTMAN          27262,0 time
TASWORD TWO             64516,x x=Border Colour
TAU CETI                49784,201
TBATB                   31981,0:31984,24 time
TECHNICIAN TED          44259,0
TERROR DAKTYL 4D        37629,0 lives
THE KILL. STRONTIUM DOG 52156,0 lives
THE LIVING DAYLIGHTS    38913,201
THE PYRAMID             44685,0 energy
THUNDERBIRDS            50927-30,0
TLL                     35006,0 lives; 35807,0 time
TOUR DE FORCE           42062,0 cycles(?); 45472,24 time
TRASHMAN                52037,0 time; 48985,201; 42457-9,0
TRASHMAN 2              38656,142 or(?) 38658,183
TRIBBLE TRUBBLE         31981,0:31984,24 time
TUNNEL                  29711,0
TURBO ESPRIT            60514-21,0; 60573-80,0; 62434-41,0
TUTANKHAMUN             27783,0
UNDERWURLDE             59376,0 lives; 38043,0 (?); 45019,201 (?); 59591,0(?)
WHO DARES WINS 2        50833,0
WIZARD'S LAIR           25522,x x=# of lives
WORSE THINGS HAPPEN     35443,0
YABBA DABBA DOO         37003,x

===========================================================================
===========================================================================

***************************************
*  PART 3  - FREE GAMES INSTRUCTIONS  *
***************************************

EMULATE! GAMES PACK 2

Welcome to Emulate! Games Pack Number 2. There's certainly some great games
for you to play in this months pack. First we start off with the epic Bards
Tale. A massive 17-level RPG with 80 spells for you to learn.
We also have two exclusive games for you to play, which have never been seen
before! Firstly, there is "Join the Jet Set" By Richard Hallas. A JSW game,
worthy of Matt Smith himself! And secondly, we feature a pre-release version
of Street Hawk. Both this and the actual release are included here for you
to compare.
If these weren't enough, we also have the follow-up to last months Wally
game - Everyones A Wally. Adventure fans have a double helping with the two-
part "Loads of Midnight" and also the excellent Zenobi game "Retarded
Creatures and Caverns"
Also featured in this months editions is another massive POKES list, this
time in a database fromat compiled by Hynek Med (xmedh02@drson.vse.cz)
There is also a special program called SPECTEST, created by our own techincal
editor to use with your Emulator. See Technical section for more details.
Have fun and ENJOY THE PROGRAMS!!

==========================================================================
==========================================================================

THE BARDS TALE

The Bards Tale is the first in a series of Tales Of The Unknown, set in the
city of Skara Brae which is threatened by an evil mage called Mangar.

OBJECTIVE

Your most important goal is to find Mangar and "persuade" him to release the
once harmonious city from his evil control.
Your second goal is to develop characters who are capable of surviving the
layer of obstacles, mazes and evil henchmen who protect Mangar.
Your third goal is to explore the entire world of The Bards Tale . There are
numerous goodies, puzzles and special places in the city such as the legendary
catacombs or the walled off towers.

HOW TO CREATE A CHARACTER

1. While in Adventurers guild, select a race.
2. Characters attribute numbers are displayed.
3. If you are satisfied with the "roll of the dice", choose a character class,
   then name this character. If you are not satisfied "re-roll the dice".
4. After being named, the character will be saved to disc or tape, ready to
   adventure.

USING THE PRE-BUILT PARTY

For your convenience, you will find a pre-built party already waiting for
you when you enter the guild for the first time. The party is called A-Team.
They are even outfitted with weapons and armour.

CHARACTERS

RACES - There are 7 different races which a character can be:

HUMAN -    While being of hardier stock, this character is nonetheless like
           you or me.
ELF -      The elf is slight of build, though taller than a human and very
           inclined to magic.
DWARF -    Short, stout, very strong and healthy though not too intelligent,
           they make superb fighters.
HOBBIT -   Being nimble and dexterous and smaller than dwarves, they make
           excellent rogues.
HALF-ELF - Slightly bigger and stronger than an elf, though not as magical,
           makes half-elves good all rounders.
HALF-ORC - Although not as despicable as his orc parent, this large strong
           goblin like creature, is no beauty.
GNOME -    These short tempered creatures are similar to dwarves, though more
           inclined to magic.

CHARACTER ATTRIBUTES

Each character you create has 5 attributes which define his physical and
mental prowess. These attributes are assigned a random value from 1 to 18
(18 being the best). For each race there is a lowest possible number for
each attribute and high attribute scores will give characters an edge.

STRENGTH (ST) - Affects the amount of damage a character does in hand to hand
combat.
INTELLIGENCE (IQ) - A high IQ gives Mages bonus spell points.
DEXTERITY (DX) - A high DX makes characters harder to hit and helps them
strike the first blow in combat.
CONSTITUTION (CN) - A very healthy character (ie, a high CN) gets bonus hit
points and thus is harder to kill.
LUCK (LK) - A lucky character will be more likely to avoid nasty traps, evil
magic and the like.

OTHER CHARACTER STATISTICS

ARMOUR CLASS (AC) - Gives the level of protection a character has from 
physical attack and ranges from 10 (totally unprotected) to -10 (called LO)
HIT POINTS (HITS) - Measures how much damage a character can take before 
he dies.
CONDITION (COND) - Shows the characters present number of hit points.
SPELL POINTS (SpPt) - Shows current spell point status. A characters 
maximum spell points are listed in his view character mode.
EXPERIENCE POINTS - Measures how much experience a character has gained 
is his profession. The higher the number the better the character.
GOLD - The unit of currency in this world. The more you have, the better.
LEVEL (LV 1) - A measure of acheivement within a characters class. LV 1 
is a novice and LV 13 would be a master. New levels are awarded by the 
review board based on the characters experience points and new levels 
generally mean increased attribute scores, hit points, spell points 
among others.
SPELL LEVELS (e.g. MAGI 3) - Shows the highest level spells a character 
can cast (There are 7 levels of magic spells for each of the 4 mage classes).
A new spell level is awarded every other experience level, i.e. LV 1 
Magician has MAGI 1, at LV 3 he has MAGI 2 until at LV13 he has MAGI 7 
and can go no further.
ITEMS - These fall into 10 catagories: Weapons; shields, armour, helms; 
gloves; musical instruments; figurines; rings; wands and miscellaneous. 
Only 1 item of each type can be equipped at one time.

CHARACTER CLASSES

There are 10 different character classes, but only the first 8 can be 
seleceted for a newly generated character.
WARRIOR - Can use nearly every weapon there is and for every four levels 
of experience after the first they get an extra attack in combat.
PALADIN - Fighters sword to fight evil and uphold honour and purity, they 
can use most weapons even some that no other fighters can. They get multiple
 attacks at higher levels and have an increased resistance to evil magic.
ROGUE - A professional thief who can search for traps and disarm them. He 
is only so so in combat and prefers to hide in the shadows.
HUNTER - Can use most weapons and has the unique ability (which grows with 
experience) to strike a critical hit, instantly killing an opponent.
MONK - Trained to fight without weapons or armour, is an almost inhuman 
fighting machine at higher levels.
BARD - Bards were once warriors now turned wandering minstrel, although they 
can still use most weapons, they do not get multiple attacks. Bards have 6 
magical tunes which can be long lasting and continue to play even if other 
songs were played during combat. Or the songs can be abbreviated for use in 
combat and thus have different effects than the longer versions. These short 
songs will only last for one round of fighting.
Only one song can be played at a time (by any bard) and if a second is played,
the first will end. A bard can play as many songs as he has expereince levels 
before his throat becomes dry. Then its off to a tavern for a drink to 
rejuvenate his voice.
CONJURER - Deals in the physical craetion of real things like fire, light 
or healing.
MAGICIAN - Deals with magic as it affects physical objects like enchanting 
a sword or making armour stronger.
SORCERER - Deals with the creation and manipulation of illusion. This class 
is unavailable to newly created characters.
WIZARD - Deals with the summoning and control of supernatural creatures from 
the negative plane. This class is unavailable to newly created characters.

THE COMBAT SYSTEM

The Bards Tale is a game of fighting, its the only way to build experience.
Fortunately, Magar and his minions are very evil, so kill them if you can.
At the outset of combat a list of foes is given broken down into the number
of foes in each group. The maximum is four groups with 99 monsters per group.
Combat is divided into a series of rounds. At the start of each round, each
character decides what action he will undertake, unless, of course, your
party runs away. These options are as follows:

ATTACK FOES - To physically assault foes in the first or second group of monsters.
PARTY ATTACK - Assault another member of the party, including special members.
DEFEND - Do not attack which reduces the chance of being hit.
USE AN ITEM - Uses an item held in the characters inventory and currently equipped.
BARD SONG - Bards can play a short song to aid the party during the combat.
CAST A SPELL - The spell code must be entered and a target identified.
HIDE IN SHADOWS - A rogue can try to avoid combat altogether by hiding.
The first 3 characters in your party can be attacked physically by monsters 
and can attack back. The last 3 can only be strucj by magic and can only 
attack back with magic. The first 2 groups of monstersare the only monsters 
who can attack or be attacked physically.
The most dextourous characters or monsters usually make the first strike, 
but luck, character level and character class also affect this.
At the end of a combat round, dead monsters are removed and dead characters 
are shuffled to the back fo your party. Treasure and experience points are 
split equally among the battles survivorsonce all your foes are defeated.

SPECIAL MEMBERS

The special slot (marked S) is for monsters who can join your party either by
introducing themselves to the party or by being created/summoned by magic.
Specials cannot be controlled, but they will fight for you until killed (or
disbelieved if an illusion).

PLACES

Use your map to guide you around Skara Brae

UNMARKED BUILDINGS
Most building are unmarked, but some of them are inhabited by evil creatures.
So kick in a few doors and find them.
When you exit a building, it will be directly behind you.

THE ADVENTURERS GUILD
The Guild is where all the adventures begin and where you form a party.

GARTHS EQUIPMENT SHOPPE
Is where characters acn buy, sell or identify items and pool all the gold to
buy expensive items. Unique items, found in dungeons, remain in Garths
possession only until they are sold unlike toher items of which he has an
unlimited supply.

THE REVIEW BOARD
Upon your request in person, the board will determine whether that character
has enough experience points for advancement to higher levels. The Board
teaches new spells to mages who qualify for higher spell levels, but charges
for this training.
You will have to do a bit of exploring to find the Review Board, and its
closed at night.

TAVERNS
These are the Bards favourite place for gossip and refreshment. Theres even
a tavern named after him.

ROSCOES ENERGY EMPORIUM
If you need your spell points in a hurry, see Roscoe. But be prepared for
electrifyingly high fees.

TEMPLES
Temples are divine places of complete healing and resurrection but only at a
price.

DUNGEON DELVING
"Dungeon" refers to and indoor labyrinth from towers to catacombs with a
varied number of levels for each. You can go up or down to levels via
stairways, portals and teleportation.
Stairways are not visible from a distance unlike portals (which are holes in
the floor or ceiling). You will not fall through a portal by standing on it,
you must command a character to do so. If he jumps down a portal he will take
damage unless he is using a teleportation spell. The only way to go up a
portal is by levitation.
The location of dungeon entrances are well kept secrets, but there are plenty
of hints in Skara Brae.

THE MAGIC SYSTEM
Magic is power, though it is not always necessary or wise to rely on magic,
because magic is by no means foolproof. There are some places where magic
never functions, and some monsters who are highly resistant to spells.
If your party has wandered into an anti-magic zone, all residual spells,
except light spells, are cancelled.
Residual spells keep working for more than just an instant and most cause a
graphic symbol to appear on the screen, to keep the player aware that the
duration has yet to expire.
All spells have a point cost and the mage casting them expends some of his
internal energy. This enegry is replenished in direct sunlight and may be
regenerated at Roscoes Energy Emporium or in special regeneration zones.
To cast a spell, type in the 4-letter code which is a rough abbreviation of
the spell name.
There are magical items hidden in the dungeons and carried by the monsters of
the Bards Tale and the most powerful are secreted in the most challenging
dungeons and are guarded by ferocious monsters. When you win one, you should
be very proud.

CHANGING CLASS
Mages who have attained at least the third level in one mage class, may then
change to another. If a mage changes class, his experience points are reset
to zero, but he retains all his hit points, spell points and magic knowledge.
He can no longer progress in the old mage class nor may he rejoin it.
A mage can become a Conjurer, Magician or Sorcerer as a second class and he
can become anything as a third class. A mage who has knowledge of all 7 spell
levels in all four classes is called an Archmage. The most powerful being in
the world of The Bards Tale.

BARD SONGS

1.FALKENTYNES FURY
Increases the damage your party will do in combat.

2.THE SEEKERS BALLAD
Produces light when exploring.
Increases the partys chance of hitting a foe with a weapon during combat.

3.WAYLANDS WATCH
Calms your foes, making them do less damage in combat.

4.BADHR KILNFEST
Heals the Bards wounds while travelling.
Heals the partys wounds during combat.

5.THE TRAVELLERS TUNE
Makes the party more dexterous thus more difficult to hit.

6.LUCKLARAN
Sets up a partial anti-magic field, giving the party better protection
against spells.

*** THE SPELL BOOK ***

CONJURER SPELLS

Level 1

MAFL     2     VIEW     MEDIUM
MAGE FLAME - A small mobile "torch" will appear and flot above the spell
caster as he travels.

ARFI     3     1 Foe    ---
ARC FIRE - A fan of blue flames jets from the casters fingers, doing 1-4 hits
of damage, times the casters level, to a selected opponent.

SOSH     3     SELF     COMBAT
SORCERER SHIELD - The mage is protected by an invisible "shield" turning
aside many blows that would otherwise hit him.

TRZP     2     30`      ---
TRAP ZAP - Disarms any trap, including traps on chests, within 30 feet, in
the direction the mage is facing.

Level 2

FRFO    3      GROUP    COMBAT
FREEZE FOES - Binds your enemies in magical force, slowing them down and
making them easier to hit.

MACO    3      ---      MEDIUM
KIELS MAGIC COMPASS - A compass of shimmering magelight appears above the
party and shows the direction they face.

BASK    4      CHAR     COMBAT
BATTLESKILL - Increases one of your party members skill with weapons,
increasing the accuracy and ferocity of his attacks.

WOHL    4      CHAR     ---
WORD OF HEALING - With the utterance of a single word, the mage cures a
party member of minor wounds, healing 2-8 points of damage.

Level 3

MAST    5      GROUP    ---
ARCYNES MAGESTAR - A bright flare ignites in front of a group of your
enemies, temporarily blinding them and causing them to miss the next combat
round.

LERE    5      VIEW     LONG
LESSER REVELATION - An extended "Mage Flame" spell that also reveals secret
doors.

LEVI    4      PARTY    SHORT
LEVITATION - Partially nullifies gravity causing the party to float over
traps, or up or down through portals.

WAST    5      GROUP    ---
WARSTRIKE - A spray of energy springs from the mages extended finger,
sizzling a group of opponents for 4-16 hits of damage.

Level 4

INWO    6      SPECIAL  ---
ELIKS INSTANT WOLF - Summons a giant, extremely fierce wolf to join your
party.

FLRE    6      CHAR     ---
FLESH RESTORE - This powerful healing spell restores 6-24 hit points to a
party member and cures poisoning and insanity.

POST    6      FOE      ---
POISON STRIKE - Hurls sharp needles from the mages finger into a selected
monster, poisoning it.

Level 5

GRRE    7      VIEW     LONG
GREATER REVELATION - Functions like Lesser Revelation only it illuminates a
wider area.

WROV    7      CHAR     COMBAT
WRATH OF VALHALLA - Makes a member of your party fight with the strength and
accuracy of ancient Norse heroes for the entire combat.

SHSP    7      GROUP    ---
SHOCK-SPHERE - A large globe of intense electrical energy envelops a group
of enemies, doing 8-32 hits of damage.

Level 6

INOG    9      SPECIAL  ---
ELIKS INSTANT OGRE - Materializes the biggest, meanest ogre youve ever met
to ally with your party.

MALE    8      PARTY    INDEF
MAJOR LEVITATION - Levitates the party like the Level 3 spell, but its
effects last until dispelled.

Level 7

FLAN    12     PARTY    ---
FLESH ANEW - Operates like Flesh Restore, but affects every member of the
party.

APAR    15     PARTY    ---
APPORT ARCANE - Allows the party to teleport anywhere withing a dungeon
except for places protected by teleportation shields.


MAGICIAN SPELLS
 
Level 1

VOPL    3      CHAR     COMBAT
VORPAL PLATING - Causes the weapon (or hands) of a party member to 
emit a magical field that inflicts 2-8 points of additional damage.

AIAR    3      SELF     COMBAT
AIR ARMOUR - Makes the air around the mage bind itself into a 
weightless suit of armour.

STLI    2      VIEW     SHORT
SABHARS STEELIGHT - Causes all metal near the party to glow with a 
magical light, illuminating the surrounding area.

SCSI    2      PARTY    ---
SCRY SIGHT - Reveals to the mage his location in a dungeon.

Level 2

HOWA    4      1 FOE    ---
HOLY WATER - Holy Water sprays from the mages fingers, doing 6-24 points 
of damage to any undead foe.

WIST    5      1 FOE    ---
WITHER STRIKE - Causes a selected foe to be turned old, reducing his 
ability to attack and defend in combat.

MAGA    5      CHAR     COMBAT
MAGE GAUNTLETS - The hands (or weapon) of a party member more deadly, 
adding 4-16 points of damage to every wound he inflicts.

AREN    5      30`      SHORT
AREA ENCHANT - Causes the dungeon walls within 30 feet of a stairway to 
call out if the party is headed toward the stairs.

Level 3

MYSH    6      PARTY    MEDIUM
YBARRAS MYSTIC SHIELD - The air in front of the party forms a shield, 
as hard as metal, which precedes the party as they move.

OGST    6      CHAR     COMBAT
OSCONS OGRESTRENGTH - Gives a selected party member the massive strength 
of an ogre.

MIMI    7      PARTY    COMBAT
MITHRIL MIGHT - Every member of the party has their armours natural 
strength magically enhanced.

STFL    6      GROUP    ---
STARFLARE - Ignites the air around a group of enemies, searing them for 
6-24 damage points.

Level 4

SPTO    8      1 FOE    ---
SPECTRE TOUCH - Drains a single enemy of 12-48 points of damage, like a 
touch from death itself.

DRBR    7      GROUP    ---
DRAGON BREATH - The mage breathes magical fire at a group of foes, 
inflicting 8-32 points of damage to each.

STSI    7      VIEW     MEDIUM
SABHARS STONELIGHT SPELL - All stone and earth within range of the party 
glows with magical light, revealing even secret doors.

Level 5

ANMA    8      PARTY    COMBAT
ANTI-MAGIC - Causes the ground to absorb a portion of the spells 
cast at the party. Often allowing the party to escape unharmed. 
Also aids in disbelieving illusions and in turning back magical fire 
like a dragons breath.

ANSW    8      SPEC     COMBAT
AKERS ANIMATED SWORD - A magical sword will appear and fight, like 
a summoned monster, in defense of the party.

STTO    8      1 FOE    ---
STONE TOUCH - Usually turns a foe to stone, or a stone monster from 
living stone to dead stone.

Level 6

PHDO    9      1 WALL   1 MOVE
PHASE DOOR - Turns almost any wall to air for one move.

YMCA    10     PARTY    INDEF
YBARRAS MYSTICAL COAT OF ARMOUR - Works like Air Armour but covers all 
party members and lasts indefinitely.

Level 7

REST    12     PARTY    ---
RESTORATION - Regenerates the bodies of every party member to perfect 
condition, even curing poisoning or insanity.

DEST    14     1 FOE    ---
DEATH STRIKE - Very likely to instantly kill one selected enemy.

SORCERER SPELLS

Level 1

MIJA    3      1 FOE    ---
MANGARS MIND JAB - Casts a concentrated blast of energy at one opponent 
doing 2-8 hits of damage for each experience level of the mage.

PHBL    2      PARTY    COMBAT
PHASE BLUR - Causes the whole party to waver and blur in the sight of 
the enemy, making your party difficult to strike.

LOTR    2      30`      SHORT
LOCATE TRAPS - In a state of magically enheightened awareness, the mage 
will be able to sense a trap within 30 feet if he faces it.

HYIM    3      GROUP    ---
HYPNOTIC IMAGE - Makes a group of enemies miss the following combat 
round.

Level 2

DISB    4      PARTY    ---
DISBELIEVE - Reveals the true nature of an attacking illusion, 
causing it to vanish.

TADU    4      SPEC     COMBAT
TARGET DUMMY - A magical illusion appears in the partys special slot. 
Unable to attack, it draws enemy attacks.

MIFI    4      1 FOE    ---
MANGARS MIND FIST - A more powerful form of Mind Jab doing 3-12 hits 
of damage, times the mages level.

FEAR    4      GROUP    COMBAT
WORD OF FEAR - Causes a group of your enemies to quake in fear, 
reducing their ability to attack and do damage.

Level 3

WIWO    5      SPEC     ---
WIND WOLF - Creates an illsuionary wolf to join the party. The wolf 
will fight until defeated or disbelieved.

VANI    6      SELF     COMBAT
KYLEARANS VANISHING SPELL - Turns the mage nearly invisible in the 
eyes of his enemies, who will have a great difficulty in striking him.

SESI    6      30`      MEDIUM
SECOND SIGHT - The mage will experience heightened awareness and be 
able to sense stairways, special encounters, spell negation zones and 
other unusual occurences.

CURS    5      GROUP    COMBAT
CURSE - Causes a group of your enemies to be cursed, lessening their 
moral and their ability to hit and damage you.

Level 4

CAEY    7      VIEW     INDEF
CAT EYES - The mages party will all receive perfect night vision, 
lasting indefinitely.

WIWA    6      SPEC     ---
WIND WARRIOR - An illusionary battle ready warrior joins your party.

INVI    7      PARTY    COMBAT
KYLEARANS INVISIBILITY SPELL - Performs a vanishing spell on the 
entire party.

Level 5

WIOG    7      PARTY    ---
WIND OGRE - An illusionary ogre joins your party.

DIIL    8      PARTY    COMBAT
DISRUPT ILLUSION - Destroys any illusions fighting the party and 
prevents new ones appearing. It will also point out any doppelgangers 
in the party.

MIBL    8      ALL FOES ---
MANGARS MIND BLADE - An explosion of energy which inflicts 10-40 hits 
of damage to every opposiong foe.

Level 6

WIDR    10     SPEC     ---
WIND DRAGON - An illusionary red dragon joins your party.

MIWP    9      CHAR     ---
MIND WARP - Drives a member of your party totally insane. Useful for 
possessions.

Level 7

WIGI    12     SPEC     ---
WIND GIANT - An illsuionary storm giant joins your party.

SOSI    11     30`      INDEF
SORCERER SIGHT - Operates like the Second Sight but lasts indefinitely.

WIZARD SPELLS

Level 1

SUDE    6      SPEC     ---
SUMMON DEAD - Gates in a zombie or skeleton to fight for the party.

REDE    4      GROUP    ---
REPEL DEAD - Will inflict 16-80 points of damage to a group of undead 
monsters.

Level 2

LESU    8      SPEC     ---
LESSER SUMMONING - Gates in a lower elemental or demon who will, under 
protest, join the party.

DEBA    8      1 FOE    ---
DEMON BANE - Inflicts 32-128 points of damage to one demon.

Level 3

SUPH    10     SPEC     ---
SUMMON PHANTOM - Gates in a medium level undead creature into the party.

DISP    10     CHAR     ---
DISPOSSESS - Makes a possessed party member return to his normal state.

Level 4

PRSU    12     SPEC     ---
PRIME SUMMONING - Gates in a medium level elemental or demon into the party.

ANDE    11     CHAR     ---
ANIMATE DEAD - Reanimates a dead character with undead strength, making him 
attack your enemies as if truly alive.

Level 5

SPBI    14     1 FOE    ---
BAYLORS SPELL BIND - Usually possesses the mind of any enemy, forcing it to 
join the party and fight for it.

DMST    14     GROUP    ---
DEMON STRIKE - Works like Demon Bane but affects an entire group of demons.

Level 6

SPSP    15     SPEC     ---
SPELL SPRITE - Gates in a high level undead creature into the party.

BEDE    18     CHAR     ---
BEYOND DEATH - Restores life and one hit point to a dead character.

Level 7

GRSU    22     SPEC     ---
GREATER SUMMONING - Gates in a greater demon and binds him to the party.

ITEMS

Torch		For light in dungeons
Lamp		Longer duration than torch
Broadsword	Most damaging non-magic sword
Short Sword	A lighter sword
Dagger		Usable by all, not too effective
War Axe		A heavy damaging weapon
Halberd		The most damaging non-magic weapon
Mace 		Most powerful weapon for a Rogue
Staff		A simple cudgel
Buckler		Small round shield
Tower Shield	A large shield
Leather Armour	The lightest armour
Chain		Light mesh armour
Scale		Medium weight armour
Plate		The strongest non-magical armour
Robes		Will dull old knives
Helm		Saves the head being caved in
Leather Gloves	Some protection for the hands
Gauntlets	Metal gloves
Mandolin, Harp	Musical instruments for bards only
and Flute

ITEM ABBREVIATIONS
FGN = Figurine, a magical statue which can come to life.
MTHR = Mithril, an elven metal with magical qualities.
ADMT = Adamant, another magical metal.
DMND = Diamond, the hardest substance known to elf.

TIPS FROM THE UNDERGROUND

* Each of the 16 mazes is set up on a 22 by 22 grid.
* Explore every square as there are plenty of specials.
* Explore the sewers, Catacombs and Castle in that order! You should be 9th 
  level before entering the catacombs.
* Night-time is especially nasty. Rookies stay indoors!
* Minimize damage by killing of all but one monster in either of the first 
  two attacking groups.
* Fill the special slot and take some heat off the party.
* Monsters will usually attack your most vulnerable characters first, unless 
  one of the party represents a significant threat.
* Attributes of 17 and 18 can make a difference to a characters abilities.
* Develop a Sorceror, Wizard and Archmage fast.
* Beware the Doppelganger. It enters your party and looks just like one of 
  your members.
* Make sure some of the party carry less than 8 items, otherwise you will be 
  unable to pick up any new magical items in the dungeons.
* There are no cursed items. And the more it costs, the better it works 
  (usually)
* Locate traps, second sight and sorcerer sight all identify traps within 30 
  feet. Trapzap disarms traps within 30 feet.
* Cast a long lasting bard spell before entering a tavern. Its like getting 
  a free spell.

BARDS TALE MERGER PROGRAM
Also included with the main package is the Party Merger program, which allows
you to create an manipulate your saved parties. Heres a quick guide:
MAIN MENU
(L)oad Party - You will be prompted for the name of a previously saved party,
either from this program or the Bards Tale game itslef. Once the party has
been located on tape or disk, the members of the party will be added to the
Character list. The Character lisp appears at the top left of the screen
and can contain up to 114 different characters.
(S)ave Party - Save the current party in the Members list ready to use.
(C)haracter Menu - Take you to Character sub-menu:
CHARACTER MENU
(D)elete Char - Deletes the highlighted character from the character list.
Use the up and down cursor keys to move the highlight through the list.
(S)ee Char - This shows the highlighted characters statistics in the same
way as the view character mode in the main game. Press the space key to
exit this option. The Pool gold option does not work in the See Character
option and you can only trade items or gold with characters in the Members
list. Equip and Drop item work normally.
(C)hoose Char - This will add the highlighted character to the next vacant
slot in the Members list if there is such a slot.
(R)ename Char - Allows you to input a new name for the highlighted character.
(B)ack Menu - Returns you to the opening menu.
(M)ember Menu - This take you to the Member sub-menu which has these options:
MEMBERS MENU
(1-6) See Member - This shows the selected characters statistics in the same
way as the view character option in the main game. Press space to exit. Pool
gold, Trade, Equip and Drop work as in the game and only affect the characters
in the Members menu.
(R)emove Member - At the prompt, type the number of the character you wish to
remove from the Members list and replace in the Character list.
(N)ew Order - Type the numbers of members in the order you want them to march.
(B)ack Menu - Returns to opening menu
(Q)uit Program - Leave program and return to BASIC.

==========================================================================
==========================================================================

JOIN THE JET SET - Starring Miner Willy!
Created by Richard Hallas

PLOT:
Having woken up from his deep sleep, our intrepid hero is keen to explore
the surrounding countryside. Whilst Willy would dearly love to join the
jet-set, funding the upkeep of a mansion is no mean feat, and Willy needs
more resources if he is going to hobnob with royalty. Therefore, he buys
himself a crash helmet (not that it's very effective) and sails off to a
nearby island with a central mountain. The game starts with Willy in the
palace of the mountain's royal resident. He must collect all the valuables
from inside the mountain, the surrounding trees and gardens, and from the
local town. He must also fly through the sky, go to sea, and even take a trip
to hell and back!

BACKGROUND INFORMATION:
This game was created using the excellent, Software Projects-approved,
"JetSet Editor" by Spectrum Electronics (Paul Rhodes). This is /not/ the
same as the Softricks Jet Set Willy Editor to be found on the FTP sites -
it's better. I do still have the original tape of JetSet Editor, but
unfortunately have not managed to load it into the emulator yet. (It always
was a very dodgy loader, even on the real Spectrum.) I will keep trying.

Join the Jet-Set! was intended to be very much in the style of Jet Set Willy,
with a similar atmosphere and collection of awful puns, etc. (Sorry if some
of the jokes are a bit bad, but remember I was only 15 when I thought them
up!) Most of the rooms in the game are original, but a handful of JSW rooms
remain, in an edited form.

An important source of inspiration was a letter which appeared in Your
Spectrum magazine (or was in Your Sinclair by then?) - I no longer have the
magazine, so can't look it up. The letter caused much excitement amongst my
Spectrum-owning school-friends, as it contained many exciting claims about
Jet Set Willy (all of which were fictitious). As I recall, it said that if
you were standing on The Bow (of the Yacht) at 7:30pm (I /think/ that was
the time), a raft would appear and take you to a desert island (which I
think was called Crusoe Corner, though I may have invented that name myself).
You could climb a tree on the island to reach "Tree Tops - the sequel". The
letter also mentioned an "Ice Volcano" below Hades.

Although the letter was a piece of pure invention, and none of the things it
mentioned existed in JSW, it caused a lot of excitement; and the fact that
the yacht does sail away to a desert island in JSW II probably owes something
to it, as might the fact that there's a raft in Dynamite Dan. Anyway, I took
many of the ideas in that letter and made them reality in this game; so you
really can visit the ice volcano (has hell frozen over?) and go to that
desert island.

I play-tested this game extensively eleven years ago, and I'm sure it's
possible to complete all the rooms. Have fun!

TUNES:
The game features a choice of ten tunes, which must be poked into memory
before the game starts. The ones I can remember are as follows:

0 - Tambourin, by Gossec
1 - Unknown
2 - If I were a rich man, from Fiddler on the Roof (original JSW tune)
3 - In the Hall of the Mountain-King, by Grieg (original Manic Miner tune)
4 - Unknown
5 - Whistle Song (original)
6 - Unknown
7 - Unknown
8 - Unknown
9 - American Patrol

Sorry I can't remember half of them! I do recognise two or three of them,
but can't put a name to them; the others may have been ones I thought up
(like number 5) or adaptations of TV themes, etc.

GUIDED TOUR OF ROOMS (In alphabetical order)

'A BIG HELLO FROM RICHARD HALLAS!' - A very bad joke which I couldn't resist..

'A FAR CRY FROM HADES' - This tranquil, sunny and pleasant scene is far
removed from the hellish screens next to it.

'ALL AT SEA' - en route to the desert island. Watch out for the submarine!

'BELOW HADES' - directly below hell, you must navigate through the furnace
to collect the flames, avoiding the evil scroll and the devil. Note the
rather nice dancing-flame effect of the conveyor belt.

'BRANCH' - this "branch of the tree" is a pun: you must collect the railway
train's eggs from the nest, as well as the baby engine which is learning to
fly. Branch = railway branch-line. GWR on the side of the engine = Great
Western Railways.

'BUG-BYTTEN' - Named for Bug-Byte software, original publishers of Manic Miner.

'CLIFF WALK' - walk through a secret passage to reach the cliff.

'COURTYARD' - a tricky room; collect the cutlery from the battlements.

'CRUSOE CORNER' - the fabled, fictitious desert island from JSW. Collect the
coconuts.

'ENTRANCE TO HADES' - at last, this screen is a real part of the game.
Collect the crucifixes and avoid the evil god.

'EUGENE'S LAIR' - an adaptation of one of my favourite caverns from Manic
Miner. The old-style toilets have been replaced by the Jet Set Willy ones,
though.

'HADES' - you can actually go there in this game! There's no special
significance to the words "Live or let die" except that they're similar to
the title of the James Bond film, and seemed appropriate to this location.

'IF I WERE A RICH MAN...' - This is the name of the music from Jet Set Willy.
Collect all the money bags.

'IN MID AIR' - Jump from aircraft to aircraft, but avoid the smutty fumes,
and don't get too close to the sun!

'INSIDE THE TRUNK' - halfway up the tree. There's a subtle exclamation mark
built into the trunk, which is made out of lethal blocks, just ready to catch
you if you ascend the wrong side of the trunk...

'IN THE HALL OF THE MOUNTAIN KING' - This is the name of the music from Manic
Miner. The Mountain-King floats up the middle of the screen. The object at
the bottom-right (for the end of the game sequence) is an RH monogram.

'INTO THE SKY' - Watch out for the black rain-clouds! This room is notable
because it features a non-central rope. Note that there's a bug associated
with this - you get picked up by the rope as if it were positioned in the
centre of the the screen, if you try to approach it from the right!

'INTO THE WIDE BLUE YONDER' - leading from 'Up in the clouds' (see entry).
I /told/ you to watch out for birds! Collect the bird's eye. (Hmm, now I
wish I'd included a fish's finger!)

'IS THIS PACMAN OR CATERPILLAR?' - a very attractive room which requires
pixel-perfect jumping and exact timing to traverse.

'LIBRARY' - the red/yellow blocks are meant to look like rows of books.
Collect the Bible. Note the machine bouncing the ball at the bottom of the
screen - it's not possible to jump over this.

'MARIA'S HIDEOUT' - A redecorated Master Bedroom

'M*E*S*H' - The title was taken from one of my favourite TV programmes,
M*A*S*H. This room is easy, except for the fact that the details are hard to
make out because you see them through a mesh. Seeing this screen on a
computer monitor makes it rather too clear; it was much harder to make
things out on a normal TV set!

'MOUNTAIN PEAK' - the tip of the Mountain-King's home.

'MULES PONG' - a joke based on Donkey Kong. Jump the barrels, avoid the
flames, collect the broken heart at the top to rescue the damsel in distress.

'MY OLD FLAME' - This is the title of a song, here represented by the
collectable flame on top of a candle.

'NELLI SECUNDUS' - A "Nomen Luni"-style pun on A&F Software (also known as
A'n'F), who were responsible for Chuckie Egg. The A and F letters are built
into the floor, and you have to collect the ampersand (&). Watch out for the
rolling (chuckie) egg... A&F Software used to subtitle themselves
"Nulli Secundus" - "Second to none"; hence the title of this room.

'OFF TO TOWN!' - jump the skyscrapers and collect the satellite dishes. Be
careful when entering this room from the right.

'OUT ON A LIMB' - slightly modified room from JSW.

'OUTSKIRTS OF TOWN' - this room forms a pair with 'Under the mansion', and
you must cross sets of platforms through both rooms just to get a single
object. Doing so is extremely difficult - this is probably the most demanding
object to collect in the whole game.

'OVER DOVER' - It's always raining over the white cliffs. Jump on the driving
rain to collect the object.

'OVER THE HARBOUR' - Collect the flag from the top of the ship's mast.

'OVER THE OCEAN' - You're in fluffy cumulus clouds, attempting to collect a
flag which has blown away. Watch out for the bird and the raindrop, and be
careful not to fall from the clouds, which are only partially solid! If you
jump left off this screen to get back to "Tree Tops - the sequel", be *very*
careful about how you do it!

'PLINTH' - A "Monty Python"-inspired room, like the end-game foot from both
MM and JSW. Collect the foot, but don't allow yourself to be stamped upon!
Easier than it looks.

'SWEET DREAMS!' - a rather unnerving development from JSW's 'Nightmare Room'!
Note that it's not possible to exit to the left of this room. Collect Maria's
frowning eyes. Note that if you jump up from Maria's hairpiece, you end up
in 'Wigfalls'. This was supposed to be amusing.

'THE AVIARY' - Ascend the parrots' backs to collect the ostrich, watching out
for the other flying birds.

'THE BOOK TOWER' - named after the children's TV programme hosted by Tom
"Dr Who" Baker. The room takes the form of a castellated tower made from
Bibles. Collect the glowing books, avoiding the lethal bookworms!

'THE BOW' - Thanks to a new pair of boots, Willy can now walk on water! The
letter in Your Spectrum mentioned that a raft would appear and take you to a
desert island at 7:30pm. Whilst this was not true, in this game it is
possible to reach that desert island.

'THE CESS POOL' - at the bottom of the garden... This is a tricky jump,
especially from right to left. It's very easy to land right in it. Oh, you
do have to collect one rather unpleasant object!

'THE GAPING PIT' - in JSW, this was the original title for the room 'We must
perform a Quirkafleeg'.

'THE GARDEN' - jump over the plant pots to collect the flower in this alpine
garden. Watch out! Most flowers are deadly.

'THE GREENHOUSE' - lives up to its name...

'THE ICE VOLCANO' - A fictitious screen of this name was mentioned in the
letter in Your Spectrum. In this game, it really exists. The ice-cubes
erupting from the volcano are actually undefined guardians from the original
JSW game - I thought they looked quite suitably icy without any editing!

'THE OBJECT SHOP' - surely the most object you've ever seen all together in
one place! An easy room, but watch out for the bird!

'THE OFF LICENCE' - modified version of the room from JSW.

'THE ON LICENCE' - compare with 'The Off Licence'. I know this joke is awful,
but I couldn't resist it; sorry!

'THE PLUMBER IS INCOMPETENT' - a joke focussed on the end-game animation
from JSW. Quite a tricky room.

'THE SMITHY' - named for Matthew Smith, creater of this wonderful Miner Willy
series. As he was (is!) considered a bit of a demi-god by Spectrum games-
players, the room contains a coupe of 'god' guardians.

'THE TERRACE' - don't spend too much time trying to get the object if you've
entered the room from the left...

'THE TV ROOM' - Collect the TV aerial, avoiding the TV sets and joystick. I
don't know who the TV presenter is, but he must be a bore!

'THE WIDE BLUE YONDER' - collect the "B" for "blue". This room is quite
tricky because of the combination of wide jumps which need to be timed
carefully with the firing of arrows. NB You can't cross this room from the
right; you need to enter it from 'Into the wide blue yonder'.

'THE YACHT' - Willy has moored his yacht at the foot of the cliff.

'TOP OF THE CLIFF' - rescue the stranded man who's reaching out for help, and
avoid the fish.

'TREE TRUNK' - The bottom of a three-screen-high tree, situated at the side
of the mountain.

'TREE TOP' - slightly modified room from JSW.

'TREE TOPS - THE SEQUEL' - As far as I can recall eleven years on, the Your
Spectrum letter mentioned that climbing the tree on the desert island led to
a screen called 'Tree Tops - the sequel'. So here it is.

'UNDER THE MANSION' - see entry for 'Outskirts of town'; this room is half
of a pair, with a very hard-to-reach object in it. The object is an arrow
pointing upwards, indicating the direction of the mansion.

'UP IN THE CLOUDS' - you're high up in the sky. Watch out for birds...

'USE "WRITETYPER" IN THIS ROOM!' - a fairly unsubtle clue as to how to turn
on the cheat mode!

'WC' - an outdoor privy of no special significance.

'WHAT SHALL I DO WITH THIS ROOM?' - I ran out of ideas for naming this one!
It's a moderately taxing challenge, though. Watch out for the Microdrive
cartridges!

'WHO IS LUKE WARM ANYWAY?' - This refers to a very obscure game called Stay
Kool, which featured a main character called Luke Warm. Stay Kool was a
mediocre platformer which was very much in the Manic Miner/JSW style, and
which was written by a friend of my best school-friend's elder brother. Stay
Kool was published by a budget label; possibly Firebird. It was never
successful. I played it once in a shop, but didn't buy it.

'WIGFALLS' - named after a chain of shops which, I think, no longer exists.
(As I recall, they sold DIY stuff.) In this room, you must collect the
flashing "W", whilst avoiding the falling wigs.

'[' - A tribute to the spare room in JSW.

==========================================================================
==========================================================================

EVERYONES A WALLY
93% - Crash 14 (Feb 1985)

Wally is back, this time with his family in the first ever Multi Role Arcade
Adventure. Not only does Wally appear fully animated, but also Wilma, Herbert,
Tom, Dick and Harry. The purpose of the game is to find the combination for
the safe and then pay the gangs wages.The combination is split and can be
found in different locations.
Not only must the combination be identified, but also the right items to
collect the combination must be used. The locations are many and varied, and
contain zany arcade sequences which must be completed to finish the adventure.
Each character has specific abilities and it is up to the player to select
which one will perform a particular task. The game starts with the whole gang
in the Town Square by the Fountain.
You have control of Wally, so the rest of the gang go off about their own
business. As Wally cannot do everything himself, you will have to select one
of the other characters, (except for Herbert, he is totally uncontrollable)
to perform the various tasks.
This is achieved by pressing the Character Select key while they are on the
current screen. While a character is not under your control, he or she may be
carrying out other tasks, which may help or hinder you.
If you reach the edge of the screen while walking about town, you will
continue to the next location. However, some of the screens have exits other
than at the extreme left or right, eg a door or a road. To leave at these
points you should press the exit key whilst in the appropriate position.
There is another, faster way of getting across town, but it is more risky
than walking. To complete the game, all of the pieces of the safe's combination
must be taken to the sfae in the correct order. To pick an object up, simply
walk in front of it. It will then be exchanged for one already carried. The
two objects carried are displayed at the top of the screen. All this rushing
around is hard work, so the characters must eat and drink to keep themselves
going. Wally isnt too fussy about what he eats, but the rest of the gang may
be more choosy.
Each character has a part to play.
Wally is a builder and odd job man by trade, so you should use him for mixing
cement, etc. Wilma is Wallys wife, and so might do the shopping. Herbert,
Wally and Wilmas pride and joy, doenst do anything except get in the way.
Tom, the punk, is a mechanic, Dick is the plumber and Harry is the electrician.
You will find it necessary to complete the varied arcade sequences to obtain
certain objects. In some arcade sequences, the controls will alter to suit
the game. All controls are redifinable.
 
==========================================================================
==========================================================================

ROCK STAR ATE MY HAMSTER

HI THERE POP PICKERS!
I'm Cecil Pitt: rock entrepreneur, creative genius, friend and confidante to
the stars. No doubt you've heard of me. I've been a starmaker for some time 
now, and I'd like to share my inside knowledge o the ROCK BIZ with you in this
article : THE CECIL PITT GUIDE TO ROCK MANAGEMENT
PICKING YOUR STARS
How many superstars can you manage? one may be cheaper and easier, but the more
you have, the more popular you'll be - THINK BIG!
Should you go for the up-to-the-minute groovy pop megastars, or save money on
boring old has-beens? It's really up to you, and what you can afford. As a
general rule, cheaper stars are less popular, less talented, and most prone to
petty fits of rage and jealousy. This is only a guide though, some of the
nicest, most talented and hard working rock stars I've managed have been
willing to work for only a few pounds a week. Remember, theres one born every
minute. Get to know the stars, their talents and their modds. That way you can
pick the members that suit your style of management best, and GO FOR IT!
MAKING THE BREAD
OK, you've got the stars, you've got the management ability, but how are you 
going to get that record deal? Can the band play together? Get them to 
practise, listen to what they sound like, do they sound like an outsight
happening chart phenomenon to you?
Now it's time to build up their popularity. Record companies will only be 
interested in your band if they've got the FANS who are willing to buy their
latest records. Touring and publicity helps, of course, but choose your venues
and ticket prices carefully if this is your bands first outing then they're
unlikely to fill a stadium with tickets at 20.
Don't push the band too hard either. Continued touring is great for building
up income and skills, best give them a break now and again. Lavish gifts and 
sffection on them: show them CARE. Otherwise you might find them causing 
trouble, sking for unnecessary creative control, or worst of all threatening
to leave!
WHICH RECORD DEAL?
If you're persistant, and can manage your income and stars successfully.
Its inevitable that the record companies will start approaching you. THINK 
CAREFULLY before you accept and deal though, is a better offer going to
come along soon? On the other hand, don't be too choosy. Your band might not
always be as popular, and that's the very time those tempting record offers
will dry up.
GOING PLATINUM
That's the name of the game isn't it? (Actually no, the game's called "Rock
Star" - ED). So get the best possible recording studio you can afford. And 
think carefully about naming the band's groovy songs.
Now you've got a healthy stack of material to release, so plan your releases
carefully. It's up to you whether you release a single or an album first,
or hit the global marketplace with them both together. One things for sure -
successful singles boost the sales of an LP, so try to get maximum exposure 
for your potential toe-tapping chart-toppers. Make a video whenever you can,
but choose your directors, locations and contents carefully.
Then, who knows? Instant megastardom, or terminal oblivion down the annals
of history? It all depends on YOU; your skills, your decisions, your mistakes.
And there'll be more to deal with as well: sponsors, music, pirates, taxman,
the list goes on. Yes, it's hard work, and it often means firing your best 
friends, or telling them things they don't want to hear. It's a dirty job, 
but somebody's got to do it. The rewards are there for the taking though,
collecting those 4 silver discs, watching your band climb the steep slopes
or commercial success, counting the money as it flows in. And who could be
better informed than you right now, thanks to my immense generosity in sharing
my vast knowledge of the ROCK BIZ with you, in this CECIL PITT GUIDE TO ROCK
MANAGEMENT. So, that are you waiting for? Go grab your slice of glory now -
THE CECIL PITT WAY.
GO FOR IT!

==========================================================================
==========================================================================

STREET HAWK

These two Street HAwk games are included here for your comparison.
The first is a never-before seen Pre-release version of the game, which 
you can compare to the second, released version.

==========================================================================
==========================================================================

LOADS OF MIDNIGHT

Another year waned upon the fair Land of Midnight, and in the depths of the
forest where many a free folk lived, a feast had begun, the feast of the
winter solstice!
"Ludwig Ludwig! Come and pull this cracker with me!"
"I shall!" and they both heaved with great vigour. BOOM! And high above them,
blasted from the force of the the bang, a crown flew up to the tree tops.
"Wh..what is it?" asked Gloompork, the most repulsive of all the free folk.
"A crown, or sorts. Ha, what will they think of next?", and at that Ludwig
cast it over his shoulder thinking it to be a piece of rubbish. But, after
all the commotion, the party continued.
And thus, another feast had ended, and amid the star lit sky, all the folk
returned to their homes.
Quiet and peace fell upon the land for many years, and as they passed, so
did the king of Midnight, Ludwig Moonprince. And, along with his sad 
departure, there grew a new power. Unknown for many years was the dark
realm of Gloomport. He had diminished into the North many years before,
but none knew of his evil mind.
But it came to pass that Ludo, son of Ludwig, walked the paths of the 
forest of Long Shadows and there found the crown that Ludwig himself threw
away. In that crown were set many gems, one of them was black, and unknown
to Ludo, it held great power, the power to manipulate the mins of people.
Meanwhile, Gloompork sought news of the crown, knowing now that it had been
found. The computer age had now dawned upon the land, Gloompork knew this 
and greed befell him. He lived only to have the crown, and with it he could
control peoples minds and create a software industry all of his own. This
meant power and recognition. But many other small companies still lived on,
one of which was owned by Ludo, who, being good in mind, never used the 
crown to his advantage. But while it still existed, it was a threat both to
him and the land of Midnight, it had to be destroyed, that meant travelling
north to cast it away on the tower of doom.

INSTRUCTIONS
The game contains all the standard commands:
NORTH, EAST, SOUTH, WEST, NE, SE, SW, NW, UP, DOWN, ENTER or IN, OUT.
TAKE or GET, DROP, WEAR, REMOVE, LOOK, SAVE, LOAD
Other commands which are included are:
GRAPHICS ON, GRAPHICS OFF - Turns graphics on and off
RAM SAVE, RAM LOAD - Save current position in memory and reload position.
To talk to other characters, the following process is used:
NAME then ACTION
eg, MORBID TELL ME YOUR PROBLEMS
    ROTHRORN GREETING

========================================================================
========================================================================

16/48 ISSUE 3

Another Issue of the popular tape based magazine 16/48 for you to have a
look through. This issue dates from March 1984 and contains:
SPIDER
THE LONG WAY HOME Part 1
ELEMENTS
RENUMBERING PROGRAM
and of course all the regular features of 16/48 mag, such as the Editorial
and the adventure section, Of Dungeons and Green Men

========================================================================
========================================================================

RETARDED CREATURES AND CAVERNS
9/10 - Your Sinclair No.45 (Sep 1989)

An excellent bonus adventure for all fans of Zenobi games!
In this adventure, you play Algernon, son of Taragorn and next door
neighbour of the (slightly) famous Bulbo Baggins. Bulbo has answered an
advertisement for Retarded Creatures and Caverns, but hasn't got time to
join in himself, so he has let you take his place. Giving you a starter
pack containing a blank map, some instructions, a mysterious pouch and a
pair of friendly boots. He then leaves, leaving you in the lurch!
So...Can you find your way through the castle and escape with the treasure!?

========================================================================
========================================================================

All these great programs can be found at the NVG UNIT archive :
FTP.NVG.UNIT.NO/pub/sinclair/snaps/discmag/emulate/EMULSNP2.ZIP
and can also be downloaded from the FRAZZLE PROJECT BBS on 01562 827019

========================================================================

*********************************
*  PART 4  - EMULATE TECHNICAL  *
*********************************

TECHNICAL EDITOR'S WELCOME MESSAGE

Hello, I'm Phil Reynolds, your technical editor.

I would like to tell you a little bit about what I would like to do, as your
technical editor. First of all, letters. Much of what I would like to do for
the magazine involves answering your letters. I don't mind whether they are
on "I'm having trouble doing this...", or "How do I do this...", or even
requests for articles on how to do certain tasks. Think of me as the Rupert
Goodwins of Emulate.

I am including for this month's issue an article on how to convert tapes to
work with emulators, from a PC point of view. I am also including a .TAP file
containing the latest version of SPECTEST, my Spectrum tester, which is
fairly good, and much faster than the earlier versions (if any of you ever
used those).

To get in touch with me, for requests, articles, and similar, you can e-mail
me: phil@hedgford.demon.co.uk, or you can fax articles. The number is 01543
428082. (If outside UK, dial international prefix then 44, then the number,
omitting first 0)

Queries will only be answered in the magazine as a general rule.

HOW TO CONVERT TAPES TO WORK WITH EMULATORS
Written from a PC point of view, by Phil Reynolds

Suppose you have a lot of those truly great Spectrum games. They are all
stored on the standard Philips cassettes. You want to run them on your PC,
using an emulator. How can you do it?

A fairly simple solution which will not cost much money is to use Pedro
Gimeno's emulator called SPECTRUM. It is possible that you have tried to read
the instructions, only to discover that they are in Spanish. Not to worry,
the relevant parts are included here:

What you need is a lead with a connector to suit the EAR socket on your tape
recorder, usually a 3.5mm mono jack plug, on one end and a 25-pin male D-plug
on the other. The tip of the jack plug wires to pin 13, the sleeve to pin 25.
This lead connects to the LPT1 port on the PC. You will also need a voltmeter,
in order to test the output voltage from the tape recorder, which must not
exceed 5 volts, or you may damage your PC. Having done that, you should be
able to load the tape in the same way as on the original Spectrum. Having
loaded it, snap it to your hard disk.

Advantages: Cheap, fairly reliable, works with most standard loader schemes.

Disadvantages: Not suitable for 128K games, snapping may affect randomness
(e.g. Colossus Bridge), not suitable for many loader schemes. Emulator itself
unstable. Difficult to work with.

The alternative is to get the registered Z80. In order to handle tapes with
this, you will need a tape interface. You can construct this yourself, like
I did, using the circuit diagram that comes with Z80, or you can buy one,
like I did later on, from Brian Gaff. This has the advantage of not having
wires to break, and it is also two-way.

Whichever interface you have, you can connect it to any parallel printer port.
You need to calibrate it for 50% deflection in the DIAGRAM program or 128
tape tester.

The tape interface can be treated just like the EAR and MIC ports of a
Spectrum. The difference is that the speaker does not echo the tape sound.

Z80 has loader routines that will handle most standard loaders regardless of
the speed of your machine. For non-standard loaders, you must do all of the
following:

Set R-register emulation and LDIR emulation ON.

Set emulation speed to 100%: failing that, get a tape recorder that runs at
the highest relative speed you can obtain.

After the standard blocks, switch to REAL mode until the program is loaded.

You can snap a program to the hard disk. For games in which randomness is
affected, or those which load levels, provided they use a standard loader,
you can use a mirror .TAP file. This behaves rather like a tape.

You can, of course, try connecting the tape recorder to your sound card. This
is not usually as reliable as the printer port connection. However, you can
sample a tape to a .VOC file, and use Z80's .VOC file support, load a non-
standard loading program or levels. This even works on slow machines. The
only problem is that some samplers cause interference, which will cause the
loading to break. This may be worth doing with a good quality setup.

SPECTEST

SPECTEST is a good test program, designed to work with the Spectrum
16K, 48K, 128K, +2, and variants using the Henk de Groot or IMC
ROMs or the South American clone, the TK95. It tests colour (not
for 128, which includes a test card in ROM), ROM, top 32K RAM on 48K
machines, sound and joysticks. It also attempts to tell you the
issue number.

Loading: Set up .TAP file, or insert tape.

LOAD "" <ENTER> will load the program, which in turn loads data.

========================================================================

*******************************
*  PART 5  - EMULATE LETTERS  *
*******************************

Thanks for the massive amount of letters I have received praising the mag.
I'm glad you all liked it so much and I hope it will continue to be an
enjoyable and entertaining read. Here's a few of the letters I received
about Issue 1.

========================================================================
========================================================================

I downloaded it and read most of it. It's surely one of the best
Spectrum-related things I've seen in many, many years.

I suggest everyone interested in Sinclair Computers to download this
little gem ASAP. Besides, the section on Spectrum news should warm any
Sinclair user's heart - there *are* news after all, and important ones
too.
----------
Paolo Perrotta  (NAN0744@COMUNE.BOLGNA.IT)

========================================================================

The Spectrum scene is still very busy and Emulate will continue to be
produced while there is still news to report - hopefully a long time!
Many people out there are undertaking their own projects associated with
the Spectrum and this will always be the place to read about them!
ED.

========================================================================
========================================================================

Emulate is excellent.  I just thought I'd say that.  Where on earth did
you find the time to write that lot?  Do you have some kind of OCR or 
did you type it all out?  It really is brilliant, and a special thanks 
for the Spectrum Games Database mention - you're right, I do need as 
much help as possible!
A great piece of writing.  What better tribute to the Spectrum?
--------- 
Stephen Smith  (STEVO@JONLAN.DEMON.CO.UK)

========================================================================

Always glad to help out a Speccy supporter! The magazine is all typed out
by hand (I'm afraid OCR is a bit out of my price range!) This is one of
the reasons why its nice to have contributions sent. Don't forget that you
don't need to know much about the Spectrum, but simply be able to produce
an entertaining and interesting Speccy article!
ED.

========================================================================
========================================================================

"Emulate" is pretty good - IMHO. As pure ASCII it can be viewed on each
platform, but did you thinked about some ANSI graphic in it ? It should
be still compatible with almost all platforms (except Speccy itself ;-))
only disadvantage I can see are potential difficulties in printing.
---------
Wojtek Wasilewski  (WWASIL@HVSAG01.NS-NL.ATT.COM)  

========================================================================

ANSI graphics would certainly be an interesting concept. It would, as you
say, improve the presentation of the magazine. Unfortunately, it is not
everyone who has access to an ANSI viewer (me included!)
In the not-too-distant future, I will run a small questionnaire for readers
of the mag and see how people think the magazine could be improved.
ED.

========================================================================
========================================================================

I've just found the first edition of emulate magazine and it's great!
There - just thought I'd start out with the complements! I've been looking
for something like this for a long time now that all of the real spectrum
mags have closed - may you live long and prosper.

One small question I'd like to ask is : Where can I get the latest version?
I got the September issue because someone uploaded it to ftp.nvg.unit.no,
but that wasn't until the 1st of October! Where is your initial upload site?

The list of pokes has proven very helpful, as I'm in the middle of compiling
a list of all the multiface pokes I can find. Your list has given me a few
more that I didn't have. I'll be sure to let you know when I've completed and
released the document so that you can inform the readership.

In the meantime - if I write anything Speccy-esque I'll throw it your way.
Thanks for making an old-fashioned kinda guy a bit happier!
         
(l.d.tonks@bra0202.wins.icl.co.uk)

========================================================================

Glad you enjoyed the mag! The magazine is available on the first day
of the calendar month. (ie, the September Issue was released on the 1st
September) Subscribers to the magazine will receive it directly, one day
earlier (ah..the benefits of being a subscriber!)
Incidentally, I was that "someone" who uploaded it to NVG! The Nvg Unit
site will be the only upload site (as it is the most reliable) unless I
get requests for other placements. If you live in the UK, don't forget
that the magazine can also be obtained from the FRAZZLE PROJECT BBS
(Phone number is at the beginning of the magazine)
If you liked the POKES, be sure to check out the POKES list included in
the SNAPS section!
I also have compiled a complete set of Your Sinclair POKEMANIA programs,
which you will soon be able to find on NVG UNIT. See Playing Tips for
more details!
ED.

========================================================================
========================================================================

I've just had a quick flick-thru your new magazine, and it's great!  As I
have never owned a Spectrum physically (although I own a copy of Z80), I
always had fun playing around on the emulator.  Perhaps the best thing
about the machine is it's huge collection of games available on the net,
beating all the other computers in that respect!  It's emulator is
currently the best of any micro.  Anyway, your articles are a great read,
and the reviews and that give a great example of how life in the Speccy
era was...
Anyway, I look forward to the October issue!
Yours,
-----------
Francis Byrne  (F_BYRNE@UK.IBM.COM)

========================================================================

...and still is hopefully! Those who owned real Spectrums may look back
fondly now, but, in all honesty, emulators are much more flexible than
the real thing! I was the owner of the infamous Spectrum +2A and can
remember the nightmares of the Azimuth Alignment screwdriver, while
desperately trying to get Robocop to load!
The massive collections of games available now certainly make it easier
to find just the game you want. It is for these reasons that the
Spectrum has had this revival. And may the revival continue!!
ED.

========================================================================
========================================================================

If you did own a real Spectrum, You might want to visit the excellent
and very funny Web Site, entitled "Are you a true Spectrum User?"
It certainly brought the memories flooding back!!
Take a look at : HTTP://

And so ends the first Letters Page. If you have any comments about the
magazine, or any suggestions, drop us a line here at Emulate!

========================================================================
========================================================================

THE SPECTRUM GAMES DATABASE
 - Described in laymens terms by Stephen Smith (stevo@jonlan.demon.co.uk)

How many Spectrum games are there?  And how do I play them all? Those are
just some of the questions that I hope to answer with the Spectrum Games
Database.  Some games are actually quite complicated, belying the Spectrums
ill-deserved reputation with the outside world as a simple games machine.
For example, who can remember all the keys for Lords of Midnight?  If they
are not included with the snapshot you've just downloaded, then you're
basically buggered until someone on the newsgroup tells you. So the Spectrum
Games Database swoops into action to save your evening's entertainment from
becoming a key-finding session. What fun they weren't!

The main reason I am creating this database is because there is no single
place on the Internet, or anywhere, where all this information is held in
one place, that is easily accessible. With each entry for each game, I hope
to include, eventually, *everything* there is to know about the game (within
reason, of course), from controls and instructions, to the complete original
inlay card text, to any trivia on the game.

The one main obstacle that is in my way is the sheer number of games that
have been written for the Spectrum.  But I have one weapon on my side - time.
There is no time limit by which this database needs to be completed, so I,
and everybody who has been kind enough to help me (even Steve Kelly of the
Bitmap Bros!), will slowly work our way through all the games until they all
have an entry.  And then?  We'll go onto the educational stuff maybe.  ;-)

The entries can be downloaded from 
   ftp://ftp.nvg.unit.no/pub/sinclair/docs/games-database/
and also a master list of Spectrum games at
   http://www.catalog.com/sjr/www/ss/gamedbs.htm

They are organised in the same way as most snapshot sites, with 26 directories
from a-z, etc...  If you have any trouble with this though, you can always
email me and ask me to post you an entry which I would be glad to do.

And of course, I need as much help as possible!

===========================================================================
===========================================================================

****************************
*  PART 6 - HACKING GUIDE  *
****************************

DOOMDARKS REVENGE

Lords of Midnight and its sequel Doomdark's Revenge have been in my
top game list ever since I first played them on my old trusty rubber-
keyed 48k Spectrum. Even by todays standards, they still rate among
the most addictive computer games ever, at least for the strategically
minded.

Having played and finished them both several times, I couldn't understand
how Mike had been able to stuff so much into only 41k. So I plunged into
DR's code... I still have a lot of the original (handwritten) sheets
where I deciphered most of the Z80 code for this game. And more important
(and useful, probably), the full format of the DR save game, along with
some tables which are needed to understand it. Some time ago I posted that
on comp.sys.sinclair, and a lot of people was very interested. At least
a map editor (by Jan Kapala, email KAPALA@ichn.ch.pwr.wroc.pl) is based
in this information, and you can find it in ftp.nvg.unit.no.

Even now I receive some requests for these tables, so here they are...
this is the original version I posted then (with some minor corrections,
mostly spelling errors) and I don't think there are any mistakes. I hope
you find it useful.

========================================================================

DOOMDARKS'S REVENGE MAP AND TABLES

SITES AND CHARACTERS
--------------------

I=Icelord               Example: G Imgarorn: Fortress/Citadel of
G=Giant                 Imgarorn the Giant. Exceptions noted below.
D=Dwarf
B=Barbarian
F=Fey
S=Special

All site names are created algorithmically from the map. There's a fixed
seed at the upper left corner of the map, and the game traces recursively
you position to this point, creating unique names (the name tables will
be shown later) for each zone (plains, forest and so on). A citadel or
fortress stands as a zone, and it gets its name the same way. There are
128 such sites, and 124 owners. The first 5 sites are special; their
owner is not the character with the site name (as in all the others).
There are 5 persons which receive special treatment: Luxor the Moonprince,
Morkin the Free, Tarithel the Fey, Rorthron the Wise and Shareth the
Heartstealer. Shareth owns the City of Imiriel. The other four are
foreigners.

This is the full character table:

 0 S Luxor       32 I Berudrarg    64 D Torormarg    96 B Thorthak
 1 S Morkin      33 I Imgudrur     65 I Ushangrane   97 F Thormand
 2 S Tarithel    34 I Talorthane   66 I Fangrorn     98 B Anvorthun
 3 S Rorthron    35 I Morangrim    67 I Carangresh   99 F Imgormand
 4 S Shareth     36 G Obortharg    68 G Anvildrak   100 F Carorthorn
 5 G Imgarorn    37 G Glortheon    69 I Anvarorn    101 B Imgorad
 6 G Ingormad    38 I Ulfangruk    70 D Hagudril    102 F Tororthane
 7 I Malisane    39 I Malarorn     71 G Ganigrorn   103 F Imorthorn
 8 I Anvireon    40 I Ganormarg    72 D Berangrorn  104 F Berormorn
 9 I Talormane   41 G Berorthim    73 G Fenorn      105 B Firak
10 I Imildrorn   42 I Firim        74 G Sildrorn    106 F Morildrane
11 I Carorthad   43 I Glireon      75 D Carorthay   107 F Thigrand
12 I Ushudrarg   44 I Kahangriel   76 B Glortharg   108 B Kahudrarg
13 G Glormeon    45 I Kahudruk     77 B Thortheon   109 F Lorangriel
14 G Thormuk     46 I Lororthane   78 D Glormane    110 F Carorthane
15 I Imgaril     47 I Malirane     79 D Gloruk      111 F Thorthand
16 G Obularg     48 I Kahudrun     80 D Gludreon    112 F Berormane
17 I Thigrim     49 G Ulformane    81 D Thudrun     113 F Ingormiel
18 I Lorelorn    50 D Hagildrorn   82 D Torelorn    114 B Careneon
19 I Kagangrorn  51 I Thildresh    83 D Thatruk     115 B Varangrand
20 I Malirarg    52 I Glormarg     84 B Carormand   116 F Imgorthand
21 G Imatrorn    53 I Carorand     85 D Lorangrarg  117 F Lorangrim
22 G Asorthane   54 G Carangrane   86 D Thelak      118 F Tharand
23 I Imasharg    55 G Thangrorn    87 D Imangruk    119 B Torinarg
24 I Torangrorn  56 I Malormun     88 D Glidril     120 F Imorthesh
25 I Sortharg    57 I Varormane    89 B Thangrad    121 B Anvortheon
26 I Zarashand   58 G Imgenarg     90 D Imulorn     122 F Obireon
27 I Glororn     59 G Thorarg      91 D Thigrak     123 G Obigrorn
28 I Malorthand  60 I Thirium      92 B Lorangrorn  124 I Imgasharg
29 G Varangrim   61 I Fenarg       93 B Varatrarg   125 I Thangrarg
30 I Sigrorn     62 D Imgorarg     94 D Imelorn     126 B Kahudrak
31 I Hagudrak    63 H Torelak      95 D Ulfangrak   127 F Carorthand

The sites are in North-South order. This may serve as well as a clue
to the distribution of the races.

SAVE GAME FORMAT
----------------

All the addresses shown from now on are decimal. The saved data starts
at Spectrum address 39933, and is 9219 bytes long. This includes:

- Character index                  1
- Day counter                      2
- 24 tables (128 bytes each)    3072
- Map (64*96)                   6144
                                ----
                                9219

Address 39933 holds the number of the character you are using.
Addresses 39934-5 hold the number of days 'since the Moonprince
rode forth into the Icemark'.

The map and several tables are included here. That's the reason why when
you get killed, you must load a saved game to restart (there was no room
for two copies of all these data). I will now list all of this. The tables
are 128 bytes long, and are indexed by site or character number, as for
the above table.


TABLES 0/1 (39936/40064): Site coordinates
------------------------------------------

Table 0 contains the X coordinates (in the map) for the 128 sites, and
table 1 the Y coords. I will not list them as all of you have the map
or can get it easily using one of the PD editors.

Each site belongs to the character with the same name. Exceptions:

0 Fortress of Varenand -> Lorangrim the Fey   (117)
1 City of Carudrium    -> Carorthay the Dwarf  (75)
2 Fortress of Thigrorn -> Lorangriel the Fey  (109)
3 Fortress of Finorn   -> Carangrane the Giant (54)
4 City of Imiriel      -> Shareth the Heartstealer


TABLES 2/3 (40192/40320): Object coordinates
--------------------------------------------

As tables 0/1, for objects. Unlike tables 0/1, these are not fixed, and
are randomly set at the start of the game. Each object has an owner, who
can use it *once*. Anyone who has an object but is not its owner, won't
be able to use it, but will benefit from some minor advantages. They can
also be used to approach new people (by giving some object to its true
owner you can make him more inclined to join your side).

Objects 5-128 are weapons, their power is in Battle, and belong to the
character with the same number. These are Spears (for Barbarians), Bows
(for the Fey), Axes (for Dwarves), Hammers (for Giants) and Swords (for
Icelords). All of them give advantages in battle.

Objects 0-4 are special. Here are their major powers:

0 Crown of Varenand: Used by Luxor brings all of his men with him.
1 Crown of Carudrium: Used by Morkin brings Luxor and his men.
2 Spell of Thigrorn: Used by Tarithel takes everyone to the city of Imiriel.
3 Runes of Finorn: Used by Rorthron... I don't remember!!!
4 Crown of Imiriel: Used by Shareth brings Luxor and his men.

Crowns have the minor power of Persuasion. They make easier to approach
others in peace.

Spells have the minor power of Swiftness (more moves in a day time).

Runes have the minor power of Protection in battle. You are less likely
to get killed.

When an object is carried by a character, his number goes on table 3, and
table 2 holds 255.


TABLE 4 (40448): Enemies killed in the last battle.
TABLE 5 (40576): Men lost in the last battle.
TABLE 6 (40704): Campaign army size.
TABLE 7 (40832): Home army size (in city or fortress).
-------------------------------------------------------

All of these tables store the number divided by 5. Thus, 15 means 75 men
and 255 (the maximum) means 1275 men.


TABLE 8 (40960): Warrior type (based on table 13)
-------------------------------------------------

0-5: Moonguard
6-7: Fey
8-9: Barbarian

10, 11, 14: Iceguard

13: Giant
15: Dwarf

The remaining values are unused.


TABLE 9 (41088): Owner of each site
-----------------------------------

The initial owners are explained somewhere above. This table holds
the actual owners each time.


TABLES 10/11 (41216/41344): Character coordinates
-------------------------------------------------

X and Y respectively. Initially, each one is in his home site.
Exceptions:

Luxor:    Gate of Varenorn.
Morkin:   City of Imiriel.
Tarithel: Forest of Fangrim.
Rorthron: Gate of Varenorn.
Shareth:  City of Imgaril.


TABLE 12 (41472): Miscellaneous I
---------------------------------

a) The 5 upper bits hold the daytime left:

0:     Night
1:     An hour
2-9:   Two hours
10-12: Three hours
13-16: Four hours
17-20: Five hours
21-24: Six hours
25-27: Seven hours
28-30: Eight hours
31:    Dawn

(these days are short!)

b) The 3 lower bits hold the direction of sight:

0: North            2: East             4: South             6: West
1: Northeast        3: Southeast        5: Southwest         7: Northwest


TABLE 13 (41600): Character types
---------------------------------

This table is used mainly to select a graphic representation:

 0: Luxor       (mounted)
 1: Luxor       (on foot)
 2: Morkin      (mounted)
 3: Morkin      (on foot)
 4: Rorthron    (mounted)
 5: Rorthron    (on foot)
 6: Fey         (mounted)
 7: Fey         (on foot)
 8: Barbarian   (mounted)
 9: Barbarian   (on foot)
10: Icelord     (mounted)
11: Icelord     (on foot)
12: Tarithel    (always mounted)
13: Giant       (always on foot)
14: Shareth     (always mounted)
15: Dwarf       (always on foot)

There are other codes which are not used in this table, but I include
them for completeness. See below for incident codes.

16: Dragon
17: Wolf
18: Troll
19: Skulkrin
20: Horse


TABLE 14 (41728): Miscellaneous II
----------------------------------

Bits 0-2: Allegiance    0=Luxor
                        1=Shareth
                        2=Fey
                        3=Barbarians
                        4=Giants
                        5=Dwarves
                        (6, 7 unused)

Bit 3:  Killed enemy in his last battle.
Bit 4:  Fought battle (bits 3 and 5 are meaningless if 4 is not set).
Bit 5:  Won victory in his last battle.
Bit 6:  In a tunnel.
Bit 7:  Used his object (only once allowed).


TABLE 15 (41856): How tired
---------------------------

Utterly:    000-031
Extremely:  032-062
Very:       064-095
Quite:      096-127
Somewhat:   128-159
Slightly:   160-191
Not:        192-223
Not at all: 224-255


TABLE 16 (41984): Last battle
-----------------------------

In his last battle, this character fought whoever's number is here.


TABLE 17 (42112): Foe
---------------------

This character's foe. If bit 7 is set, none.


TABLE 18 (42240): Liege
-----------------------

This character's liege. If bit 7 is set, none.


TABLE 19 (42368): How reckless
------------------------------

See table 15. 0 means DEAD.


TABLE 20 (42496): Object/Slayer
-------------------------------

This table has two meanings:

a) If alive, then it holds the number of the carried object, or 255 for
nothing.
b) If dead, then it holds the number of the character who has killed him. If no
   character (i.e. dragons, trolls...), then bit 7 is set and the lower bits
   hold an incident code. See below for incident codes.


TABLE 21 (42624): Positive attributes
-------------------------------------

Bit Meaning

7   Loyal
6   Swift
5   Brave
4   Stubborn
3   Generous
2   Forceful
1   Strong
0   Good


TABLE 22 (42752): Negative attributes
-------------------------------------

Bit Meaning

7   Treacherous
6   Slow
5   Cowardly
4   Fawning
3   Greedy
2   Reticent
1   Weak
0   Evil

( ...note that it's possible to be simultaneously good and evil!)


TABLE 23 (42880): How despondent
--------------------------------

See table 15.


TABLE 24 (43008): MAP (this one is not 128 bytes long!)
-------------------------------------------------------

The map is 64 squares wide and 96 squares tall. The position at (X,Y) is
in address 43008+64*Y+X. Every byte has the following meaning:

Bits 0-3: Surface attributes

   0 Plains       8 Fortress
   1 Mountains    9 Hall
   2 Forest      10 Hut
   3 Hills       11 Tower
   4 Gate        12 City
   5 Temple      13 Fountain
   6 Pit         14 Stones
   7 Palace      15 Frozen Wastes

Bits 4-7: Flags

   Bit 4: Incident
   Bit 5: Army (only graphical information: you could see an army
          which isn't really there, or vice versa, by poking this bit!)
   Bit 6: Mist.
   Bit 7: There's tunnel below. If the surface type is 4-7, there's
          a tunnel entrance.


So far the saved information. Other tables:


Table 29508: how does terrain (table 24) affect time (table 12a)
----------------------------------------------------------------

Plains:       1
Mountains:    8
Forest:       4
Hills:        3

(All the rest): 2


Table 29540: how does character type (table 13) affect time (table 12a)
-----------------------------------------------------------------------

(mounted/afoot)

Luxor:      3/6
Morkin:     3/6
Rorthron:   2/4
Fey:        3/6
Barbarians: 5/8
Icelords:   3/5
Tarithel:   2/-
Giants:     -/5
Shareth:    2/-
Dwarves:    -/5


Table 29317: how does character type (table 13) affect tiredness (table 15)
---------------------------------------------------------------------------

(mounted/afoot)

Luxor:      1/2
Morkin:     2/4
Rorthron:   0/1
Fey:        2/3
Barbarians: 2/4
Icelords:   1/2
Tarithel:   1/0
Giants:     -/2
Shareth:    0/-
Dwarves:    -/3


Table 29009: Four incident types for each possible terrain
----------------------------------------------------------

(only on empty squares; repeated values increase probability)

Plains:     0,3,1,4     Fortress:   0,1,6,6
Mountains:  0,0,2,1     Hall:       2,6,6,10
Forest:     0,3,1,1     Hut:        3,1,6,6
Hills:      0,2,1,1     Tower:      5,5,5,5
Gate:       0,7,8,10    City:       0,6,6,12
Temple:     8,9,10,11   Fountain:   3,12,12,12
Pit:        2,1,9,12    Stones:     0,8,8,11
Palace:     0,4,7,10    Fr. Wastes: 0,3,3,2

Incident types:

 0  Dragons
 1  Wolves
 2  Trolls
 3  Skulkrin
 4  Horses
 5  Guidance
 6  Shelter
 7  Claws of Night      (time left =  0)
 8  Flames of Dawn      (time left = 31)
 9  Thorns of Despair   (despondent = 0)
10  Blood of Courage    (despondent = 255)
11  Languor of Death    (tired = 0)
12  Springs of Life     (tired = 255)


NAME TABLES (24839)
-------------------

All names (except the first five, which are hardcoded) contain three parts,
which are fetched more or less randomly (with the map as a seed) by the
name generator from three tables. These are:

Prefixes (25):

Img Dol Lor Ush Mor Tal Car Ulf As Tor Ob F Gl
S Th Gan Mal Im Var Hag Zar Anv Ber Kah Ash

Midwords (16):

ar or ir en orth angr igr ash el in ul atr orm udr is ildr

Suffixes (16):

orn il iel im uk ium ia eon ay ak arg and ane esh ad un

The name generator has a fixed seed at position (0,0) of the map. This position
holds the fortress of Imgarorn the Giant. As you can see Img-ar-orn is (0,0,0)
in the tables above. Any other position is recursively traced down to (0,0),
generating a pseudorandom seed for the three tables. The algorithm takes care
of any contiguous squares of the same terrain type having the same name.

Note that the map has 6144 positions. 6144=24*16*16, so there is more possible
names than squares in the map. So the algorithm also guarantees that there will
be no different places with the same name,

That's all for now! Enjoy!

Ruben Martinez
Email: Ruben.Martinez@rediris.es

========================================================================
========================================================================

***************************************
*  PART 7  - SPECTRUM HISTORY PART 2  *
***************************************

A STORY OF SURVIVAL Part 2
Orignially published in Crash 79 - August 1990

Creator of our fave home computer, Sir Clive Sinclair is fifty this year.
Last month we looked at how he started the ZX range of computers and now
we complete the story: from the launch of the ZX Spectrum in 1983 up until
the present day.

CHEAP AND POWERFUL SPECTRUM

The Spectrum hardware was designed by Richard Altwasser, and the software
was adapted from the ZX-81`s by Stephen Vickers. The Spectrum had a new 
custom chip which could keep a colour display up yet hardly slow the 
processor at all - but a last-minute bodge was needed to make the keyboard
work properly. This was the "dead cockroach" modification: a chip soldered
on its back with its legs in the air!
At 125 for 16k, or 175 for 48k, the Spectrum was very cheap and powerful
for its day. The 48k model seemed such a good deal that it sold eight times
as well as the 16k model from the start, so a new version was produced - the
issue 2 - which could hold 48k on one board. The issue 2 had blue keys rather 
than grey ones, to make the lettering on them easier to read under electric
light.
Meanwhile Altwasser and Vickers left Sinclair to set up their own firm, 
Jupiter Cantab, selling a small fast computer that was a cross between a
Spectrum and a ZX-80. Their Jupiter Ace flopped.
Sinclair refined the Spectrum again in 1983, making BEEP slightly louder,
using a cooler logic array, and adding a minor tweak which unfortunately
stopped lots of sloppily written games recognising the keyboard. This
Spectrum was the infamous Issue 3.
Meanwhile in the USA...Timex was bemused by the success of the TMS-1000 and
tried to follow it with a 16k variation, the TMS-1500. It flopped, so Timex
came out with the TMS-2068 - a super Spectrum with graphics much like the
SAM Coupe, sound like a Spectrum 128K. That flopped too, mainly because of
competition in the US Market and poor software compatibility. Timex gave up 
in February 1984.
The rubbery Spectrum keyboard was universally hated, so Sinclair tried to
develop something better looking. The result was the Spectrum Plus. 
Brilliantly, with the plus, Sinclair preserved total compatibility by using
exactly the same circuits as in an old Spectrum, in a new box. And the Plus
sold well for a while, though the routines to read the keys still insisted 
you pressed them one at a time - fine for rubber keys, but now frustrating.

THINGS GO WRONG

Sinclair had been putting off plans for a superSpectrum since 1982. He spent
most of 1983 designing a portable business computer, but at the last moment
a near-random collection of design features merged into the Sinclair QL. The
QL was launched, designed, manufactured and made-to-work in that order.
In 1985 Sinclair`s main distributor, Prism, collapsed. The QL price was 
slashed in half. Sinclair, now a knight, was bust advertising electric 
tricycles. Robert Maxwell stepped, sniffed the air, and stepped out again.
And by now the Spectrum was not considered sophisticated, even witht the
new keyboard. People began to demand more memory, interfaces and better 
sound. A mixture of new and TMS-2068 features were cobbled together to make
the Spectrum Plus 128K. The money for the 128 came from Spain, so thats 
where it was launched.
In January 1986 the Spectrum Plus 128K was launched in the UK, in a desperate
bid by Sinclair to look busy as debts piled up. But by March the bank had
closed Sinclair`s accounts and the company staff were paid on the firms 
behalf by a large retailer who took stock in return.

OVER TO AMSTRAD

On April 7 1986, Amstrad bought the rights to make Spectrums, and to kill the
QL, for just 5 million and also paid 11 million for the remaining stocks.
Unconfirmed reports suggets that about 4 million standard Spectrums were
produced by Sinclair research. And there must be about 500,000 128s in 
circulation, with the bulk of those being first-edition Amstrad Plus.
A few Sinclair staff moved to Amstrad and produced the Plus 2: a 128 in a
new box with a cassette drive `glued on` as Amstrad boss Alan Sugar put it.
A year later came the first true Amstrad Spectrum - the Plus 3, minus 
Sinclair chips and plus the disk system from Amstrads CPC range. The Plus-3 
was a new design, not very compatible with the old Spectrum and its wealth
of 48K hardware and software.
Sir Clive Sinclair went on to sell a portable computer called the Z88,
designed by Jim Westwood and using the same Z80 processor as the ZX range.
Latest reports indicate plans for a C-15 electric car...!
At the 1988 PC Show, Amstrad launched its own machine - the Sinclair
Professional PC 200. The machine found many critics - mainly because no-one
understood who it was aimed at - it wasn`t a good games machine (it features
only four colours and, at basic starting price of around 350, is wildly 
expensive) and not powerful enough for a serious PC alternative. Not really
Sinclair stuff at all.

THE SPECTRUM CLONED

Christmas 1989 saw the launch of the machine everyone was really waiting for
- the Miles Gordon Technology SAM Coupe. 256K RAM, four colour modes, fast
operating speed and compatibility with the majority of 48K Spectrum games.
Initially the ROM chip was bugged, but in April, MGT delivered new ROM chips
for users to fit themselves. By May 1990 the first signs of real software
support were showing - Enigma Variations specially created SAM Coupe
Defenders of the Earth was just a week or so off release. Things were really
looking up, and hardware sales appeared to be good.

THE COMPLETE STORY

1983

JUPITER ACE
80; spin off; 8K ROM, 3K RAM; Forth Spectrum Keys/tape/display.
3,000,000 Plus Spectrum Issue 3s sold: new low power ULA, louder BEEP, runs
cooler, no colour tweaks, key port incompatibility. Prices cut to 100/130
(16K/48K)

TIMEX TMS-1500
$80; 8K ROM, 16K RAM; ZX-81 with better keyboard - a flop

TIMEX TMS-2068
$150/200; 24K ROM, 16K/48K RAM; paged in 8K lumps up to 256K. Improved BASIC
sound and much better display, but very incompatible. UK PAL TV version
never marketed.

1984

SPECTRUM PLUS
180; issue 3 circuits (with minor revisions) and extra RESET button;
new box and keys

1985

Spectrum Plus plrice cut to 130; 16K and rubber-key versions discontinued.

SPECTRUM 128K
180; 32K ROM and 128K RAM, in 16K pages; RGB; old box and chunky heat sink;
no key-words; three channel sound, clumsy screen editor; MIDI/serial port;
funded by Investronica.

1986

SPECTRUM PLUS 2
140; the old 128 in a new box, with better keyboard and cassette unit `glued
on`; 250,000 sold in first year; the first Amstrad Spectrum.

1987

SPECTRUM PLUS 3
249; 3-inch disk; AMSDOS in 64K ROM; first radical re-design since 1982.
Earlier 128s were more compatible with existing hardware and software than
the Plus-3 - they had extra features just bolted on rather than built in.
Spectrum Plus 3 price cut to 199 - some stores discount further to 180.

1988

SPECTRUM PLUS 2 (revised)
64K ROM, 128K RAM; outwardly as older Plus 2s but less compatible inside.

SINCLAIR PROFESSIONAL PC 200
16-bit processor 8Mhz 8086, 512K RAM, One 3.5 inch 720K disk drive. Medium
resolution CGA graphics 320x200 pixels in four colours. Never hit big-time.

1989

SAM COUPE
MGT launches the SAM Coupe. The new British computer offering compatibility
with the majority of Spectrum software.

1990

Amstrad hold a secret conference in France, with major announcements expected

To be continued....?

========================================================================
========================================================================

***********************************
*  PART 8  - DESERT ISLAND DISKS  *
***********************************

By Eldad Petreanu  

A regular feature of Your Sinclair, Eldad Petreanu suggested a revival
of this section in which readers tell us all about their 8 favourite games,
which they would use to keep them company on a deserted island! To start off,
lets hear Eldad`s favourite list: 

Which eight games would YOU take to a desert island?
 
* HEAD OVER HEELS
  Need I say more? Oh well. The best isometric game ever, with brilliant
  puzzles, hypercute characters that move over, around, and through each
  other, and polished gameplay. Monochrome never looked better.
 
* HIGHWAY ENCOUNTER
  Shoot and block aliens and remove obstacles, clearing the path for a
  weapon you must push along the highway. With the exception of its sequel,
  this is quite possibly the only game in which your extra lives follow you
  around, doing their best to get lost before you have a chance to play
  them!
 
* SKOOL DAZE
  A whole school in 48K! So real you could actually learn something from
  it! The little characters with their individual,demented personalities
  do their worst to make you think school could be fun. But we know better,
  don't we?
 
* SOLOMON'S KEY
  An arcade conversion that was infinitely better than its PC incarnation.
  This platform game lets you create and destroy the platforms. Though it
  may seem very difficult at first, there's actually a foolproof method
  around every screen.
 
* SPLIT PERSONALITIES [AKA SPLITTING IMAGES]
  Takes the sliding block puzzle where no sliding block puzzle has gone
  before. A unique and rewarding experience, and the feeling of completing
  a complex maneuver to get a piece of the picture to its right place is
  beyond words. What a shame I'm good enough to complete it every single
  time.
 
* STARION
  The unlikely combination of shooting vector spaceships, collecting their
  cargo to complete anagrams and flying to the time the anagram is needed
  actually works very well. The brainy bits make a welcome change from the
  otherwise-monotonous smooth vector graphics. The snap in the ftp sites
  is corrupted, so can anybody who still has the original make a .TAP of
  it? PLEASE?
 
* TRAPDOOR
  Dash frantically through the castle, trying to prepare whatever your
  master feels like munching on, be it boiled slimies or eyeball crush.
  HUGE graphics and a convincing game world set this one apart, and Berk
  is so cute you'll want one (of whatever he is) as a pet.
 
* TRAVEL WITH TRASHMAN
  Fly all over the world, clean whatever country you're in until you can
  see your face in it, and make enough money for your next air fare. The
  countries all have their distinct 'look and feel' - the way to lose the
  KGB agents in Moscow has little to do with the technique to avoid falling
  coconuts in Samoa. And with the ability to choose your route this means
  there's a lot of gameplay in there. The classic 'traveling salesman'
  problem may well have its roots in this game!
 

If you would like your own top list of games included in another issue`s
desert island disks, just send us your list of games and why you like them
so much, and you too could be sailing off to a tropical island with just
eight speccy games for company!

========================================================================
========================================================================

************************************
*  PART 9  - OCTOBER GAMES CHARTS  *
************************************

TOP TEN SELLING SPECTRUM GAMES
October 1987

TM  LM  Name                    Company                 HCP     CR  IS
========================================================================
1   1   BARBARIAN               Palace                  1       85  41
2   9   ENDURO RACER            Activision              2       92  40
3   5   F15 STRIKE EAGLE        Microprose              3       84  42
4   4   SIX PAK                 Hit Pak                 4       --  --
5   3   ARMY MOVES              Imagine                 3       54  41
6   2   ZYNAPS                  Hewson                  2       91  42
7   11  GAUNTLET                US Gold                 1       92  37
8   7   PAPERBOY                Elite                   1       88  33
9   8   LEADERBOARD             US Gold                 8       80  39
10  16  LIVING DAYLIGHTS        Domark                  10      63  43

Hacking and Slashing his way to the top is Barbarian, holding off a strong
challenge by Enduro Racer. Microprose produce yet another hit flight sim,
holding out at No.3. The two chart residents of 1987 were Gauntlet and
Paperboy, both having spent the majority of the year so far in the top ten.
An unusual chart through the lack of new entries, although the November
charts would see a completely new top three.  


TOP TEN SELLING SPECTRUM GAMES
October 1988

TM  LM  Name                    Company                 HCP     CR  IS
========================================================================
1   2   FOOTBALL MANAGER 2      Addictive               1	    79  54
2   1   TARGET RENEGADE         Imagine                 1	    90  52
3   -   DARK SIDE               Incentive               3       95  54          
4   4   OUT RUN                 US Gold                 2       72  49             
5   -   BIONIC COMMANDO         Capcom                  5	    92  53
6   -   WHERE TIME STOOD STILL  Ocean                   6	    94  54
7   7   10 GREAT GAMES 2        Gremlin                 7	    ==  ==
8   3   WE ARE THE CHAMPIONS    Ocean                   1	    ==  ==
9   8   KONAMIS ARCADE COLL     Imagine                 7	    ==  ==
10  5   BUGGY BOY               Elite                   3	    71  53

Football Manager 2 duplicates the achievement of its predecessor in its
second month of chart life, knocking the sequel to Renegade off the top spot.
Strangely, the prequel to Target also made the top of the charts, as well.
Out Run begins its slow descent down the chart, after spending a massive
six months in the top 2 positions. Compilations are the order of the day, 
taking positions seven to nine. Highest entry goes to the freescape game, 
Dark Side, following the success of Driller. 


TOP TEN SELLING SPECTRUM GAMES
October 1990

TM  LM  Name                    Company                 HCP     CR  IS
========================================================================
1   -   SHADOW WARRIORS         Ocean                   1	    74  80
2   -   ADIDAS FOOTBALL         Ocean                   2	    83  79
3   -   ITALY 1990 WINNERS      US Gold                 3	    ==  ==
4   -   INTERNAT 3D TENNIS      Palace                  4       78  78
5   3   TURRICAN                Rainbow Arts            2	    94  77
6   1   ITALY 1990              US Gold                 1	    80  78
7   2   FOOTBALL MANAGER WORLD  Addictive               2       ==  ==
8   4   MANCHESTER UNITED       Krysalis                1	    ==  ==
9   RE  RAINBOW ISLANDS         Ocean                   1	    94  75
10  RE  ROBOCOP                 Ocean                   1	    92  59

An excellent month for Ocean, holding the top and bottom two positions in 
the top ten, although this was quite common in 1990. The top ten was also
gripped by World Cup fever and the chart contained no less than five football
related games. The coin-op conversion, Shadow Warriors, pushed all the
footie games aside to take the top spot. Further down the charts we see the
chart residents of 1990, namely Robocop and Rainbow Islands, re-entering 
the charts once again. 

========================================================================
=========================================================================
=========================================================================

FULL PRICE GAMES CHARTS 1985-1993

I have compiled an easy to read list of all games which entered the
Spectrum Top-Ten chart between 1985 and when the final chart was published
in Your Sinclair in June 1993. Each company has its chart entries listed.
The first date is when it first entered the chart, followed by the game
name. The next number is its highest chart position and finally the number
of months spent on the charts. An asterisk between the date and game name
denotes a chart topping game. All Number One games are listed in the first
section, below. You may notice some charts are missing. I do not have access
to the charts from Jul 1985 - Dec 1986 and any charts before 1985. If you
have any of these, I would love to have a copy of them.

=========================================================================
=========================================================================

NUMBER ONE HITS

1984
Jul 1984        JET SET WILLY  Software Projects      
Aug 1984        MUGSY   Melbourne House                                 1
Sep 1984        SABRE WULF   Ultimate                                   3

1985
Jan 1985        DALEY THOMPSONS DECATHLON   Ocean                       1
Feb 1985        UNDERWURLDE   Ultimate                                  1
Mar 1985        KINGHTLORE   Ultimate                                   1
Apr 1985        DALEY THOMPSONS DECATHLON   Ocean                       1
May 1985        GHOSTBUSTERS   Activision                               2
Jul 1985        DALEY THOMPSONS DECATHLON   Ocean                       1               
Dec 1985        DALEY THOMPSONS SUPER TEST   Ocean                      1

1986 

1987
Aug 1987        BMX SIMULATOR   Codemasters
Sep 1987        BARBARIAN   Palace                                   2
Nov 1987        EXOLON   Hewson                                      1
Dec 1987        RENEGADE   Imagine                                   2

1988
Feb 1988        GAME SET AND MATCH   Ocean                           1       
Mar 1988        OUT RUN   US Gold                                    2       
May 1988        PLATOON   Ocean                                      2
Jul 1988        WE ARE THE CHAMPIONS  Ocean                          1
Aug 1988        TARGET RENEGADE   Imagine                            2
Oct 1988        FOOTBALL MANAGER 2   Addictive                       1
Nov 1988        DALEY THOMPSONS OLYMPIC CHALLENGE   Ocean            1
Dec 1988        FOOTBALL MANAGER 2   Addictive                       1

1989
Jan 1989        DALEY THOMPSONS OLYMPIC CHALLENGE   Ocean            1 
Feb 1989        LAST NINJA 2   System 3                              1
Mar 1989        AFTERBURNER   Activision                             1
Apr 1989        ROBOCOP   Ocean                                      3
Jul 1989        RUN THE GAUNTLET   Ocean                             1
Aug 1989        ROBOCOP   Ocean                                      3
Nov 1989        RICK DANGEROUS  Firebird                             1
Dec 1989        ROBOCOP   Ocean                                      1

1990
Jan 1990        STUNT CAR RACER   Microprose                         1
Feb 1990        BATMAN THE MOVIE   Ocean                             1
Mar 1990        GAZZAS SUPER SOCCER   Empire                         2
May 1990        RAINBOW ISLANDS   US Gold                            2
Jul 1990        MANCHESTER UNITED   Krisalis                         1
Aug 1990        ITALY 1990   US Gold                                 2
Oct 1990        SHADOW WARRIORS   Ocean                              5

1991
Mar 1991        TEENAGE MTUANT HERO TURTLES   Mirrorsoft             6
Sep 1991        HERO QUEST   Gremlin                                 3
Dec 1991        TERMINATOR 2                                         1

=========================================================================
=========================================================================

THE GAME CHARTS

ACCOLADE                                                           1 Mth

Jul 1990        THE CYCLES                                 6       1 Mth

ACTIVISION                                                        24 Mths

May 1985   *    GHOSTBUSTERS                               1       1 Mth
Sep 1988        ENDURO RACER                               2       4 Mths
Jun 1988        PREDATOR                                   3       1 Mth
Feb 1989        SDI                                        6       1 Mth
Mar 1989   *    AFTERBURNER                                1       4 Mths
Mar 1989        R-TYPE                                     6       2 Mths
Jul 1989        THE REAL GHOSTBUSTERS                      2       1 Mth
Jan 1990        POWER DRIFT                                3       2 Mths
Jan 1990        ALTERED BEAST                              7       2 Mths
Mar 1990        GHOSTBUSTERS II                            4       2 Mths
Jun 1990        NINJA SPIRIT                               2       1 Mth
Jul 1990        FIGHTER BOMBER                             7       2 Mths
Dec 1991        GHOSTBUSTERS II (Re-entry)                 10      1 Mth

ADDICTIVE                                                         13 Mths

Oct 1988   *    FOOTBALL MANAGER 2                         1       5 Mths
Jun 1989        FOOTBALL MANAGER 2 (Re-entry)              9       1 Mth
Aug 1989        FOOTBALL MANAGER 2 (2nd Re-entry)          7       2 Mths
Apr 1990        FOOTBALL MANAGERS 1 & 2                    7       1 Mth
Aug 1990        FOOTBALL MANAGER WORLD CUP                 2       4 Mths

ADVENTURE INTERNATIONAL                                            1 Mth

Oct 1984        INCREDIBLE HULK                            9       1 Mth

ANCO                                                               4 Mths

Feb 1990        KICK OFF                                   10      1 Mth
Jan 1991        KICK OFF II                                3       2 Mths
Apr 1991        KICK OFF II (Re-entry)                     8       1 Mth

AUDIOGENIC                                                         5 Mths

May 1989        EMYLN HUGHES SOCCER                        6       1 Mth
Jul 1989        EMYLN HUGHES SOCCER (Re-entry)             4       1 Mth
Sep 1989        EMYLN HUGHES SOCCER (2nd Re-entry)         6       2 Mths
Nov 1990        EMYLN HUGHES ARCADE QUIZ                   8       1 Mth

BEAU JOLLY                                                         8 Mths

Jan 1988        COMPUTER HITS VOL 4                        7       1 Mth
Jun 1991        BIG BOX                                    6       7 Mths

BEYOND                                                             9 Mths

Aug 1984        PSYTRON                                    2       3 Mths
Oct 1984        LORDS OF MIDNIGHT                          5       4 Mths
Mar 1985        DOOMDARKS REVENGE                          5       2 Mths

BLADE                                                              1 Mth

Dec 1990        LORDS OF CHAOS                             7       1 Mth

CAPCOM                                                             1 Mth

Oct 1988        BIONIC COMMANDO                            5       1 Mth

CDS                                                                1 Mth

Aug 1991        EUROPEAN SUPER LEAGUE                      10      1 Mth

CRL                                                                1 Mth

Aug 1988        SOPHISTRY                                  7       1 Mth

COGNITO                                                            4 Mth

Oct 1989        KENNY DALGLISH SOCCER MANGR                7       1 Mth    
Dec 1989        KENNY DALGLISH SOCCER MANGR (Re-entry)     10      1 Mth
Jul 1990        KENNY DALGLISH SOCCER MANGR (2nd Re-entry) 4       2 Mths

COMPUTER RECORDS                                                   1 Mth

Apr 1985        SELECT 1                                   10      1 Mth

CRL                                                                1 Mth

Oct  1984       WAR OF THE WORLDS                          7       1 Mth

DATABASE                                                           1 Mth

Nov 1984        MICRO OLYMPICS                             6       1 Mth

DIGITAL INTEGRATION                                               12 Mths

Jul 1984        FIGHTER PILOT                              2       3 Mths
Sep 1984        NIGHT GUNNER                               8       1 Mth
Jun 1988        ATF                                        5       1 Mth
Jun 1991        F16 COMBAT PILOT                           3       7 Mths

D & H                                                              9 Mths

Apr 1988        FOOTBALL DIRECTOR                          10      1 Mth
Feb 1991        CRICKET CAPTAIN                            6       1 Mth
May 1991        MULTI PLAYER SOCCER MANAGER                7       2 Mths
Aug 1991        MULTI PLAYER SOCCER MANAGER (re-entry)     5       5 Mths

DOMARK                                                            14 Mths

Feb 1985        EUREKA                                     3       2 Mths  
Oct 1987        LIVING DAYLIGHTS                           10      1 Mth
Feb 1988        STAR WARS                                  10      1 Mth
Apr 1988        STAR WARS (Re-entry)                       8       1 Mth
Nov 1988        EMPIRE STRIKES BACK                        7       2 Mths
Feb 1989        RETURN OF THE JEDI                         4       1 Mth
Apr 1989        RETURN OF THE JEDI (Re-entry)              8       1 Mth
Nov 1989        LICENCE TO KILL                            3       1 Mth
Jul 1990        CYBERBALL                                  3       2 Mths
Jul 1990        CASTLE MASTER                              9       1 Mth
Sep 1990        ESCAPE FROM PLANET OF ROBOT MONSTERS       5       1 Mth

DURELL                                                             1 Mth

Feb 1985        COMBAT LYNX                                6       1 Mth

THE EDGE                                                           3 Mths

Apr 1988        GARFIELD BIG FAT HAIRY DEAL                4       2 Mths
Jul 1988        GARFIELD BIG FAT HAIRY DEAL (Re-entry)     9       1 Mth

ELECTRIC DREAMS                                                    1 Mth

Jan 1989        KNIGHTMARE (Re-entry)                      10      1 Mth

ELECTRONIC ARTS                                                    1 Mth

Jul 1989        SKATE OR DIE                               3       1 Mth

ELECTRONIC ZOO                                                     1 Mth

Jan 1991        SUBBUTEO                                   5       1 Mth

ELITE                                                             11 Mths
						       
Jan 1985        KOKOTINI WILF                              5       1 Mth   
Sep 1987        PAPERBOY                                   6       4 Mths
Feb 1988        THUNDERCATS                                5       1 Mth
Jul 1988        IKARI WARRIORS                             5       1 Mth
Aug 1988        BUGGY BOY                                  3       3 Mths
Jan 1989        BUGGY BOY (Re-entry)                       9       1 Mth

EMPIRE                                                            11 Mths

Mar 1990   *    GAZZAS SUPER SOCCER                        1       4 Mths
Aug 1990        WORLD CUP 90 COMPILATION                   2       1 Mth
Jan 1991        GAZZAS SUPER SOCCER (Re-entry)             4       2 Mths
Mar 1991        GAZZA 2                                    4       4 Mths

EPYX                                                               2 Mths

Apr 1988        CALIFORNIA GAMES                           6       1 Mth
Jul 1990        EPYX 21                                    5       1 Mth

FANTASY                                                            1 Mth

Mar 1985        BACKPACKERS GUIDE TO THE UNIVERSE          6       1 Mth

FIREBIRD                                                           8 Mths

Apr 1985        BOOTY                                      4       1 Mth
Jan 1988        BUBBLE BOBBLE                              4       1 Mth
Aug 1988        EARTHLIGHT                                 8       2 Mths
Feb 1989        SAVAGE                                     5       1 Mth
Nov 1989   *    RICK DANGEROUS                             1       2 Mths
May 1990        P47                                        9       1 Mth

GAMES WORKSHOP                                                     1 Mth

Feb 1985        BATTLE CARS                                10      1 Mth

GARGOYLE                                                           2 Mths

Feb 1985        TIR NA NOG                                 5       2 Mths

GO                                                                 1 Mth

Nov 1988        STREET FIGHTER (Re-entry)                  5       1 Mth

GOLIATH                                                            4 Mths

Dec 1988        TRACKSUIT MANAGER                          2       2 Mths
Apr 1990        WORLD CHAMPIONSHIP BOXING MANAG            9       1 Mth
Jun 1990        WORLD CHAMPIONSHIP BOXING MANAG (Re-Entry) 8       1 Mth

GRANDSLAM                                                          6 Mths

Dec 1988        PETER BEARDSLEYS FOOTBALL                  5       1 Mth
Mar 1989        PACMANIA                                   9       1 Mth
Jul 1989        PACLAND                                    9       1 Mth
Sep 1989        THE RUNNING MAN                            8       1 Mth
Apr 1990        SPACE HARRIER II                           3       1 Mth
May 1990        SCRAMBLE SPIRITS                           5       1 Mth

GREMLIN                                                           25 Mths

Nov 1984        MONTY MOLE                                 4       3 Mths
Jan 1988        MASK                                       5       1 Mth
Feb 1988        10 PACK                                    6       2 Mths
Mar 1988        GARY LINEKERS SUPERSTAR SOCCER             5       3 Mths
Jul 1988        10 GREAT GAMES II                          4       1 Mth
Sep 1988        10 GREAT GAMES II (Re-entry)               7       2 Mths
Nov 1988        MICKEY MOUSE                               8       1 Mth
Nov 1988        KARATE ACE                                 10      1 Mth
Jan 1989        NIGHT RAIDER                               8       1 Mth
Feb 1989        SPACE ACE                                  9       1 Mth
Jul 1989        BUTCHER HILL                               8       1 Mth
Mar 1991        LOTUS ESPRIT TURBO CHALLENGE               7       3 Mths
Aug 1991        SWITCHBLADE                                7       1 Mth
Sep 1991   *    HERO QUEST                                 1       4 Mths

HEWSON                                                             7 Mths

Feb 1985        AVALON                                     8       1 Mth
Sep 1987        ZYNAPS                                     2       2 Mths
Nov 1987   *    EXOLON                                     1       3 Mths
Jul 1988        CYBERNOID                                  3       1 Mths

HIT PAK                                                            6 Mths

Sep 1987        SIX PAK                                    4       4 Mths
Aug 1988        SIX PAK 3                                  5       2 Mths

IMAGE WORKS                                                        6 Mths

Aug 1990        BLOODWYCH                                  4       2 Mths
Dec 1990        BACK TO THE FUTURE PART II                 2       4 Mths

IMAGINE                                                           23 Mths

Sep 1987        ARMY MOVES                                 3       4 Mths
Nov 1987        GAME OVER                                  3       1 Mth
Dec 1987   *    RENEGADE                                   1       4 Mths
May 1988        RENEGADE (Re-entry)                        10      1 Mth
Jul 1988        KONAMIS ARCADE COLLECTION                  7       4 Mths
Aug 1988   *    TARGET RENEGADE                            1       6 Mths
May 1989        WEC LE MANS                                4       2 Mths
Aug 1989        RENEGADE 3                                 6       1 Mth

IMPRESSIONS                                                        2 Mths

Jul 1990        KENNY DALGLISH SOCCER MANAGER              4       2 Mths

INFROGRAMES                                                        1 Mth

Dec 1990        SIM CITY                                   5       1 Mth

INCENTIVE                                                          1 Mth

Oct 1988        DARK SIDE                                  3       1 Mth

KRISALIS                                                           9 Mth

Jul 1990   *    MANCHESTER UNITED                          1       6 Mths
Feb 1991        MANCHESTER UNITED (Re-entry)               10      1 Mth
Nov 1991        MANCHESTER UNITED EUROPE                   2       2 Mths

LEGEND                                                             1 Mth

Oct 1984        VALHALLA                                   4       1 Mth

MANDARIN                                                           2 Mths

Jun 1989        FUN SCHOOL 2                               10      1 Mth
Aug 1989        FUN SCHOOL 2 (Re-entry)                    5       1 Mth

MARTECH                                                            1 Mth

Jun 1988        NIGEL MANSELLS GRAND PRIX                  8       1 Mth

MELBOURNE HOUSE                                                   11 Mths

Aug 1984    *   MUGSY                                      1       4 Mths
Jan 1985        SHERLOCK                                   2       1 Mth
Mar 1989        DOUBLE DRAGON                              4       3 Mths
Jun 1989        WAR IN MIDDLE EARTH                        4       3 Mths

MICROMEGA                                                          5 Mths

Aug 1984        CODENAME MAT                               3       2 Mths
Nov 1984        FULL THROTTLE                              2       3 Mths

MICROPROSE                                                        13 Mths

Aug 1984        SOLO FLIGHT                                8       1 Mth
Sep 1987        F15 STRIKE EAGLE                           3       2 Mths
Jan 1988        F15 STRIKE EAGLE (Re-entry)                9       1 Mth
Feb 1988        GUNSHIP                                    4       5 Mths
Aug 1989        MICROPROSE SOCCER                          2       2 Mths
Jan 1990   *    STUNT CAR RACER                            1       2 Mths

MIKRO-GEN                                                          3 Mths

Feb 1985        PYJAMARAMA                                 7       3 Mths

MIKROSPHERE                                                        2 Mths

Mar 1985        SKOOL DAZE                                 3       2 Mths

MIRRORSOFT                                                        14 Mths

Jul 1989        BLASTEROIDS                                7       1 Mth
Dec 1989        PASSING SHOT                               3       1 Mth
Mar 1991   *    TEENAGE MUTANT HERO TURTLES                1       10 Mths
Jul 1991        BACK TO THE FUTURE PART III                2       2 Mths

NEW GENERATION                                                     3 Mths
						      
Aug 1984        TRASHMAN                                   5       2 Mths
Feb 1985        TRAVEL WITH TRASHMAN                       9       1 Mth

NOVAGEN                                                            2 Mths

Dec 1987        MERCENARY                                  4       2 Mths

OCEAN                                                            157 Mths

Jul 1984        HUNCHBACK                                  5       1 Mth
Nov 1984   *    DALEY THOMPSONS DECATHLON                  1       6 Mths
Apr 1985        MATCH DAY                                  2       2 Mths
Jan 1988        TAI PAN                                    3       1 Mth
Feb 1988   *    GAME SET AND MATCH                         1       2 Mths
Feb 1988        LIVE AMMO                                  8       2 Mths
Mar 1988        MATCH DAY II                               2       7 Mths
Mar 1988        COMBAT SCHOOL                              3       3 Mths
Apr 1988        MAGNIFICENT 7                              5       4 Mths
May 1988   *    PLATOON                                    1       3 Mths
Jun 1988        RASTAN                                     4       1 Mth
Jul 1988   *    WE ARE THE CHAMPIONS                       1       7 Mths
Aug 1988        COMBAT SCHOOL (Re-entry)                   10      1 Mth
Oct 1988        WHERE TIME STOOD STILL                     6       1 Mth 
Nov 1988   *    DALEY THOMPSONS OLYMPIC CHALLENGE          1       4 Mths
Feb 1989        TYPHOON                                    7       1 Mth
Feb 1989        GUERILLA WARS                              8       2 Mths
Mar 1989        OPERATION WOLF                             2       4 Mths
Mar 1989        BATMAN                                     4       2 Mths
Mar 1989        RAMBO III                                  8       1 Mth
Apr 1989   *    ROBOCOP                                    1       3 Mths
Apr 1989        GAME SET AND MATCH (Re-entry)              10      1 Mth
May 1989        DRAGON NINJA                               2       2 Mths
May 1989        THE IN-CROWD                               7       2 Mths
Jul 1989   *    RUN THE GAUNTLET                           1       4 Mths
Aug 1989   *    ROBOCOP (Re-entry)                         1       7 Mths
Aug 1989        DRAGON NINJA (Re-entry)                    2       5 Mths
Aug 1989        OPERATION WOLF (Re-entry)                  7       2 Mths
Oct 1989        RED HEAT                                   9       1 Mth
Nov 1989        NEW ZEALAND STORY                          2       2 Mths
Nov 1989   *    BATMAN THE MOVIE (Re-entry)                1       8 Mths
Feb 1990        CABAL                                      7       1 Mth
Mar 1990        CHASE HQ                                   2       4 Mths
Mar 1990        THE UNTOUCHABLES                           5       1 Mth
Apr 1990        ROBOCOP (2nd Re-entry)                     5       2 Mths
Apr 1990        THE BIZ                                    8       1 Mth
May 1990   *    RAINBOW ISLANDS                            1       4 Mths
Jul 1990        ROBOCOP (3rd Re-entry)                     10      1 Mth
Oct 1990   *    SHADOW WARRIORS                            1       6 Mths
Oct 1990        ADIDAS CHAMPIONSHIP FOOTBALL               2       1 Mth
Oct 1990        RAINBOW ISLANDS                            7       2 Mths
Oct 1990        ROBOCOP 2                                  2       10 Mths
Nov 1990        CHASE HQ (Re-entry)                        3       4 Mths
Nov 1990        BATMAN THE MOVIE (Re-entry)                10      1 Mth
Dec 1990        MIDNIGHT RESISTANCE                        3       3 Mths
Dec 1990        ADIDAS CHAMPIONSHIP FOOTBALL (Re-entry)    10      1 Mth
Jan 1991        RAINBOW ISLANDS (2nd Re-entry)             8       1 Mth
Mar 1991        HOLLYWOOD COLLECTION                       3       5 Mths
Mar 1991        CHASE HQ 2                                 4       2 Mths
Mar 1991        NARC                                       5       3 Mths
May 1991        TOTAL RECALL                               2       4 Mths
May 1991        SHADOW WARRIORS (Re-entry)                 10      1 Mth
Jul 1991        POWER UP                                   3       3 Mths
Jul 1991        NAVY SEALS                                 7       1 Mth
Sep 1991        ROBOCOP 2                                  8       1 Mth
Dec 1991   *    TERMINATOR 2                               1       1 Mth
Dec 1991        RAINBOW COLLECTION                         2       1 Mth

PALACE                                                             5 Mths

Sep 1987   *    BARBARIAN                                  1       4 Mths
Oct 1990        INTERNATIONAL 3D TENNIS                    4       1 Mth

PSION                                                              6 Mths

Jul 1984        CHEQUERED FLAG                             3       1 Mth
Jul 1984        FLIGHT                                     9       1 Mth
Oct 1984        MATCHPOINT                                 2       4 Mths

PSS                                                                2 Mths

Aug 1984        BLADE ALLEY                                9       2 Mths

QUICKSILVA                                                         3 Mths

Jul 1984        BUGABOO (THE FLEA)                         4       1 Mth
Jul 1984        3D ANT ATTACK                              8       1 Mth
Jul 1984        FRED                                       10      1 Mth

RAINBOW ARTS                                                       7 Mths

May 1990        X-OUT                                      10      2 Mths
Sep 1990        TURRICAN                                   2       5 Mths

REAL TIME                                                          1 Mth

Apr 1985        3D STAR STRIKE                             5       1 Mth

SOFTWARE PROJECTS                                                  8 Mths
							 
Jul 1984    *   JET SET WILLY                              1       7 Mths
Jul 1984    *   MANIC MINER                                1       1 Mth

SYSTEM 3                                                           4 Mths

Feb 1989   *    LAST NINJA 2                               1       2 Mths
May 1989        LAST NINJA (Re-entry)                      8       1 Mth
Mar 1990        MYTH                                       9       1 Mth

TENGEN                                                             4 Mths

Jul 1989        VINDICATORS                                6       1 Mth
Nov 1989        APB                                        8       1 Mth
Mar 1990        HARD DRIVIN                                2       1 Mth
Aug 1990        KLAX                                       6       1 Mth
									  
THALAMUS                                                           1 Mth

Feb 1989        ARMALYTE                                   3       1 Mth

TITUS                                                              2 Mths

Sep 1989        CRAZY CARS 2                               5       2 Mths

UBISOFT                                                            2 Mths

Sep 1990        PRO TENNIS TOUR                            7       1 Mth
Sep 1990        ZOMBI                                      9       1 Mth

ULTIMATE                                                          15 Mths

Jul 1984        ATIC ATAC                                  7       3 Mths
Aug 1984   *    SABRE WULF                                 1       6 Mths
Feb 1985   *    UNDERWURLDE                                1       3 Mths
Feb 1985   *    KNIGHT LORE                                1       3 Mths

US GOLD                                                           55 Mths

Jan 1985        BEACH HEAD                                 3       1 Mth
Sep 1987        LEADERBOARD                                8       2 Mths
Oct 1987        GAUNTLET                                   4       2 Mths
Nov 1987        ROAD RUNNER                                2       3 Mths
Dec 1987        INDIANA JONES                              3       3 Mths
Feb 1988        SOLID GOLD                                 2       2 Mths
Feb 1988        WORLD CLASS LEADERBOARD                    4       1 Mth
Mar 1988   *    OUT RUN                                    1       11 Mths
May 1988        720 DEGREES                                8       2 Mths
Nov 1988        ROAD BLASTERS                              3       2 Mths
Dec 1988        ACE OF ACES (Re-entry)                     8       1 Mth
Jan 1989        GOLD SILVER AND BRONZE                     7       1 Mth
Mar 1989        THUNDERBLADE                               3       3 Mths
Apr 1989        GIANTS                                     7       1 Mth
Aug 1989        ARCADE MUSCLE                              10      1 Mth
Sep 1989        FORGOTTEN WORLDS                           2       4 Mths
Nov 1989        INDIANA JONES AND THE LAST CRUSADE         2       2 Mths
Dec 1989        VIGILANTE                                  9       1 Mth
Jan 1990        STRIDER                                    5       2 Mths
Mar 1990        TURBO OUTRUN                               7       1 Mth
May 1990        TURBO OUTRUN (Re-entry)                    7       1 Mth
May 1990        GHOULS AND GHOSTS                          8       1 Mth
Jun 1990        E-MOTION                                   3       1 Mth
Jun 1990        BLACK TIGER                                4       1 Mth
Aug 1990   *    ITALY 1990                                 1       3 Mths
Sep 1990        DYNASTY WARS                               8       1 Mth
Sep 1991        SHADOW DANCER                              10      1 Mth

VORTEX                                                             3 Mths

Oct 1984        TLL                                        3       2 Mths
Mar 1985        CYCLONE                                    7       1 Mth

VIRGIN                                                            26 Mths

Sep 1989        SILKWORM                                   3       3 Mths
Jan 1990        SHINOBI                                    3       2 Mths
Feb 1990        CONTINENETAL CIRCUS                        4       1 Mth
Mar 1990        DOUBLE DRAGON II                           4       2 Mths
Mar 1990        NINJA WARRIORS                             10      1 Mth
Jun 1990        DAN DARE III                               5       1 Mth
Jul 1990        WORLD CUP SOCCER ITALIA 90                 2       1 Mth
Sep 1990        WORLD CUP SOCCER ITALIA 90 (Re-entry)      6       1 Mth
Nov 1990        WORLD CUP SOCCER ITALIA 90 (2nd Re-entry)  6       1 Mth
Mar 1991        GOLDEN AXE                                 2       5 Mths
Apr 1991        SUPER OFF ROAD RACER                       10      1 Mth
Jun 1991        FISTS OF FURY                              10      1 Mth
Aug 1991        VIZ                                        2       5 Mths
Sep 1991        GOLDEN AXE (Re-entry)                      9       1 Mth                       

=========================================================================
=========================================================================

NOTES ON THE CHARTS
As far as possible I have used the original charts published in Your
Sinclair. I am missing quite a few charts, mainly between 1986-1987 and any
pre-1984 charts (probably published in SU) If anyone can supply these charts
I will add these to the above list. I am also missing charts from October
and November 1991 as well as October 1992.
These are the charts used:
January 1984 - Feburuary 1990 : Top 10 compiled by Gallup. Printed in YS.
March 1990 - October 1990     : Top 10 compiled by Virgin Megastore.
November 1990 - December 1991 : Top 20 compiled by Gallup.
January 1992 - July 1992      : No charts published in YS.
August 1992 - June 1993       : Top 20 Budget and Full Price combined.
Next month, we will have the chart statistics for the Budget charts printed
between 1984 and 1990.

========================================================================
========================================================================

******************************************************
*  PART 10 - A-Z OF SPECTRUM GAMES REVIEWS - Part 2  *
******************************************************

This list details (almost) every game reviewed by the main Spectrum 
magazines and its rating. This month; games beginning with `B`
KEY : CR=Crash  YS=Your Sinclair  SU=Sinclair User  IS=Issue Number
If you would like to know exact dates of reviews:
CRASH         No.1 = January 1984
YOUR SPECTRUM No.1 = Dec/Jan 1984
YOUR SINCLAIR No.1 = January 1986
SINCLAIR USER No.1 = March 1982

NAME                    COMPANY                 CR IS   YS IS   SU IS
==========================================================================
B.C BILL		Imagine			73  9	 6  I
BCs QUEST FOR TIRES	Software Projects	46 23	== ==	
BMX FREESTYLE		Codemasters		76 62 	 4 40
BMX KIDZ		Firebird		69 50	 3 41
BMX SIMULATOR		Codemasters		63 37	 7 15
BMX SIMULATOR 2		Codemasters		42 64	74 44
BABALIBA		Silversoft		48 19	== ==	
BACK TO SKOOL		Microsphere		93 23	 9  2
BACK TO THE FUTURE	Electric Dreams		42 28	==  6
BACK TO THE FUTURE II	Image Works		57 81	79 56
BACK TO THE FUTURE III	Image Works		93 86	82 63	79 110
BACKPACKERS GUIDE	Fantasy			83 12	== ==
BADLANDS		Tengen			68 83	68 60	86 107
BADLANDS		Hit Squad		== ==	70 83
BALL CRAZY		Mad			73 42	 5 20
BALLBLAZER		Activision		71 28	 8  6
BALLBREAKER		CRL			64 46	 8 24
BALLBREAKER 2		CRL			56 52	 5 19
BALLOONING		Heinemann		76  5	 7  D
BARBARIAN		Palace Software		85 41	 7 19
BARBARIAN		Psygnosis		81 56	 8 35
BARBARIAN 2		Palace Software		81 60	60 60 
BARBARIAN 2		Kixx			71 83	 6 37	88 105
BARCHOU			Cental Solutions	29 31	== ==	
BARDS TALE		Electronic Arts		== ==	 9 33
BARRELDROP		Games Machine		65  1	==  B
BARRY MCGUIGANS BOXING	Activision		88 25	 8  2
BARRY MCGUIGANS BOXING	Mastertronic+		54 64	== ==
BARSAK THE DWARF	Gilsoft			53  4	== ==
BASIC VOCABULARY	Options International	== 35	== ==
BASIL MOUSE DETECTIVE	Gremlin Graphics	73 47	 6 25
BASKET MASTER		Imagine			73 51	== ==
BATMAN			Ocean			93 28	 9  5
BATMAN			Hit Squad		86 70	== ==
BATMAN CAPED CRUSADER	Ocean			93 60	 9 37
BATMAN CAPED CRUSADER	Hit Squad		90 87	92 64
BATMAN THE MOVIE	Ocean			== ==	91 48
BATMAN THE MOVIE	Hit Squad		== ==	80 71
BATTLE 1917		CCS			63  2	== ==	
BATTLE AXE		Scott Johnston		71 44	== ==
BATTLE COMMAND		Ocean			94 86	86 67	85 111	
BATTLE OF BRITAIN	PSS			82 37	 5 15
BATTLE OF BRITAIN	Microgame Solutions	46  5	== ==
BATTLE OF THE BULGE	CCS			82 81	75 57
BATTLE OF THE PLANETS	Mikro-Gen		71 26	 8  3
BATTLE TOOTHPASTE TUBES	K-Tel			50  3	== ==
BATTLE FOR MIDWAY	PSS			== 18	 6 ==
BATTLE VALLEY		Rack-It			74 56	== ==
BATTLECARS		Games Workshop		66 13	 1 34
BATTLEFIELD GERMANY	PSS			42 40	 9 18
BATTLESHIPS		Encore			78 55	 6 33
BATTLETANK SIMULATOR	Zeppelin		55 64	 4 39
BATTLEZONE		Quicksilva		74 11	== ==	
BATTY			Hit Pak			85 44	89 43
BAZOOKA BILL		Melbourne House		42 38	 7 16
BEACH BUGGY SIMULATOR	Silverbird		== ==	 8 34
BEACH HEAD		US Gold			79 10	 6  J
BEACH HEAD II		US Gold			74 24	 9  2
BEAKY & EGG SNATCHERS	Fantasy			75  7	==  H
BEAMRIDER		Activision		69 14	 4  L 
BEAR BOVVER		Artic			90  3	 9  6
BEAST			Marlin			== ==	 8 36
BEATCHA!		Romik			39 11	 1  J
BEATLE QUEST		Number 9		*7 27	 6  3
BEDLAM			Lothlorien		78  1	== ==
BEDLAM			GO!			75 51	 9 27
BEHIND CLOSED DOORS 3	Zenobi			== ==	 9 49
BENNY HILLS CHASE	DK`Tronics		78 26	 6  4
BEST OF 3D		Vortex			== ==	 8 23
BEVERLY HILLS COP	Tynesoft		== ==	62 52	48 99
BEWAREHOUSE		Positive Image		66  6 	== ==
BEYOND THE ICE PALACE	Elite			83 53	 8 31	35 99
BIFF			Beyond Belief		== ==	80 77
BIG BEN STRIKES BACK	Artic			42 23	 5  U
BIG FOUR		Durell			== ==	 9 13
BIG NOSES AMERICAN	Codemasters		== ==	80 74	
BIG SLEAZE		Piranha			93 43	 8 20	
BIG TROUBLE IN CHINA	Electric Dreams		67 40	 8 18
BIG TROUBLE IN CHINA	Alternative		== ==	41 56
BIGFOOT			Codemasters		47 62	 5 40
BIGGLES			Mirrorsoft		63 30	 7  8
BILLY THE KID		Codemasters		== ==	76 47
BIMBLES			Intech			79 35	== ==
BIMBO			Joe the Lion		70  3	== ==
BIOLOGY			Vision Software		== 39	== ==
BIONIC COMMANDO		GO!			92 52	 9 19
BIRDS AND THE BEES	Bug-Byte		83  2	== ==
BIRDS			Rabbit			49  2	== ==
BISMARK			PSS			74 41	 7 19
BISMARK			Alternative		== ==	39 77
BIZ			Virgin			83 14	 8  O
BIZ			Ocean			== ==	96 53
BLACK HAWK		Creative Sparks		92  8	 7 12
BLACK LAMP		Firebird		57 51	 7 29
BLACK TIGER		US Gold			78 74	78 51
BLACK TOWER		Dollar Soft		*3  9	== ==
BLACKBEARD		Kixx			81 61	== ==	
BLADE ALLEY		PSS			85  5	== ==
BLADE THE WARRIOR	Cable Software		*7  9	== ==
BLADERUNNER		CRL			58 27	 7  3
BLADE WARRIOR		Codemasters		== ==	 4 36
BLASTEROIDS		Image Works		73 63	 7 40
BLAZING THUNDER		Hi-Tec			63 82	54 85
BLINKYS SCARY SCHOOL	Zeppelin Games		90 79	78 55
BLIP			Silverbird		== ==	 5 38
BLITZKRIEG		CCS			== ==	 4 30
BLOCK-BUSTER		Compusound		76  8	== ==
BLOCKADE RUNNER		Thorn EMI		63  1	== ==
BLOCKBUSTERS		Macsen			82 13	== ==
BLOCKBUSTERS		TV Games		46 49	 8 26
BLOOD BROTHERS		Gremlin Graphics	85 54	 7 32
BLOOD VALLEY		Gremlin Graphics	41 51	 5 30
BLOODWYCH		Imageworks		75 77	94 54	89 100
BLUE MAX		US Gold			78 14	 2  O
BLUE RIBAND		CCS			== 12	== ==
BLUE THUNDER		Richard Wilcox		90  3	== ==
BOBBY BEARING		The Edge		94 31	 9  6
BOBBY YAZZ SHOW		Destiny			85 57	 8 35
BOBS FULL HOUSE		TV Games		48 66	80 25
BOBSLEIGH		Digital Integration	88 47	 9 26
BODYSWAP		Sinclair		== 14	== ==
BODYWORKS		Genesis Productions	== 17	== ==
BOGGIT			CRL			90 32	 8 10
BOMBER BOB		Firebird		49 23	== ==
BOMBJACK		Elite			92 27	 9  5
BOMBJACK		Encore			== ==	 9 34	
BOMBJACK II		Elite			71 39	 6 19
BOMBJACK II		Encore			65 66	58 44
BOMBER BOB IN PENTAGON	Bug-Byte		== ==  	 7  1
BOMBSCARE		Dollarsoft		60 11	== ==
BOMBSCARE		Firebird		74 34	 7 11
BONANZA BROTHERS	US Gold			== ==	66 80
BONKERS			Procom			78  1	== ==
BOOK OF THE DEAD	Essential Myth		88 41	 8 16
BOOTY 			Firebird		93 10	 6  L
BORED OF THE RINGS	Delta 4			48 18	== ==
BOSCONIAN 87		Mastertronic		== ==	 5 25
BOSSMAN			Avalon Software		44  7	== ==
BOULDERDASH		Front Runner		93 12	== ==
BOULDERDASH		Prism			== ==	 8 22
BOULDERDASH		Prism			== == 	86 84
BOULDERDASH 2		Prism			== ==	 8 22
BOULDERDASH CON KIT	Databyte		== ==	 8 26 
BOUNCES			Beyond			75 29	 4  6
BOUNCING BERTY		Power Soft		33 11	== ==
BOUNDER 		Gremlin			90 29	 7 19
BOUNTY BOB		US Gold			85 21	 9  T
BOUNTY HUNTER		River			== ==	 7 44
BOUNTY HUNTER		Codemasters		== ==	76 55
BOWLS			Lotus Soft		57  1	== ==
BOXING MANAGER 2	D & H			== == 	65 52
BRAD BLASTS BARBARIANS	Express Software	75  4	== ==
BRAIN DAMAGE		Silversoft		69  1	==  B
BRAINACHE		Codemasters		29 40	 5 16
BRAINSTORM		Bubble Bus		== ==	 6  2
BRAINSTORM		Firebird		90 52	 6 30
BRAVESTARR		GO!			46 49	 9 25
BRAXX BLUFF		Micromega		87  9	 6  J
BREAKTHRU		US Gold			43 36	 4 13
BRIAN BLOODAXE		The Edge		86 14	 6  O
BRIAN CLOUGHS FOOTBALL	CDS			42 38	 9 16
BRIAN JACKS CHALLENGE	Martech			== ==	 2  Q
BRIAN THE BOLD		Central Solutions	58 31	== ==
BRIDE OF FRANKENSTEIN	39 Steps		59 43	== ==
BRIDGE PLAYER 2		CP Software		== ==	 6  L
BRIDGE PLAYER 3		CP Software		== 27	== ==
BRISTLES		Statesoft		75 14	 4  O
BRITISH SUPER LEAGUE	Cult			50 69	== ==
BROAD STREET		Mind Games		81 17	== ==
BRONX STREET COP	Codemasters		== ==	89 47
BRUCE LEE		US Gold			91 16	 6  P
BRYAN ROBSONS LEAGUE	P Lamond		== ==	 7  T
BUBBLE BOBBLE		Firebird		90 45	== ==
BUBBLE BOBBLE		Hit Squad		88 92	90 69
BUBBLE BUSTER		Sinclair		57  6 	== ==	
BUBBLE DIZZY		Codemasters		== ==	80 74
BUBBLE TROUBLE		Arcade			63  2	 4  E
BUBBLER			Ultimate		78 41	 7 19
BUCCANEER		Firebird		49 33	 2 12
BUCCANEER		Insight			== ==	 4  1
BUCK ROGERS		US Gold			67 20	 4  S
BUFFALO BILLS RODEO	Tynesoft		== ==	54 45
BUFFER ADVENTURE	Buffer Micros		== ==	==  G
BUG BLASTER		Crystal Computing	68  3	== ==
BUG EYES		Icon			62 16	 6  Q
BUGABOO THE FLEA	Quicksilva		92  1	==  A
BUGGY BLAST		Firebird		91 13	 6  O
BUGGY BOY		Elite			71 53	 7 31
BUGGY BOY		Encore			75 74	47 51	45 96
BUGSY			CRL			84 37	 8 14
BULBO & LIZARD KING	Zenobi			== ==	 8 20
BULGE			Lothlorien		== 18	 6  S
BULL RUN		Phipps Associates	33  3	== ==
BULL TABLES		Lotus-Soft		==  2	== ==
BULLSEYE		Macsen			45 33	== ==
BULLSEYE		Mastertronic		== ==	==  G
BULLYS SPORTING DARTS	Alternative		== ==	54 87
BUMP SET SPIKE		Mastertronic		38 34	== ==
BURIABEAST		Kerian UK		54  7	== ==
BURNING RUBBER		CRL			== ==	48 51
BUTCH HARD DUY		Advance			65 38	 7 16
BUTCHER HILL		Gremlin			50 64	57 41
BUTTERFLY		Pulsonic		17  5	== ==
BY FAIR MEANS OR FOUL	Superior Software	34 60	 6 37
BYTE			CCS			58  1	== ==
		
NOTES: CR=Crash  YS=Your Sinclair  SU=Sinclair User  IS=Issue Number
       == denotes no review, or no review score.
Letters stand for issues of Your Spectrum 1984/1985
Sorry about the lack of SU scores. I own very few issues. If someone 
would like to fill in the gaps, let me know here at Emulate!

Next Month - Part 3.

========================================================================
========================================================================

SAVE OUR SOFTWARE!
by Eldad Petreanu

There are quite a few sites on the 'net with Spectrum software, but none of
them is good enough the others can be content with simply mirroring it.
Some come close, but all in different ways. The definitive Spectrum archive
is still a long way from completion.

What can we do?
 
* Find a site where we can store several hundred megs of information on the
  net. Do you know any millionaire who had a spectrum when he was a kid? or
  is your university extremely generous and willing to risk potential legal
  problems? I thought not. This site should probably be outside the US, who
  have this thing about software, er, reproduction.
 
* Agree on a format for Spectrum software. It seems to me that the .TAP
  format should be used whenever possible, since it preserves the structure
  of the original tape. The .DAT format is great for multiloads and other
  unconventional loaders, but sadly programs need to be individually
  hacked. Finally, when these are not available, a simple .Z80 or even .SNA
  will have to do. Actually, it's best to have everything in .Z80 too
  anyway. Do you agree? What about +3 Software? Some programs may require
  special treatment - remember Shadow of the Unicorn, which came with its
  own replacement ROM?
 
* Create the perfect directory structure. Thinking only about the snaps
  directory of this definitive site for a moment, it seems reasonable to
  create these subdirectories:
    game
    demo     - of the graphics/sound variety
    gamedemo - if the whole game is not available, or a demo contains stages
               not found in the complete game, the demo should be here
    business - word processor, databases...
    utility  - any software for creating software
    hardware - hardware-specific software (the kind that's bundled with
               digitizers/light pens/whatever)
    anything else I forgot?
 
    inside each directory, subdirectories for the different machines can
    be found:
      16
      48
      48AY - runs in 48K mode, but plays 128K music if available
      128
      +3 ?
 
  What do you think about this directory structure? Again, this is just off
  the top of my head, and your suggestions may be much better.
 
* Convert software to the relevant format(s) and start uploading! Some
  software is probably lost to us already, like several adventures with
  sales in the dozens. Let's not let any more software die!
 
* CD-ROM, anyone? This could be cheap, just to cover costs; a little more
  expensive, if done for profit by people who don't mind advertizing and
  risking getting sued by the software publishers; or with the profit going
  to some charity - what publisher would sue such an operation, knowing
  this would make it look like a total sleaze?
 
Is this plan really that far-fetched? Or can it some day become a reality?
Oh. Well, never mind. It was just a thought.

Some good ideas there on how to organise the Speccy scene! I agree on many
of his points, although using TAPs a standard may alienate users of Emulators
which don`t support this format. Any more suggestions anyone?  ED.

========================================================================
========================================================================

************************************
*  PART 11  - SPECTRUM ON THE NET  *
************************************

Here's a few interesting Spectrum Internet sites which are well worth
investigating. If you discover any more sites, or have a site yourself which
you would like included, just drop us a note telling us its full address and
a brief description of it's contents.

MISCELLANEOUS
http://www.nvg.unit.no:80/spectrum/search.html  GAMES SEARCH
http://www.nvg.unit.no/spectrum/jmg7/intro.html SPECTRUM PD
http://www.earth.ox.ac.uk/~steve/spectrum/      SPECTRUM ADS

ZX81
http://www.maths.nott.ac.uk/personal/cpg/zx81/

QUICK LINKS TO OTHER SPECTRUM SITES
http://relcom.eu.net/zx/ZXLinks.html
http://www.io.org/~diehl/speccy2.html

LISTS OF SNAPSHOTS
http://osiris.sund.ac.uk/~ca4aba/snaps.html

TOP 100 GAMES SITE
http://grelb.src.gla.ac.uk:8000/~webster

SPECTRUM DATABASE
http://www.catalog.com/sjr/www/ss/gamedbs               (LIST OF ENTRIES)
ftp://ftp.nvg.unit.no/pub/sinclair/docs/games-database/ (ACTUAL ENTRIES)

SPECTRUM MUSEUM
http://relcom.eu.net/zx/

SPECTRUM HOME PAGES
IAN COLLIER  http://www.comlab.ox.ac.uk/oucl/users/ian.collier/index.html
MARAT FAYZULLIN  http://www.cs.umd.edu/users/fms/

FTP SITES
All the below address are sites where files relating to the Spectrum are
held, usually snapshots. If you are using a specialist FTP program, remove
the "ftp://" from the beginning of each address.

ftp://ftp.ijs.si/pub/zx
ftp://ftp.nvg.unit.no/pub/sinclair
ftp://topkapi.cc.itu.edu.tr/pub/spectrum
ftp://ftp.dcc.uchile.cl/pub/OS/sinclair
ftp://ftp.ijs.si/pub/zx
ftp://ftp.inf.tu-dresden.de/pub/zxspectrum
ftp://spodbox.ehche.ac.uk/pub/users/majik
ftp://ftp.gui.uva.es/pub/sinclair
ftp://akira.uc3m.es/pub/sinclair
ftp://virgo/inesc.pt.pub/games/ZX
ftp://lst.informatik.uni-erlangen.de/incoming/kio/readme
ftp://ftp.gmd.de/if-archive
ftp://ftp.funet.fi:/pub/misc/if-archive
ftp://ftp.sun.ac.za/pub/msdos/zx
ftp://oak.oakland.edu/pub/msdos/emulator

SPECTRUM COOL SITE OF THE MONTH
This month`s cool site is the web site maintained by FAQ author, Spectrum 
Database creator and all-round Speccy supporter Stephen Smith. He currently
runs four interesting Web pages which you should take a look at now!

SPECTRUM FAQ
The latest Spectrum Games FAQ answers such questions as "What do the names
of the Jet Set Willy rooms really mean?", "Is there a trailer in Lunar
Jetman?" and "What games have hidden sub-games?" The latest updated version
(see Spectrum News for more details) can be found at:
http://www.catalog.com/sjr/www/ss/gamefaq.htm

SPECTRUM DATABASE
A mammoth task being undertaken by Stephen is the collection of games
instructions and details collected together in the Spectrum Games Database.
See the special article for more details on the actual database, but if
you would like to see the entries so far, point your browser at:
http://www.catalog.com/sjr/www/ss/gamedbs
ftp://ftp.nvg.unit.no/pub/sinclair/docs/games-database/

ARE YOU A TRUE SPECTRUM OWNER?
A great set of questions designed to test to see if you are a real Speccy
User. Well written and very comical (to Speccy users at least!) It can be
found at: http://www.catalog.com/sjr/www/ss/specuser.htm

There is also an INSTANT SPECTRUM USERS COURSE, which I haven't had time
to have a look at yet, but I'm sure its of the same high standard, so
take a look yourslef at: http://www.catalog.com/sjr/www/ss/specstrt.htm

If you would like your site, or a site you enjoy visiting included here,
just drop us a line with its address and a brief run-down of what you can
expect to find there and we will include it in the list.

========================================================================
========================================================================

***************************
*  PART 12  - ADVENTURES  *
***************************

We'll start off this months adventure section with a cry for help from
FREDRIK EKMAN who is stuck in Middle Earth:

In Shadows of Mordor, I have figured out that I need to attack Smeagol
and then tie him with the rope, but after that I seem to need to do 
something else, perhaps say something to him, or he will run away when I 
release him. What do I say, then?

Smeagol is a dodgy character to say the least! When you have tied up
Smeagol and he asks to be untied, tell him "No". He should offer to show
you the way to Mordor. But don't trust him - before untying him, make him
PROMISE to take you there!

For all of you stuck in this months adventure, RETARDED CREATURES AND
CAVERNS, heres a few coded hints to get you started!

FYBNJOF EPPS, FYBNJOF TUPOFXPSL, HFU TUPOF, FYBNJOF MJOUFM, SVC MJOUFM,
SFBE JOTDS JQUJPO, SFBE OBNF, FYBNJOF TDSBQFS, XFEHF TUPOF, MJGU UBJM,
HP OPSUI, CZ UIF XBZ, ZPVSF XBTUJOH ZPVS UJNF EFDJQIF SJOH UIJT CJU!

To crack the code, simply move each of the letters one space back in the
alphabet, for example A=Z, B=A, C=B etc..

BARDS TALE - Beginners Guide

This epic Role Playing Game, included with this months game pack, 
certainly takes an eternity to complete, with its 17 massive levels.
But just to get you started, heres a quick guide of how to tackle some
of the places in the city level, SKARA BRAE.

REVIEW BOARD
Most important place in the whole game. It is here you advance levels and
gain power and magic. The review board is the second house on the left when
headin South down Trumpet street.

MAD GODS TEMPLE
Beneath lie dark dungeons, although you will have to prove your faith to
the high priests before you can enter...

INNS AND TEMPLES
Temples are valuable places. Characters can be healed, cured and even raised
to life in these places, although the cost is very high. 
Innkeepers are valuable sources of information, but they charge for this 
help. The first dungeon you enter is located near an Inn, so look carefully.

THE CASTLES
The three castles in Skara Brae must all be entered at some time during the
game, although the entrances are hard to find. Don`t try too hard to defeat
the guardians of Baron Harkyn`s castle in the NW of the city...You will not
be able to get far until you are more experienced.

SINISTER ROAD
This strange street seems to go on forever...although it may have some
significance later in the game.... 

THE LEGENDARY FIRE HORN
The Bards Fire Horn is the most powerful weapon in the game, and can defeat
numerous enemies with ease. Don`t be too complacent when using it, though:
It may not last forever...

These subtle hints should give you a taster of what to expect from this 
excellent game. If you have any more queries about this, or any game,
just drop us a line here at Emulate and we will throw you a life-line!

========================================================================
========================================================================

***************************
*  PART 13  - NEXT ISSUE  *
***************************

Oh well, another issue completed (albeit a bit late!) Hope you all enjoyed
this issue. Don't forget that we'd love to hear all your feedback concerning
the magazine and any suggestions you have. Plus of course, if you have any
interesting articles or programs of special interest to Spectrum users,
send them straight to us!!

Heres a few games to look forward to next month:
HERBERTS DUMMY RUN - The Third in the Wally Week series.
BULBO AND THE LIZARD KING - Another great Zenobi Adventure Game
16/48 - Another issue of the classic Spectrum Magazine
JET SET WILLY - THE CONTINUING ADVENTURES - Another EXCLUSIVE JSW game!!!

Plus loads more games, articles and a general great read!!!

Be here in one month for Emulate 3!!!

===========================================================================
===========================================================================









