Connected: An Internet Encyclopedia
RFC 1510 - 1.1. Cross-Realm Operation

Top: Connected: An Internet Encyclopedia
Up: Requests For Comments
Up: RFC 1510
Up: 1. Introduction
Prev: 1. Introduction
Next: 1.2. Environmental assumptions

### 1.1. Cross-Realm Operation

The Kerberos protocol is designed to operate across organizational boundaries. A client in one organization can be authenticated to a server in another. Each organization wishing to run a Kerberos server establishes its own "realm". The name of the realm in which a client is registered is part of the client's name, and can be used by the end-service to decide whether to honor a request.

By establishing "inter-realm" keys, the administrators of two realms can allow a client authenticated in the local realm to use its authentication remotely (Of course, with appropriate permission the client could arrange registration of a separately-named principal in a remote realm, and engage in normal exchanges with that realm's services. However, for even small numbers of clients this becomes cumbersome, and more automatic methods as described here are necessary). The exchange of inter-realm keys (a separate key may be used for each direction) registers the ticket-granting service of each realm as a principal in the other realm. A client is then able to obtain a ticket-granting ticket for the remote realm's ticket- granting service from its local realm. When that ticket-granting ticket is used, the remote ticket-granting service uses the inter- realm key (which usually differs from its own normal TGS key) to decrypt the ticket-granting ticket, and is thus certain that it was issued by the client's own TGS. Tickets issued by the remote ticket- granting service will indicate to the end-service that the client was authenticated from another realm.

A realm is said to communicate with another realm if the two realms share an inter-realm key, or if the local realm shares an inter-realm key with an intermediate realm that communicates with the remote realm. An authentication path is the sequence of intermediate realms that are transited in communicating from one realm to another.

Realms are typically organized hierarchically. Each realm shares a key with its parent and a different key with each child. If an inter-realm key is not directly shared by two realms, the hierarchical organization allows an authentication path to be easily constructed. If a hierarchical organization is not used, it may be necessary to consult some database in order to construct an authentication path between realms.

Although realms are typically hierarchical, intermediate realms may be bypassed to achieve cross-realm authentication through alternate authentication paths (these might be established to make communication between two realms more efficient). It is important for the end-service to know which realms were transited when deciding how much faith to place in the authentication process. To facilitate this decision, a field in each ticket contains the names of the realms that were involved in authenticating the client.

Next: 1.2. Environmental assumptions

Connected: An Internet Encyclopedia
RFC 1510 - 1.1. Cross-Realm Operation