                                  CIRCUS GAMES
                                    Tynesoft

Step right up, see the main attraction. Tynesoft welcomes you to the greatest
show on earth, Ringling Bros. and Barnum & Bailey combine to bring you Circus
Games, capturing the thrills and excitement of the Big Top. We challenge you to
attempt the high wire - do flips, cartwheels and hand stands - then ride the
unicycle.

Try your hand at Trick Horse Riding - attempt the daring feats on horse back and
warm to the applause of the crowd. For the real spirit of adventure, Tiger
Teasing dares you to face the fierce Bengal tigers. Make them stand on their
podiums, walk through an obstacle course and jump through flaming hoops. Your
skill and judgement are vital when it comes to tackling the trapeze - you may
discover that you're a real high flyer. 


LOADING THE GAME:
-----------------
Type RUN"CIRCUSGM" to load the game. When the title screen appears, press any
key to go to the menu section.


MENU SECTION:
-------------
The menu section consists of three option screens.

Option Screen 1
* Select one or two players
* Keyboard or joystick
* Redefine keys

The default keys are:

Left            O
Right           P
Up              Q
Down            A
Fire            SPACE
Pause           H
Abort           ESC

When you have made your choices, go to "Finished selection" and press Fire to
continue.

Option Screen 2
On this option screen, you can select whether you want to practice individual
events, or take part in the International Competition. You can also see the
Hall of Fame.

Option Screen 3
If you are taking part in the International Competition, each player must enter
his or her name using the joystick and Fire button, or the selected keys. The
maximum length is four characters.


                     * * * T I G E R  T R A I N I N G * * *

A large cage is placed in the centre of the Ring - the door opens and in bound
three great Bengal tigers. You, as the Trainer, have to get all three big cats
to perform a series of tricks without being devoured by the magnificent animals.

The game is split into three Tricks:

1. Persuade the animals to lie down then turn your back on them for 9 seconds
   without being attacked.

2. In this trick, coax the tigers to cross to the other side of the cage and
   remain in a sitting position.

3. The final trick is to get the three tigers in turn to pass through a large
   tube then sit on a stool. From the stool, make the animals sit or lie down on
   the left-hand side of the cage in a line - one behind each other.

CONTROLS:
---------
Left & Right    Moves Trainer left or right.
Down            Makes Trainer turn his back to the tigers.
Up              Trainer threatens the tigers with the chair.
Fire            This makes the Trainer crack the whip in the direction of the
                other controls being pressed. If no direction is specified then
                the whip will go straight forward. The tiger being controlled
                will move in the direction of the whip, unless seated or lying
                down.
Whip Action     The whip and chair control the nearest tiger. If the tiger is
                standing up then the whip will make the tiger move in that
                direction. If no direction is given then the tiger will be
                warned and do nothing.
Chair Action    If a tiger is attacking, then the chair may be used to fend off
                the attack but this can only be used twice. If the chair is used
                without an attack in progress then a tiger in range will attack.
Attacks         A tiger will attack you if it hasn't been given a command for a
                fairly long time. Also, a tiger will be more likely to attack if
                given a whip command it cannot perform, such as a walk left when
                it is lying down.


                            * * * T R A P E Z E * * *

The action takes place high up above the Ring, without a safety net. The crowd
is captivated by the flyer's every movement. The game is split into three
Tricks:

1. You must catch the trapeze and gain enough height to be able to jump on to
   the other trapeze. Once on the trapeze furthest from the platform you must
   then swing and jump back to the first trapeze, and from there jump back onto
   the platform.

2. This event is the same as Trick 1, but during the jumping from one trapeze to
   another, you must perform a somersault and a 360 degree spin. These can be
   done in one flight, or in separate jumps.

3. As before, you must jump from one trapeze to the other and perform a double
   somersault.

CONTROLS:
---------
Left & Right    Make you swing higher by using them in the following way:
                When swinging right you press right, this will extend your legs.
                When swinging backwards you must keep the left control pressed.
Fire            When you are standing on the platform, this will let you grab
                the trapeze. If you are on the trapeze, then you will let go of
                it. If left control is being pressed then you will do a spin, or
                if right control is being held down then a somersault will be
                the result. The same will happen if you are in mid-air and fire
                is pressed with either left or right. To catch the trapeze you
                are heading for, you just have to make sure that the man's hands
                are in the right place at the right time.


                          * * * T I G H T R O P E * * *

The high wire walker must perform a series of tricks, including somersaults,
riding a silver unicycle, and to conclude the performance, a daring flip. The
event is split into three Tricks:

1. The first trick you must attempt is to cross the high wire, doing a
   somersault in the centre. When the end is reached you must then walk
   backwards, again doing a somersault.

2. In this event, you must cross the wire on a unicycle to the end and then back
   again.

3. Cross the tightrope, performing a forward flip in the centre. After reaching
   the end you must then walk backwards, again performing a flip.

CONTROLS:
---------
Left & Right    These controls tilt you to either side respectively.
Up              Walk forward.
Down            Walk backwards.
Fire            Somersault or forward flip, depending upon which trick is being
                attempted.
 
NOTE: If you lean too far to either side during an attempt then you will lose
your balance and fall. Straight after a somersault or forward flip, you can lose
your balance very easily, this is made less so if Fire is pressed upon landing.


                  * * * T R I C K  H O R S E  R I D I N G * * *

The rider must perform a series of tricks whilst mounted on the horse cantering
around the Ring. The event is split into four Tricks:

1. You must make the girl jump on the horse from the platform and get around the
   ring once, i.e. back to the start point. You must also avoid getting knocked
   off the horse by custard pies, thrown by the clown.

2. This trick involves grabbing a ball lying on top of a platform and throwing
   it into a hanging basket.

3. In this event you must jump through each hoop around the Ring. If you should
   miss one then you will have to keep on trying until it is conquered.

4. To complete this last event you must grab the ball hanging from the post and
   knock the clown down by throwing the ball at him, also avoiding the custard
   pies being thrown by the clown.

CONTROLS:
---------
Left	        Speed up the horse.
Right	        Slow down the horse.
Up	        When the girl isn't seated on the horse then she will reach
                upwards, or she will stand up if she is seated.
Down	        If the girl is on the horse and standing then she will sit down.
                If the girl is off the horse and standing then she will reach
                downwards.
Fire	        If the girl isn't seated on the horse then she will perform a
                somersault, otherwise she will drop off the horse if already
                seated, unless she is carrying the ball and if so the ball will
                be thrown, its speed and distance according to the horse's
                speed.


NOTE FOR ALL GAMES:
-------------------
If Fire is pressed during the display of a speech bubble, then the next part of
the game or display is entered, cutting short the speech. The same applies to
any short pieces of animation.

Having completed the International Competition, the menu section will be loaded
again, where you will see your high score in the Hall of Fame.
