THE GUILD OF THIEVES
(c) 1987 Magnetic Scrolls Ltd.

Background
----------
WHY BUY THIS GAME WHEN YOU CAN STEAL IT?

Except you can't. Not yet. An amateur like you? Come off it! Now, if you were a
fully paid-up member of the notorious Guild of Thieves, things would be
different...

Mind you, it's not easy. You might find yourself ditched on a remote jetty by
the Guildmaster. You might find that the Guild expects you to ransack a well
guarded mansion. To go grave-robbering. Potholing. Or maybe - if they're really
doubtful of your abilities - everything at once!

No problem, really, in a country full of helpful natives and friendly wildlife.
Trouble is, youre not in a country like that! You're in Kerovnia. Except that
the place seems to have gone downhill since then... But you'll find that out for
yourself soon enough. And just one final hint; don't try any funny stuff. The
Guildmaster has seen it all before. So has the Gatekeeper. So has he... But why
should we give you any hints?

The Guild of Thieves, from Magnetic Scrolls, the people who wrote The Pawn,
winners of numerous major awards. Graphic illustrations to blow your socks off.
Puzzles to blow your brains out. Frankly, we doubt that you're up to it...
	
Essential Information
---------------------
Insert GUILDTH1.DSK and type RUN"GAME" to load The Guild of Thieves.

Use SAVE to save your current game, and RESTORE to load a saved game. Use the
cursor keys to move the picture up and down the screen to allow you to see more
of the text, and F8 and F9 to change the colour of the text. Use GRAPHICS to
turn the graphics on and off.

After 100 turns, or after restoring a saved game, you will be asked to enter a
word from the magazine, "What Burglar?". You have three chances to answer
correctly; if you fail, you will not be allowed to continue playing the game and
must reset. A PDF version of "What Burglar?" is included in the ZIP file.

An indenture and contract of service is also included with the game:

                      Kerovnia Guild of Discreet Entry And
                              Removal Operatives[1]
                               (Dornbrook Branch)

                        INDENTURE AND CONTRACT OF SERVICE

Wherein and heretofore as otherwise previously notwithstanding the said
applicant postulant apprentice novice trainee or otherwise hereinafter
designated PERSON[2] has heretofore formally and earnestly applied for
membership of to for by and with the said Guild

AND wherein and heretofore this contract has been previously drawn up drafted
engrossed and otherwise written and inscribed most especially bereft of
excluding and otherwise without any form of COMMA or SEMI COLON or any other
form of punctuation which would otherwise allow the said applicant postulant
apprentice novice trainee or otherwise to make HEAD OR TAIL of what this is
about

AND WHEREIN the said contract indenture agreement and earnest of good intent is
DELIBERATELY AND POMPOUSLY written in difficult obscure archaic or otherwise out
of date language which we do NOT UNDERSTAND either

IT IS THEREFORE AGREED covenanted contracted bargained engaged stipulated
promised arranged settled signed sealed and executed that I,
___________________________________________________, do hereby covenant contract
agree and do we REALLY have to go through all that again? to go off and rob all
sorts of really great stuff from this weird place and moreover to hang about and
not moan while we think of a more POMPOUS and FRIGHTENING way of expressing that
last bit[3]

---------------

[1] Hereinafter named called described as and otherwise else um er
notwithstanding and um so forth referred to as "Guild of Thieves". Plus also
where we wish hereinafter etcetera, also heretofore, um, where were we? Do you
know what it's like to have to WRITE this stuff? Everyone laughs at lawyers, oh
yes, ha ha ha, but it's no fun, not really, not compared with just hanging round
on street corners talking dirty. Okay, you get rich, but money can't buy you
happiness. Mind you, happiness can't buy you money, so it's as broad as it's
long, hereinafter.

[2] Mirabilis condidisti et mirabiliter redemisti.

[3] Hereinafter referred to as the pre-existing condition of whoops, oh rats,
bum, there was a hyphen there, hyphens aren't legal jargon, oh RATS neither are
commas, right, that's it, I've had enough, stuff the law, I'm going to Malibu.
Sort it out yourselves.

Further Information
-------------------
All Magnetic Scrolls games came with additional reading material and objects
that set the atmosphere for the adventure. Among the things that were included
with The Guild of Thieves was a fake credit card, and a picture of it is
included in this ZIP file. You can download the material for The Guild of
Thieves and other Magnetic Scrolls games from The Magnetic Scrolls Memorial at
this URL:

<http://www.if-legends.org/~msmemorial/>