Short:   OpenGL based Asteroids clone!

Fullscreen mode support added by LouiSe@innoidea.hu


GLAsteroids - Coded by Blud0t of Project Z http://projectz.ath.cx

Changes from 0.9 to 0.91 - *********************

1. Cleaned up code 
2. Fixed up possible code vulnerabilities
3. Added a save option in the SETUP menu

Known Bugs - **************************

1. The bullets tend to stray around the screen as you strafe
2. Im having problems with the collision detection, if anyone can figure out whats wrong
please get in contact with me or fix it and tell me... 

Improvements - ************************

1 Ship upgrades; better weapons, shields etc...
2. Add particle effects to explosions
3. Improve bouncing algorithm to allow glancing hits
4. Improve collision detection so that is is based on surface intersection 
   rather than the distance from the center of each object
5. Maybe add gun graphics
6. Improve makefile add configure script
7. This list could go on and on... i dunno, be creative :P

Install - ****************************

Type 'make' in the untarred directory. It requires 

* linux 
* OpenGL
* SDL http://www.libsdl.org
* SDL_image http://www.libsdl.org/projects/SDL_image/
* SDL_mixer http://www.libsdl.org/projects/SDL_mixer/ 

Highscores are stored in .highscore... CAREFUL! if this file is messed around with the 
program may seg fault...

Instructions - ************************************

1. You start off with 3 large asteroids, shoot and destroy all asteroids you see
2. The asteroisd take 20 hits from the plasma gun to destroy
3. Make sure you dont run out of fuel... if you do you will die
4. To obtain new fuel collide with the fuel canister
5. Controls are as follows:

forward - w
backwards - s
strafe - a/d
brake - space
fire - mouse button

-=+* ADVICE *+=- 
	When the game starts the asteriods have a habit of appearing at crazy angles
	so move around and make sure you get out of their way!

EOF - *******************************************
