Note: This product no longer installs the DX5 executables. To use DX5 features, 
      install the DX5 executables shipped by MicroSoft.


5465 Graphics Display Device Driver for Microsoft Windows 95/98
_____________________________________________________________


   Device Driver Version: 2.00


   Contents
   ________

           1.0  Changes in this release
             1.1 Changes in previous releases
           2.0  Installing the Device Drivers
           3.0  Current Known Issues
           4.0  Current Driver Limitation
           5.0  Component Description

  1.0 Changes in this release
  _________________________________________

  Version: 2.00
  Release Date: 1/01/2000
  Internal#: 200b01
  - Modified company info/copyright/version strings.
  - Added Auto Installation and Detection capabilities
    when purchasing drivers on the ISDCorp Website.
  - Corrected copy/paste problem in Microsoft Paint in 1024x768x16bpp 
    when using Windows 98 Japanese. PDR#11796.




  1.1 Changes in previous releases
  _________________________________________

  Version: 1.71j
  Release Date: 10/08/99
  Internal#: 171b01j
  - Fixed NEC Japan Win98 bitmap corrupte problem. PDR#11796


  _________________________________________

  Version: 1.71g
  Release Date: 11/16/98
  Internal#: 171b04g 
  - Fixed double byte character corruption in 
    "99 Takuchitatemono" program. PDR#11790.

  _________________________________________

  Version: 1.71g
  Release Date: 11/16/98
  Internal#: 171b03g 
  - Hanery Exploreres no longer hangs while running. PDR#11645.


  _________________________________________

  Version: 1.71g
  Release Date: 10/12/98
  Internal#: 171b02g (based on 1.71e)

  - Resolved the number display problem from the DirectX6 
    SDK Mipmap sample. PDR#11644.

  - Corrected a lock-up problem when running Hanery Explorer.
    PDR#11645.

  _________________________________________

  Version: 1.71e
  Release Date: 9/15/98
  Internal#: 171b01e (based on 1.71+172b08)

  This version is based on the 1.71 production release plus
  the 172alpha (b08). See below for fixes contained in 1.71. 
  Notes for the fixes in 172alphab08 will become available 
  when 1.72 becomes officially released.


  _________________________________________

  Version: 1.71
  Release Date: 07/02/98
  Internal#: fw171b14
  Default Setting: Graphics Bus Priority OFF

  Files removed: DX5 files (setupdx5.1 and setupdx5.2) 
                 DX5 File Merging Utility (clmerge.exe)


  NEW FEATUES:
  -----------
  * Significant performance improvements on high end Winbench 98.
  * Bandwidth equation has been updated to include 300Mhz or 600MB/s concurrent 
    support and to fix video noise in certain modes.
  * The Perf2d property page now has updated on-line help and text.
  * All new I2c Code now integrated with the mini-VDD.
  * Updated runtime module msvcrt.dll from Windows 98.
  * A Programmable Blitter Stride has been added for PC98 certification.


  BUG FIXES:
  ---------
  - With the Jazz desktop theme installed, the wall paper is slow to draw in 
    16 and 32 bpp. PDR#11540  
  - In dual monitor, corrupted video appears in secondary monitor when 
    stretching video window more than 1x. PDR#11553  
  - Added SubSystem ID to the INF file to comply with WHQL.
  - In Win95 OSR1,  Bus config tab incorrectly remains in Display Property page 
    when running in 16 colors. PDR#11324  
  - In dual monitor mode, noise appears in some modes when running Overfly or 
    Avi playback. PDR#11418  
  - Command & Conquer WIn95 edition shows black boxes after Alt-Tab to desktop 
    and back to game. PDR#11439  
  - In Dual monitor mode with 2 5465 boards,  with video split across the 
    screen, the secondary video fails to update.  PDR#11494  
  - Screen is flashing with video noise in Winbench 98 VideoTESTS. 
    desktop resolution set to 1024x768, 32Bpp@60Hz. PDR#11506  
  - When 5465 is primary using CL drivers and 5464 is secondary using MS 
    drivers, screen corruption occurs on primary VGA. PDR#11516  
  - When running the VPE/Kernel portion of the Direct Draw tests in WHQL PC 98 
    test, the screen will occasionally go black. PDR#11527  
  - Noise appears when running Avi file at full screen in 1600x1200-8bpp 75 & 
    85Hz and 1280x1024-16bpp 85Hz. PDR#11541  
  - Win 98  Dual Monitor Mode.  Unable to change refresh rate when installed as 
    secondary display device and primary is other vendor. PDR#11544  
  - Updated the Bus Configuration Help and Localization file with new 
    translation strings for Universal Serial Bus Features. 
  - Win95 (OSR1) Bus config tab still remains in Display Property page when 
    running in 16 colors. PDR#11324. 
  - Updated CL3D.HLP file with new translation strings for the Display List 
    option.
  - With Gradus Konomi Game Systems Hangs with Dsplay List is ON(DirectDraw 
    +Direct3D). PDR#11438	
  - With  Japanese application Paint Shop Pro Ver4.2J there is strange line. 
    PDR#11461	
  - A trailing icon image appears when moving the icon around the Guest PC while 
    taking control of another PC (Host PC) using NetOp PDR#11465 	
  - When installing drivers and a vendors applets, a blue screen Fatal Exception 
    Error message occurs. PDR#11487 	
  - With OSR2-Japanese,  Cannot go back to Windows desktop after type 'exit' 
    or ALT+ENTER from Full screen DOS at 16 color mode. PDR#11496 	
  - Screen is flashing with video noise in Winbench 98 VideoTESTS.
    Desktop Resolution set to 1024x768, 32Bpp@60Hz. PDR#11506  	
  - Moving a video window stretched to use hardware can cause the window frame 
    to become corrupted. PDR#11520 	
  - Win95 PCI, Jedi Knight game and demo incorrectly quits to desktop. PDR#11265 
  - A portion of Corbis photography   background is corrupted when overlapping 
    with another window in 16bpp & 32bpp modes. PDR#11454 
  - Horizontal  noise appears intermittently in 1600x1200x16bpp 60Hz. PDR#11312. 
  - G-Police has textures missing when game and windows are in 800x600x16. 
    PDR#11319. 
  - In dual monitor mode, secondary display is corrupted when using 4MB for 
    primary display and 2MB for secondary display. PDR#11424. 
  - WINBENCH 98  Displays video noise @ 320x240 30FPS, in video test. This 
    occurs in vga,s-video & composite modes. noise looks like black dash lines. 
    PDR#11430. 
  - When Win98 boots up with 5464 as primary and 5465 as secondary, screen 
    background bitmap displays partially and system hangs. PDR#11445. 
  - GPF in 546x_HBC module occurs when click on advanced properties for primary 
    display when 5465 is primary and 5464 is secondary. PDR#11450. 
  - A portion of Corbis photography background is corrupted when overlapping 
    with another window in 16bpp & 32bpp modes. PDR#11454. 
  - Win95, 2MB, 5465. Corruption when playing back two video clips.PDR#11390 
  - Resolved screen becoming black when PC is connected to NEC 15 inch monitor 
    at 640x400 resolution refresh rate    150Hz. PDR#11182
  - Corrected GPF occuring after Japanese Laplink/V installation and restarting. 
    PDR#11133.
  - Corrected graphics display problems in the program Kamui when playing at 
    modes closest to 480x480. PDR#11367
  - Display full screen of special characters during restarting Windows when 
    changing color depth with ViewSonic P815 monitor. PDR#11283.
  - With 2 videos running, (1 MPEG, 1 AVI) and changing resolution on the fly 
    causes the AVI video to grab the hardware and freeze. PDR#11299
  - Monitor displays garbage after driver is installed on Windows 95 OSR1. 
    PDR#11310.
  - SEGA Touring Car - polygon dropout at bottom of window. PDR#11320
  - Bus config tab still remains in Display Property page when running in 16 
    colors. PDR#11324
  - D3D fixes for the z-buffer on z-compare and z-textures
  - In dual monitor mode, software mouse is corrupted after switching from dos 
    full screen to dos window. PDR#11220
  - MultiMonitor with one AGP and one PCI board.  Shutting down to DOS causes 
    the secondary monitor to display a screen full of characters. PDR#11241
  - Die Hard Trilogy - 'Use 3D Hardware' option is not selectable under Advanced 
    Visual Configuration. PDR#11251
  - Win95-screen saver Scrolling Marquee: see some garbage in middle of the 
    screen when use Full speed, Arial, Bold, 72, Red characters in screen saver 
    at 1600x1200x256. PDR#11268
  - With ShowGDI4.EXE, 800x600x8bpp  there is rop problem. PDR#11222.
  - System hang when waking from ACPI resume system event. PDR#11216
  - WIRL Interactive is missing a lightning bolt picture at the bottom of the 
    screen and runs slower than other video cards. PDR#11146
  - The ClRefresh property page Chinese text has been corrected.



  _________________________________________

  Version: 1.70
  Release Date: 03/06/98
  Internal#: fw170b07
  Default Setting: Graphics Bus Priority OFF

  Problems Resolved/New Features
  ------------------------------
  - Added code to help when debugging.
  - Use new bitfield  mask when tweaking texture registers for mipmapping.
  - Consolidated and cleaned mipmap choosing code into a single subroutine.
  - Fixed bilinear filtering shift bias.
  - Removed non-conformant code paths.
  - Streamlined liner-texture setup code.

  Bug Fixes
  ---------
  - Display corrupted on DOS windowed box when toggling DOS prompt after 
    activating screen saver. PDR#10940.
  - With ShowGDI4.EXE,with 8bpp/16bpp,MONOCKURO->VRAMs MERGECOPY,systems 
    Hangs. PDR#11138.
  - With 24bpp  Windows explorer  hangs, when moves/drag  though mouse. 
    PDR#11059.
  - System hang when scrolling text in Scrolling Marquee screen saver at
    1024x768x24bpp. PDR#11200.
  - When we enter Japanese character(Kanji conversion).When space is 
    enter the previous character to space is corrupted. PDR#11135.
  - The Bus Config property page appears on the Display Properties Page 
    after driver/Win '98 upgrade. PDR#11148.
  - Quickly Moving an the MPEG video Money around the Desktop causes the 
    system to hang. PDR#11154.
  - Microsoft Flight Simulator '98  1024x768 screen/D3D mode.  
    Drawing/ReDrawing of cockpit control panel is slow. PDR#10846 
  - TextureJet is enabled in 3D performance page with 2MB AGP system. PDR#11100.
  - No texture shows up when running Direct3D Boids (& Direct3D Flipcube) 
    in mode 800x600x32. PDR#11183.
  - When Texture Jet is ON ,the Game GTA will  finished without  running 
    properly. PDR#11087.
  - On a fresh copy of Win '98, with Matrox Mellinium as primary and 5465 
    as secondary, the system will hang when trying to start 5465. PDR#11144 
  - Enabled font pre-realization in WinBench to improve WinBench performance.
  - In CorelDraw 7, moving the KPT MetaToy f/x  Plug-in tool over a  24bpp 
    bitmap causes random rectangles to be painted on the desktop. PDR#10817 
  - Changing resolution  while  Running RealPlayer cause GPF. PDR#11134.
  - With CR Rom performance software Chosoku 95  systems Hangs if CD Rom 
    is removed from the CR ROM drive. PDR#11141.
  - System hangs when D3D is selected in TrueSpace 3.0 or 3.1, 800x600 
    16bpp after navigating scene.  (Display list on or off). PDR#10726 
  - The bitmap on the "Display Properties" page on the "Screen Saver" tab 
    is corrupt due to a problem with the Stretch Blt.  Occurs in 8bpp
    modes. PDR#10820.
  - WHQL Flight Sim 98:  Black box appears around steam textures on the 
    Flight 1983 Kilavea. PDR#11020.
  - Z-buffer related problem.  The polys at the far edge of the Z-buffer 
    are wrapping to the front. A float to fix conversion problem. PDR#11075.
  - Character corruption with Henry Explorer.640x480.  The polygons that 
    make up the creatures are not fitting together; spaces in between. 
    PDR#11064.
  - Mouse cursor motion slows down when moving on a particular highlight 
    area(map). PDR#11070.
  - Circle is not drawn properly with Clipping/BS_SOLID,NOTXORPEN options. 
    PDR#10972. 
  - Display Properties icon can NOT run after installing drivers. PDR#11099.
  - Run Hanery Explorer two times, after the second time there is a GPF. 
    System hangs. PDR#11093.


  ______________________________________

  Version: 1.62 (USB_ON), 1.62a (USB_OFF)
  Release Date: 12/22/97
  QA  Version: fw162b14
  Engineer Version: <none>

  Problems Resolved/New Features
  ------------------------------
  - Removed reporting of 32bpp texture format support.
  - Increased maximum texture height/width to 512.
  - Fixed HostBasedTexture Display List (hyperblade bug) that caused blts to 
    hang.
  - Added DrawPrimitive callback prototypes.
  - Added support for DirectX 5.0 to the D3D API.
  - Enabled 3D conformant code to pass flutestress.
  - Added initialization code to differentiate between AGP and PCI buses.
  - Corrected issues for DDC/EDID handling and monitor display refresh.
  - Added foreign language localization to utilities.
  - Added new and improved bandwidth equation for video.
  - Added more robust DDC/EDID handling.
  - Enabled 3D Display List.
  - Added MIP mapping for the conformant parameterization.
  - Added four 2D performance improvements (MonoSafety=off, Prealloc, 
    OpaqueText, UI_Object).
  - VPM added DirectX 5.0 cooperation to avoid conflicts with video port.
  - Added installation of DX5 runtime components.
  - Added ACPI power management functionality.
  - Multi-Monitor Phase 0. Make all global variables in the VxD local.
    Needed prior to the Phase 1 Multi-Monitor.

  ____________________________________________________________
  Version: 1.60 (AGP USB_ON), 1.60a (PCI), 1.60b (AGP USB_OFF)
  Release Date: 10/15/97
  QA  Version: bw160b12
  Engineer Version: <none>

  Problems Resolved/New Features
  ------------------------------
  - Control is added to select/unselect 3D Display List for Direct3D and 
    DirectDraw CL-GD546x "3D Performance" display property page. 
  - 3D Display List is currently disabled, so the Control panel is not present.
  - PCI TextureJet capability is enabled and control was added to select the 
    aggressiveness of the TextureJet use of memory for PCI systems.
  - PCI TextureJet is available on PCI motherboards.  PCI texture Jet is not 
    available on 440LX motherboards.
  - Added a wide variety of performance optimizations.
  - Added an improved memory manager.
  - Fixed screen noise that appeared at higher screen resolutions.
  - Fixed memory leak anomalies.  Acquired memory was not correctly released 
    after a mode change.
  - Fixed incorrect pen colors at 24 and 32 bits-per-pixel.
  - Enabled hardware clipping for all text operations.
  - Added physical-to-logical color translation for 16, 24, and 32 bits per 
    pixel.
  - Added functionality to save/restore CRTC registers in the miniVDD.
  - Fixed issue that caused Taiwanese Windows to hang during a restart.
  - Added full localization support to the Host Bus Configuration property page.
  - Modified 3D Performance property page help file for Japanese Windows and 
    fixed Japanese Windows related display anomalies.
  - Multiple changes made to Monitor Refresh property page.  Localization added 
    and notification message displayed when refresh rate changed for non-current 
    Windows display mode.

  ____________________
  Version: 1.52, 1.52a
  Release Date: 09/12/97
  QA  Version: 
  Engineer Version: <none>

  Problems Resolved/New Features
  ------------------------------
  - Added support for 5465 AF Silicon.  Removed errant code that makes previous 
    release specific to AD and earlier Silicon. 
  - Vgartd.vxd upgraded to 1.0.16 - release candidate 4
  - Maximum AGP heap size increased to 32Mb for production ROMs
  - PCI Data Streaming support added ("USB fix") -- defaults to ON
  - New Host Bus Configuration property sheet to support PCI Data Streaming 
    select/deselect
  - 3-D property sheet added to support Speed/Quality Control
  - Fix 1280x1024 at 72Hz
  - MiniVDD changes to correctly manage base VGA registers
  - Function ResetVideoWindow added to reset VW0 for ReEnable
  - DevToBackground does HostifyBitmaps if PreHiresToVGA hasn't been called
  - DevToBackground no longer invokes PostCRTCmodeChange in miniVDD
  - New int 2F function called from MiniVDD in PreHiresToVGA which does the 
    HostifyBitmap
  - Check if cursor needs excluding before checking if we need to translate 
    brush and drawmodes
  - CRTC VM data added in miniVDD for DOS fixups
  - Next switch to Window's HiRes will now also do save for VESA modes
  - Odd field in FlipOverlay() now uses the second buffer address
  - FlipOverlay() attempts to use the field polarity from FlipVideoPort
  - FlipOverlay() checks VideoPortID before checking FieldID
  - VESA modeset sets fetch tiles per line
  - Moved code from PostCRTCmodeChange to PostHiresToVGA for full-screen DOS 
    session
  - MiniVDD does minimum frame buffer save/restore for VESA modes
  - No longer tell VESA apps we have only 1-Meg video memory so DUKE doesn't 
    flicker after full-screen DOS switch
  - Eliminate handling of BeginMessageMode in miniVDD
  - Skip restore of DOS register state for MessageMode VMs
  - Update_DTTR_TCR and InterleaveOFF moved to PostHiresToVGA from 
    PostCRTCmodeChange since DEV_TO_BACKGROUND no longer does HostifyBitmap
  - Skip saving of DOS VM register state and frame buffer for Pseudo VMs in 
    PreVGAToHires.  VM Control Block doesn't have our extensions to store state 
    info.
  - In PostCRTCmodeChange when going to full-screen DOS, skip restore of DOS 
    VM's frame buffer when: (a) VM is Pseudo VM and doesn't have the data 
    structure (GPFs), or (b) VM handle is from a dead VM (GPFs) 
  - Disable DAC when going to full screen or exiting Windows
  - Hook for apps that don't work correctly when the primary surface pitch 
    does not equal the frame buffer pitch
  - DWORD align potentially flipable surfaces when multibuffering is disabled
  - Make sure the surface width is not bigger than 2K for VIP in CreateSurface()
  - Fix issue in DestroySurface32 that caused lpSurfaceData not to be destroyed
  - Create linear video port surfaces if screen width is greater than or equal 
    to 2K
  - Disable overlay in 640x480x32 at 85Hz by calling KillOverlay()
  - ColorKeyBlt24() added



  2.0 Installing the Device Drivers
  _________________________________

  1. Click Start, then Settings, then Control Panel.
  2. Start the "Display" applet program. 
  3. Select the "Settings" page, push the "Change Display Type" button.
  4. Push the "Change" button in the "Adapter Type" area.
  5. Push the "Have Disk" button and press "OK".
  6. Specify the path to the new driver and press the <ENTER> key:

          Example 1: Insert the drivers disk in the A: floppy drive,
                     and enter A:\.

          Example 2: Type in the name of the directory where you copied
                     the drivers, either on your local hard drive or
                     on a network share.

          Example 3: If you're not sure exactly where the drivers are,
                     choose the "Browse..." button are find them.

  7. The "Select Device" dialog box will appear. Select the adapter that
     corresponds to the one you installed in your machine and click OK.

  8. Windows 95 will copy the display drivers to the proper directories
     on your system.

  9. Continue choosing Close until asked to restart your machine from the
     "Systems Settings Change" dialog box.

  10. After the system has restarted, you can go back into the Display
      applet and select alternate screen resolutions and color depths.



  3.0  Current Known Issues
  _______________________________
  <none>



  4.0  Current Driver Limitation
  _______________________________
  <none>



  5.0 Component Versions
  _______________________________

  FILE NAME         VERSION             COMPONENT DESCRIPTION
  -----------       ------------        ---------------------
  5465VPM.DLL       1.10.13.0000        Implements the 5465 hardware dependent 
                                        portion of the VPM provider.

  546X.DRV          4.10.01.2000        The 546x display driver. Implements 2D 
                                        GDI draw function as well as cursor 
                                        and memory management functions.

  546X.inf          N/A                 CL546x driver installation file.

  546X.VXD          4.10.01.2000        The 546x miniVDD. Used to implement 
                                        device virtualization, context 
                                        save/restore. For Win98 Kernel VPE, IRQ 
                                        and I2C functions are also provided.

  546X_HBC.DLL      1.10.0005           Implements the Bus Configuration Page of 
                                        Display Properties. It is used to 
                                        turn on/off the graphic bus priority 
                                        feature.             

  546X_HBC.HLP      N/A                 Help file for 546x_hbc.dll

  546X_HBC.TXT      N/A                 Localization file containing foreign 
                                        language translations for all the text 
                                        used in 546x_hbc.dll.

  CL3D.DLL          1.00.00.0017        File to implement the 3D Performance 
                                        Page of Display Properties. It is used 
                                        to adjust the behavior of the 3D driver.

  CL3D.HLP          N/A                 Help file for cl3d.dll.

  CL3D.TXT          N/A                 Localization file containing foreign 
                                        language translations for all the text 
                                        used in cl3d.dll.

  CLGDD32.DLL       4.10.01.2000        DirectDraw driver for 5465.

  CLREFRSH.DLL      1.10.0004        Implements the Monitor Refresh Page of 
                                        Display Properties. It is used to 
                                        adjust the graphic controller's refresh 
                                        rate to fit a user's monitor.

  CLREFRSH.HLP      N/A                 Help file for clrefrsh.dll.

  CLREFRSH.TXT      N/A                 Localization file containing foreign 
                                        language translations for all the text 
                                        used in clrefrsh.dll

  CLVMD3D.DLL       4.10.01.2000        The Direct3D for the 5465. 

  LGM32THK.DLL      4.10.01.2000        Thunker dll used to allow 32 bit 
                                        property pages to talk to the 16bit 
                                        modesw16.dll.

  MODE65.BIN        NONE                Binary file used to define all Windows 
                                        mode information. Used by the 
                                        modesw16.dll for non TVOut systems.

  MODESW16.DLL      4.10.01.2000        Mode switch dll. Used to effect changing 
                                        Windows display modes.

  MSVCIRT.DLL       4.20.00.6201        Microsoft (R) C++ Runtime Library

  MSVCRT.DLL        4.20.00.6201        Microsoft (R) C Runtime Library

  MSVCRT40.DLL      4.10.00.6038        Microsoft® C Runtime Library

  PNP16VPM.DLL      1.10.01.0000        Hardware independent file used by 16 bit 
                                        VPM clients. This file determines 
                                        the hardware platform and which VPM 
                                        driver to use.

  PNP32VPM.DLL      1.10.01.0000        Hardware independent file used by 32 bit 
                                        VPM clients. This file determines 
                                        the hardware platform and which VPM 
                                        driver to use.

  VGARTD.VXD        1.00.16.0000        The Intel GART VxD to handle the AGP 
                                        GART tables.

  VPM16T.DLL        1.10.11.0000        Thunker dll used by VPM to allow 16 bit 
                                        code to talk to 32 bit code. 

  VPM32T.DLL        1.10.14.0000        Thunker dll used by VPM to allow 32 bit 
                                        code to talk to 16 bit code. 

  readme.1st        N/A			ASCII Text file


