  Compiled by:
                Chief/Padua
                MAD/Padua
                Virus/The Acient Temple (UK)

  Jargon          Description
  ------          -----------

  Different Y/X Routines:

  DYCP          Different Y Char Position.  Can run 4 sinus tables though
                it. Each letter can have a sperate sinus tables per character.
  DYPP          Different Y Pixel Position.
  DYSP          Different Y Sprite Position.
  DYXCP         Different Y/X Char Position.  Like DYCP with coordinate
                X/Y movement. Works with Bobs. (Well is a bob routine really).
  DYPPTT        Different Y Pixel Position Tech Tech. Same as a DYXPP.
                TT means tech tech.
  FPP/FPD       Flexible Pixel Posistion/Fexible Pixel Distance
  FLD           Flexible Line Distance.
  AFLIFPP       Advanced Flexible Line Interpretation Fexible Pixel Position.

  Graphics:

  Graphics      In the upper/lower border (Bitmap/4 Colour)
  FLI           Fexible Pixel Posistion. Full screen.
  AFLI          Advanced Flexible Line Interpretation. Hi-RES same as amiga
                graphics. Gives all 16 colours in an 4x8 character block unlike
                usual 3 found in bitmap.
  Morphing      Picture Coverting from One image to another.
  Ray Tracing   Maths graphics.

  Scrollers:-

  Bob Scroll    Using character to display a text based scroller with light
                source.

  Sprite:

  Zoomers       Sprite based stretching.

                Serious side border routines.
                Sprite stretching above the standard Double Y expansion
                Sprite Multi-Plexing

  Vector:

  Standard      Lots of vector routines, too many to mention.
  Shade
  TV Box
  Shadow
  Vector
  Under
  Rubber
  Morphing
  Glenz
  Light Source
  Pixelized
  Solid Filled
  Plamsa
  Rubber
  Fractal
  Shade Bobs
  Shade Line

  Plotting:

  Star Balls    3D Star Field.
  Dot Potters   Just dot plotters.
  Plot Scroll   Dot Plot scrollers.

  Maths:
  Plasma        Very hard to explain
  Fractals      You know these.

  D011/D018
  D011 Split    Charset on one side of the screen - Vectical splits in
                which is Vecticaliy impossible - an on the other side of the
                split you get a FLI or Bitmap Image).
  Flexer        Bit like a Sprite stretcher.

                Bitmap Hardware Swing/Scroll Swing.
                Veritcal Rasters

