
    EFUNUMBER=0-3
    0=backgroud effect for vectors/normal effect
    1=internal texture number 0
    2=internal texture number 1
    3=internal texture number 2

    * INITIALIZE EFFECT
    xxx xxx  InitEffect        EFUNUMBER   lego/128_02.ini

    * SETPARAMS FOR EFFECT
    xxx xxx  SetEffectParams   EFUNUMBER   lego/128_02.prm

    * INITIALIZE INTERNAL TEXTURE SIZE=128*128
    * this command must be between initanim & doanim !!!

    INTEXNUMBER=0-2
    0=internal texture number 0
    1=internal texture number 1
    2=internal texture number 2

    xxx xxx  InitInternalMap   INTTEXNUMBER 250


    * DEINITIALIZE EFFECT
    xxx xxx  DeinitEffect      EFUNUMBER


    * RUN'S EFFECT
    * only run's effect initialized as number 0 !!!

    006 000  RunEffect             e64/mmap.prm



