



			SNACK HARRIER
			
			2016 Gamejam @ TG16
			Code and 3d assets by David "Moycakes" Gross
			2d assets by Dylan 'Agushi' Huskey
			Sound track by kullingmusic
			
	To run, you'll probably want to visit the link, or host this yourself, as I am
not sure if AJAX calls work for file:// based resources.
	http://88.92.42.149/wax/main.html (while at TG)
	http://moy.pink/space_harrier/main.html (after TG)

	To play:
		Arrow keys


	Resources used: (google'd for, with free to use license selected.)
		https://pixabay.com/static/uploads/photo/2013/07/13/12/40/cheese-160099_960_720.png
		
	Software used:
		Notepad++
		Blender3d
		GIMP
		DaeBreaker (inhouse, parses collada files and exports JSON objects, requires ASSIMP)
		WAX renderererer (inhouse, heavily WIP)
		
		
	????:
	
	[3:04:33 PM] Moy: So the theme of the game contest here is "weightlessness"
	[3:04:46 PM] Moy: So I'm gonna do a game, where you play a spray can of cheese in space
	[3:04:50 PM] Moy: The space snack truck crashed
	[3:04:55 PM] Moy: So you need to feed the space tourists
	[3:05:13 PM] Moy: And to do that, you have to navigate the bunches of space snacks, and spray them spray cheese
	[3:05:20 PM] Moy: Also, spraying cheese is the only way you can move
	[3:05:33 PM] Moy: And there will be things like crackers, and fruit
	[3:05:48 PM] Moy: Cheese landing on fruit reduces score, and it landing on snacks gives you score
	
	
	
TODO:
	Add collision between player and food stuffs.
	Polish everything up.
	Add some kind of level system thing. (Perhaps get X perfect meals triggers a change.)