void startGame()

Temps: 2, 4

Variables: 
 002: (heap) Game {noname}
 004: (heap) BackgroundGenerator {noname}


- 135,2 -
    0   4 *    SUSPEND
    1   4 *    PshGPtr  0x2d36b70          (i:47410032, f:2.34237e-316)
    4   6 *    RefCpyV  v2, 0x2c807c0          (i:46663616, f:2.30549e-316)
    7   6 *    CALLINTF 4398           (void Game::init())
    9   4 *    FREE     v2, 0x2c807c0          (i:46663616, f:2.30549e-316)
- 136,2 -
   12   4 *    SUSPEND
   13   4 *    PshGPtr  0x2d36e60          (i:47410784, f:2.3424e-316)
   16   6 *    RefCpyV  v4, 0x2c8d630          (i:46716464, f:2.3081e-316)
   19   6 *    CALLINTF 4546           (void BackgroundGenerator::start())
   21   4 *    FREE     v4, 0x2c8d630          (i:46716464, f:2.3081e-316)
- 137,2 -
   24   4 *    SUSPEND
   25   4 *    PshGPtr  0x2d371b0          (i:47411632, f:2.34245e-316)
   28   6 *    RefCpyV  v4, 0x2c8d630          (i:46716464, f:2.3081e-316)
   31   6 *    CALLINTF 4546           (void BackgroundGenerator::start())
   33   4 *    FREE     v4, 0x2c8d630          (i:46716464, f:2.3081e-316)
- 139,2 -
   36   4 *    SUSPEND
   37   4 * 0:
   37   4 *    RET      0
