void killGame()

Temps: 2, 4, 6

Variables: 
 002: (heap) ObjectRegistry {noname}
 004: (heap) Game {noname}
 006: (heap) IntersectGroups {noname}


- 261,2 -
    0   6 *    SUSPEND
    1   6 *    PshGPtr  0x2d38210          (i:47415824, f:2.34265e-316)
    4   8 *    CHKREF
    5   8 *    RefCpyV  v2, 0x2c82250          (i:46670416, f:2.30582e-316)
    8   8 *    CALLINTF 4461           (void ObjectRegistry::clear())
   10   6 *    FREE     v2, 0x2c82250          (i:46670416, f:2.30582e-316)
- 262,2 -
   13   6 *    SUSPEND
   14   6 *    FREE     v4, 0x2c807c0          (i:46663616, f:2.30549e-316)
   17   6 *    VAR      v4
   18   8 *    PGA      0x2d36b70          (i:47410032, f:2.34237e-316)
   21  10 *    GETOBJREF 2
   22  10 *    REFCPY   0x2c807c0          (i:46663616, f:2.30549e-316)
   25   8 *    FREE     v4, 0x2c807c0          (i:46663616, f:2.30549e-316)
   28   8 *    PopPtr
- 263,2 -
   29   6 *    SUSPEND
   30   6 *    PshGPtr  0x2d379d0          (i:47413712, f:2.34255e-316)
   33   8 *    CHKREF
   34   8 *    RefCpyV  v6, 0x2c80b00          (i:46664448, f:2.30553e-316)
   37   8 *    CALLINTF 4420           (void IntersectGroups::clear())
   39   6 *    FREE     v6, 0x2c80b00          (i:46664448, f:2.30553e-316)
- 265,2 -
   42   6 *    SUSPEND
   43   6 * 0:
   43   6 *    RET      0
