Vector3 getRandVector(float, float, float, float, float, float)

Temps: 5, 6, 7, 8, 11

Variables: 
 -002: float minX
 -003: float maxX
 -004: float minY
 -005: float maxY
 -006: float minZ
 -007: float maxZ
 001: float x
 002: float y
 003: float z
 000: float {noname param}
 -001: float {noname param}
 005: (heap) Random {noname}
 011: Vector3 {noname}


- 34,2 -
    0  11 *    VarDecl  0
    0  11 *    VarDecl  1
    0  11 *    VarDecl  2
    0  11 *    VarDecl  3
    0  11 *    VarDecl  4
    0  11 *    VarDecl  5
    0  11 *    SUSPEND
- 35,2 -
    1  11 *    VarDecl  6
    1  11 *    VarDecl  7
    1  11 *    VarDecl  8
    1  11 *    SUSPEND
    2  11 *    PshGPtr  0x2d38980          (i:47417728, f:2.34275e-316)
    5  13 *    CHKREF
    6  13 *    RefCpyV  v5, 0x2c82590          (i:46671248, f:2.30587e-316)
    9  13 *    CALLINTF 4462           (float Random::getFloat())
   11  11 *    CpyRtoV4 v6
   12  11 *    FREE     v5, 0x2c82590          (i:46671248, f:2.30587e-316)
   15  11 *    SUBf     v7, v-3, v-2
   17  11 *    ADDIf    v7, v7, 1.000000
   20  11 *    MODf     v8, v6, v7
   22  11 *    ADDf     v1, v-2, v8
- 36,2 -
   24  11 *    SUSPEND
   25  11 *    PshGPtr  0x2d38980          (i:47417728, f:2.34275e-316)
   28  13 *    CHKREF
   29  13 *    RefCpyV  v5, 0x2c82590          (i:46671248, f:2.30587e-316)
   32  13 *    CALLINTF 4462           (float Random::getFloat())
   34  11 *    CpyRtoV4 v7
   35  11 *    FREE     v5, 0x2c82590          (i:46671248, f:2.30587e-316)
   38  11 *    SUBf     v6, v-5, v-4
   40  11 *    ADDIf    v6, v6, 1.000000
   43  11 *    MODf     v8, v7, v6
   45  11 *    ADDf     v2, v-4, v8
- 37,2 -
   47  11 *    SUSPEND
   48  11 *    PshGPtr  0x2d38980          (i:47417728, f:2.34275e-316)
   51  13 *    CHKREF
   52  13 *    RefCpyV  v5, 0x2c82590          (i:46671248, f:2.30587e-316)
   55  13 *    CALLINTF 4462           (float Random::getFloat())
   57  11 *    CpyRtoV4 v6
   58  11 *    FREE     v5, 0x2c82590          (i:46671248, f:2.30587e-316)
   61  11 *    SUBf     v7, v-7, v-6
   63  11 *    ADDIf    v7, v7, 1.000000
   66  11 *    MODf     v8, v6, v7
   68  11 *    ADDf     v3, v-6, v8
- 38,2 -
   70  11 *    SUSPEND
   71  11 *    PshV4    v3
   72  12 *    PshV4    v2
   73  13 *    PshV4    v1
   74  14 *    PSF      v11
   75  16 *    CALLSYS  185           (Vector3::Vector3(float, float, float))
   77  11 *    ObjInfo  v11, 1
   77  11 *    PSF      v11
   78  13 *    PshVPtr  v0
   79  15 *    CALLSYS  184           (Vector3::Vector3(const Vector3&in))
   81  11 *    ObjInfo  v11, 0
   81  11 *    ObjInfo  v0, 1
   81  11 * {
   81  11 * }
   81  11 * 0:
   81  11 *    RET      8
