void UIImage::AddToScene(Scene@)

Temps: 2, 4

Variables: 
 -002: Scene@ scene
 000: UIImage this
 002: (heap) String {noname}
 004: (heap) Object {noname}


- 28,3 -
    0   4 *    VarDecl  0
    0   4 *    SUSPEND
    1   4 *    STR      24         (l:13 s:"add To sce")
    2   7 *    CALLSYS  84           (String@ _string_factory_(const int, const uint8&in))
    4   4 *    STOREOBJ v2
    5   4 *    ChkNullV v2
    6   4 *    VAR      v2
    7   6 *    GETOBJREF 0
    8   6 *    CALLSYS  83           (void echo(const String&in))
   10   4 *    FREE     v2, 0x4871c0          (i:4747712, f:2.34568e-317)
- 29,3 -
   13   4 *    SUSPEND
   14   4 *    PshVPtr  v0
   15   6 *    ADDSi    v92, 134217955
   17   6 *    RDSPtr
   18   6 *    RefCpyV  v4, 0x492650          (i:4793936, f:2.36852e-317)
   21   6 *    PopPtr
   22   4 *    VAR      v4
   23   6 *    PshVPtr  v-2
   24   8 *    GETOBJ   2
   25   8 *    CALLSYS  857           (void Scene::add(Object@))
- 31,3 -
   27   4 *    SUSPEND
   28   4 * 0:
   28   4 *    FREE     v-2, 0x493b20          (i:4799264, f:2.37115e-317)
   31   4 *    RET      4
