void UIElement::Show()

Temps: 1, 4, 5, 6, 8

Variables: 
 000: UIElement this
 008: (heap) Vector3 {noname}
 004: Vector3 {noname}


- 45,3 -
    0   8 *    SUSPEND
    1   8 *    LoadThisR v88, 134217925
    3   8 *    RDR1     v1
    4   8 *    NOT      v1
    5   8 *    CpyVtoR4 v1
    6   8 *    JLowZ    +27              (d:35)
- 47,4 -
    8   8 * {
    8   8 *    SUSPEND
    9   8 *    PSF      v8
   10  10 *    PshC4    0x0          (i:0, f:0)
   12  11 *    PshC4    0xc61c3c00          (i:-971228160, f:-9999)
   14  12 *    PshC4    0x0          (i:0, f:0)
   16  13 *    PSF      v4
   17  15 *    CALLSYS  185           (Vector3::Vector3(float, float, float))
   19  10 *    ObjInfo  v4, 1
   19  10 *    PSF      v4
   20  12 *    ALLOC    0x487f30, 184             (type:Vector3)
   24   8 *    ObjInfo  v4, 0
   24   8 *    VAR      v8
   25  10 *    PshVPtr  v0
   26  12 *    GETOBJ   2
   27  12 *    CALLINTF 4618           (void UIElement::Position(Vector3))
- 48,4 -
   29   8 *    SUSPEND
   30   8 *    SetV1    v1, 0x1
   32   8 *    LoadThisR v88, 134217925
   34   8 *    WRTV1    v1
- 50,3 -
   35   8 * }
   35   8 * 1:
   35   8 *    SUSPEND
   36   8 * 0:
   36   8 *    RET      2
