void UIButton::AddToScene(Scene@)

Temps: 2, 4, 6, 8

Variables: 
 -002: Scene@ scene
 000: UIButton this
 002: (heap) String {noname}
 004: (heap) Object {noname}
 006: (heap) Label {noname}
 008: null handle {noname}


- 47,3 -
    0   8 *    VarDecl  0
    0   8 *    SUSPEND
    1   8 *    STR      24         (l:13 s:"add To sce")
    2  11 *    CALLSYS  84           (String@ _string_factory_(const int, const uint8&in))
    4   8 *    STOREOBJ v2
    5   8 *    ChkNullV v2
    6   8 *    VAR      v2
    7  10 *    GETOBJREF 0
    8  10 *    CALLSYS  83           (void echo(const String&in))
   10   8 *    FREE     v2, 0x4871c0          (i:4747712, f:2.34568e-317)
- 48,3 -
   13   8 *    SUSPEND
   14   8 *    PshVPtr  v0
   15  10 *    ADDSi    v92, 134217927
   17  10 *    RDSPtr
   18  10 *    RefCpyV  v4, 0x492650          (i:4793936, f:2.36852e-317)
   21  10 *    PopPtr
   22   8 *    VAR      v4
   23  10 *    PshVPtr  v-2
   24  12 *    GETOBJ   2
   25  12 *    CALLSYS  857           (void Scene::add(Object@))
- 49,3 -
   27   8 *    SUSPEND
   28   8 *    PshVPtr  v0
   29  10 *    ADDSi    v100, 134217927
   31  10 *    RDSPtr
   32  10 *    RefCpyV  v6, 0x4b23e0          (i:4924384, f:2.43297e-317)
   35  10 *    PopPtr
   36   8 *    ClrVPtr  v8
   37   8 *    CmpPtr   v6, v8
   39   8 *    JZ       +9              (d:50)
   41   8 *    PshVPtr  v6
   42  10 *    CALLSYS  1636           (Object@ Label::_beh_11_())
   44   8 *    STOREOBJ v4
   45   8 *    FREE     v6, 0x4b23e0          (i:4924384, f:2.43297e-317)
   48   8 *    JMP      +1              (d:51)
   50   8 * 1:
   50   8 *    ClrVPtr  v4
   51   8 * 2:
   51   8 *    VAR      v4
   52  10 *    PshVPtr  v-2
   53  12 *    GETOBJ   2
   54  12 *    CALLSYS  857           (void Scene::add(Object@))
- 51,3 -
   56   8 *    SUSPEND
   57   8 * 0:
   57   8 *    FREE     v-2, 0x493b20          (i:4799264, f:2.37115e-317)
   60   8 *    RET      4
