Projectile::~Projectile()

Temps: 1, 3, 5, 7

Variables: 
 000: Projectile this
 003: (heap) Object {noname}
 005: (heap) PointLight {noname}
 007: null handle {noname}


- 53,3 -
    0   7 *    SUSPEND
    1   7 *    LoadThisR v80, 134217946
    3   7 *    RDR1     v1
    4   7 *    CpyVtoR4 v1
    5   7 *    JLowZ    +49              (d:56)
- 54,4 -
    7   7 * {
    7   7 *    SUSPEND
    8   7 *    PshVPtr  v0
    9   9 *    ADDSi    v84, 134217946
   11   9 *    RDSPtr
   12   9 *    RefCpyV  v3, 0x492650          (i:4793936, f:2.36852e-317)
   15   9 *    PopPtr
   16   7 *    VAR      v3
   17   9 *    PshVPtr  v0
   18  11 *    ADDSi    v64, 134217946
   20  11 *    RDSPtr
   21  11 *    GETOBJ   2
   22  11 *    CALLSYS  858           (void Scene::remove(Object@))
- 55,4 -
   24   7 *    SUSPEND
   25   7 *    PshVPtr  v0
   26   9 *    ADDSi    v92, 134217946
   28   9 *    RDSPtr
   29   9 *    RefCpyV  v5, 0x48b920          (i:4765984, f:2.35471e-317)
   32   9 *    PopPtr
   33   7 *    ClrVPtr  v7
   34   7 *    CmpPtr   v5, v7
   36   7 *    JZ       +9              (d:47)
   38   7 *    PshVPtr  v5
   39   9 *    CALLSYS  502           (Object@ PointLight::_beh_11_())
   41   7 *    STOREOBJ v3
   42   7 *    FREE     v5, 0x48b920          (i:4765984, f:2.35471e-317)
   45   7 *    JMP      +1              (d:48)
   47   7 * 2:
   47   7 *    ClrVPtr  v3
   48   7 * 3:
   48   7 *    VAR      v3
   49   9 *    PshVPtr  v0
   50  11 *    ADDSi    v64, 134217946
   52  11 *    RDSPtr
   53  11 *    GETOBJ   2
   54  11 *    CALLSYS  858           (void Scene::remove(Object@))
- 57,3 -
   56   7 * }
   56   7 * 1:
   56   7 *    SUSPEND
   57   7 * 0:
   57   7 *    RET      2
