void Player::rotateLeft()

Temps: 1, 2, 5, 6, 7, 9, 11, 13

Variables: 
 000: Player this
 009: (heap) Vector3 {noname}
 011: (heap) Array {noname}
 013: (heap) GameObject {noname}
 005: Vector3 {noname}


- 197,3 -
    0  13 *    SUSPEND
    1  13 *    LoadThisR v224, 134217944
    3  13 *    RDR1     v1
    4  13 *    CpyVtoR4 v1
    5  13 *    JLowZ    +103              (d:110)
- 198,4 -
    7  13 * {
    7  13 *    SUSPEND
    8  13 *    CpyGtoV4 v1, 0x140185b94          (i:5370305428, f:2.65328e-314)
   11  13 *    MULIf    v1, v1, 0.030000
   14  13 *    PshV4    v1
   15  14 *    PSF      v9
   16  16 *    PshC4    0x3f800000          (i:1065353216, f:1)
   18  17 *    PshC4    0x0          (i:0, f:0)
   20  18 *    PshC4    0x0          (i:0, f:0)
   22  19 *    PSF      v5
   23  21 *    CALLSYS  185           (Vector3::Vector3(float, float, float))
   25  16 *    ObjInfo  v5, 1
   25  16 *    PSF      v5
   26  18 *    ALLOC    0x487f30, 184             (type:Vector3)
   30  14 *    ObjInfo  v5, 0
   30  14 *    VAR      v9
   31  16 *    PshVPtr  v0
   32  18 *    GETOBJ   2
   33  18 *    CALLINTF 4694           (void GameObject::relRotate(Vector3, float))
- 199,4 -
   35  13 *    SUSPEND
   36  13 *    PshC4    0x4          (i:4, f:5.60519e-045)
   38  14 *    PshVPtr  v0
   39  16 *    ADDSi    v228, 134217944
   41  16 *    RDSPtr
   42  16 *    RefCpyV  v11, 0x2c85bd0          (i:46685136, f:2.30655e-316)
   45  16 *    CALLSYS  4428           (int& Array::opIndex(uint))
   47  13 *    RDR4     v1
   48  13 *    FREE     v11, 0x2c85bd0          (i:46685136, f:2.30655e-316)
   51  13 *    CMPIi    v1, 3
   53  13 *    JNS      +53              (d:108)
- 200,5 -
   55  13 * {
   55  13 *    SUSPEND
   56  13 *    PshC4    0x4          (i:4, f:5.60519e-045)
   58  14 *    PshVPtr  v0
   59  16 *    ADDSi    v228, 134217944
   61  16 *    RDSPtr
   62  16 *    RefCpyV  v11, 0x2c85bd0          (i:46685136, f:2.30655e-316)
   65  16 *    CALLSYS  4428           (int& Array::opIndex(uint))
   67  13 *    INCi
   68  13 *    FREE     v11, 0x2c85bd0          (i:46685136, f:2.30655e-316)
- 201,5 -
   71  13 *    SUSPEND
   72  13 *    CpyGtoV4 v7, 0x140185b94          (i:5370305428, f:2.65328e-314)
   75  13 *    MULIf    v6, v7, 0.030000
   78  13 *    PshV4    v6
   79  14 *    PSF      v9
   80  16 *    PshC4    0xbf800000          (i:-1082130432, f:-1)
   82  17 *    PshC4    0x0          (i:0, f:0)
   84  18 *    PshC4    0x0          (i:0, f:0)
   86  19 *    PSF      v5
   87  21 *    CALLSYS  185           (Vector3::Vector3(float, float, float))
   89  16 *    ObjInfo  v5, 1
   89  16 *    PSF      v5
   90  18 *    ALLOC    0x487f30, 184             (type:Vector3)
   94  14 *    ObjInfo  v5, 0
   94  14 *    VAR      v9
   95  16 *    PshVPtr  v0
   96  18 *    ADDSi    v236, 134217944
   98  18 *    RDSPtr
   99  18 *    GETOBJ   2
  100  18 *    RefCpyV  v13, 0x2c81a70          (i:46668400, f:2.30573e-316)
  103  18 *    CALLINTF 4694           (void GameObject::relRotate(Vector3, float))
  105  13 *    FREE     v13, 0x2c81a70          (i:46668400, f:2.30573e-316)
  108  13 * }
  108  13 * 2:
  108  13 * }
  108  13 *    JMP      +53              (d:163)
- 204,4 -
  110  13 * 1:
  110  13 * {
  110  13 *    SUSPEND
  111  13 *    PshC4    0x4          (i:4, f:5.60519e-045)
  113  14 *    PshVPtr  v0
  114  16 *    ADDSi    v228, 134217944
  116  16 *    RDSPtr
  117  16 *    RefCpyV  v11, 0x2c85bd0          (i:46685136, f:2.30655e-316)
  120  16 *    CALLSYS  4428           (int& Array::opIndex(uint))
  122  13 *    DECi
  123  13 *    FREE     v11, 0x2c85bd0          (i:46685136, f:2.30655e-316)
- 205,4 -
  126  13 *    SUSPEND
  127  13 *    CpyGtoV4 v7, 0x140185b94          (i:5370305428, f:2.65328e-314)
  130  13 *    MULIf    v6, v7, 0.030000
  133  13 *    PshV4    v6
  134  14 *    PSF      v9
  135  16 *    PshC4    0x3f800000          (i:1065353216, f:1)
  137  17 *    PshC4    0x0          (i:0, f:0)
  139  18 *    PshC4    0x0          (i:0, f:0)
  141  19 *    PSF      v5
  142  21 *    CALLSYS  185           (Vector3::Vector3(float, float, float))
  144  16 *    ObjInfo  v5, 1
  144  16 *    PSF      v5
  145  18 *    ALLOC    0x487f30, 184             (type:Vector3)
  149  14 *    ObjInfo  v5, 0
  149  14 *    VAR      v9
  150  16 *    PshVPtr  v0
  151  18 *    ADDSi    v236, 134217944
  153  18 *    RDSPtr
  154  18 *    GETOBJ   2
  155  18 *    RefCpyV  v13, 0x2c81a70          (i:46668400, f:2.30573e-316)
  158  18 *    CALLINTF 4694           (void GameObject::relRotate(Vector3, float))
  160  13 *    FREE     v13, 0x2c81a70          (i:46668400, f:2.30573e-316)
- 207,3 -
  163  13 * }
  163  13 * 3:
  163  13 *    SUSPEND
  164  13 * 0:
  164  13 *    RET      2
