void Player::intersectAction(Base@)

Temps: 2, 4, 6, 8

Variables: 
 -002: Base@ obj
 000: Player this
 002: (heap) Vector3 {noname}
 004: (heap) Scene {noname}
 006: (heap) Timer {noname}
 008: (heap) ExplosionEffect {noname}


- 103,3 -
    0   8 *    VarDecl  0
    0   8 *    SUSPEND
    1   8 *    PSF      v2
    2  10 *    PshVPtr  v0
    3  12 *    ADDSi    v32, 134217944
    5  12 *    ALLOC    0x487f30, 184             (type:Vector3)
    9   8 *    VAR      v2
   10  10 *    PshVPtr  v0
   11  12 *    ADDSi    v64, 134217944
   13  12 *    RDSPtr
   14  12 *    RefCpyV  v4, 0x493b20          (i:4799264, f:2.37115e-317)
   17  12 *    PopPtr
   18  10 *    VAR      v4
   19  12 *    PshVPtr  v0
   20  14 *    ADDSi    v184, 134217944
   22  14 *    RDSPtr
   23  14 *    RefCpyV  v6, 0x490710          (i:4785936, f:2.36457e-317)
   26  14 *    PopPtr
   27  12 *    VAR      v6
   28  14 *    GETOBJ   0
   29  14 *    GETOBJ   2
   30  14 *    GETOBJ   4
   31  14 *    CALL     4190           (ExplosionEffect@ ExplosionEffect(Timer@, Scene@, Vector3))
   33   8 *    STOREOBJ v8
   34   8 *    FREE     v8, 0x2c8bf40          (i:46710592, f:2.30781e-316)
- 104,3 -
   37   8 *    SUSPEND
   38   8 * 0:
   38   8 *    FREE     v-2, 0x2c81f10          (i:46669584, f:2.30578e-316)
   41   8 *    RET      4
