void Player::bank(int)

Temps: 1, 2, 3, 6, 7, 9, 11

Variables: 
 -002: int amount
 000: Player this
 009: (heap) Vector3 {noname}
 011: (heap) GameObject {noname}
 006: Vector3 {noname}


- 96,3 -
    0  11 *    VarDecl  0
    0  11 *    SUSPEND
    1  11 *    LoadThisR v220, 134217944
    3  11 *    RDR4     v1
    4  11 *    ADDi     v1, v1, v-2
    6  11 *    WRTV4    v1
- 99,3 -
    7  11 *    SUSPEND
    8  11 *    CpyGtoV4 v3, 0x140185b94          (i:5370305428, f:2.65328e-314)
   11  11 *    CpyVtoV4 v1, v-2
   13  11 *    iTOf     v1
   14  11 *    SetV4    v2, 0x447a0000          (i:1148846080, f:1000)
   16  11 *    DIVf     v1, v1, v2
   18  11 *    MULf     v2, v3, v1
   20  11 *    PshV4    v2
   21  12 *    PSF      v9
   22  14 *    PshC4    0x0          (i:0, f:0)
   24  15 *    PshC4    0x3f800000          (i:1065353216, f:1)
   26  16 *    PshC4    0x0          (i:0, f:0)
   28  17 *    PSF      v6
   29  19 *    CALLSYS  185           (Vector3::Vector3(float, float, float))
   31  14 *    ObjInfo  v6, 1
   31  14 *    PSF      v6
   32  16 *    ALLOC    0x487f30, 184             (type:Vector3)
   36  12 *    ObjInfo  v6, 0
   36  12 *    VAR      v9
   37  14 *    PshVPtr  v0
   38  16 *    ADDSi    v236, 134217944
   40  16 *    RDSPtr
   41  16 *    GETOBJ   2
   42  16 *    RefCpyV  v11, 0x2c81a70          (i:46668400, f:2.30573e-316)
   45  16 *    CALLINTF 4694           (void GameObject::relRotate(Vector3, float))
   47  11 *    FREE     v11, 0x2c81a70          (i:46668400, f:2.30573e-316)
- 101,3 -
   50  11 *    SUSPEND
   51  11 * 0:
   51  11 *    RET      3
