void Player::addToScene(Scene@)

Temps: 2

Variables: 
 -002: Scene@ s
 000: Player this
 002: (heap) Scene {noname}


- 58,3 -
    0   2 *    VarDecl  0
    0   2 *    SUSPEND
    1   2 *    PshVPtr  v-2
    2   4 *    RefCpyV  v2, 0x493b20          (i:4799264, f:2.37115e-317)
    5   4 *    PopPtr
    6   2 *    VAR      v2
    7   4 *    PshVPtr  v0
    8   6 *    GETOBJ   2
    9   6 *    CALL     4047           (void GameObject::addToScene(Scene@))
- 59,3 -
   11   2 *    SUSPEND
   12   2 * 0:
   12   2 *    FREE     v-2, 0x493b20          (i:4799264, f:2.37115e-317)
   15   2 *    RET      4
