P_BEHAVIOUR@ ParticleBehaviours::moveScaleTrail(Vector3, int, float, Timer@, Scene@)

Temps: 1, 3

Variables: 
 -002: Vector3 dir
 -004: int dur
 -005: float dec
 -006: Timer@ t
 -008: Scene@ s
 000: ParticleBehaviours this
 003: (heap) _builtin_function_ {noname}


- 88,3 -
    0   3 *    VarDecl  0
    0   3 *    VarDecl  1
    0   3 *    VarDecl  2
    0   3 *    VarDecl  3
    0   3 *    VarDecl  4
    0   3 *    SUSPEND
    1   3 *    PshVPtr  v-2
    2   5 *    PshVPtr  v0
    3   7 *    ADDSi    v40, 134217940
    5   7 *    COPY     v3, 67108879
    7   5 *    PopPtr
- 89,3 -
    8   3 *    SUSPEND
    9   3 *    LoadThisR v36, 134217940
   11   3 *    WRTV4    v-4
- 90,3 -
   12   3 *    SUSPEND
   13   3 *    LoadThisR v64, 134217940
   15   3 *    WRTV4    v-5
- 91,3 -
   16   3 *    SUSPEND
   17   3 *    VAR      v-6
   18   5 *    PshVPtr  v0
   19   7 *    ADDSi    v68, 134217940
   21   7 *    GETOBJREF 2
   22   7 *    REFCPY   0x490710          (i:4785936, f:2.36457e-317)
   25   5 *    PopPtr
- 92,3 -
   26   3 *    SUSPEND
   27   3 *    VAR      v-8
   28   5 *    PshVPtr  v0
   29   7 *    ADDSi    v76, 134217940
   31   7 *    GETOBJREF 2
   32   7 *    REFCPY   0x493b20          (i:4799264, f:2.37115e-317)
   35   5 *    PopPtr
- 93,3 -
   36   3 *    SUSPEND
   37   3 *    LoadThisR v36, 134217940
   39   3 *    RDR4     v1
   40   3 *    LoadThisR v32, 134217940
   42   3 *    WRTV4    v1
- 94,3 -
   43   3 *    SUSPEND
   44   3 *    PshVPtr  v0
   45   5 *    FuncPtr  0x2d4b3f0          (i:47494128, f:2.34652e-316)
   48   7 *    CALLSYS  18           (_builtin_function_@ %delegate_factory(int&in, int&in))
   50   3 *    STOREOBJ v3
   51   3 * {
   51   3 * }
   51   3 *    LOADOBJ  v3
   52   3 * 0:
   52   3 *    FREE     v-2, 0x487f30          (i:4751152, f:2.34738e-317)
   55   3 *    FREE     v-6, 0x490710          (i:4785936, f:2.36457e-317)
   58   3 *    FREE     v-8, 0x493b20          (i:4799264, f:2.37115e-317)
   61   3 *    RET      10
