void GameObject::translate(Vector3)

Temps: 1, 3, 5

Variables: 
 -002: Vector3 v
 000: GameObject this
 003: (heap) Base {noname}
 005: (heap) Vector3 {noname}


- 130,3 -
    0   5 *    VarDecl  0
    0   5 *    SUSPEND
    1   5 *    VAR      v-2
    2   7 *    PshVPtr  v0
    3   9 *    ADDSi    v32, 134217923
    5   9 *    GETOBJREF 2
    6   9 *    CALLSYS  201           (Vector3& Vector3::opAddAssign(const Vector3&in))
- 131,3 -
    8   5 *    SUSPEND
    9   5 *    LoadThisR v56, 134217923
   11   5 *    RDR1     v1
   12   5 *    CpyVtoR4 v1
   13   5 *    JLowZ    +10              (d:25)
- 132,4 -
   15   5 * {
   15   5 *    SUSPEND
   16   5 *    PshVPtr  v0
   17   7 *    RefCpyV  v3, 0x2c81f10          (i:46669584, f:2.30578e-316)
   20   7 *    PopPtr
   21   5 *    VAR      v3
   22   7 *    GETOBJ   0
   23   7 *    CALL     4354           (void intersectTest(Base@))
- 134,3 -
   25   5 * }
   25   5 * 1:
   25   5 *    SUSPEND
   26   5 *    PSF      v5
   27   7 *    PshVPtr  v0
   28   9 *    ADDSi    v32, 134217923
   30   9 *    ALLOC    0x487f30, 184             (type:Vector3)
   34   5 *    VAR      v5
   35   7 *    PshVPtr  v0
   36   9 *    GETOBJ   2
   37   9 *    CALLINTF 4698           (void GameObject::translateAllChildrenWorld(Vector3))
- 135,3 -
   39   5 *    SUSPEND
   40   5 * 0:
   40   5 *    FREE     v-2, 0x487f30          (i:4751152, f:2.34738e-317)
   43   5 *    RET      4
