uint GameObject::setProperties(GameObjectProperties@, Vector3)

Temps: 1, 4

Variables: 
 -002: GameObjectProperties@ prop
 -004: Vector3 pos
 000: GameObject this
 004: Vector3 {noname}


- 55,3 -
    0   4 *    VarDecl  0
    0   4 *    VarDecl  1
    0   4 *    SUSPEND
    1   4 *    LoadThisR v172, 134217923
    3   4 *    RDR4     v1
    4   4 *    LoadRObjR v-2, v32, 134217928
    7   4 *    WRTV4    v1
- 56,3 -
    8   4 *    SUSPEND
    9   4 *    VAR      v-4
   10   6 *    PSF      v4
   11   8 *    PshVPtr  v0
   12  10 *    ADDSi    v132, 134217923
   14  10 *    GETOBJREF 4
   15  10 *    CALLSYS  246           (Vector3 Quaternion::rotVector3(const Vector3&in) const)
   17   4 *    ObjInfo  v4, 1
   17   4 *    PSF      v4
   18   6 *    PshVPtr  v-2
   19   8 *    ADDSi    v56, 134217928
   21   8 *    COPY     v3, 67108879
   23   6 *    ObjInfo  v4, 0
   23   6 *    PopPtr
- 57,3 -
   24   4 *    SUSPEND
   25   4 *    PshVPtr  v-4
   26   6 *    PshVPtr  v-2
   27   8 *    ADDSi    v68, 134217928
   29   8 *    COPY     v3, 67108879
   31   6 *    PopPtr
- 58,3 -
   32   4 *    SUSPEND
   33   4 *    VAR      v-2
   34   6 *    PshVPtr  v0
   35   8 *    ADDSi    v84, 134217923
   37   8 *    RDSPtr
   38   8 *    GETREF   2
   39   8 *    CALLSYS  4722           (void Array::add(GameObjectProperties@const&in))
- 59,3 -
   41   4 *    SUSPEND
   42   4 *    LoadThisR v172, 134217923
   44   4 *    RDR4     v1
   45   4 *    INCi
   46   4 * {
   46   4 * }
   46   4 *    CpyVtoR4 v1
   47   4 * 0:
   47   4 *    FREE     v-2, 0x2c83490          (i:46675088, f:2.30606e-316)
   50   4 *    FREE     v-4, 0x487f30          (i:4751152, f:2.34738e-317)
   53   4 *    RET      6
