void GameObject::relTranslate(Vector3)

Temps: 3, 5

Variables: 
 -002: Vector3 v
 000: GameObject this
 005: (heap) Vector3 {noname}
 003: Vector3 {noname}


- 138,3 -
    0   5 *    VarDecl  0
    0   5 *    SUSPEND
    1   5 *    VAR      v-2
    2   7 *    PSF      v3
    3   9 *    PshVPtr  v0
    4  11 *    ADDSi    v132, 134217923
    6  11 *    GETOBJREF 4
    7  11 *    CALLSYS  246           (Vector3 Quaternion::rotVector3(const Vector3&in) const)
    9   5 *    ObjInfo  v3, 1
    9   5 *    PSF      v3
   10   7 *    PshVPtr  v-2
   11   9 *    COPY     v3, 67108879
   13   7 *    ObjInfo  v3, 0
   13   7 *    PopPtr
- 139,3 -
   14   5 *    SUSPEND
   15   5 *    VAR      v-2
   16   7 *    PshVPtr  v0
   17   9 *    ADDSi    v32, 134217923
   19   9 *    GETOBJREF 2
   20   9 *    CALLSYS  201           (Vector3& Vector3::opAddAssign(const Vector3&in))
- 140,3 -
   22   5 *    SUSPEND
   23   5 *    PSF      v5
   24   7 *    PshVPtr  v0
   25   9 *    ADDSi    v32, 134217923
   27   9 *    ALLOC    0x487f30, 184             (type:Vector3)
   31   5 *    VAR      v5
   32   7 *    PshVPtr  v0
   33   9 *    GETOBJ   2
   34   9 *    CALLINTF 4698           (void GameObject::translateAllChildrenWorld(Vector3))
- 141,3 -
   36   5 *    SUSPEND
   37   5 * 0:
   37   5 *    FREE     v-2, 0x487f30          (i:4751152, f:2.34738e-317)
   40   5 *    RET      4
