GameObjectProperties@ GameObject::getChildProperties(GameObject@)

Temps: 2, 4, 6, 8

Variables: 
 -002: GameObject@ gameObject
 001: uint i
 000: GameObject this
 004: (heap) Array {noname}
 006: (heap) GameObject {noname}
 008: (heap) GameObjectProperties {noname}


- 295,8 -
    0   8 *    VarDecl  0
    0   8 *    SUSPEND
    1   8 *    VarDecl  1
    1   8 *    SetV4    v1, 0x0          (i:0, f:0)
    3   8 *    JMP      +59              (d:64)
    5   8 * 4:
    5   8 *    SUSPEND
- 296,4 -
    6   8 * {
    6   8 *    SUSPEND
    7   8 *    PshV4    v1
    8   9 *    PshVPtr  v0
    9  11 *    ADDSi    v84, 134217923
   11  11 *    RDSPtr
   12  11 *    RefCpyV  v4, 0x2d8ae40          (i:47754816, f:2.3594e-316)
   15  11 *    CALLSYS  4719           (GameObjectProperties@& Array::opIndex(uint))
   17   8 *    PshRPtr
   18  10 *    RDSPtr
   19  10 *    ADDSi    v40, 134217928
   21  10 *    RDSPtr
   22  10 *    RefCpyV  v6, 0x2c81a70          (i:46668400, f:2.30573e-316)
   25  10 *    PopPtr
   26   8 *    CmpPtr   v6, v-2
   28   8 *    TZ
   29   8 *    CpyRtoV4 v2
   30   8 *    FREE     v6, 0x2c81a70          (i:46668400, f:2.30573e-316)
   33   8 *    FREE     v4, 0x2d8ae40          (i:47754816, f:2.3594e-316)
   36   8 *    CpyVtoR4 v2
   37   8 *    JLowZ    +23              (d:62)
- 297,5 -
   39   8 * {
   39   8 *    SUSPEND
   40   8 *    PshV4    v1
   41   9 *    PshVPtr  v0
   42  11 *    ADDSi    v84, 134217923
   44  11 *    RDSPtr
   45  11 *    RefCpyV  v4, 0x2d8ae40          (i:47754816, f:2.3594e-316)
   48  11 *    CALLSYS  4719           (GameObjectProperties@& Array::opIndex(uint))
   50   8 *    PshRPtr
   51  10 *    RDSPtr
   52  10 *    RefCpyV  v8, 0x2c83490          (i:46675088, f:2.30606e-316)
   55  10 *    PopPtr
   56   8 *    FREE     v4, 0x2d8ae40          (i:47754816, f:2.3594e-316)
   59   8 * {
   59   8 * }
   59   8 *    LOADOBJ  v8
   60   8 *    JMP      +20              (d:82)
- 295,48 -
   62   7   }
   62   8 * 5:
   62   8 * }
   62   8 * 3:
   62   8 *    SUSPEND
   63   8 *    IncVi    v1
- 295,20 -
   64   8 * 1:
   64   8 *    SUSPEND
   65   8 *    PshVPtr  v0
   66  10 *    ADDSi    v84, 134217923
   68  10 *    RDSPtr
   69  10 *    CALLSYS  131           (uint Array::length() const)
   71   8 *    CpyRtoV4 v2
   72   8 *    CMPu     v1, v2
   74   8 *    JS       -71              (d:5)
- 300,3 -
   76   8 * 2:
   76   8 *    SUSPEND
   77   8 *    PshVPtr  v0
   78  10 *    CALLINTF 4711           (GameObjectProperties@ GameObject::getEmptyProp())
   80   8 *    STOREOBJ v8
   81   8 * {
   81   8 * }
   81   8 *    LOADOBJ  v8
   82   8 * 0:
   82   8 *    FREE     v-2, 0x2c81a70          (i:46668400, f:2.30573e-316)
   85   8 *    RET      4
