void Enemy::intersectAction(Base@)

Temps: 2, 4

Variables: 
 -002: Base@ obj
 000: Enemy this
 002: (heap) Base {noname}
 004: (heap) ActorBehaviour {noname}


- 32,3 -
    0   4 *    VarDecl  0
    0   4 *    SUSPEND
    1   4 *    PshVPtr  v-2
    2   6 *    RefCpyV  v2, 0x2c81f10          (i:46669584, f:2.30578e-316)
    5   6 *    PopPtr
    6   4 *    VAR      v2
    7   6 *    PshVPtr  v0
    8   8 *    ADDSi    v196, 134217917
   10   8 *    RDSPtr
   11   8 *    GETOBJ   2
   12   8 *    RefCpyV  v4, 0x2c80ed0          (i:46665424, f:2.30558e-316)
   15   8 *    CALLINTF 4454           (void ActorBehaviour::intersectAction(Base@))
   17   4 *    FREE     v4, 0x2c80ed0          (i:46665424, f:2.30558e-316)
- 33,3 -
   20   4 *    SUSPEND
   21   4 * 0:
   21   4 *    FREE     v-2, 0x2c81f10          (i:46669584, f:2.30578e-316)
   24   4 *    RET      4
