void Base::addToScene(Scene@)

Temps: 2, 4, 5

Variables: 
 -002: Scene@ s
 000: Base this
 002: (heap) Base {noname}
 004: (heap) ObjectRegistry {noname}


- 22,3 -
    0   5 *    VarDecl  0
    0   5 *    SUSPEND
    1   5 *    PshVPtr  v0
    2   7 *    RefCpyV  v2, 0x2c81f10          (i:46669584, f:2.30578e-316)
    5   7 *    PopPtr
    6   5 *    VAR      v2
    7   7 *    PshGPtr  0x2d38210          (i:47415824, f:2.34265e-316)
   10   9 *    CHKREF
   11   9 *    GETOBJ   2
   12   9 *    RefCpyV  v4, 0x2c82250          (i:46670416, f:2.30582e-316)
   15   9 *    CALLINTF 4459           (void ObjectRegistry::register(Base@))
   17   5 *    FREE     v4, 0x2c82250          (i:46670416, f:2.30582e-316)
- 23,3 -
   20   5 *    SUSPEND
   21   5 *    SetV1    v5, 0x1
   23   5 *    LoadThisR v80, 134217915
   25   5 *    WRTV1    v5
- 24,3 -
   26   5 *    SUSPEND
   27   5 * 0:
   27   5 *    FREE     v-2, 0x493b20          (i:4799264, f:2.37115e-317)
   30   5 *    RET      4
