void Actor::removeFromIntersect()

Temps: 1, 3, 5, 7, 9, 10

Variables: 
 000: Actor this
 003: (heap) IntersectGroups {noname}
 005: (heap) Array {noname}
 007: (heap) Array {noname}
 009: (heap) Base {noname}


- 44,3 -
    0  10 *    SUSPEND
    1  10 *    LoadThisR v56, 134217934
    3  10 *    RDR1     v1
    4  10 *    CpyVtoR4 v1
    5  10 *    JLowZ    +62              (d:69)
- 45,4 -
    7  10 * {
    7  10 *    SUSPEND
    8  10 *    SetV1    v1, 0x0
   10  10 *    LoadThisR v56, 134217934
   12  10 *    WRTV1    v1
- 46,4 -
   13  10 *    SUSPEND
   14  10 *    LoadThisR v52, 134217934
   16  10 *    RDR4     v1
   17  10 *    PshV4    v1
   18  11 *    PshGPtr  0x2d379d0          (i:47413712, f:2.34255e-316)
   21  13 *    CHKREF
   22  13 *    RefCpyV  v3, 0x2c80b00          (i:46664448, f:2.30553e-316)
   25  13 *    CALLINTF 4418           (Base@[]@ IntersectGroups::get(int))
   27  10 *    STOREOBJ v5
   28  10 *    FREE     v3, 0x2c80b00          (i:46664448, f:2.30553e-316)
   31  10 *    ClrVPtr  v7
   32  10 *    CmpPtr   v5, v7
   34  10 *    TNZ
   35  10 *    CpyRtoV4 v1
   36  10 *    FREE     v5, 0x2c95a60          (i:46750304, f:2.30977e-316)
   39  10 *    FREE     v7, 0x2c95a60          (i:46750304, f:2.30977e-316)
   42  10 *    CpyVtoR4 v1
   43  10 *    JLowZ    +24              (d:69)
- 47,5 -
   45  10 * {
   45  10 *    SUSPEND
   46  10 *    PshVPtr  v0
   47  12 *    RefCpyV  v9, 0x2c81f10          (i:46669584, f:2.30578e-316)
   50  12 *    PopPtr
   51  10 *    VAR      v9
   52  12 *    LoadThisR v52, 134217934
   54  12 *    RDR4     v1
   55  12 *    PshV4    v1
   56  13 *    PshGPtr  0x2d379d0          (i:47413712, f:2.34255e-316)
   59  15 *    CHKREF
   60  15 *    GETOBJ   3
   61  15 *    RefCpyV  v3, 0x2c80b00          (i:46664448, f:2.30553e-316)
   64  15 *    CALLINTF 4419           (bool IntersectGroups::removeFromGroup(int, Base@))
   66  10 *    FREE     v3, 0x2c80b00          (i:46664448, f:2.30553e-316)
- 50,3 -
   69  10 * }
   69  10 * 2:
   69  10 * }
   69  10 * 1:
   69  10 *    SUSPEND
   70  10 * 0:
   70  10 *    RET      2
