Actor::Actor(Timer@, Scene@, ActorBehaviour@)

Temps: 

Variables: 
 -002: Timer@ t
 -004: Scene@ s
 -006: ActorBehaviour@ ab
 000: Actor this


- 2,19 -
    0   0 *    VarDecl  0
    0   0 *    VarDecl  1
    0   0 *    VarDecl  2
    0   0 *    SUSPEND
    1   0 *    PshVPtr  v0
    2   2 *    CALL     4027           (GameObject::GameObject())
- 23,3 -
    4   0 *    SUSPEND
    5   0 *    VAR      v-2
    6   2 *    PshVPtr  v0
    7   4 *    ADDSi    v184, 134217934
    9   4 *    GETOBJREF 2
   10   4 *    REFCPY   0x490710          (i:4785936, f:2.36457e-317)
   13   2 *    PopPtr
- 24,3 -
   14   0 *    SUSPEND
   15   0 *    VAR      v-4
   16   2 *    PshVPtr  v0
   17   4 *    ADDSi    v64, 134217934
   19   4 *    GETOBJREF 2
   20   4 *    REFCPY   0x493b20          (i:4799264, f:2.37115e-317)
   23   2 *    PopPtr
- 25,3 -
   24   0 *    SUSPEND
   25   0 *    VAR      v-6
   26   2 *    PshVPtr  v0
   27   4 *    ADDSi    v196, 134217934
   29   4 *    GETOBJREF 2
   30   4 *    REFCPY   0x2c80ed0          (i:46665424, f:2.30558e-316)
   33   2 *    PopPtr
- 26,3 -
   34   0 *    SUSPEND
   35   0 *    VAR      v0
   36   2 *    PshVPtr  v-6
   37   4 *    ADDSi    v40, 134217933
   39   4 *    GETOBJREF 2
   40   4 *    REFCPY   0x2c81320          (i:46666528, f:2.30563e-316)
   43   2 *    PopPtr
- 27,3 -
   44   0 *    SUSPEND
   45   0 * 0:
   45   0 *    FREE     v-2, 0x490710          (i:4785936, f:2.36457e-317)
   48   0 *    FREE     v-4, 0x493b20          (i:4799264, f:2.37115e-317)
   51   0 *    FREE     v-6, 0x2c80ed0          (i:46665424, f:2.30558e-316)
   54   0 *    RET      8
