<?xml version='1.0' encoding='UTF-8'?>

<library>  
  <textures>
    <texture name='snow.jpg'>
      <file>textures/snow.jpg</file>
    </texture>
  </textures>

  <materials>
    <material name="snow">
      <texture>snow.jpg</texture>
    </material>
  </materials>

  <meshfact name='partExplosion'>
    <plugin>crystalspace.mesh.loader.factory.particles</plugin>
    <priority>alpha</priority>
    <ztest/>
    <params>
      <material>snow.jpg</material>
      <emitter type='sphere'>
        <time>0.5</time>
        <innerradius>0.00935978502035</innerradius>
        <outerradius>0.935978502035</outerradius>
        <force type='linear'>
          <direction y='1000' x='0.0' z='0.0'/>
          <amount>50</amount>
          <range>1.0</range>
          <falloff>linear</falloff>
        </force>
      </emitter>
      <dampener>0.1</dampener>
      <mass>1</mass>
      <massvariation>1</massvariation>
      <pps>100</pps>
      <initial>0</initial>
      <diffusion>2.0</diffusion>
      <radius>0.40000000000</radius>
      <ttl>1</ttl>
      <timevariation>0.5</timevariation>
      <gravity y='0.0' x='0.0' z='0.0'/>
      <colormethod type='linear'>
        <gradient>
          <color blue='1.0' alpha='0.0' green='1.0' red='1.0'/>
          <color blue='1.0' alpha='0.1' green='1.0' red='1.0'/>
          <color blue='0.9' alpha='0.3' green='0.9' red='0.9'/>
          <color blue='0.8' alpha='0.8' green='0.8' red='0.8'/>
          <color blue='0.6' alpha='0.9' green='0.6' red='0.6'/>
          <color blue='0.4' alpha='0.97' green='0.4' red='0.4'/>
          <color blue='0.2' alpha='1.0' green='0.2' red='0.2'/>
          <color blue='0.0' alpha='1.0' green='0.0' red='0.0'/>
          <color blue='0.0' alpha='1.0' green='0.0' red='0.0'/>
        </gradient>
      </colormethod>
      <mixmode>
        <add/>
      </mixmode>
    </params>
  </meshfact>
</library>
 
