winmain start
Var::loadGlobal
Var::get() creating new name
fullscreen
Var::loadGlobal end
module load
ModMenu::add item functor at 0
ModMenu::add item mod at 1
ModMenu::add item functor at 2
ModMenu::add item functor at 3
module init
winamin loop
warning: arguments of function are ignored
Var::get() creating new name
godmode
Enemy killed
Enemy killed
Enemy killed
Enemy killed
Enemy killed
Enemy hited
Enemy life 1
Enemy hited
Enemy life 0
Enemy killed
Enemy hited
Enemy life 1
Enemy killed
Enemy killed
warning: arguments of function are ignored
exit
