
Version 0.7.5 - 18/1/2006

	- Added a minimap

	- Minimap has 4 sizes: small, large, fullscreen and minimised.

	- Can toggle the minimap with a hotkey (default is spacebar) or by clicking the +/- buttons in the corner.

	- Minimap has 2 modes: textured and un-textured

Version 0.7.4 - 17/1/2006

	- Added face scaling (like vertex scaling)

	- Some more tweaks to shore smoothing (should be less crashing etc)

	- Added thinning, to thin selected faces.  This is useful for making rivers thinner, (or wider by selecting the terrain around it), as well as creating roads.

	- Some GUI changes / additions.

Version 0.7.3b - 12/1/2006

	- Updated the shore smoothing tool.  It will no longer "twist" the shorelines, so can be used many times on the same shore if needed.
	It is still recommended that you limit the number of times you use this tool however.

	- Heightmaps are now imported and exported with height 0 = pure black.  Pure white = height of 38.25.

	- Added a redo button: shift + Undo button (so Ctrl-Shift-z as default)


Version 0.7.3 - 11/1/2006

	- Pg Up and Pg down now perform the same functions as the scroll wheel, for those who dont have one.

	- Added a tool to smooth all shore / river edges.  The default key is Ctrl-S, or press the smooth button in face mode.
	This should save you a lot of time when making a new map!
	Note that it also does some optimising to the river edges, as well as adjusting vertices.
	This tool should only be used once on any section of water!  
	Select the section you wish to smooth in face selection mode, otherwise the whole map will be smoothed.
	An easy way to smooth a river is to enter face select mode, double click the river, then click the smooth button.
	The same can be done for an ocean or lake.
	It is still experimental, so dont complain if your map blows up (always keep backups)

	- Ctrl+Any letter key is now bindable to any of the functions in the controls list.

	- Some key shortcuts have changed, check Menu > Options > Controls

	- Changed the popup mode selection menus, hopefully they are now easier to use

Version 0.7.2 - 9/1/2006

	- Added heightmap exporting.  Keep in mind this is not very accurate, as the map is fully 3d, where a heightmap is only 2d of limited resolution.
	The exported heightmap will be the same resolution as the current window.

	- Added obj exporting.  Select the faces you with to export, then select export from the menu.

	- Added obj importing.  The mesh will currently replace the entire previous mesh.

	- Added colour map importing and exporting.  Similar to heightmap importing and exporting, it cannot be totally accurate.
	Any bmp with the suffix -c.bmp will be read as a colour map.
	With the addition of this feature, it is now possible to somewhat convert a map to a different mesh resolution.  
	Of course some tweaking will still be needed at terrain seems.

Version 0.7.1 - 8/1/2006

	- Added heightmap importing: place any bmps you with to use as a heightmap into editorData/heightmaps. 
	Then use Menu > Import and select the heightmap.
	Note that only bmps are supported for now.
	The darker the hue of a pixel the lower the terrain will become.
	This works on any map, with any size bmp, and will scale to fit the map.

	- Fixed y value of location display / copying (it was inverted)

Version 0.7 - 7/1/2006

	- Changed font to use M&B font.  Looks better, and renders much faster.

	- Added an outer border, roughly where the camera can see to when at the very edge of the map.

	- When dragging towns in selection mode, they now move to the exact location of the mouse.

	- Can now hold 'z' (or another key if you change the key bindings) to display the location the cursor is pointing to.

	- When z is released, the location is copied to the clipboard, for easy pasting into python files.

	- A number of useability fixes for GUI etc.

Version 0.6.3 - 28/12/2005

	- Fixed a problem with renaming towns

	- Map Icons are now lit similarly to in game (but not quite the same yet, and still no shadows)

	- Fixed some GUI bugs

	- Fixed module resource loading.  
	  However you must still specify each module resource you wish to check in your resource.txt file in the editorData directory.
	  For example if you have The Last Days mod, and my Map Icon pack for another mod, you can add

	  load_module_resource = tld_map_icons
	  load_module_resource = thor_map_icons

	  Which would check both these files when loading a module, and load the icons if the brf exists for the current module.
	
	- The "+" button in selection mode now adds a new town (but will require you to edit it in the unofficial editor to attach menus etc to it)

Version 0.6.2b - 19/12/2005

	- A number of fixes for things that caused crashes with larger maps (and some with any size map)

	- Party ids are now not modified by the map editor (however are converted to lowercase if found to be upper case)

	- module_info.txt saving is fixed (thanks to Effidian for pointing these 2 out)

Version 0.6.2 - 11/12/2005

	- Fixed river shading

	- Towns on impassable tiles now get highlighted when saving

	- Map Icons are now loaded in a similar way to how they are loaded in game (should be able to show module specific icons now)


Version 0.6.1b - 9/12/2005

	- Fixed another crash bug

Version 0.6.1 - 7/12/2005

	- Can now drag map borders (camera bounds) when in selection mode 

	- Added a mode to the water lock settings to allow dragging of ONLY water, old static water dragged shorelines too.

	- Added snow and steppe forest

	- Fixed some bugs that caused crashes

	- Fixed some issues with map icons


Version 0.6 - 6/12/2005

	- Added popup lists for all modes that used the number keys for selecting the draw type

	- Added some keys you can change (cant change them all yet though)

	- Can now double click a face in face mode to select all adjoining faces of the same texture (like fill)

	- Shorelines now render lighter than deep water (Hopefully Armagan will do something similar)

	- Added an optimise function (don't reccomend using it yet though)

	- Added a mode help option that displays help for the currently selected mode (can toggle it on and off)

Version 0.5.4 - 4/12/2005

	- Trees now show the actual models instead of the stand in tree (though are not displayed exactly the same as in game yet)

	- parties.txt and map_icons.txt are reloaded if modified while using the map editor (eg if using python / unofficial editor)

	- Mount & blade path is now auto detected, so you do not need to place it in the same directory.  If this causes problems, you can set the path in the settings.cfg.
	  NOTE: the unofficial editor currently requires the map editor to be in the root M&B path to launch it.

	- Fixed some problems with face deletion

	- Added vertex deletion

	- Other minor fixes to some draw modes

Version 0.5.3b - 3/12/2005

	- Fixed dds loading (If the interface was appearing white)

	- Added support to load a mod by adding the mod name as a command line argument (for the unofficial editor)

Version 0.5.3 - 2/12/2005

	- You can now drag select as many verts and faces as you want (without having to shift drag select many times)

	- You can now un-select verts and faces by using Alt + select / drag.

	- Added proper culling (FPS is now much faster when only a portion of the map is in view)

	- Added a load menu that lets you load other mods without having to edit the settings.cfg (also fixed loading of mods that had spaces in the path)

Version 0.5.2 - 30/11/2005

	- Added cursor wrap to make scaling, moving etc easier.

	- Added brush size, and sensitivity sliders.

	- Added rotation key (R key).  Rotates the map by 90 degrees.  Note that map icons are not rotated (though the position is rotated).  
          This is because map icons cannot be rotated in game (each rotation of an icon needs a seperate model for now it seems)

Version 0.5.1 - 28/11/2005

	- Fixed new Map creation

	- Added vertex scaling (Press F8 while in vertex mode)

	- Fixed clip planes so you can now zoom in much closer

	- New map meshes are now generated with a very similar structure to the original

	- You can now set a map border, that has larger tiles to make the map look larger

Version 0.5 - 28/11/2005

	- Added multiple vertex selection: click and drag, and shift click / shift click and drag.

	- Fixed town and spawn selection so it is easier to select.

	- Fixed town dragging so it doesnt lock to vertexes

	- Towns now render as whatever BRF model they are shown as in game ( Big thanks to Lurb and his BRF Library!)
		 - Currently only shows them if they are in strategy_misc_data.brf, 
		   and always applys map_misc.dds texture (even if set otherwise)

	- Can change town map icon using + / - while town is selected

	- Added face selection, hold shift to select multiple faces.

	- Added face cloning, hold ctrl + drag to clone faces.

	- Added face deletion, press delete with faces selected

	- Added vertex welding, hold control, and drag selected verts onto another vert
		 - NOTE: DO NOT WELD SO THAT ONE EDGE HAS MORE THAN 2 FACES, IT WILL CAUSE A CRASH IN GAME


Version 0.4.1 - 22/11/2005

	- Now displays a tree on forest tiles (toggle with F12)

	- Fixed height capping to work with static water etc.

	- Fixed height mode (it now raises without strange bumps)

	- Moved horisontal drag to be accicible via the height editing mode (press F8 while in height mode)

	- Added height drag mod

	- Implemented smooth (not quite how I want, but its better than nothing for now)

Version 0.4.0 - 22/11/2005

	- Water now moves in a similar way to in game

	- Processing now stops when the editor is minimised, allowing you to leave it running in the background

	- Added an option to lock water into place, and not have it effected by height changing.

		- Also added an option to only effect water

		- Use the F3 key to cycle between these

	- Added many more brush sizes (can go up to 30 now = huge)

	- Added a capping / set to height option for height editing.  Press F5 to cycle these settings

		- There are 4 types: no cap, upper cap, lower cap, and set to height

		- Press F6 and F7 to change the cap value

	- Added a brush to change the X/Y of co-ordinates, like in vertex mode, but using a brush (might be handy doing shores)

	- A number of other small fixes / improvements


Version 0.3.2 - 19/11/2005

	- Updated undo to allow more undos (can set the number to store to whatever your memory can handle)

	- Forest blending reversed so you can see 1-2 tile wide forrests (doesn't look quite as it does in game still)

	- Fixed blending at 3 way corners


Version 0.3.1 - 18/11/2005

	- Added warning if a town / spawn is in water when map is saved

	- New wireframe mode that displays both wireframe and faces

	- Fixed blending (should look almost exactly as it does in game)

	- Lots of minor tweaks / fixes

Version 0.3 - 17/11/2005

	- Added map bounds

	- Added simple GUI with change mode, save, load, new and exit options

	- Added a fill tool (decrease MaxRecursion if it causes a crash)

	- Added an undo button (can only undo the last change for now unfortunately)

	- Fixed a number of memory leaks

	- Added blending (very basic, but gives an idea what it looks like in game)

	- Made the new map tool to make a fresh grid

	- Made a tool to make higher land plains, and lower land water (press s).  Useful for making new maps on a water base.

Version 0.2.2 - 14/11/2005

	- Added warning message if the number of forest tiles is above the amount the M&B engine can handle (seems to be 5000ish)

	- Added a setting for mipmapping

	- Selected vertex is highlighted

	- Fixed culling slightly

	- Added vertex dragging on all 3 axis, and also dragging on the x/y plane (should speed up smoothing shores out)

	- Vertex position changes now do a quick (not accurate) normal update (for lighting)

	- Tab now de-selects towns properly

	- Tweaked selection to be (hopefully) right on the cursor


Version 0.2.1 - 11/11/2005

	- Added simple culling for better performance when whole map not in view

	- Fix so it works with the unofficial editor

Version 0.2.0 - 10/11/2005

	- Towns and spawn points displayed on map

	- Can move towns and spawn points in selection mode

	- View and change start location

	- Smoother camera movement

	- Alternate camera (F9) is much more usable

	- Confirmation boxes when quitting / making a blank map

	- Better texture support (dwLinearSize is 0 should no longer cause problems)

	- Changed some controlls to make them more intuitive (scoll wheel to zoom)

	- Vertex editing on the x, y and z axis

	- Added contolls to change editing sensitivity (Shift +/-)

Version 0.1.5 - 9/11/2005

	- Added a larger brush size as well as the small one
	Currently not very accurate for texture painting, but it helps a bit at least

	- Added support for mods as well as the Native module
	Change the Mod=Native to Mod=<mod name> in settings.cfg
	
	- Added support for bmps in case of problems with dds files
	This version should fix most of the problems with dwLinearSize error that was caused by mods, so it shouldnt be needed.
	
	- New key for changing edit mode in case ' key wont work ( F8 ) 

