Factory Pinball
---------------
2005 XZM productions


Introduction
------------
Factory Pinball is a customizable ragdoll based physics pinball game. The
objective is to hit the "ball" with the paddles and keep it from falling down.


Playing
-------
Start the game with F1-F4 (1-4 players).

Enter key launches the "ball".
Left shift hits with the left paddle and right shift hits with the right.
Pressing space pushes the board. Don't push too much!

Esc quits the game.


Requirements
------------
Hardware requirements:
 - Faily fast PC (1.5Ghx or faster)
 - Sound hardware recommended
 - 3D capable display
 - 64mb of free memory

Software requirements:
 - Windows (tested with XP)
 - OpenGL


Modding
-------
The game supports user made levels and functionality. Please see the
web site for more information.


Contact
-------
Web   : http://fpb.xmunkki.org/ or http://www.xmunkki.org/fpb/
E-mail: fpb@xmunkki.org


Credits
-------

Code & Design       : Jere "XMunkki" Sanisalo
Gfx & Design        : Lauri "Random" Mki
Music & Sounds & Web: Jukka "JopePyssy" Nikkonen

Greets & thanks:
  Maija "Goddess" Parjanen
  Jetro "Tonic" Lauha
  Gfxile
  #tAAt


Uses the SDL library (http://www.libsdl.org/).

Uses the ODE physics engine (http://www.ode.org/).

Uses the LUA scripting library (http://www.lua.org/).

FMOD Sound System, copyright  Firelight Technologies Pty, Ltd., 1994-2005.
http://www.fmod.org/


Licence
-------
This game is not public domain. You are free to use and distribute the
unmodified software for free. You may not sell the software, but you may
charge a reasonable fee for the medium. You may spread this game on CD
magazines and other publics. The authors are not responsible for any damage
done by this product.


History
-------
05.07.28, (050728-0508):
 - If the guy falls back down on the launch, he's launched up again
 - Fixed a slowdown bug when doing nothing
 - The ball is saved if it falls too soon off
 - Multiball
 - Many small fixes
 - Some minor graphics modifications
 - Raised the physics running FPS; should improve simulation stability
 - Fixed some collision bugs

05.07.27, (050727-0630):
 - More triggers and things to do
 - Highscores
 - Support for script written properties
 - Removed the "io" lua library
 - Props and triggers may be attached to movable walls (objects); game side
 - Removed lua functions "dofile", "loadfile" and "loadlib"
 - Added "LUA_PATH" for the lua function "require"
 - Refactored the game.lua to many files and streamlined the script design
 - Fixed the "shute" typo

05.07.26, (050726-1305): ** INITIAL ASSEMBLY 2005 COMPO VERSION **
