ChessZoomer 255 Bytes Intro

I had coded this chessboard zoomer in 1998 but I haven't released it before. After coding a chessboard waver effect for 4KB compo of 7D5 Demoscene Party, I decided to make my zoomer effect in 256 bytes.

It was hard, it was boring but it is successful at the end. Effect is 255 bytes long but takes up 24.5 KBs of memory :) When I finished it first, it took about 350 bytes and it was just zooming in, not zooming out. After 3-4 hours of work, I finally succedded to make it in 256 bytes. And then I tried to add zoom out as well. It took 286 bytes again :( And at the end, I saw that first code was very very long and I could make it all in 255 bytes with multi-color mode.

I've coded this zoomer in 12 hours (with 4 hours of break). Best thing about this zoomer is it's 256x185 pixels wide and 50 frames per second.

I also released the source code of this 255 bytes chessboard zoomer. You can add 2x zoom feature by deleting the ";" character at "inx" line. That makes the effect size 256 bytes but I prefer 255 bytes version because it looks smoother.

P.S: I could make it in less than 256 bytes in hires mode but the 256 byte hires mode which I released in the "extras" folder was the first version of this effect. This is why I didn't want to change its size.

Skate / Glance
