amoeba
a demo by excess
released at underscore 2002, may 2002

___________________________________________________ demo

as with the last demo, we've been working international
this time, with gloom designing the demo in Norway while
we were busy coding and ironing out the last bugs at the
partyplace in Sweden. of course, being at a place where
you have to break into your own office to get to work in
the evening is... interesting. :-)

________________________________________________ credits

gloom <bent@gathering.org>	 design, music, graphics
sesse <sgunderson@bigfoot.com>	 code
kusma <eflund@online.no>	 graphics
tick <tick@psychoproject.net>	 3d modelling
neuromancer			 graphics
satcom101			 original music

________________________________________________ machine

should work more or less equally well on linux and win32
(but only linux has the nice configuration dialog :-P).
opengl and a relatively fast 3d accelerator needed --
we've had tests working on various geforce cards
(including geforce2go), matrox g200/g400/g550, radeon
(also mobile), trident cyberblade (!), tnt2 (okay, minor
shadow bugs), i815 etc. etc. etc., so we hope most
people should be able to watch the demo. if you don't
have hardware stencil buffers some parts (like the
shadows) will go incredibly slow, though... tough luck.
perhaps a -nostencil option the next time.

_________________________________________________ binary

the default settings should be okay, just click the
binary for windows or execute it (remember chmod +x)
under linux (the -oldg++ version is for those of you who
still don't have libstdc++ v3 installed). if you use
linux and have libgtk+ somewhere, we have a colourful
configuration dialog, if not, you can still use the good
old unfancy (but working) command line switches. try
"-help", for instance. ;-)

_________________________________________________ source

yes, you guessed it, the src/ directory includes
complete source. see gpldemo.txt for more information.
don't complain to us if it doesn't compile -- demosource
was never intended to be portable anyhow.

_________________________________________________ we use

linux. windows. vim. ultraedit. expat. freetype.
libjpeg. libpng. gcc. (sometimes msvc.) various ogg
vorbis libraries (go vorbis!). gimp. photoshop. acid.
soundforge. coke.  beer. (no drugs.) computers.

__________________________________________________ party

for some reason, underscore2002 is... dark. after we
logged in (the sign-in terminals were showing all
passwords in cleartext in the URL and thus in the
history too, nice going ;-) ) we found a more or less
empty place, tried to get used to the dark and set up
our equipment. of course, sesse almost lost his digicam,
but the taxi driver had found it (and we had to pay for
him to drive back with it -- boo). kusma and the others
went to drink as always, while some weirdo in the
democrew decided to play with some sound generator so
nobody could go to sleep in the main hall... of course,
the showers were good to sleep in -- but cold. 3/4th of
the norwegian posse have forgotten their sleeping bags,
but fortunately, some swede was nice enough to lend out
a sleeping mat, so we didn't have to get to know the
floor _that_ well... we're actually handing in something
like five productions from four people here, and as
usual, lug00ber looks like he could go on stage quite a
few times.

the network here is, well, almost non-existant, but
heck, it's a sceneparty, no lame-ass lan party (there
are still people playing games, here, though). still
could use some light though, the weather outside is real
good this weekend and there's a barbeque planned or
something... oh well, signing off, hopefully gloom will
finish his stuff in norway soon so we can get to an
internet caf or something, fetch the stuff, finish the
demo and just wait for the show to start :-)

_________________________________________________ efnet?

*** Now talking in #underscore
<gloom> stefan?
<@inm> gloom
<@inm> Knner inte jag igen ditt nick ? 
<gloom> bent
<gloom> fra excess
<gloom> det var du som skulle ta med demoen vr til
        underscore?
<gloom> ..som jeg nettopp fikk mail fra?
<@inm> Nope.. vet jag ingenting om
<@inm> Tyvrr
<gloom> okei, men vet du hvem stefan er?
<@inm> Sorry, nope.. 
<gloom> lator / deus ex machina?
*** stefandxm (stefan@as2-4-1.bdn.g.bonet.se) has joined
    #underscore
<stefandxm> gloom
<stefandxm> !
<gloom> der
<gloom> ah
<gloom> takk gud.. :)
<stefandxm> ircnet i meant
<gloom> hehe
<stefandxm> but ok ;)

_________________________________________________ greets

acme, appendix, array, bypass, coma, contraz, darkzone,
deux ex machina, ephidrena, fairlight, gollum, granma,
haujobb, inf, komplex, kvasigen, moondreamers,
nocturnal, purple, progress, prone, proxima, razor 1911,
rebels, sorrox, skulls, spaceballs, squirrelz, tbl,
therapii, the silents, tls, unique, yaphan, #scene.no,
#amigascne

_________________________________________________ sweden

det heter "jordbr" og "gulrot"! og ikke minst...
"plse"! mens vi snakker om plse, hvorfor har ikke
dette landet lompe? p togstasjonen henger det plakater
med "slut" rett over der det str jenter... brdet er
dyrt ogs, og sre svensker forstr ikke norsk engang
(bytte over p engelsk nr noen snakker til deg)... og
angende jmtland og hrjedalen -- f tilbake stffet
vrt, for helvete!!! sees p rrrrrymdtorget...

__________________ 3.14159265358979323846264338327950288

yes, it's pi. no, we didn't look it up.

_______________________________________________ deadline

did we reach it this time?

as usual, there will be a final with all the bugs and
glitches fixed. we just have to get the arise, shine
and conspiracy finals out first...

____________ excess - vr snill og spis grnnsakene dine
__________________________________________ end of readme
