   ___    _     _____
  / o |  /_\   /____/
 / __ | //_|| /___/
/_/ /_|/___/ /_/ (Auf Die Fresse)

 /=======================================================================/
SquoQuo                                                    Geek Camp 2oo2


Mhle!
So, here we go. This time some spooky, flashing, psychedelic stuff for your
brain. Warning! If you have epileptic tendencies, don't watch this demo!
We're serious, this is some heavy flashing stuff. Thus all japanese children
should avoid watching ;)
OK, now don't say you haven't been warned...
Now go flame us or visit your doctor


 Credits
/======/
Code                Hopper
Design              Hopper Bugger Yoda
2D Gfx              Robotriot/SKP (special thanx for your great work)
Music               Hopper
Models              Hopper
Add.design advices  Robotriot/SKP
Spread support      Delax/Sundancer Inc.


 Usability hints
/==============/
Choose resolution  No 16bpp modes anymore, sorry folks
Fullscreen         I guess you know, what this does
No sound           Mainly for testing or buggy soundcards (never heard of)
Show stats         Gives you some infos and a huge log file
Min. freq.         On WinXP/2000/NT system will select the lowest shown refresh
                   frequency. Mainly for video probs, especially on beamers
Use S3TC           Enables DXT5 texture compression. Doesn't do much to the 
                   quality, but speeds up the whole demo by approx. 20-30%
Low detail         Reduces all furs/particles systems to 50% and uses 16bpp 
                   textures. This is for low-end system like TNT2 systems.
				   Looks ugly but speeds things up alot!

 Requirements
/===========/
>Must have<
Proc                >=300MHz
Graphics card       any OpenGL1.2 compatible card supporting multi-texturing
RAM                 >=128MB

>Should have<
Proc                >=800MHz
Graphics card       >=Geforce2GTS
RAM                 >=256MB


 Known bugs
/=========/
Doesn't start with "show stats" enabled under WinNT4SP6
Is really slow sometimes (when grabbing to large texture) under WinXP with ATi's
   reference driver 7.72


 Tested on
/========/
Athlon XP 1700+  Radeon 8500   512MB  Win2000
Athlon XP 1700+  Radeon 8500   512MB  WinXP
Athlon 1200      Geforce2MX    128MB  Win98
Athlon 1000      Radeon 1 DDR  640MB  Win2000
Athlon 750       Radeon 1 SDR  128MB  Win98
Athlon 700       Geforce2MX400 256MB  Win98
Athlon 550       TNT2          192MB  Win98
P4 1700          XPert2000Pro  256MB  WinNT4SP6
