Astral's current OpenGL 3DS Player Engine supports:

- Full material editor support (almost)
  - Texture1
  - Texture2
  - Opacity
 (transparency per pixel
)
  - Reflection
 maps
  - Masking
, amountof values
  - Ambient,Diffuse,Specular
,Shinines
  - Transparency
  - S (submenu)
    - Negate
- Full 3ds Keyframer support
  - Hierarchy
    - Light
    - Object
    - Camera 
  - Lights
    - Omni
      - Position
      - Color
    - Spot
      - Position
      - Target
      - Color
      - Roll
  - Objects
    - Position
    - Scale
    - Rotate
    - Morph
    - Hide
  - Camera
    - Position
    - Target
    - Roll
    - Fov 
