6.0
Entities Definitions - Hipnotic Traps

Last Updated : 3/7/98
©1998 Carl Glave
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Hipnotic Traps Entities Index

- trap_lightning_triggered
- trap_lightning
- trap_lightning_switched
- trap_tesla_coil
- trap_gods_wrath
- trap_gravity_well
- trap_spikeshooter
- trap_shooter
- trap_switched_shooter

trap_lightning_triggered (0 .5 .8) (-8 -8 -8) (8 8 8) RANDOM BOOM

When triggered, fires lightning in the direction set in QuakeEd.

RANDOM randomizes the firing the the lightning.

BOOM makes a booming lightning sound when it fires.

"wait" how long to wait between blasts (1.0 default) if in random mode wait is multiplied by random.

"nextthink" delay before firing first lightning, so multiple traps can be stagered.

"dmg" how much damage lightning should inflict (30 default)

"duration" how long each lightning attack should last (0.1 default)

trap_lightning (0 .5 .8) (-8 -8 -8) (8 8 8) RANDOM BOOM

Continuously fire lightning.

RANDOM randomizes the firing the the lightning.

BOOM makes a booming lightning sound when it fires.

"wait" how long to wait between blasts (1.0 default) if in random mode wait is multiplied by random

"nextthink" delay before firing first lightning, so multiple traps can be stagered.

"dmg" how much damage lightning should inflict (30 default)

"duration" how long each lightning attack should last (0.1 default)

trap_lightning_switched (0 .5 .8) (-8 -8 -8) (8 8 8) RANDOM BOOM

Continuously fires lightning.

RANDOM randomizes the firing the the lightning.

BOOM makes a booming lightning sound when it fires.

"wait" how long to wait between blasts (1.0 default) if in random mode wait is multiplied by random

"nextthink" delay before firing first lightning, so multiple traps can be stagered.

"dmg" how much damage lightning should inflict (30 default)

"duration" how long each lightning attack should last (0.1 default)

"state" 0 (default) initially off, 1 initially on.

trap_tesla_coil (0 .5 .8) (-8 -8 -8) (8 8 8) TARGETENEMIES

Targets enemies in vicinity and fires at them.

"wait" how long build up should be (0.5 * (4-skill) default)

"dmg" how much damage lightning should inflict (5 default)

"duration" how long each lightning attack should last (continuous default)

"distance" how far the tesla coil should reach (600 default)

"state" on/off for the coil (0 default is off)

"count" number of people to target (2 default)

trap_gods_wrath (0 .5 .8) (-8 -8 -8) (8 8 8) TARGETENEMIES

Targets enemies in vicinity and fires at them.

"dmg" how much damage lightning should inflict (5 default)

"duration" how long each lightning attack should last (continuous default)

"distance" how far god's wrath should reach (600 default)

"delay" how long to wait until god calms down this is only needed if no one is targetted (5 seconds default)

"count" number of people to target (2 default)

trap_gravity_well (.8 .5 0) (-8 -8 -8) (8 8 8) TARGETENEMIES UNDERWATER

Targets enemies in vicinity and draws them near, gibbing them on contact.

UNDERWATER cuts the pull in half for players wearing the wetsuit

"distance" how far the gravity well should reach (600 default)

"count" number of people to target (2 default)

"speed" is how strong the pull is. (210 default)

"dmg" is how much damage to do each touch. (10000 default)

trap_spikeshooter (0 .5 .8) (-8 -8 -8) (8 8 8) SUPERSPIKE LASER LAVABALL ROCKET GRENADE ARROW SILENT

shoots spikes, lasers, lavaballs, rockets, grenades, or arrows. silent flag determines if firing is silent or not. Fires the projectile in the direction set in QUAKED.

SUPERSPIKE fires superspikes

LASER fires lasers

+ LAVABALLS fires lavaballs

+ ROCKET fires rockets

+ GRENADE fires grenades

+ ARROW fires arrows

SILENT doesn't make a sound when it fires.

"speed" Initial projectile speed. If not set, it uses the standard speed for the selected projectile.

trap_shooter (0 .5 .8) (-8 -8 -8) (8 8 8) SUPERSPIKE LASER LAVABALL ROCKET GRENADE ARROW SILENT

Shoots spikes, lasers, lavaballs, rockets, grenades, or arrows. silent flag determines if firing is silent or not. Fires the projectile in the direction set in QUAKED. Continuous fire.

SUPERSPIKE fires superspikes

LASER fires lasers

+ LAVABALLS fires lavaballs

+ ROCKET fires rockets

+ GRENADE fires grenades

+ ARROW fires arrows

SILENT doesn't make a sound when it fires.

+PPC fires a phased plasma cannon

"speed" Initial projectile speed. If not set, it uses the standard speed for the selected projectile.

"wait" time between spike (1.0 default)

"nextthink" delay before firing first spike, so multiple shooters can be stagered.

trap_switched_shooter (0 .5 .8) (-8 -8 -8) (8 8 8) SUPERSPIKE LASER LAVABALL ROCKET GRENADE ARROW SILENT

Shoots spikes, lasers, lavaballs, rockets, grenades, or arrows. silent flag determines if firing is silent or not. Fires the projectile in the direction set in QUAKED. Continuous fire.

SUPERSPIKE fires superspikes

LASER fires lasers

+ LAVABALLS fires lavaballs

+ ROCKET fires rockets

+ GRENADE fires grenades

+ ARROW fires arrows

SILENT doesn't make a sound when it fires.

+ PPC fired a phased plasma cannon

"speed" Initial projectile speed. If not set, it uses the standard speed for the selected projectile.

"wait" time between spike (1.0 default)

"nextthink" delay before firing first spike, so multiple shooters can be stagered.

"state" 0 initially off, 1 initially on. (0 default)