<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: cgame - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\WINDOWS\TEMP\RSPC352.TMP" with contents
[
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"Debug/" /Fp"Debug/cgame.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /c 
"C:\quake3\source\game\bg_pmove.c"
"C:\quake3\source\cgame\cg_ents.c"
"C:\quake3\source\cgame\cg_event.c"
"C:\quake3\source\cgame\cg_players.c"
"C:\quake3\source\cgame\cg_view.c"
]
Creating command line "cl.exe @C:\WINDOWS\TEMP\RSPC352.TMP" 
Creating temporary file "C:\WINDOWS\TEMP\RSPC353.TMP" with contents
[
/nologo /base:"0x30000000" /subsystem:windows /dll /profile /map:"Debug/cgamex86.map" /debug /machine:I386 /def:".\cgame.def" /out:"..\Debug/cgamex86.dll" /implib:"Debug/cgamex86.lib" 
.\Debug\bg_lib.obj
.\Debug\bg_misc.obj
.\Debug\bg_pmove.obj
.\Debug\bg_slidemove.obj
.\Debug\cg_consolecmds.obj
.\Debug\cg_draw.obj
.\Debug\cg_drawtools.obj
.\Debug\cg_effects.obj
.\Debug\cg_ents.obj
.\Debug\cg_event.obj
.\Debug\cg_info.obj
.\Debug\cg_localents.obj
.\Debug\cg_main.obj
.\Debug\cg_marks.obj
.\Debug\cg_players.obj
.\Debug\cg_playerstate.obj
.\Debug\cg_predict.obj
.\Debug\cg_scoreboard.obj
.\Debug\cg_servercmds.obj
.\Debug\cg_snapshot.obj
.\Debug\cg_syscalls.obj
.\Debug\cg_view.obj
.\Debug\cg_weapons.obj
.\Debug\q_math.obj
.\Debug\q_shared.obj
]
Creating command line "link.exe @C:\WINDOWS\TEMP\RSPC353.TMP"
<h3>Output Window</h3>
Compiling...
bg_pmove.c
cg_ents.c
cg_event.c
C:\quake3\source\cgame\cg_event.c(731) : warning C4013: 'CG_MissileHitRPlayer' undefined; assuming extern returning int
C:\quake3\source\cgame\cg_event.c(898) : warning C4013: 'CG_LaunchGib' undefined; assuming extern returning int
C:\quake3\source\cgame\cg_event.c(951) : warning C4013: 'CG_GibNoBlood' undefined; assuming extern returning int
cg_players.c
C:\quake3\source\cgame\cg_players.c(445) : warning C4101: 'match' : unreferenced local variable
C:\quake3\source\cgame\cg_players.c(444) : warning C4101: 'i' : unreferenced local variable
C:\quake3\source\cgame\cg_players.c(1528) : warning C4101: 'j' : unreferenced local variable
C:\quake3\source\cgame\cg_players.c(1625) : warning C4101: 'j' : unreferenced local variable
C:\quake3\source\cgame\cg_players.c(1741) : warning C4101: 'forward' : unreferenced local variable
C:\quake3\source\cgame\cg_players.c(1742) : warning C4101: 'up' : unreferenced local variable
C:\quake3\source\cgame\cg_players.c(1737) : warning C4101: 'headAngles' : unreferenced local variable
C:\quake3\source\cgame\cg_players.c(1827) : warning C4101: 'j' : unreferenced local variable
cg_view.c
C:\quake3\source\cgame\cg_view.c(415) : error C2065: 'STAT_TEAM' : undeclared identifier
Error executing cl.exe.
Creating temporary file "C:\WINDOWS\TEMP\RSPC3A0.TMP" with contents
[
/nologo /o"Debug/cgame.bsc" 
.\Debug\bg_lib.sbr
.\Debug\bg_misc.sbr
.\Debug\bg_pmove.sbr
.\Debug\bg_slidemove.sbr
.\Debug\cg_consolecmds.sbr
.\Debug\cg_draw.sbr
.\Debug\cg_drawtools.sbr
.\Debug\cg_effects.sbr
.\Debug\cg_ents.sbr
.\Debug\cg_event.sbr
.\Debug\cg_info.sbr
.\Debug\cg_localents.sbr
.\Debug\cg_main.sbr
.\Debug\cg_marks.sbr
.\Debug\cg_players.sbr
.\Debug\cg_playerstate.sbr
.\Debug\cg_predict.sbr
.\Debug\cg_scoreboard.sbr
.\Debug\cg_servercmds.sbr
.\Debug\cg_snapshot.sbr
.\Debug\cg_syscalls.sbr
.\Debug\cg_view.sbr
.\Debug\cg_weapons.sbr
.\Debug\q_math.sbr
.\Debug\q_shared.sbr]
Creating command line "bscmake.exe @C:\WINDOWS\TEMP\RSPC3A0.TMP"
Creating browse info file...
<h3>Output Window</h3>



<h3>Results</h3>
cgamex86.dll - 1 error(s), 11 warning(s)
</pre>
</body>
</html>
