<html>
<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: game - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\WINDOWS\TEMP\RSPF043.TMP" with contents
[
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR".\Debug/" /Fp".\Debug/game.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c 
"C:\quake3\source\game\ai_chat.c"
"C:\quake3\source\game\ai_cmd.c"
"C:\quake3\source\game\ai_dmnet.c"
"C:\quake3\source\game\ai_dmq3.c"
"C:\quake3\source\game\ai_main.c"
"C:\quake3\source\game\ai_team.c"
"C:\quake3\source\game\bg_misc.c"
"C:\quake3\source\game\bg_pmove.c"
"C:\quake3\source\game\bg_slidemove.c"
"C:\quake3\source\game\g_active.c"
"C:\quake3\source\game\g_arenas.c"
"C:\quake3\source\game\g_bot.c"
"C:\quake3\source\game\g_client.c"
"C:\quake3\source\game\g_cmds.c"
"C:\quake3\source\game\g_combat.c"
"C:\quake3\source\game\g_items.c"
"C:\quake3\source\game\g_main.c"
"C:\quake3\source\game\g_mem.c"
"C:\quake3\source\game\g_misc.c"
"C:\quake3\source\game\g_missile.c"
"C:\quake3\source\game\g_mover.c"
"C:\quake3\source\game\g_session.c"
"C:\quake3\source\game\g_spawn.c"
"C:\quake3\source\game\g_svcmds.c"
"C:\quake3\source\game\g_syscalls.c"
"C:\quake3\source\game\g_target.c"
"C:\quake3\source\game\g_team.c"
"C:\quake3\source\game\g_trigger.c"
"C:\quake3\source\game\g_utils.c"
"C:\quake3\source\game\g_weapon.c"
]
Creating command line "cl.exe @C:\WINDOWS\TEMP\RSPF043.TMP" 
Creating temporary file "C:\WINDOWS\TEMP\RSPF044.TMP" with contents
[
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /profile /map:".\Debug/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/qagamex86.dll" /implib:".\Debug/qagamex86.lib" 
.\Debug\ai_chat.obj
.\Debug\ai_cmd.obj
.\Debug\ai_dmnet.obj
.\Debug\ai_dmq3.obj
.\Debug\ai_main.obj
.\Debug\ai_team.obj
.\Debug\bg_lib.obj
.\Debug\bg_misc.obj
.\Debug\bg_pmove.obj
.\Debug\bg_slidemove.obj
.\Debug\g_active.obj
.\Debug\g_arenas.obj
.\Debug\g_bot.obj
.\Debug\g_client.obj
.\Debug\g_cmds.obj
.\Debug\g_combat.obj
.\Debug\g_items.obj
.\Debug\g_main.obj
.\Debug\g_mem.obj
.\Debug\g_misc.obj
.\Debug\g_missile.obj
.\Debug\g_mover.obj
.\Debug\g_session.obj
.\Debug\g_spawn.obj
.\Debug\g_svcmds.obj
.\Debug\g_syscalls.obj
.\Debug\g_target.obj
.\Debug\g_team.obj
.\Debug\g_trigger.obj
.\Debug\g_utils.obj
.\Debug\g_weapon.obj
.\Debug\q_math.obj
.\Debug\q_shared.obj
]
Creating command line "link.exe @C:\WINDOWS\TEMP\RSPF044.TMP"
<h3>Output Window</h3>
Compiling...
ai_chat.c
ai_cmd.c
ai_dmnet.c
ai_dmq3.c
ai_main.c
ai_team.c
bg_misc.c
bg_pmove.c
bg_slidemove.c
g_active.c
g_arenas.c
g_bot.c
g_client.c
g_cmds.c
g_combat.c
g_items.c
g_main.c
g_mem.c
g_misc.c
g_missile.c
g_mover.c
g_session.c
g_spawn.c
g_svcmds.c
g_syscalls.c
g_target.c
g_team.c
g_trigger.c
g_utils.c
g_weapon.c
Linking...
   Creating library .\Debug/qagamex86.lib and object .\Debug/qagamex86.exp
Creating temporary file "C:\WINDOWS\TEMP\RSPF151.TMP" with contents
[
/nologo /o".\Debug/game.bsc" 
.\Debug\ai_chat.sbr
.\Debug\ai_cmd.sbr
.\Debug\ai_dmnet.sbr
.\Debug\ai_dmq3.sbr
.\Debug\ai_main.sbr
.\Debug\ai_team.sbr
.\Debug\bg_lib.sbr
.\Debug\bg_misc.sbr
.\Debug\bg_pmove.sbr
.\Debug\bg_slidemove.sbr
.\Debug\g_active.sbr
.\Debug\g_arenas.sbr
.\Debug\g_bot.sbr
.\Debug\g_client.sbr
.\Debug\g_cmds.sbr
.\Debug\g_combat.sbr
.\Debug\g_items.sbr
.\Debug\g_main.sbr
.\Debug\g_mem.sbr
.\Debug\g_misc.sbr
.\Debug\g_missile.sbr
.\Debug\g_mover.sbr
.\Debug\g_session.sbr
.\Debug\g_spawn.sbr
.\Debug\g_svcmds.sbr
.\Debug\g_syscalls.sbr
.\Debug\g_target.sbr
.\Debug\g_team.sbr
.\Debug\g_trigger.sbr
.\Debug\g_utils.sbr
.\Debug\g_weapon.sbr
.\Debug\q_math.sbr
.\Debug\q_shared.sbr]
Creating command line "bscmake.exe @C:\WINDOWS\TEMP\RSPF151.TMP"
Creating browse info file...
<h3>Output Window</h3>



<h3>Results</h3>
qagamex86.dll - 0 error(s), 0 warning(s)
</pre>
</body>
</html>
