9-4-98

================================================================
Model Name              : Invader Vwep
installation directory  : quake2/baseq2/players/Invader
Author                  : Reed Hawker
Email Address           : pseudo@cyberhighway.net
Homepage		: www.cyberhighway.net/~pseudo/

Additional Credits to   : Andy Jackson (for inspiring me)
			  rogue13 (for telling me about the
			 	   "align" function)

Thanks to               : id Software
================================================================
* Play Information *

New Sounds              : <NO>
CTF Skins               : <NO>
VWEP Support            : <YES>

* How to use this model *

Just unzip the contents into the baseq2\players\Invader directory.
Then, if you log onto a Vwep friendly server, you'll have Vwep.

* Construction *

Editors Used	: Quake 2 Modeller, NST

* Other Info *

I said I wouldn't do it but I did it so here it is.  All the weapons
are cute little pistol versions of the Quake 2 guns.  I didn't think
I wanted to even try Vwep, but when I found out about the align function
in Quake 2 Modeller, I decided it was worth a shot.  The align function
was made to be as inconvenient as possible, so it wasn't as easy as I
thought.

Of course, there's always a hitch.  There were a few problems with this
Vwep patch.  For one, the sides of the guns on occasion will occasionally
brush through the invader's head.  That's because when I made the model
I hadn't anticipated a large gun being in its hand.  Also, the longer guns
pass through the floor when the model does the Invader Dance (the taunt).
You can live with that, right?  Another problem would be the large and
weird-sized weapon .pcx's.   They are like that because I only modified
the existing weapon files, which were already poorly mapped.  So there's
also some pretty bad skin space waste.  It's not all the bad.  You'll
get over it, right?

* Copyright / Permissions *

If anybody wants to use these weapon models for anything besides the Invader,
just talk to me about it.  I'm sure I'll say yes, because I mainly just
ripped these off of the average Quake 2 marine and modified them.  You'll
have to give me a little credit if you use them.